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**JULY DEVELOPER Q&A THREAD**

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Community Manager
You can find the answers to June's questions right here!

https://forum.arcgames.com/startrekonline/discussion/1267209/june-2022-ask-the-devs-q-a-thread#latest

We realize that our forum community is diverse and spread across the globe, and that not everyone has an opportunity to take part in directly communicating with the developers via livestream. In an effort to extend communications between the forum community and the STO development team, we present the “Ask the Devs” Q&A thread!

Until the end of July, questions will be collected in this thread and then presented to our Community Manager. Questions will then be selected and answered right here on the forums.

Have a question concerning Star Trek Online?

Maybe you’d like some tips and tricks with certain gameplay elements? Or questions related to how the game is developed?

Let us know here!

Please note: If your question did not get answered in June, you may post it again, but it's unlikely it was missed. There is a probable reason the developers can't answer it. You may also use this thread to ask follow up questions from the previous thread, but please make new threads if you want to discuss the answers in detail.

EDIT: Removed the "concerns about the state of the game" and "suggestions for future development" lines because ya'll are right, suggestions most likely won't be answered, and "concerns" sounds more like sharing feedback than asking a question, which is not exactly what these threads are for.

Post edited by baddmoonrizin on
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Comments

  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    For the June Q&A it was mentioned that not all costume pieces can be mixed due to them not fitting together properly, does that same reasoning apply to badges as well?

    I ask because that's been the primary source of uniform frustration for me personally, for example I primarily purchased the 2022 Bundle with the intent to use the new Terran badge on a TNG Starfleet uniform to create a TNG era Terran, only to then discover that unlike the TOS Terran badge the new badge could only be used on Terran uniforms.
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    The generic default starship bridge is not very satisfying to look at. Some of us like the illusion to customize our ships like we do with our character's looks. Could you make all the player-owned starship bridges universally available, so we could use a Lukari bridge on the Cnidarian Defender or a Kobali bridge on a Vorgon ship if the player would own the ships they came with?​​
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    " Suggestions for consideration in future game development?"
    I heard devs have been talking about possibly expanding endeavours in the future when enough player get near the cap. Have you considered or can you please consider instead of adding extra levels to current endeavours like increasing crit chance, instead filling in the gaps that have been missed. For example right now Carriers are the only core main ship type to not really be included, as in little to no benefit to the main part of the build. Can you consider hangar pet health, pet damage, pet flight speed, pet turn rate, mine flight speed, destructible torpedo flight speed and any other gaps over increasing current endeavours perks to higher power.

    Personally I think Endeavours are one of the best things added to STO in years but it could go further. Have you thought about doing Epic endeavours. Kind of like the old raid STF's. Something like complete a themed run of Borg STF's within a timeframe, complete a TFO on Elite with a full group. Challenging endeavours that take more work and perhaps require team work. A lot of players like doing "tours" as in a Borg STF Tour.
  • qultuqqultuq Member Posts: 989 Arc User
    Quote:” Executive Producer, Andre Emerson: We love these past missions and we want to take the time to bring them back into the fold, with a modern gaming sensibility. However, the amount of time that would need to be spent on these missions is the same as the amount of time we'd need to spend on new missions. I guess that begs the question - would fans accept a season that was just remastering of old content? What do you all think?“

    Answer: Yes. We want the Guardian of Forever episode back, regardless of the risks and opportunity costs. I am pretty sure I speak on behalf of the entire community—but only on this one issue.
  • qultuqqultuq Member Posts: 989 Arc User
    edited July 2022
    Here you say:
    “Suggestions for consideration in future game development? Let us know here!”

    But last month you said;
    “ A question of ‘when are we getting [X item I'd like]’ or something that is a full on suggestion rather than a question is less likely to be answered, with the ‘when is [X item]’ questions unlikely to be answered at all.”

    Does that mean that suggestions are welcomed but will not be responded to, because in that case this may not be the best place for suggestions. Although I suppose they are less likely to be read other places, so maybe it is still best to post them here?

    And lastly, thanks bad moon and Kael for making this. It is nice to feel like we can raise questions and express our opinions about the game that we are fans of.
  • leemwatsonleemwatson Member Posts: 5,474 Arc User
    edited July 2022
    From last month:-

    When the previous Klingon War missions were removed from the game during Age of Discovery, players were told the missions would be remastered and returned to the game. Do we have any idea when this might occur? The missions are necessary for the Federation story, and the story is weaker because it has been truncated, not to mention the loss of a mission with Leonard Nimoy’s voice over.

    Executive Producer, Andre Emerson: We love these past missions and we want to take the time to bring them back into the fold, with a modern gaming sensibility. However, the amount of time that would need to be spent on these missions is the same as the amount of time we'd need to spend on new missions. I guess that begs the question - would fans accept a season that was just remastering of old content? What do you all think?


