IF YOU WANT TO IMPROVE IT THEN,
DISABLE ALL SPECIAL CONSOLES & SET BOUNS EQUIPMENRT AT ANY TIER, DEVICES & SPECIAL WEAPONS leaving only BoFF, DoFF abilities, spec trees and traits intact, only stuff available from fleet holdings and mission drops, that way you have only a base ship to see what players can do with only their base ships, raw skill, weapons and abilities...Just plain and simple base PvP..For this you wouldnt require to rewrite code completely just a small bit to disable the things mentioned above similar to how the secondary specialization tree is disabled from Tier 3 to the end of the tree..
If this is done correctly power scaling wouldnt be really required and NPC's can be retuned to their former leathality where all your abilities consoles and skill will be a must to take them down thereby improving both the PvE in all three states (Normal/Advance/Elite) and PvP environments..Also it could push players to be in fleets more because of the equipment and make fleets alot more active..
IF YOU DONT WANT TO IMPROVE IT THEN:
JUST REMOVE IT AND SAVE GAME RESOURCES TO MAKE OTHER PARTS BETTER AND BUG FREE..
So to sum up..
To Improve PvP..
-NO SPECIAL CONSOLES (Just Standard consoles from Fleet holdings, R&D & mission available to all, nothing from the C-store or lobi ships or any unique consoles)
-NO SET BOUNS EQUIPMENT AT ANY TIER (2/3/4-pcs bonus and so on ..Eg: Core+Impulse OR Deflector+Shield and so on..Players can use the equipment as standalone only for PvP..)
-NO SPECIAL WESPONS (Just Standard weapons from Fleet holdings, R&D & mission available to all, nothing from the C-store or Lobi ships or any unique weapons)
-NO DEVICES (Except consumable Shield, Aux, Weapon and Engine batteries).
-Specialization Trees can be left active.
-BoFF & DoFF abilities can remain active.
-Traits can be left active.
To NOT improve it:
-REMOVE IT AND SAVE GAME RESOURCES!!
Personally I feel alot can be done..And not just unneccessarily amp up or amp down HP, SHP and weapons and unbalance everything else and have super lame NPC's which are one-shoted on sight..If PvP is tuned like above to create a level base where everyone has a baseline ship with standard stuff it can work and the NPC's in the rest of the game can be made more challenging..
Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)