Isn't that the Freighter from the TOS remaster, not a combat ship though
Well, is a galaxy class really a combat ship?
The Galaxy class was mainly supposed to be an ultra-long deployment explorer, but like most Starfleet ships it had a wartime mode as well. In wartime they could drop off the crew's families and other civilians at a safe Starbase and quickly reconfigure their accommodations to handle 6000 fully equipped troops, assault shuttles, and the fighter-shuttles to support the assault and fly ground support.
The fact that it had cruiser-grade weapons allowed it to be largely self-escorting, somewhat like one of today's LHA amphibious assault ships (though more gun-oriented since Roddenberry was adamant that fighter-shuttles could not harm ships and Paramount had not yet discarded that limitation in their ongoing quest to coattail Star Wars).
Technically, the freighter sb1980 showed a picture of originally came from TAS, the TOS-R people decided to clean it up and substitute it for the DY style one originally shown in The Ultimate Computer since they did not have to use expensive physical models and wanted to have more variety.
The ones at Chin'toka (where they are seen destroying defense satellites in the clip) were most likely there in their role as heavily armed troop carriers btw.
The ones at Chin'toka (where they are seen destroying defense satellites in the clip) were most likely there in their role as heavily armed troop carriers btw.
I found DS9 very entertaining right up to the end, but no one can deny that the disconnect to the mainstream began in the last few seasons at the latest. Let's remember that Roddenberry is said to have considered "already" Star Trek VI too militant... I don't play STO because it's a shooting game, but because there is no peaceful alternative. I think a lot of Trekkies feel that way. And I don't want to spoil anyone's idea of fat battleships...
The ones at Chin'toka (where they are seen destroying defense satellites in the clip) were most likely there in their role as heavily armed troop carriers btw.
I enjoyed watching DS9 right up to the end, but it can hardly be denied that the change to the mainstream was finally completed with all the shooting and mass destruction of the last few seasons. Let's remember that Roddenberry is said to have considered "already" Star Trek VI too militant. But, I'm grateful that STO exists at all, even if it's actually just shooting and I don't want to spoil anyone's idea of fat battleships...
0
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
The Galaxy Class may have been built in a golden age of peace for the Federation, but she was no less capable as a military ship. Her phaser arrays gave her virtually NO blind spots in firing arcs, and as we saw in TNG she was an adaptable design. However she was not designed with Combat as a focus. She was a jack-of-all-trades explorer. And in Star Trek, all ships are armed out of necessity.
Starfleet's main strength was the fact that its Starships were as capable as a rival power's warships without actually being warships. Having scientific systems allowed for creative tactical solutions as well. However again the Galaxy Class was not built to be a combat ship first. Ships like the Sovereign and Akira that came after Wolf 359 were more combat focused, but were still no less capable outside of that. Even the Intrepid was quite capable... outside of when the plot demands drama and being captured by half baked Klingons with bad hair...
I wished the KDF had Ferengi, You can't walk a city block on Qo'noS without bumping into one, pretty sure most of them aren't even part of the house of Quark.
Isn't that the Freighter from the TOS remaster, not a combat ship though
Well, is a galaxy class really a combat ship?
It is, it can take out the best warships from other factions, that freighter cannot.
Just as STO can turn a research vessel with kindergartens on board into a battleship , it can also do the same with a freighter... I am sure.
I'm speaking what a GCS is capable in canon not STO.
GCS?
Probably Galaxy Class Starship
Yeah that's what it means, The Galaxy was the Federation's frontline brawler when it was designed, which is why its more then capable of dealing with the heavy hitters of the other major local powers (only outside context problems like the Borg or the Dominion seemed be something the Federation was not prepared to fight if they had to).
Galaxy was designed and built to be more then just transport with self-defense weapons it's more like a battleship with increased cargo capability when it comes to its combat role, they're ships of the line for Starfleet not support vessels
I wished the KDF had Ferengi, You can't walk a city block on Qo'noS without bumping into one, pretty sure most of them aren't even part of the house of Quark.
