test content
What is the Arc Client?
Install Arc

espiritas Arc User

Reactions

Comments

  • As for the comments of it just being annoying... you are missing the point. the combination of resists and tac team is giving ships twenty times their longevity, and that additional time to get a kill is what breaks the system because it extends a ships life beyond the cooldowns of ship powers by an extravagant margin. It…
  • In reply to removing the tt distribute entirely, that will actually cause a lot of problems. the game originally didn't have that as a part of the tt buff, and it made one-pops actually insanely easy. When a person has only one shield facing available it can be brought down on a single hit with a beam overload, and human…
  • Agreed. Even with the reduced individual-target damage spread is much more superior because it hits multiple targets with 100% accuracy. In the very least this allows you to choose and equip torpedos with damage boosting bonuses such as CrtD and CrtH. The high yield torpedos can also be dangerously effective, but are best…
  • The marauding force works pretty much the same as the engineering ability where you launch shuttles to attack the enemy ship and kill crew, disturm cooldowns, etc. The only difference is it doesn't take a bridge officer slot to do it.
  • hehe yes, yes I have. the added storm from a free 'ts 4' definitely adds a feel of the truely epic. The only trouble is that to take full advantage and have all the torps buffed as much as possible you need to run photons. so the damage is comparatively lackluster even by torp standards. It is a shame the console doesn't…
  • Having run a torp exclusive B'rel build for some time, I find that what you use depends greatly on how you wish to use it. If you are running a ship with one torp tube in the front, I think the weapon of choice right now is the omega torpedo. The clip-fire is a godsend, and with even just one purple projectile officer, it…
  • hehe yeah, it is a sight indeed. Especially with the added volume of three more dual connons (the regular ones not the heavies) it is a veritable storm of shots raining out. Not -quite- as effective as dual heavies, but it has some neat aesthetic appeal. Much like building up a stacked alpha on my B'rel and launching torp…
  • Personally I think even in the STF's, unless it is a torpedo with the borg proc, you might as well dump them once replaced. a CrtD or crtH will, in the long run, prove to increase the potential dps higher than the borg proc on energy weapons and has the added benefit of being useful in missions and events outside of the…
  • I am inclined to agree with the crowd on this one. as far as cannons are concerned, DHC are the way to go. perhaps some with a CrtD or crtH modifier. it gives a significant boost to DPS, especially in PVE as indeed accuracy doesn't mean very much, and it stacks up nicely once you can get the assimilated console and zero…
  • I still tend to keep my escorts running on a standard heal rotation of 2x tac team 1, and either two epts 1 or one epts1 and one epts2, depending on the engi slots available, supplemented with a haz 1 and tss2. If there is room for it I use the two copies of epts1 with an aux2sif to help maintain hull. I set my heal cycle…
  • Well at least there is still eject warp plasma. even the measly tier 1 has a decent immobilisation if a more maneuverable ship can afford the engi slot to skill it in. And TBR can also be utilised in the hands of a competent captain for shoving the small stuff away when needed.
  • I think that the core of the matter, which the others are trying to explain, is a question of matching up the right philosophy of play with the right ship type. it is true that the mechanics of the game do allow for you to cross-breed the two, and still be effective but it increases the amount of challenge and time needed…
  • Agreed there. I flew the reman set for the longest time on my B'rel for no other reason than that reskin thanks to the shield made it look totally bad(ahem). And, considering how many things become drop-in-the-bucket quality wise with the amount of stuff that can be stacked together, it is ok to afford yourself a little…
  • The reman set does not boost the raw torpedo damage, just its speed and it makes the torpedos harder to hit in order to shoot them down. if you want to boost their damage, and are on klink side, the honor guard set gives a 25% damage bonus- but it also requires two pieces meaning you need to choose between one or the other…
  • Hmmm... well seeing as it is a rear-facing weapon slot it would be used less often. I usually use them for the high damage-long cooldown weapons when I'm in anything other than an escort. ...I would personally go with the breen cluster torp because it has really high alpha damage, bypasses shields well, and if one mine…
