So just let me point out some problems here... You paid for 30 char slots, no you do not get 30 char slots free from being a lifer, you get 4, big difference. Now with that said. The respecs for each 30 chars, ALL 10 of em. Yeah? Lost money maybe? Have you used all 10 on all 30 chars? This is not lost money because most…
Definitly Poker, I want terradome back, NOT A revamp, NOT a nerfed version, Old terra where it took 4 hours to beat Deja Vu, And when Sulu dieing failed the game , AND When you had to figure out Which 1 was Sulu, Then protect him. Old CE wasn't hard, It was annoying, The fact was a good team would own it, But it was easily…
Well ATM There are 3 difficulty levels in STO... What should happen is... Normal Should stay the same... Advanced Should become harder... Elite Should Become Harder... A new difficulty above elite should be added. Say Epic, and make ALL NPCs basicly "Smart" Give them healing, and TELL THEM to heal themselves and Ally's in…
First of all, trinity works, WoW shows us that... However STO doesn't have a Hybrid trinity, or even a trinity system at all... In STO All Classes can do... DPS, Healing, Tanking, and Spam. All Classes can mix, Survival, Tanking, DPS, and Spam together. STO is a "sandbox" when it comes to character specing. Now heres where…
To quote your mentality... "You are wrong, Trinity Hater, because in STO classes mean nothing, because in STO you don't need healers or tanks, and Sure all ships can do everything," but tell me, whens the last time u saw anyone running ships designed to only do Healing or Tanking?
What are you talking about? STO doesn't have a trinity, We have DPSers, DPSers, and DPSers. Healers are useless, and Walls cant hold aggro because they don't have any skills to do that. Healers don't have useful Sustained healing to be useful, and DPSers are the only thing that's useful, because everything in sto requires…
What war? There hasn't been a battle since... never. Might as well end the war, ending the war makes Klingons viable. Because they can then use Federation stuff. Federation has more space, more missions, more people. Have u ever played a Klingon? Getting a Faction specific queue to pop is next to impossible. Getting rid of…
This is incorrect, It was Normal and Gold, the boxes for them were green originally because of the way the loot-rolls worked, they wanted to make the Lockboxes lootroll in STFs. Uncommon boxes give the same rewards as Normal boxes.
For this to work content in STO would have to be hard. I can run STFs in 10 minutes, which is 50kills at least, so I can get a key every 20 minutes. For this to work, said Elite Content would actually have to be hard to beat. Harder then STFs, harder then Hive. the only way this will ever work is with elite content about…
Sci as a class is somewhat lacking, but not seriously. The ships on the other hand... All Sci ships need a full out buffall stat raise. Sci ships have Crippled: Hull Turn Rate Survival No Specials Consoles Sci ships need More hull, increase the turn rate, and give them more weapons: After that, passive buffs to scis,…
Ive said this 100 times: Give all borg EPTS3 on a 100% uptime Have the spheres use extend shields Have the cubes use TSS and have the Tact Cube FAW with 12 Beams, dealing 2k Each Opposed to 3 beams dealing 10k Each Problem with NPCs: They use BruteForce Tactics. I have 2 weapons, they hit for 10k Each... Vrs I have 20…
Dear Q, Ive been a good little Fedball this year. Can I haz a [Green Nanopulse Bat'leth Mk XII [CritD]x4] for Christmas PWEASE Throwing this out there, Dmg is a useless mod, CritD and CritH is where its at.
The Brels problem is... Brel: Hull 22k Shield mod 0.7 Turn: 19 Tvaro: Hull 30k, SHield Mod 0.99 Turn: 20 Since at the end of the day, cryptic has killed all possible ways to buff a Brel using its unique layout, You have to use tactical blah blah, Tvaro and brel builds look identical, except the tvaro has an extra BOFF slot…
Yep, and for every KDF toy, a Fed gets 20 toys, and a romulan gets 2000 toys. KDF have been ignored. for 7 seasons. Whenever they give KDF something, The federation, and romulans get a better verson of whatever ther KDF get. Lockbox Consoles are th eperfect example The feds get the strongest KDF consoles, in exchange for…
Romulans: 100% tactical focus Fed: Only Faction with good Science Ships, and decent tank/healers (which are useless now) KDF: Have the B'rel, as a Godmode stealthhealer, and that's it. Fed and Rommies MAY be close to equal, KDF needs more strength, stronger bops and carriers probably And feds need Either cloak, built in…
This bit of theorycraft would work in theory, if Dilithium was = to Diamonds... However, 1dilithium>1Astral diamond 3Astral Diamond=1dilithium. And Dilithium also has 100x more sinks. Not only that, but it isn't just hard for low levels to get Dilithium, making Dilithium cap before level 45 is next to impossible. Which…
Whell its not like the design of a ship maters AT ALL. I can put a 2409 warp core in a Connie, with Type 10 Phasers, and Tricobalt devices, Upgrade the transporter, and powercores, and replace all the EPS Relays, without changing the design, and its now officially the same combat ability as a Nova Class Starship. (which is…
Cons for plasma: Deal less overall hiting damage then Photons and Quantums, so if you have a high CritH Photons and Quantums hit harder. The Dot is not outstanding when u think about it either. if the DOT does 10k and its now limited to stacking, I means whats 10k of a cube with 1m HP? Con for Photon: Completely dwarfed by…
They are starter weapons. to introduce players to different weapons. so they don't have to go around going What's This Do? Every time they see a new weapon. Read the rest, I said to put it in a bar like the EV Suits On/Off button. Which is toggleable. And honestly: I would rather have an extra skillbar clogged, then having…
Yes but by increasing AI Efficiency. Just adding more brute force is never an answer :p Although yes, a new difficulty would be a very good alternative to buffing everything in endgame
This post is not about having high end gear This is about The standards. The standard gear in STO is a Mark and a half above the Strongest enemy in STO. The enemy should = the player NOT The enemy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Player
I agree here. I think enemys should become more spammy instead of more Hard hitting. Borg cubes should use 4 Beams opposed to 1 beam hitting like 4 beams, this allows for healing. However this is a topic for a diferent post.
Shuttles were disabled for STFs because it made them look bad after people completed every STF in all shuttle teams with options. And the content diference is small. Personally I wanna have fun playing a game. I don't wanna have to run something mind numblingly easy 100000000000000000 Times.
I do PvP. But it isn't the issue. What I want is a larger curve. The current setup makes Normals beatable solo with standard gear. And elites nearly soloable with Good gear. I shouldn't HAVE to downgrade my ship to get a challenge. (Infact I beat the STF infected elite space in a shuttle with Mk X Gear, and Infected Ground…
That mechanic is "dodgy" at best. I was in an STF Pug the other day, 3 people left, and I left after them, I got a timer. Sometimes I go into STFs see 3 afkers and leave, and I don't get a penalty. or sometimes I do get a penalty, it depends on the games mood.
What a bad reason, concidering all viewscreens use the same texture, and changing the base texture automaticly changes all view screens. (Assuming the game is optimized and doesn't have a copy of EVERY texture for EVERY use of it...) and you could probably create a hologram effect using flat textures that create…