But would the KDF trust a species known mostly for selling whatever's handy, including their own services and any random ship parts they think they can spare? Remember Rule of Acquistion 17: "A contract is a contract is a contract - but only between Ferengi."
I wished the KDF had Ferengi, You can't walk a city block on Qo'noS without bumping into one, pretty sure most of them aren't even part of the house of Quark.
We remember that the Ferengi were introduced into the Star Trek universe by their military faction. Maybe they're snooping around on Qo'noS to find out if there's something going on alliance-wise? I think they definitely have potential beyond their merchant faction...
But somehow I think Klingons don't like Ferengi that much
Isn't that the Freighter from the TOS remaster, not a combat ship though
Well, is a galaxy class really a combat ship?
It is, it can take out the best warships from other factions, that freighter cannot.
Just as STO can turn a research vessel with kindergartens on board into a battleship , it can also do the same with a freighter... I am sure.
I'm speaking what a GCS is capable in canon not STO.
GCS?
Probably Galaxy Class Starship
Yeah that's what it means, The Galaxy was the Federation's frontline brawler when it was designed, which is why its more then capable of dealing with the heavy hitters of the other major local powers (only outside context problems like the Borg or the Dominion seemed be something the Federation was not prepared to fight if they had to).
Galaxy was designed and built to be more then just transport with self-defense weapons it's more like a battleship with increased cargo capability when it comes to its combat role, they're ships of the line for Starfleet not support vessels
Isn't that the Freighter from the TOS remaster, not a combat ship though
Well, is a galaxy class really a combat ship?
It is, it can take out the best warships from other factions, that freighter cannot.
Just as STO can turn a research vessel with kindergartens on board into a battleship , it can also do the same with a freighter... I am sure.
I'm speaking what a GCS is capable in canon not STO.
GCS?
Probably Galaxy Class Starship
Yeah that's what it means, The Galaxy was the Federation's frontline brawler when it was designed, which is why its more then capable of dealing with the heavy hitters of the other major local powers (only outside context problems like the Borg or the Dominion seemed be something the Federation was not prepared to fight if they had to).
Galaxy was designed and built to be more then just transport with self-defense weapons it's more like a battleship with increased cargo capability when it comes to its combat role, they're ships of the line for Starfleet not support vessels
Do you know why Gene was shot into space?
Irrelevant. The capabilities of Galaxy class are shown clearly on screen in TNG and DS9.
None of this has anything to do with the OP. Y'all have derailed this thread completely onto a different track. 🙄
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Isn't that the Freighter from the TOS remaster, not a combat ship though
Well, is a galaxy class really a combat ship?
It is, it can take out the best warships from other factions, that freighter cannot.
Just as STO can turn a research vessel with kindergartens on board into a battleship , it can also do the same with a freighter... I am sure.
I'm speaking what a GCS is capable in canon not STO.
GCS?
Probably Galaxy Class Starship
Yeah that's what it means, The Galaxy was the Federation's frontline brawler when it was designed, which is why its more then capable of dealing with the heavy hitters of the other major local powers (only outside context problems like the Borg or the Dominion seemed be something the Federation was not prepared to fight if they had to).
Galaxy was designed and built to be more then just transport with self-defense weapons it's more like a battleship with increased cargo capability when it comes to its combat role, they're ships of the line for Starfleet not support vessels
Do you know why Gene was shot into space?
Irrelevant. The capabilities of Galaxy class are shown clearly on screen in TNG and DS9.
We could also consider it progress that people have the opportunity to channel their aggression digitally?
We've had many threads over the years on this. Good luck finding them through forum search, but maybe "faction" would work.
My two credits:
The Dominion is a galactic empire tremendously larger than Cardassia's was even before Cardassia's empire was shattered and its home almost depopulated. Cardassia isn't any more significant now than Bajor.