  • There are also people who run farming macros to help 'appear' live. their ship flies slowly forward at 1/4 impulse on autofire, moves until it dies, then respawns and repeats. I have been seeing that over many matches, most commonly in infected. And it is a plight because it means a team is down a man, and that man will…
  • I think the nerf was done in an effort to make tyken's less of an 'I win' button and more of a support power. And while at first glance it does look weak on its wn, people need to remember that it needs to be looked at in a team environment. It can be laid by multiple ships, stacking the drain, and combined with several…
  • I can definitely agree there. The tachio graviton bonus is pretty well wasted on an escort, unless you are running an MMAM with grav well 1... which is definitely useful in an stf for the crowd control if you don't mind the lower turn rate. It's also a fairly expensive console to get considering it can only be acuired…
  • spread 1 does 2 hits, spread 2 does 3 hits, and 3 does 4 hits just like high yield. However each 'hit' is a pair of torpedos exploding in the vicinity of the tagrgets involved- the philosophy behind the power was laying a cloud of explosions, like a kill zone, rather than targeting the ship specifically. That said, High…
  • Hmmm... When it comes to the weapon bonuses (acc, dmg, etc), like most things, ultimately it is up to the player. However personally I reccommend crtH first, with accuracy or crtD second. The [dmg] damage bonus is constant, but it is also minimal, adding (depending on the weapon) about 100-200 dps to the base damage. (and…
  • When it comes to the extra ensign tac, I iften see people use that for a beam overload 1 to use as a supplement to a copy of bo 3, freeing the other lt. comm slot for a second attack pattern (omega 1 or beta). Though lately with the advent of the 'clip' based omega plasma torp I have been seeing a little more use of…
  • I agree, the aceton is a very useful item for generating a hazard zone in pvp, and also as an aggro sucker in stf's and other pve missions. Drop it close to a tac cube and they often start tageting it as soon as the assimilator fires off its first pulse. It is especially fun in PVP because torpedo's are so rarely used in…
  • Considering the huge variety of power combinations and ways to make a synergy come about, I tend to advise people through a philosophy rather than a build... To that end the philosophy in an STF is simple. Use abilities that support or enhance the entire team whenever possible. Everything else is, really, up to personal…
  • personally i don't mind having the extra engi slot. Engi slots are focused on shield boosting, engi boosts hull. considering how the shield should only be active if something has gone wrong in your attack run, the hull is more vital. I also have no use for the stealth consoles. I have never seen benefit in them as running…
  • The breen cluster torp only shares the 1 second global torpedo cooldown. It does not interfere with any other torpedo type. If you are running two breen clusters I believe the shared cool is 15 seconds. Most people advise on only having one, just as with the har'peng, tric torps and mines, bio neural, etc. And the rapid…
  • Each individual fighter gets a roll of the dice as to whether or not a resource is stolen per instance of time. So the more fighters that are out, the more rolls of the dice. The more the dice are rolled the more often you will get something.
    in Slavers Comment by espiritas April 2013
  • Hmm... I don't recall reading that limitation on the weapon description (I have one of the reman torps now YAY!) and I have seen some people put out rather huge volleys of it. Thanks for the heads up I'll take a second look at that before i go placing another requisition for them. the grind is long enough to end up wasting…
  • My personal tastes actually lead away from mines, just because there are so many AOE's out there they get destroyed before getting a chance to even become active. My loadout; tac1, spread2, spread3, beta 3 sci1, tss2, grav well eng1, auxsif1 polhull1, haz2 ... I think I got that all right... I'm working from memory at the…
  • heh I'm probably an outcast for this... and definitely in the minority. but i would actually reccommend using the B'rel of all things. At least in the case of PVP. Why you ask? I'm Crazy you say? ... well... yes I am but there are still some very good reasons. 1) Built to be a torp boat. You can appear, launch a heavy…
  • In all frank honesty, none of the p2w consoles are really needed to be successful. Get them for the fun. though there are a couple that have their uses. Especially ones that limit enemy movement. (I wish I could remember the name... the console that does a cone AOE hold and engine disable). Other than that I would run the…