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Quad Disruptor Cannons

johankreigjohankreig Member Posts: 449 Arc User
edited August 2013 in Klingon Discussion
Ok I have these and find there great, however i aint sure what to combine them with, should i go for DHC or DC, I have tried DHC and it gives immpressive damage but the ROF is awfull, any advice is welcome, i am relativly new to klingons and bops, my mains are fed and roms.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
Post edited by johankreig on

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  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    What Level BoP?

    If you have 4 Forward weapon Slots Quads & 3 DHC's isn't a bad rate of fire.

    DC's fire twice as much for half the Damage. The inherent Crit of DHC's means they usually hit harder.
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  • johankreigjohankreig Member Posts: 449 Arc User
    edited August 2013
    just about to hit lvl 40 so getting ready for the last bop, so just load up on the best DHCs i can get then, is there any way to get the quad more than once so i can fit it to multiple ships, I am wondering if i can just get the ship one after the other and strip it off and then discard the ship.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • hanoverhanover Member Posts: 0 Arc User
    edited August 2013
    If it's like the quad phaser cannons, you can acquire more copies by removing them from the ship, dismissing the ship, and then obtaining it again. BUT, you cannot equip more than one set of quad cannons on one ship anyway.


    Personally, I think it's high time the heavy quad cannon made an appearance.
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  • johankreigjohankreig Member Posts: 449 Arc User
    edited August 2013
    thats what i suspected, I want to stick em on my cruiser and siege ship once i get them. Will test out loading the front with 2x DHCs and the quad plus a torp once I get the last tier of BOP.

    Multiple quads on one ship would be funny if massivly OP
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • lianthelialianthelia Member Posts: 7,884 Arc User
    edited August 2013
    johankreig wrote: »
    thats what i suspected, I want to stick em on my cruiser and siege ship once i get them. Will test out loading the front with 2x DHCs and the quad plus a torp once I get the last tier of BOP.

    Multiple quads on one ship would be funny if massivly OP

    Maybe for leveling but once you get to 50 the quads lose power and are inferior to fleet and I think general mk xii purple gear.

    But yeah DHC are superior in almost every way, the only things DC are better with are the Tetryon Glider and from what I hear DEM.
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  • fonz71fonz71 Member Posts: 346 Arc User
    edited August 2013
    quad cannons are funny as heck for low lvl pvp and all pve but not recommended for end game pvp as they lack the [acc] mod. also they take much needed [iirc] -10 engine power. though i have not tried them since the post lor ep2X ability changes. with ep2e they may be alright in my opinion, but still will miss a LOT in pvp. anyway they are fun! :)

    as others have mentioned i would go with DHC's. imho always the ticket :D
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  • johankreigjohankreig Member Posts: 449 Arc User
    edited August 2013
    I dont pvp anyway, and there only slightly worse than fleet dhcs, cant get any yet anyway so there good enough for me
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • fonz71fonz71 Member Posts: 346 Arc User
    edited August 2013
    those are great for pve as [afaik] npc's don't have any real defence valuse so the lack of acc will not be a problem.

    as to the rate of fire, it is my understanding that the weapons cycle from left to right front to back... try moving the quads around, that is to say, put them in the 1st weapons slot then maybe try them in the last. don't know if that'll help, but worth a shot. gl hf :)
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  • espiritasespiritas Member Posts: 54 Arc User
    edited August 2013
    I am inclined to agree with the crowd on this one. as far as cannons are concerned, DHC are the way to go. perhaps some with a CrtD or crtH modifier. it gives a significant boost to DPS, especially in PVE as indeed accuracy doesn't mean very much, and it stacks up nicely once you can get the assimilated console and zero point module through the reputation projects.

    As for how many of what, it really does depend on the ship you are running, mainly because of the Bridge officer abilities it allows you to have. In end game you don't really require much to be effective, which means you can fill out all the extra stuff with whatever you want, and of course select a weapon or two in addition to the cannons to make use of them.

    In the end, if you are running cannons in PVE, all you need to have is tac team (to balance shields), ideally two copies of cannon spread to run them in tandem for constant rate of fire boosts and to punish the entire mob all at once (one copy can suffice), and one or two copies of attack pattern beta. Any version would do, it doesn't matter. It stacks, and the entire team benefits. (also why you use spread. it puts beta on everything hit)

    If you have some extra tac slots you want to fill, and you go with torpedos, torp spread is a good choice. again it hits multiple enemies and has 100% accuracy. If you add a beam, target engines is useful against the spheres to slow them down, or target shields to lower their resistances, or fire at will again to spread beta, shoot down the high yield torps, and damage multiple enemies.

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  • sander233sander233 Member Posts: 3,992 Arc User
    edited August 2013
    I would just like to point out the fact that CSV with quads is a hilariously awesome sight to behold.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited August 2013
    The nice thing about quads is their faster projectile velocity and respectable raw damage, even without attack buffs. Unfortunately, they have really unusual firing cycles that don't line up or play nice with other weapons. Meaning, if you want to purely min-max damage output, you're better off with 4 DHCs.

    However, I personally quite enjoy using them on my 'shotgun' Bortas. The faster velocity is great when you need something dead yesterday and quads work very nicely with scatter volley.
  • johankreigjohankreig Member Posts: 449 Arc User
    edited August 2013
    well i tried the last night with the DHC i had the quad and a basic DC that came with the bop, and I like it, will defo upgrade once I get the ec.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    sander233 wrote: »
    I would just like to point out the fact that CSV with quads is a hilariously awesome sight to behold.