And yet somehow, the most important species of that tremendously larger galactic empire is missing from the game.
I can see why they haven't bothered with a Cardassian faction, even though I'd love it if there was one, but they should really start adding some more Cardassian ships to the game. Perhaps some with command seating or pilot manoeuvres. The current Cardassian ship fare is quite stale.
Calm Down Cardassians are still playable, you just have to pay for them, also according to STO Lore the Cardassian Government is Federation Aligned as whole now.
The important part of my post was the need for more Cardassian ship varieties in this game, not that Cardassians get their own dedicated faction.
I'm still waiting for a Hutet class now that Cryptic can create ship classes from other Star Trek media as long as they build the entire thing from scratch. Norin and Tonga too, I guess, as well as the Cardassian designs from Armada 2.
As for Ferengi, the only game I can think of that actually had more than the D'Kora was Birth of the Federation, so that's the only source already-existing designs can be pulled from.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I'm still waiting for a Hutet class now that Cryptic can create ship classes from other Star Trek media as long as they build the entire thing from scratch. Norin and Tonga too, I guess, as well as the Cardassian designs from Armada 2.
As for Ferengi, the only game I can think of that actually had more than the D'Kora was Birth of the Federation, so that's the only source already-existing designs can be pulled from.
Don't get me started about the Ferengi in BotF. Their idea of winning was to crash the game whenever they went to warp!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Back when STO first launched there was an extended Cardassian-themed episode line. For the current storyline to continue calling itself the 'Cardassian Struggle' is frankly a sick joke. I'm not saying that the current missions are bad, but it could at least stop pretending to be a Cardassian storyline (iirc, the current episodes therein only feature actual Cardassians in the first entry). Spectres feels like more of a Cardassian story than the Cardassian Struggle! The True Way used to be actually interesting villains, picking up one of the questions from the end of DS9 about what life was like for the Cardassians after the Dominion War. Now they've been pretty much swept under the carpet and whenever they do show up they feel really jarring and out-of-place because they've got no real presence outside of a couple of missions.
Thinking about it a bit more, it is kind of strange that one of the major powers in the Alpha Quadrant doesn't have its own faction and only a handful of ship designs.
Even after its defeat (a few decades ago already, from STO's point of view), Cardassia should have a significant amount of ship building an design facilities. They had a lot of orbital stuff after all (defense platforms etc.) so it is unlikely that their military infrastructure was entirely wiped away.
Thinking about it a bit more, it is kind of strange that one of the major powers in the Alpha Quadrant doesn't have its own faction and only a handful of ship designs.
Even after its defeat (a few decades ago already, from STO's point of view), Cardassia should have a significant amount of ship building an design facilities. They had a lot of orbital stuff after all (defense platforms etc.) so it is unlikely that their military infrastructure was entirely wiped away.
It is probably more a case of that infrastructure was dismantled by treaty (similar to the Japanese and German war infrastructure after WWII, though the German one has been largely rebuilt and the Japanese have advanced fighter programs going again now) than completely destroyed in war.
In the shows, Cardassian ship design was a bit behind the curve like the TOS-era Romulans. In fact they even had the same pattern of tech advancement in that while their weapons were as good as the major powers their propulsion and defensive technologies were somewhat lacking (for instance, the fastest Cardassian ships were slower than the big plodding D'Deridex by a considerable margin).
Of course, that is not necessarily a bad thing, it leads to interesting dichotomies like the realworld Soviet era Kuznetsov hybrid carriers that have a lot of neat weapons systems packed into them but are driven by WWII era oil-fired boilers. New Cardassian ships could use that same crazy kitchen-sink approach (the Kuznetovs essentially combine carrier, heavy missile cruiser, and oddly enough have submarine-style swim-out torpedo tubes as well for instance) though I am not sure what that would come out to in STO exactly.
