dude, chill out ok we are just posting on a video game message board. thing is with ppl like you is you complain when someone else complains, so chill it out a bit and stop complaining about other people complaining :rolleyes:
Tribble to holodeck(what you are talking about) is completely different than holodeck to tribble(what I am talking about). They told is before that they cant transfer characters from tribble to holodeck, but we can easily transfer characters from holodeck to tribble. The reason they had such a hard time with those missions…
That was a port from tribble to holodeck, which is very difficult and the reason they said they cannot transfer characters on tribble to holodeck when people have asked. But we can easily transfer our characters from holodeck to tribble, so it shouldnt be that much of a problem for them to do the same with a sample group…
Perfect? Of course not. However IMO it is equally unreasonable that the entire foundry system should be offline as it would be to expect a perfect bug free season. There should be a happy medium in between. That would be the foundry itself being up and running, with some minor bugs that still need squashing.
There are 2 options I would accept: A) keep the modules at their current price and make fleet ships account wide, or B) keep fleet ships per character, but make the modules only cost $1 each.
What do you mean "if"? The more fun and easy dilithium is to get, the less money they make from people trading zen for it. They want it to be a grind so you would rather pay up and get instant gratification.
If your point is that its better to eventually have working missions than have broken mission right now, well...duh. But that doesnt mean this shouldnt have been addressed on tribble, or that we shouldnt tell them as much.
So let me get this straight: you have to pay as much cash to buy these modules as you would for a regular C-store ship, but the ships you get with these modules are only for 1 character? What a ripoff.
Not denying any of that. But I am questioning how much attention the devs actually paid the Foundry while season 6 was on Tribble. There are some things which you simply cant anticipate. There are others which could have been with good testing, and this isnt the first time a season launch broke the foundry.
The very first thing that came to mind when I started watching this trailer was tumerboy's comment about the KDF trailer: If you replace "Atari" with "PWE" and "ships bombarding planets" with "bridge travel" it would sound exactly like he was talking about the new trailer.
I'm not talking about "every bug", I'm talking about this bug. This isnt some minor bug either; the entire Foundry is offline. Why wasnt the foundry thoroughly tested on tribble?
I'm talking about on a daily basis. He was "assigned" PvP for a few months before he left, right? What did he actually do on a daily basis for that time period?