    Why did you remove the content in the first place then if you've no plans for it??

    I think it's supremely insulting to the players to remove content on the original 'promise' it was being remastered, then complaining about how long it would take, and asking if the players would accept it being remastered! Basically, we were lied to! Sorry Andre, please do what was originally planned. It is a HUGE chunk of Fed content that leaves them languishing way behind the amount of content that ROMs and KDFs have. It should have never been removed in the first place!!!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • athalranathalran Member Posts: 2 Arc User
    Also following up on removed content from last month: I know I'm not alone that I would love to see this content updated and returned to the game proper, even if that meant it was reducing the frequency "new" content was added. The restored content being featured episodes with new limited-time rewards (such as modern fed phasers that don't get the glowy external holographic bits) could also make it more worthwhile to the players who wouldn't care otherwise. Remastering and restoring this content would also increase the available missions in the game especially when Kate Mulgrew coming aboard increased the size of the player pool, with none of those new players having had a chance to experience those missions before. This would be entirely new content for those players, and previously remastered missions have shown that a good number of the rest of us love seeing the updated content when it happens.
  • cheapshotfrenzy#7823 cheapshotfrenzy Member Posts: 13 Arc User
    Any thoughts about updating controls for console players? Auto fire torpedos (maybe double tap fire to toggle auto), chase cam view, and the ability to set different wheel menu options to other hot keys (hold hotkey to bring up wheel menu, dpad left or right to select other type and hotkey that ability).

    Most BOFF abilities can be set to auto on console, but only about half (feels like. I haven't counted them) of captain abilities and console clickies can. It'd be really nice to set all my hotkeys to captain abilities, then set all my Tac, Sci, and Eng abilities to auto.

    An option to automatically claim dropped loot as EC or Salvage would also be the bomb diggity.
  • cheapshotfrenzy#7823 cheapshotfrenzy Member Posts: 13 Arc User
    Also, not a question. I just wanted to say thank you guys for taking the time to answer questions. I understand fans can be.... demanding sometimes. But the majority of people I've talked to are appreciative of your communication with the community.
  • orangenee#2931 orangenee Member Posts: 837 Arc User
    This is kind of a big ask and arguably unneeded, but would it be possible to rearrange Qo'nos so things like the exchange, temporal angents etc are a little closer together?

    With regards to removing content; why would you? Some players really like the storylines and certain things stop making much sense with references to things that no longer exist. Not to mention leaving it in -even as is- would give players more to do and not as desperate for stuff to do for longer.

    I'm with the sentiment that removing it for "remastering at a later date" only for it to never return, is a little bit shifty.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2022
    Are there any plans to develop more modern, or at least more efficient, development tools for STO? As it has been demonstrated several times that the current ones are woefully inadequate for a game of this size and are a direct cause of environment and mission creation being as slow as it is, as well as a hindrance to being able to make more bridge choices available to premium ships and the development of new bridges entirely.

    Alternate question: permanent ground patrols when? During the initial revamp, it was stated that ground patrols would be a thing, yet we've only gotten one so far, and it's only available a few weeks out of the year.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • vetteguy904vetteguy904 Member Posts: 3,924 Arc User
    From last month
    Are there any plans to address the huge amount of VFX that happens in a space battle in game? After twelve years of adding awesome looking powers, we’ve reached the point where it’s very difficult to see what’s going on amongst all of the flashing lights, space tornadoes, etc. The ability to limit the amount of VFX we’re seeing would be greatly appreciated.

    Associate Art Director, Thomas Marrone: This is a really complicated issue. At one point we discussed really streamlining the VFX from powers and using a unified language (shield buffs always look like this, damage buffs always look like this, etc) but the cost of retrofitting that on existing powers meant it was a wildly expansive project. (in this case, "cost" means sunk time - all of this would have to be done on each individual power out of the hundreds we have in in game.) - Kael Also, one of the neat parts of getting a new ship is getting a console that looks really cool when you activate it. There's been a lot of discussions on this one, and they'll probably keep ongoing until we find a solution that doesn't also remove the coolness of your own powers, and also lets you know what powers your teammates are using.

    I get your point, but does the VFX REALLY have to be a space twister consuming 2/3 of the screen? reduce the size and transparency.. that's what we are asking for. maybe reduce the VFX to the size of the target, and if it's an AOE, a circle indicating the area of effect.
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  • nixie50nixie50 Member Posts: 1,343 Arc User
    Can we get the CRM200 weapon from the Breen arc be made available as part of Q's WW until/if the episodes ever return? currently the only decently ranged cold weapon is the nukara auto fire rifle. it would be ok if we could re-engineer the Sonic mod to be something more useful
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    What are your thoughs on the Competitive Reputation and the Competitive Task Force?