If they ever did do a Cardassian faction an interesting tutorial story would be that they start out in the True Way but rebel against doing some insane atrocity (or maybe the True Way joins with some major invading enemy that the PC just cannot stomach) and leads a mutiny that essentially re-aligns them with the current Alliance and Cardassia's current provisional government. New ship designs could be from secret True Way shipyards that the player character helps the Alliance capture and possibly incorporate some alien tech (if they go with the invader route, or some sort of tech the True Way stumbles across while looking for places to set up bases).
That "bad-boy rebel doing good" concept would go a long way towards satisfying both sides of the good/bad character line in a way that the Klingons just barely miss, since like the Klingons they would have a sense of honor even though they are more devious and wilder in their actions than the Tal Shiar in pursuit of that honor, and not as one-dimensional as the "noble barbarians in space" concept of the Klingons.
Thinking about it a bit more, it is kind of strange that one of the major powers in the Alpha Quadrant doesn't have its own faction and only a handful of ship designs.
Even after its defeat (a few decades ago already, from STO's point of view), Cardassia should have a significant amount of ship building an design facilities. They had a lot of orbital stuff after all (defense platforms etc.) so it is unlikely that their military infrastructure was entirely wiped away.
It is probably more a case of that infrastructure was dismantled by treaty (similar to the Japanese and German war infrastructure after WWII, though the German one has been largely rebuilt and the Japanese have advanced fighter programs going again now) than completely destroyed in war.
In the shows, Cardassian ship design was a bit behind the curve like the TOS-era Romulans. In fact they even had the same pattern of tech advancement in that while their weapons were as good as the major powers their propulsion and defensive technologies were somewhat lacking (for instance, the fastest Cardassian ships were slower than the big plodding D'Deridex by a considerable margin).
Of course, that is not necessarily a bad thing, it leads to interesting dichotomies like the realworld Soviet era Kuznetsov hybrid carriers that have a lot of neat weapons systems packed into them but are driven by WWII era oil-fired boilers. New Cardassian ships could use that same crazy kitchen-sink approach (the Kuznetovs essentially combine carrier, heavy missile cruiser, and oddly enough have submarine-style swim-out torpedo tubes as well for instance) though I am not sure what that would come out to in STO exactly.
If they ever did do a Cardassian faction an interesting tutorial story would be that they start out in the True Way but rebel against doing some insane atrocity (or maybe the True Way joins with some major invading enemy that the PC just cannot stomach) and leads a mutiny that essentially re-aligns them with the current Alliance and Cardassia's current provisional government. New ship designs could be from secret True Way shipyards that the player character helps the Alliance capture and possibly incorporate some alien tech (if they go with the invader route, or some sort of tech the True Way stumbles across while looking for places to set up bases).
That "bad-boy rebel doing good" concept would go a long way towards satisfying both sides of the good/bad character line in a way that the Klingons just barely miss, since like the Klingons they would have a sense of honor even though they are more devious and wilder in their actions than the Tal Shiar in pursuit of that honor, and not as one-dimensional as the "noble barbarians in space" concept of the Klingons.
Well, if I recall correctly, there was indeed some STO lore about the Cardassians only maintaining a small force and the Federation being responsible for maintaining order within the Union's borders.
But we know, of course, that less official figures have been building their own fleets. And with Cardassia transitioning to a type of civilisation that's less built around its military, it wouldn't surprise me if we also saw more civilian designs or scientific ships perhaps.
I'm not so sure about them being less technologically advanced. Their weapons certainly seemed more powerful than the Federation's weapons. I didn't watch DS9 in its entirety, but from what I've seen in clips here and there, the Federation was rather quick to adapt to the Dominion's weaponry and shields, after being totally outmatched during its first encounter (with the Odyssey).
Yet, in much later episodes, we see ships (even, for the time, new ones like Akira's) being torn to pieces by orbital weapon platforms with hard-to-penetrate shields. In another battles, multiple Galaxy's were needed to fend off a Galor or two.
