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HY3 vs Spd 3 damage question

rodsager1964rodsager1964 Member Posts: 8 Arc User
I know there are some serious STO geniuses out there... OK I have a BOFF with Torpedo High Yield III and another with Torpedo Spread III. The STO Wiki gives specific damage data for HY3. For quantums it is 4 torpedos dealing 73% of normal damge for a salvo total of nearly 300%. Alpha buffed my quantums deal close to 11k damage so that means I am getting close to 33k on an Alpha strike with HY3. The Wiki does not give specific damage info for spread :( I know I get up to 5 clusters of 8 torpedos. So on a single target I will get 8 torpedos hitting that target. When I buff up and hit TS3 it shows the damage as 5500 x 4. There are eight torpedos, why is the damage at times 4? If I get 5500 per torp and all eight hit that is 44k which would be better than HY3 but at 5500 x 4 its only 22k and HY3 is better. I ask this because with my Klingon I typically engage a single target in PVP decloak, quick alpha, get out fast. You would think it would show 2250 x 8 rather than a times 4 number if in fact the 5500 x 4 is the "real damage". Anyone know what's up with that?
Post edited by rodsager1964 on

Comments

  • simeion1simeion1 Member Posts: 898 Arc User
    edited April 2013
    The answer can be found buy going into system space, like Sol, not sector space, buff up and hover over the torp, it will break down how much damage the torp will do based on how many torps you fire. Of course that is minus any crits.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    I know there are some serious STO geniuses out there... OK I have a BOFF with Torpedo High Yield III and another with Torpedo Spread III. The STO Wiki gives specific damage data for HY3. For quantums it is 4 torpedos dealing 73% of normal damge for a salvo total of nearly 300%. Alpha buffed my quantums deal close to 11k damage so that means I am getting close to 33k on an Alpha strike with HY3. The Wiki does not give specific damage info for spread :( I know I get up to 5 clusters of 8 torpedos. So on a single target I will get 8 torpedos hitting that target. When I buff up and hit TS3 it shows the damage as 5500 x 4. There are eight torpedos, why is the damage at times 4? If I get 5500 per torp and all eight hit that is 44k which would be better than HY3 but at 5500 x 4 its only 22k and HY3 is better. I ask this because with my Klingon I typically engage a single target in PVP decloak, quick alpha, get out fast. You would think it would show 2250 x 8 rather than a times 4 number if in fact the 5500 x 4 is the "real damage". Anyone know what's up with that?

    Short answer: Torpedo Spread's damage isn't per torpedo. The visual effect throws out an insane amount of projectiles, but you only get four damage ticks (in the case of TS3). It's a balance thing.

    I can understand how there might be a smidge of confusion, but it is working like it's supposed to.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited April 2013
    Short answer: Torpedo Spread's damage isn't per torpedo. The visual effect throws out an insane amount of projectiles, but you only get four damage ticks (in the case of TS3). It's a balance thing.

    I can understand how there might be a smidge of confusion, but it is working like it's supposed to.

    I would have to question this. I thought torp spread worked like this. TS1 gives two torps per target up to I think three targets. The damage is lower than a normal torp because of the bonus of two torps hitting. The visual shows more torps. TS2 gives three and TS3 gives four torp bonus with I think one additional target per level. I wish it was an aoe where close targets could get splash damage. Now please do not quote me on the mechanics, this is stuff I have read on STOWiki.com and the forums here.

    If anyone could provide real data it would be nice.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    simeion1 wrote: »
    I would have to question this. I thought torp spread worked like this. TS1 gives two torps per target up to I think three targets. The damage is lower than a normal torp because of the bonus of two torps hitting. The visual shows more torps. TS2 gives three and TS3 gives four torp bonus with I think one additional target per level. I wish it was an aoe where close targets could get splash damage. Now please do not quote me on the mechanics, this is stuff I have read on STOWiki.com and the forums here.

    If anyone could provide real data it would be nice.

    That's exactly what I just said.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    It is a personal preference. Do you want to deal a medium damage to a lot of targets, or a high damage to a single target?
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2013
    What I have found is that scatter shots are always better in PVE because there is rarely just one target, and even when there is just one the scatter shot is still enough of a boost to be useful.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited April 2013
    It's pretty much the difference between Cannon:Rapid Fire and Cannon:Scatter Volley. One does more damage to a single target, the other does less damage, but hits everything in the firing arc. Both are useful in their own ways.

    The one caveat I will add in is that High Yield can be extremely deadly if it modifies torpedos to do splash damage and you can bunch things up with gravity well(It's very possible for the Omega rep launcher to vaporize multiple ships with an Energy Bolt).
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited April 2013
    Short answer: Torpedo Spread's damage isn't per torpedo. The visual effect throws out an insane amount of projectiles, but you only get four damage ticks (in the case of TS3). It's a balance thing.

    I can understand how there might be a smidge of confusion, but it is working like it's supposed to.

    And there's some history behind that that I may as well throw in. TS used to do all its damage in a single big hit, and the displayed graphics still reflect this. But it led to issues in PvP because that hit was simply too large, especially when it critted. To fix this the devs split the damage up into multiple ticks each with a separate crit chance, so that those insanely high crits couldn't happen (at least coming from players). I wasn't here for all that, I gleaned the information from some forum posts I found in my extensive researching of the game, so I could be off on some of the details, but it's the gist of what happened.

    Oh, and a note on CSV, since I've seen a couple people get this wrong in the past few days, it doesn't affect every target in the firing arc, only 3 of them. Don't really know how it picks those 3, but that's what it does, and I believe that's at all levels (although I never use one higher than 1 myself).
  • espiritasespiritas Member Posts: 54 Arc User
    edited April 2013
    spread 1 does 2 hits, spread 2 does 3 hits, and 3 does 4 hits just like high yield. However each 'hit' is a pair of torpedos exploding in the vicinity of the tagrgets involved- the philosophy behind the power was laying a cloud of explosions, like a kill zone, rather than targeting the ship specifically.

    That said, High yield deals more damage because it is a direct to target attack, but each torpedo 'rolls' to hit meaning some will miss their mark. (this happens a lot in pvp) As a result you only get that 300% damage if all the torps hit and I find more often than not I lose potential damage over just firing a single torp because of this. With the help of a tractor beam or other immobilizer, however, it can be defastatingly effective as that drastically improves the to hit chances.

    Torp spread does much less damage per hit even at spread 3. but it attacks multiple targets and has the benefit of never missing. So the damage it delivers is much more consistant and dependable along with being effective in clearing spam. Against multiple enemies it can also lead to a comparatively larger spike of DPS as the damage is multiplied between several targets rather than being only on a single enemy. Looks good for numbers, but is also misleading to people who don't take into account that spread of damage.

    IE a high yield could potentially deal 33k damage to a single target, while a spread 3 will deal 72k damage, but spread out across four targets. (about 24k per target) So. individually less damage, but it spreads the love.

    it is untimately up to you in what you want the assault to accomplish.

    (As a note, the numbers i am using are estimates/ballparks. Reasonably accurate, but I'm too lazy to be exact.)

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