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  • espiritasespiritas Member Posts: 54 Arc User
    edited August 2013
    hehe yeah, it is a sight indeed. Especially with the added volume of three more dual connons (the regular ones not the heavies) it is a veritable storm of shots raining out. Not -quite- as effective as dual heavies, but it has some neat aesthetic appeal.

    Much like building up a stacked alpha on my B'rel and launching torp spread 3, then 2, then activating and launching 3 again. Not particularly effective against other players... but it is beautiful to behold. Especially with a mob of baddies in front of you.

    TS3- four pairs of torps to five enemies = 40 torps
    TS2- three pairs of torps to four enemies = 24 torps
    TS3- four pairs to five enemies again- 40 more torps

    = 104 twinkling lights drifting upon thine enemies to bring pain and ruination. *grynz*

    (Quick note- each pair of torpedos counts as a single hit. in total each individual enemy takes 4 then 3 then 4 hits, or 11 hits total to most of the five targets involved, depending on how the targeting goes)

    We are many. We are legion. We are the proud, the bad, the infinitely expendable.
    We! Are RED SHIRTS!
    ...Tremble in thy footwear.
  • velquavelqua Member Posts: 1,220 Arc User
    edited August 2013
    You might want to try the Quad Cannons on your To'Duj fighter. It is much better than having regular shuttle cannons. ;)
    18662390068_f716cd60e3.jpg
  • sander233sander233 Member Posts: 3,992 Arc User
    edited August 2013
    espiritas wrote: »
    hehe yeah, it is a sight indeed. Especially with the added volume of three more dual connons (the regular ones not the heavies) it is a veritable storm of shots raining out. Not -quite- as effective as dual heavies, but it has some neat aesthetic appeal.

    Much like building up a stacked alpha on my B'rel and launching torp spread 3, then 2, then activating and launching 3 again. Not particularly effective against other players... but it is beautiful to behold. Especially with a mob of baddies in front of you.

    TS3- four pairs of torps to five enemies = 40 torps
    TS2- three pairs of torps to four enemies = 24 torps
    TS3- four pairs to five enemies again- 40 more torps

    = 104 twinkling lights drifting upon thine enemies to bring pain and ruination. *grynz*

    (Quick note- each pair of torpedos counts as a single hit. in total each individual enemy takes 4 then 3 then 4 hits, or 11 hits total to most of the five targets involved, depending on how the targeting goes)

    Ever tried doing that on an Armitage HEC with the TPDS console? :cool:
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
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  • espiritasespiritas Member Posts: 54 Arc User
    edited August 2013
    hehe yes, yes I have. the added storm from a free 'ts 4' definitely adds a feel of the truely epic. The only trouble is that to take full advantage and have all the torps buffed as much as possible you need to run photons. so the damage is comparatively lackluster even by torp standards.

    It is a shame the console doesn't have a slot in it to convert the console into a particular torpedo type. Maybe setting ut up like how the emissions torp or shockwave torp were changed where it is a torp buff instead of an independant item.

    ooooh the glory of a quantum torp storm like that! *drools*

    As for quads on shuttles... i thought they patched that out. I recall that if quads were already on the shuttle they didn't get pulled off, but I haven't been able to actually -load- them onto one in ages.

    We are many. We are legion. We are the proud, the bad, the infinitely expendable.
    We! Are RED SHIRTS!
    ...Tremble in thy footwear.
  • johankreigjohankreig Member Posts: 449 Arc User
    edited August 2013
    oh didnt think about the fighter, good idea, also I am trying it with DC rather than DHC as the rate of fire is producing muchbetter damage results in my hit and run attacks, on a side note would i be better using TS multiple times or TS and HY, i suspect TS will be better on a bop but want to check to be sure.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited August 2013
    It's a bit off topic, but Torp Spread is generally better because it never misses. High Yield, while having the potential to do more damage against singular targets, I find better to be reserved for things like Plasma and Tricobalt torps because they are dramatically more powerful when modified. (Even with Plasma, I still like having torp spread available for fast-movers.)
  • espiritasespiritas Member Posts: 54 Arc User
    edited August 2013
    Agreed. Even with the reduced individual-target damage spread is much more superior because it hits multiple targets with 100% accuracy. In the very least this allows you to choose and equip torpedos with damage boosting bonuses such as CrtD and CrtH.

    The high yield torpedos can also be dangerously effective, but are best used indeed with something like the plasma or tricobolt (or omega/reman experimentals). They have a slowed flight speed and can be shot down, but it is rare they actually miss, and if your target dies it finds the next one automatically instead of just being wasted. However even regular torpedos can also benefit so long as you use the right powers to immobilise your target first. Tractor beams and viral matrix are awesome for that.

    With the right timing I can get off 13 shots all told (HY2,HY3,shot,HY3,shot) which would be devastating if I didn't have all but two or three miss. :-P

    We are many. We are legion. We are the proud, the bad, the infinitely expendable.
    We! Are RED SHIRTS!
    ...Tremble in thy footwear.
  • johankreigjohankreig Member Posts: 449 Arc User
    edited August 2013
    ok thanks, having finaly hit 50 and got my decepticon escort, I have loaded itnwith elachi dc andntbe quad cannons and torps plus cannons and torps to the rear, will be using breen trans torps once I get em, but the torp spread is magic.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
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