And these were enemies the Federation had faced before. To me, it seems the Federation had a harder time adapting to and matching Cardassian weapons and shield tech, than it had with the Dominion.
Those same battles at least seem to suggest that the Cardassian's defences weren't all that far behind either. Hit-and-run attacks with fighters were needed to lure them out of formation at the start of that same battle (as Sisko knew the Jem'Hadar wouldn't take the bait).
Surely, if their defences were no match for the Feds, the latter could just have destroyed those Cardassian ships and create the hole they were trying to make? Instead of waiting for only half a dozen ships (in the words of Dukat) to break formation?
Thinking about it a bit more, it is kind of strange that one of the major powers in the Alpha Quadrant doesn't have its own faction and only a handful of ship designs.
Even after its defeat (a few decades ago already, from STO's point of view), Cardassia should have a significant amount of ship building an design facilities. They had a lot of orbital stuff after all (defense platforms etc.) so it is unlikely that their military infrastructure was entirely wiped away.
It is probably more a case of that infrastructure was dismantled by treaty (similar to the Japanese and German war infrastructure after WWII, though the German one has been largely rebuilt and the Japanese have advanced fighter programs going again now) than completely destroyed in war.
In the shows, Cardassian ship design was a bit behind the curve like the TOS-era Romulans. In fact they even had the same pattern of tech advancement in that while their weapons were as good as the major powers their propulsion and defensive technologies were somewhat lacking (for instance, the fastest Cardassian ships were slower than the big plodding D'Deridex by a considerable margin).
Of course, that is not necessarily a bad thing, it leads to interesting dichotomies like the realworld Soviet era Kuznetsov hybrid carriers that have a lot of neat weapons systems packed into them but are driven by WWII era oil-fired boilers. New Cardassian ships could use that same crazy kitchen-sink approach (the Kuznetovs essentially combine carrier, heavy missile cruiser, and oddly enough have submarine-style swim-out torpedo tubes as well for instance) though I am not sure what that would come out to in STO exactly.
If they ever did do a Cardassian faction an interesting tutorial story would be that they start out in the True Way but rebel against doing some insane atrocity (or maybe the True Way joins with some major invading enemy that the PC just cannot stomach) and leads a mutiny that essentially re-aligns them with the current Alliance and Cardassia's current provisional government. New ship designs could be from secret True Way shipyards that the player character helps the Alliance capture and possibly incorporate some alien tech (if they go with the invader route, or some sort of tech the True Way stumbles across while looking for places to set up bases).
That "bad-boy rebel doing good" concept would go a long way towards satisfying both sides of the good/bad character line in a way that the Klingons just barely miss, since like the Klingons they would have a sense of honor even though they are more devious and wilder in their actions than the Tal Shiar in pursuit of that honor, and not as one-dimensional as the "noble barbarians in space" concept of the Klingons.
Well, if I recall correctly, there was indeed some STO lore about the Cardassians only maintaining a small force and the Federation being responsible for maintaining order within the Union's borders.
But we know, of course, that less official figures have been building their own fleets. And with Cardassia transitioning to a type of civilisation that's less built around its military, it wouldn't surprise me if we also saw more civilian designs or scientific ships perhaps.
I'm not so sure about them being less technologically advanced. Their weapons certainly seemed more powerful than the Federation's weapons. I didn't watch DS9 in its entirety, but from what I've seen in clips here and there, the Federation was rather quick to adapt to the Dominion's weaponry and shields, after being totally outmatched during its first encounter (with the Odyssey).
Yet, in much later episodes, we see ships (even, for the time, new ones like Akira's) being torn to pieces by orbital weapon platforms with hard-to-penetrate shields. In another battles, multiple Galaxy's were needed to fend off a Galor or two.
And these were enemies the Federation had faced before. To me, it seems the Federation had a harder time adapting to and matching Cardassian weapons and shield tech, than it had with the Dominion.