    Do you have a list of power or trait ideas on interesting effects and anomalies from the canon shows and movies when you design a new ship and its console or power, or does the ability usually develop organically with the ship? Did anyone comb through all the episodes and write down special technobabble terms that could be reused for later? Or is just "nerd" knowledge acquired through countless of rewatches?

    Once upon a time, the decision to make a ship C-Store or lockbox/promo material seemed more to be based on lore - if it's justified to be avaialble in the early 25th century Captain of its faction, it goes to the C-Store, otherwise it becomes a lockbox ship. That hasn't been the case for a long time, obviously. But what is the deciding factor for you now? Just an estimate or guess on the expected demand, or is there some internal guideline?
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  • nametaken9999nametaken9999 Member Posts: 21 Arc User
    RE: Endeavor Perk Points: Do people who have reached the Endeavor Perk point cap continue to earn "hidden" Endeavor XP in the background that will be applied to future points, when the cap is raised? There are multiple reports from players who say their continued efforts were rewarded when the cap was raised last time, and they had their backlogged points awarded as soon as the cap was raised.

    Or is there no further reason to keep doing them each day (for those of us who only do them for the Perk points and find the other rewards to be lackluster)? Should we just skip Endeavors until you raise the cap?
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  • nixie50nixie50 Member Posts: 1,343 Arc User
    edited July 2022
    if you had not done the mission before they were removed you cannot get them in the available task. my toons are level 65 so everything should be unlocked, but they are not available. tht's why I'm asking it be put in the WW
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  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    edited July 2022
    nixie50 wrote: »
    if you had not done the mission before they were removed you cannot get them in the available task. my toons are level 65 so everything should be unlocked, but they are not available. tht's why I'm asking it be put in the WW

    I was sure you were wrong, but after checking on a character I made this year I've found that you are indeed correct, the breadcrumb mission that leads to the Deferi arc seems to have been completely removed, making those missions and their rewards completely inaccessible on characters that haven't done that mission. So that would be a good question for the devs imo, why was the breadcrumb quest removed when the arc itself is still in-game?
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,916 Community Moderator
    When the previous Klingon War missions were removed from the game during Age of Discovery, players were told the missions would be remastered and returned to the game. Do we have any idea when this might occur? The missions are necessary for the Federation story, and the story is weaker because it has been truncated, not to mention the loss of a mission with Leonard Nimoy’s voice over.

    Executive Producer, Andre Emerson: We love these past missions and we want to take the time to bring them back into the fold, with a modern gaming sensibility. However, the amount of time that would need to be spent on these missions is the same as the amount of time we'd need to spend on new missions. I guess that begs the question - would fans accept a season that was just remastering of old content? What do you all think?

    qultuq wrote: »
    Answer: Yes. We want the Guardian of Forever episode back, regardless of the risks and opportunity costs. I am pretty sure I speak on behalf of the entire community—but only on this one issue.
    leemwatson wrote: »
    Why did you remove the content in the first place then if you've no plans for it??

    I think it's supremely insulting to the players to remove content on the original 'promise' it was being remastered, then complaining about how long it would take, and asking if the players would accept it being remastered! Basically, we were lied to! Sorry Andre, please do what was originally planned. It is a HUGE chunk of Fed content that leaves them languishing way behind the amount of content that ROMs and KDFs have. It should have never been removed in the first place!!!
    athalran wrote: »
    Also following up on removed content from last month: I know I'm not alone that I would love to see this content updated and returned to the game proper, even if that meant it was reducing the frequency "new" content was added. The restored content being featured episodes with new limited-time rewards (such as modern fed phasers that don't get the glowy external holographic bits) could also make it more worthwhile to the players who wouldn't care otherwise. Remastering and restoring this content would also increase the available missions in the game especially when Kate Mulgrew coming aboard increased the size of the player pool, with none of those new players having had a chance to experience those missions before. This would be entirely new content for those players, and previously remastered missions have shown that a good number of the rest of us love seeing the updated content when it happens.

    I believe y'all are misunderstanding the answer, as I admittedly did on my first read through. I asked for clarification and got it. Those missions are being remastered as time allows and will return. Development on the ongoing storyline continues, though.
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  • edited July 2022
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  • leemwatsonleemwatson Member Posts: 5,474 Arc User
    When the previous Klingon War missions were removed from the game during Age of Discovery, players were told the missions would be remastered and returned to the game. Do we have any idea when this might occur? The missions are necessary for the Federation story, and the story is weaker because it has been truncated, not to mention the loss of a mission with Leonard Nimoy’s voice over.

