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What about Cardassians and Ferengi?

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  • theraven2378theraven2378 Member Posts: 6,015 Arc User
    edited March 22
    rattler2 wrote: »
    (and Q-ships of WWI and WWII) were might be popular if the devs ever decide to make one (which I highly doubt).

    Well technically we have a Q ship, as the Seneca does look like a cargo ship. And we did get T4 D5 Tanker and Kobayashi Maru.

    The Amarie as well, I built mine into a Commerce raider.
    I'd love to see a Cardassian faction but it would be shoehorned in as either Federation allied or KDF allied which is true to form for STO, I doubt it will happen anytime soon.
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • phoenixc#0738 phoenixc Member Posts: 5,838 Arc User
      edited March 22
      rattler2 wrote: »
      (and Q-ships of WWI and WWII) were might be popular if the devs ever decide to make one (which I highly doubt).

      Well technically we have a Q ship, as the Seneca does look like a cargo ship. And we did get T4 D5 Tanker and Kobayashi Maru.

      The Amarie as well, I built mine into a Commerce raider.
      I'd love to see a Cardassian faction but it would be shoehorned in as either Federation allied or KDF allied which is true to form for STO, I doubt it will happen anytime soon.

      They have to do it that way because the game is hard-coded to only two actual factions since it was originally meant for the super-hero genre where you only have heroes and villains, and very quickly adapted for Star Trek.

      They did a good job of the adaptation, especially considering the very short time they had to do it in, but it has its quirks like only being able to support two full factions and every other one has to be a sort of subfaction allied with either the 'red' or 'blue' side via an extended tutorial mechanism where originally the fledgling super had some time and wiggle room to get their feet wet at first but had to choose to be a hero or villain before actually starting their career (that "try before ally" was a rather advanced unusual concept in games back then).

      While it is true that we did get a few Q-ships and fleet auxiliaries (which is a good thing), I was actually talking about a merchant faction in that partial quote, in response to someone pointing out that Ferengi are merchants and STO is more combat-oriented rather than trade/merchant oriented, the full paragraph reads:
      As for a merchant faction, if you look in social areas very few people seem to play Ferengi so making a faction for them is probably a waste of time and resources, but there are a loads and loads of miniature humans running around so a Fesarian faction whose native ships are fighting merchant ships like the East Indiaman cargo-warships of the 17th and 18th centuries (and Q-ships of WWI and WWII) were might be popular if the devs ever decide to make one (which I highly doubt).

      My point was that merchant/economic based political empires would still defend themselves in some way, so they would work just fine in STO, probably supplementing any normal warships they might have (if they have any at all) with Q-ship equivalent armed merchantman ships. In the case of the Fesarians there is even a fairly significant area for them blocked out on the Alpha quadrant map, though technically the First Federation would be best done as a breakout map similar to Gamma or Delta considering it was explicitly stated in dialog that they were a multi-world organization (though it would work just using their capital world too).

      And Trek has a lot of armed merchant cultures (Roddenberry seemed to have a thing for them, or maybe against them, so they are often seen in the shows, like the Ferengi, the Orions (they are not all pirates, they have a strong free-trader element as well), the Fesarians (or at least in STO and a number of other third-party interpretations, though Roddenberry had said at conventions that the Fesarius was actually a bulk hauler doing routine picket-satellite repair and replacement so they are probably right), Dosi (one of the most warlike and aggressive merchant cultures, similar to the Orions and Ferengi), the Karemma (at least to some degree), and others.
    • theraven2378theraven2378 Member Posts: 6,015 Arc User
      rattler2 wrote: »
      (and Q-ships of WWI and WWII) were might be popular if the devs ever decide to make one (which I highly doubt).

      Well technically we have a Q ship, as the Seneca does look like a cargo ship. And we did get T4 D5 Tanker and Kobayashi Maru.

      The Amarie as well, I built mine into a Commerce raider.
      I'd love to see a Cardassian faction but it would be shoehorned in as either Federation allied or KDF allied which is true to form for STO, I doubt it will happen anytime soon.

      They have to do it that way because the game is hard-coded to only two actual factions since it was originally meant for the super-hero genre where you only have heroes and villains, and very quickly adapted for Star Trek.

      They did a good job of the adaptation, especially considering the very short time they had to do it in, but it has its quirks like only being able to support two full factions and every other one has to be a sort of subfaction allied with either the 'red' or 'blue' side via an extended tutorial mechanism where originally the fledgling super had some time and wiggle room to get their feet wet at first but had to choose to be a hero or villain before actually starting their career (that "try before ally" was a rather advanced unusual concept in games back then).

      While it is true that we did get a few Q-ships and fleet auxiliaries (which is a good thing), I was actually talking about a merchant faction in that partial quote, in response to someone pointing out that Ferengi are merchants and STO is more combat-oriented rather than trade/merchant oriented, the full paragraph reads:
      As for a merchant faction, if you look in social areas very few people seem to play Ferengi so making a faction for them is probably a waste of time and resources, but there are a loads and loads of miniature humans running around so a Fesarian faction whose native ships are fighting merchant ships like the East Indiaman cargo-warships of the 17th and 18th centuries (and Q-ships of WWI and WWII) were might be popular if the devs ever decide to make one (which I highly doubt).

      My point was that merchant/economic based political empires would still defend themselves in some way, so they would work just fine in STO, probably supplementing any normal warships they might have with Q-ship equivalent armed merchantman ships. In the case off the Fesarians there is even a fairly significant area for them blocked out on the Alpha quadrant map, though technically the First Federation would be best done as a breakout map similar to Gamma or Delta considering it was explicitly stated in dialog that they were a multi-world organization (though it would work just using their capital world too).

      And Trek has a lot of armed merchant cultures (Roddenberry seemed to have a thing for them, or maybe against them, so they are often seen in the shows, like the Ferengi, the Orions (they are not all pirates, they have a strong free-trader element as well), the Fesarians (or at least in STO and a number of other third-party interpretations, though Roddenberry had said at conventions that the Fesarius was actually a bulk hauler doing routine picket-satellite repair and replacement so they are probably right), Dosi (one of the most warlike and aggressive merchant cultures, similar to the Orions and Ferengi), the Karemma (at least to some degree), and others.

      The Ferengi do use mercenaries so that's a way to get the combat side in for a Ferengi character
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • annemarie30annemarie30 Member Posts: 2,694 Arc User
        Back when STO first launched there was an extended Cardassian-themed episode line. For the current storyline to continue calling itself the 'Cardassian Struggle' is frankly a sick joke. I'm not saying that the current missions are bad, but it could at least stop pretending to be a Cardassian storyline (iirc, the current episodes therein only feature actual Cardassians in the first entry). Spectres feels like more of a Cardassian story than the Cardassian Struggle! The True Way used to be actually interesting villains, picking up one of the questions from the end of DS9 about what life was like for the Cardassians after the Dominion War. Now they've been pretty much swept under the carpet and whenever they do show up they feel really jarring and out-of-place because they've got no real presence outside of a couple of missions.

        it's been forever since i watched the finale, but the book about Garak written by Andrew Robinson, Cardassia was bombed into pretty much the state Germany was in WW2. it would take the decades to rebuild the infrastructure to sustain the population, let along build shipyards and a Navy
        We Want Vic Fontaine
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