Those same battles at least seem to suggest that the Cardassian's defences weren't all that far behind either. Hit-and-run attacks with fighters were needed to lure them out of formation at the start of that same battle (as Sisko knew the Jem'Hadar wouldn't take the bait).
Surely, if their defences were no match for the Feds, the latter could just have destroyed those Cardassian ships and create the hole they were trying to make? Instead of waiting for only half a dozen ships (in the words of Dukat) to break formation?
Like I said before, the Cardassian weapons tech was at least as good as the major powers’ weapons. For instance the Cardassians were the ones fielding quantum torpedoes while the Federation was still using photon torpedoes and scrambling to reverse engineer Cardassian torpedo tech.
The Odyssey debacle had nothing to do with the Cardassians, it faced the Dominion instead, and the Dominion tech was at least as good as the major Alpha/Beta sector powers. Also, a critical factor that allowed the Dominion buggships to destroy the Oddy so easily was that, unbeknownst to the Federation, the Dominion knew the Federation shield frequencies and so could shoot right through them the same way Federation phasers passed their own shields to strike at the enemy (and no, in Star Trek ships do not open up gaps in the shields to fire through like in some other sci-fi stories, instead they use phasing tricks to shoot out through them).
The Chin’toka shield thing was not a case of better shield tech, it was a brute-force trick where their shields were being fed enormous amounts of energy from remote generators that the picket satellites could not possibly support themselves. Once the Alliance figured out the trick and destroyed the remote power source the pickets were trivial to destroy.
The point of luring out the Cardassians at DS9 was to avoid having to face both them and the Dominion forces head-on at the same time. The idea was sound, classical tactics intended to defeat the two enemy fleets (who together significantly outnumbered the Alliance fleet btw) in detail where they could not support each other, and it worked.
I've always hated how they neglected cardassians, they didn't even fix up their uniform with the orange and blue tint baked into the shirt and pants, no rank variations or legate badge.
I've always hated how they neglected cardassians, they didn't even fix up their uniform with the orange and blue tint baked into the shirt and pants, no rank variations or legate badge.
It would be nice if they fixed the Cardassian uniforms like that (and some of the other uniforms with similar problems, for instance the TOS Romulan uniforms need a glove option to simulate the diagonal thumbhole sleeves their uniforms had in the show). Maybe with luck DECA will expand the character graphics team a little (it was the smallest team in STO from what they said in one of the old Ten Forwards, only three people) so they would have more time for cleaning those problems up.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
Yea the TNG uniform needs a quality pass to bring it up to par with the TNG s1 uniform.
Also I wanna know why the Academy Heels clip through most pants when they're not that much bigger than the stock Low Heel boots.
Comments
Just as STO can turn a research vessel with kindergartens on board into a battleship , it can also do the same with a freighter... I am sure.
I'm speaking what a GCS is capable in canon not STO.
The Galaxy class was mainly supposed to be an ultra-long deployment explorer, but like most Starfleet ships it had a wartime mode as well. In wartime they could drop off the crew's families and other civilians at a safe Starbase and quickly reconfigure their accommodations to handle 6000 fully equipped troops, assault shuttles, and the fighter-shuttles to support the assault and fly ground support.
The fact that it had cruiser-grade weapons allowed it to be largely self-escorting, somewhat like one of today's LHA amphibious assault ships (though more gun-oriented since Roddenberry was adamant that fighter-shuttles could not harm ships and Paramount had not yet discarded that limitation in their ongoing quest to coattail Star Wars).
Technically, the freighter sb1980 showed a picture of originally came from TAS, the TOS-R people decided to clean it up and substitute it for the DY style one originally shown in The Ultimate Computer since they did not have to use expensive physical models and wanted to have more variety.
GCS?
Probably Galaxy Class Starship like in the first line of this clip:
https://www.youtube.com/watch?v=d734afLFPds
The ones at Chin'toka (where they are seen destroying defense satellites in the clip) were most likely there in their role as heavily armed troop carriers btw.
