what about this idea -> every shot makes it visible like with the consoles set for the tvaro, so ppl cant just do rapidfire all the time, cause they decloak permanantly then.
i wonder.. maybe its playable like the gal-x dreadnought? and by that i mean, excessive use of single canons (for the bigger arc) and turrets and hyt1, rapidfire1 and 1 or 2 torps for a high peak dmg. i got to try that out. /edit. tried it out in SB24, with the regular canons, 1 torp and turrets in the back - its pretty…
the only thing that doesnt matter to you ppl is, that he has a valid point with the lack of customer service and lack of support overall. theres, beside some rare cases, no big communication at all the last couple of weeks. theres not even real explanation on the outages or the reasons for the daily maintainances (that…
care to explain what the hell happens last couple of weeks? (cause i am pretty sure this will continue) i mean.. theres ppl here who actually pumping money into the game - you know.. customer service? i want to know, since these outages and maintainances happen every fricken day now?
some ppl still dont get that the limited amount of shipversions is story related... :rolleyes: but it wouldve been coof if the warbirds have a universal boff slot to cover that.
whats the yellow spiral disruptors about then? and im not talking about the rifles, im talking about the ships. http://memory-beta.wikia.com/wiki/Cardassian_disruptor http://en.memory-alpha.org/wiki/Disruptor_rifle
someone forgot the cardies - yes they are yellow, but still disruptors. which bugs me alot about the true way story arc, cause the npcs fire with phasers, which is totally noncanon.
i know this is a partnership deal here, but spending 40 bucks on zen in the last couple of days through online banking i feel kinda stupid for doing it reading this
problem is, theres a number of customers that actually lose their patience with these daily emergency downtimes and stability fixes. it starts to remind me of bad examples in gaming history, which is not a good sign. if this was a beta, nobody would argue. but this is not the case here. you really need to extend the…
@devs with all these recent stability and traffic problems, i really hope you do a backup constantly. all these hiccups over the last weeks make me nervous.
+1 i would go a bit further and think the rom fleet needs a little buff, so that a few of them last a bit longer in that insta-deathrain of multiple cones..
oh believe me, i tried. and im no complete newb at this game. i played a gal-x over a year now in stf runs. its just that sometimes you cant just lure that bigass ship out of the mob. and if you start to trigger those escorts and the fleet gets wiped, its done. you cant help but die bazillion times.. this was my layout…
funny thing is, this mission shouldve never met holodeck in this current state - there was a long argument about this on tribble like weeks ago and it seems nobody listened.
i played that mission a couple of hours ago - and well.. the final wave was a pain in the youknowwhatimean.. died like 20 times in there too.. needed ~1-1,5 hour for that, was pretty close to skip this entire bull****. it felt like it switched to hard difficulty without touching it.. or like someone around lvl35+ entered…
yeah, the hub was okay tho. i like the new one, but i liked the old one aswell.. the only thing that really bugged me, were the maps of the missions in there, with BOs getting stuck half way downstairs on the way to the little bossfight and stuff like that.
we mostlikely get the loot out of the same pool, so nothing i would consider unusual. on the other hand.. im generally confused, since i always thought romulans would use disruptordamage energyweapons and plasma torps which is the combo i use primarly, so i am actually glad about that fact. on a sidenote.. am i the only…