    Executive Producer, Andre Emerson: We love these past missions and we want to take the time to bring them back into the fold, with a modern gaming sensibility. However, the amount of time that would need to be spent on these missions is the same as the amount of time we'd need to spend on new missions. I guess that begs the question - would fans accept a season that was just remastering of old content? What do you all think?

    qultuq wrote: »
    Answer: Yes. We want the Guardian of Forever episode back, regardless of the risks and opportunity costs. I am pretty sure I speak on behalf of the entire community—but only on this one issue.
    leemwatson wrote: »
    Why did you remove the content in the first place then if you've no plans for it??

    I think it's supremely insulting to the players to remove content on the original 'promise' it was being remastered, then complaining about how long it would take, and asking if the players would accept it being remastered! Basically, we were lied to! Sorry Andre, please do what was originally planned. It is a HUGE chunk of Fed content that leaves them languishing way behind the amount of content that ROMs and KDFs have. It should have never been removed in the first place!!!
    athalran wrote: »
    Also following up on removed content from last month: I know I'm not alone that I would love to see this content updated and returned to the game proper, even if that meant it was reducing the frequency "new" content was added. The restored content being featured episodes with new limited-time rewards (such as modern fed phasers that don't get the glowy external holographic bits) could also make it more worthwhile to the players who wouldn't care otherwise. Remastering and restoring this content would also increase the available missions in the game especially when Kate Mulgrew coming aboard increased the size of the player pool, with none of those new players having had a chance to experience those missions before. This would be entirely new content for those players, and previously remastered missions have shown that a good number of the rest of us love seeing the updated content when it happens.

    I believe y'all are misunderstanding the answer, as I admittedly did on my first read through. I asked for clarification and got it. Those missions are being remastered as time allows and will return. Development on the ongoing storyline continues, though.

    Cheers for the response Badmoon. The problem with Andre's answer, which I really should have highlighted, is that he made it sound like they'd never remastered episodes before, when they'd done it with the ROM and KDF missions aleady.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • phoenixc#0738 phoenixc Member Posts: 5,848 Arc User
    I think all three of you are right actually, it seems rather unreliable from what I have heard, and some of my characters can get the missions while others cannot even after that prereq mission that a lot of the missions in the 'available' tab supposedly have ( I forget the name at the moment).

    A good way to frame the question might be whether those missions are keyed to accolades and if so whether those accolades are some of the ones that do not seem to trigger reliably.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    edited July 2022
    westmetals wrote: »
    nixie50 wrote: »
    if you had not done the mission before they were removed you cannot get them in the available task. my toons are level 65 so everything should be unlocked, but they are not available. tht's why I'm asking it be put in the WW

    I was sure you were wrong, but after checking on a character I made this year I've found that you are indeed correct, the breadcrumb mission that leads to the Deferi arc seems to have been completely removed, making those missions and their rewards completely inaccessible on characters that haven't done that mission. So that would be a good question for the devs imo, why was the breadcrumb quest removed when the arc itself is still in-game?

    You and nixie are both wrong. You must have not done something necessary to unlock them. I just checked on a Jem'Hadar that I created on Sunday this week, and finished the Gamma arc with and reached level 65 on Tuesday, and the "breadcrumb" missions are present in the Available tab.

    Maybe it's just a Fed issue (only checked a Fed), idk, but the Deferi breadcrumb mission isn't there for me. Specters and Lost Dominion are, but not the Cold War mission that's supposed to be available from Admiral Quinn.

    Edit: I just went through my most recent characters from each faction, and only the Fed does not have Cold War available. My most recent Klingon, Jem'Hadar, and Romulan, all of which I know never did the Deferi arc on, have it available, so maybe this one should be moved to the bug reports instead? @rattler2
    Post edited by evilmark444 on
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  • vetteguy904vetteguy904 Member Posts: 3,924 Arc User
    I do not think this is the thread to argue it out, so I will end my participation with another question to the Devs:
    Whay are these episodes locked away in this manner? Nixie wants to play a cold based avatar, but that avatar has to play the entire content without the build? where is the logic in that? it's like saying you want to drive a jaguar to work every day, but before you can do that, you have to drive a ford taurus to work until you retire.

    Once a player has played through the content on any avatar, other avatars should not have to jump through any gotchas. If I want to start a new toon and after the tutorial, I SHOULD be able to play Cold war, Specters, and so forth. Just because that content is not pertinent to the current main arc, it is clearly available.
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  • vetteguy904vetteguy904 Member Posts: 3,924 Arc User
    Not a question for the Devs, but a suggestion. I saw a reference somewhere where a developer asked, "would you be ok with les new content in order to do something else ( I forget if it was a bug fix or bringing back content)
    Do not rely on a poll here on twitter or reddit or whatever. put the poll on the splash screen. Once per handle so it can't be manipulated. ask the question and have a yes no button. that way there is no question on what the playerbase wants.
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