I found DS9 very entertaining right up to the end, but no one can deny that the disconnect to the mainstream began in the last few seasons at the latest. Let's remember that Roddenberry is said to have considered "already" Star Trek VI too militant... I don't play STO because it's a shooting game, but because there is no peaceful alternative. I think a lot of Trekkies feel that way. And I don't want to spoil anyone's idea of fat battleships...
I enjoyed watching DS9 right up to the end, but it can hardly be denied that the change to the mainstream was finally completed with all the shooting and mass destruction of the last few seasons. Let's remember that Roddenberry is said to have considered "already" Star Trek VI too militant. But, I'm grateful that STO exists at all, even if it's actually just shooting and I don't want to spoil anyone's idea of fat battleships...
Starfleet's main strength was the fact that its Starships were as capable as a rival power's warships without actually being warships. Having scientific systems allowed for creative tactical solutions as well. However again the Galaxy Class was not built to be a combat ship first. Ships like the Sovereign and Akira that came after Wolf 359 were more combat focused, but were still no less capable outside of that. Even the Intrepid was quite capable... outside of when the plot demands drama and being captured by half baked Klingons with bad hair...
Yeah that's what it means, The Galaxy was the Federation's frontline brawler when it was designed, which is why its more then capable of dealing with the heavy hitters of the other major local powers (only outside context problems like the Borg or the Dominion seemed be something the Federation was not prepared to fight if they had to).
Galaxy was designed and built to be more then just transport with self-defense weapons it's more like a battleship with increased cargo capability when it comes to its combat role, they're ships of the line for Starfleet not support vessels
We remember that the Ferengi were introduced into the Star Trek universe by their military faction. Maybe they're snooping around on Qo'noS to find out if there's something going on alliance-wise? I think they definitely have potential beyond their merchant faction...
But somehow I think Klingons don't like Ferengi that much
Do you know why Gene was shot into space?
Irrelevant. The capabilities of Galaxy class are shown clearly on screen in TNG and DS9.
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We could also consider it progress that people have the opportunity to channel their aggression digitally?
As for Ferengi, the only game I can think of that actually had more than the D'Kora was Birth of the Federation, so that's the only source already-existing designs can be pulled from.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Don't get me started about the Ferengi in BotF. Their idea of winning was to crash the game whenever they went to warp!
Even after its defeat (a few decades ago already, from STO's point of view), Cardassia should have a significant amount of ship building an design facilities. They had a lot of orbital stuff after all (defense platforms etc.) so it is unlikely that their military infrastructure was entirely wiped away.
It is probably more a case of that infrastructure was dismantled by treaty (similar to the Japanese and German war infrastructure after WWII, though the German one has been largely rebuilt and the Japanese have advanced fighter programs going again now) than completely destroyed in war.
In the shows, Cardassian ship design was a bit behind the curve like the TOS-era Romulans. In fact they even had the same pattern of tech advancement in that while their weapons were as good as the major powers their propulsion and defensive technologies were somewhat lacking (for instance, the fastest Cardassian ships were slower than the big plodding D'Deridex by a considerable margin).
Of course, that is not necessarily a bad thing, it leads to interesting dichotomies like the realworld Soviet era Kuznetsov hybrid carriers that have a lot of neat weapons systems packed into them but are driven by WWII era oil-fired boilers. New Cardassian ships could use that same crazy kitchen-sink approach (the Kuznetovs essentially combine carrier, heavy missile cruiser, and oddly enough have submarine-style swim-out torpedo tubes as well for instance) though I am not sure what that would come out to in STO exactly.
If they ever did do a Cardassian faction an interesting tutorial story would be that they start out in the True Way but rebel against doing some insane atrocity (or maybe the True Way joins with some major invading enemy that the PC just cannot stomach) and leads a mutiny that essentially re-aligns them with the current Alliance and Cardassia's current provisional government. New ship designs could be from secret True Way shipyards that the player character helps the Alliance capture and possibly incorporate some alien tech (if they go with the invader route, or some sort of tech the True Way stumbles across while looking for places to set up bases).
That "bad-boy rebel doing good" concept would go a long way towards satisfying both sides of the good/bad character line in a way that the Klingons just barely miss, since like the Klingons they would have a sense of honor even though they are more devious and wilder in their actions than the Tal Shiar in pursuit of that honor, and not as one-dimensional as the "noble barbarians in space" concept of the Klingons.
Well, if I recall correctly, there was indeed some STO lore about the Cardassians only maintaining a small force and the Federation being responsible for maintaining order within the Union's borders.
But we know, of course, that less official figures have been building their own fleets. And with Cardassia transitioning to a type of civilisation that's less built around its military, it wouldn't surprise me if we also saw more civilian designs or scientific ships perhaps.
I'm not so sure about them being less technologically advanced. Their weapons certainly seemed more powerful than the Federation's weapons. I didn't watch DS9 in its entirety, but from what I've seen in clips here and there, the Federation was rather quick to adapt to the Dominion's weaponry and shields, after being totally outmatched during its first encounter (with the Odyssey).
Yet, in much later episodes, we see ships (even, for the time, new ones like Akira's) being torn to pieces by orbital weapon platforms with hard-to-penetrate shields. In another battles, multiple Galaxy's were needed to fend off a Galor or two.
And these were enemies the Federation had faced before. To me, it seems the Federation had a harder time adapting to and matching Cardassian weapons and shield tech, than it had with the Dominion.
Those same battles at least seem to suggest that the Cardassian's defences weren't all that far behind either. Hit-and-run attacks with fighters were needed to lure them out of formation at the start of that same battle (as Sisko knew the Jem'Hadar wouldn't take the bait).
Surely, if their defences were no match for the Feds, the latter could just have destroyed those Cardassian ships and create the hole they were trying to make? Instead of waiting for only half a dozen ships (in the words of Dukat) to break formation?
Like I said before, the Cardassian weapons tech was at least as good as the major powers’ weapons. For instance the Cardassians were the ones fielding quantum torpedoes while the Federation was still using photon torpedoes and scrambling to reverse engineer Cardassian torpedo tech.
The Odyssey debacle had nothing to do with the Cardassians, it faced the Dominion instead, and the Dominion tech was at least as good as the major Alpha/Beta sector powers. Also, a critical factor that allowed the Dominion buggships to destroy the Oddy so easily was that, unbeknownst to the Federation, the Dominion knew the Federation shield frequencies and so could shoot right through them the same way Federation phasers passed their own shields to strike at the enemy (and no, in Star Trek ships do not open up gaps in the shields to fire through like in some other sci-fi stories, instead they use phasing tricks to shoot out through them).
The Chin’toka shield thing was not a case of better shield tech, it was a brute-force trick where their shields were being fed enormous amounts of energy from remote generators that the picket satellites could not possibly support themselves. Once the Alliance figured out the trick and destroyed the remote power source the pickets were trivial to destroy.
The point of luring out the Cardassians at DS9 was to avoid having to face both them and the Dominion forces head-on at the same time. The idea was sound, classical tactics intended to defeat the two enemy fleets (who together significantly outnumbered the Alliance fleet btw) in detail where they could not support each other, and it worked.
It would be nice if they fixed the Cardassian uniforms like that (and some of the other uniforms with similar problems, for instance the TOS Romulan uniforms need a glove option to simulate the diagonal thumbhole sleeves their uniforms had in the show). Maybe with luck DECA will expand the character graphics team a little (it was the smallest team in STO from what they said in one of the old Ten Forwards, only three people) so they would have more time for cleaning those problems up.
Also I wanna know why the Academy Heels clip through most pants when they're not that much bigger than the stock Low Heel boots.