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Carrier Pets

chrisevans34chrisevans34 Member Posts: 260 Arc User
I just love flying my carriers, i just love the idea of having my own little fleet of ships at my command who i send out in battle.
I just wish they would do a major overhaul of the whole carrier/pets situation in the game, like more gear/reputation/spec tree, specified towards being a carrier.
The way i look at it is, my ship is the base and i send out my ships to do the battle, id like most my dmg coming from my pets.
I have been working hard at unlocking stuff to help boost their dmg, and still working on this, but its just not gonna be enough, id like to see changes to the pets, like how pets come with abilities like FAW3/TS3/RAm etc.... it is really hard to tell if they are even using them, or how often they get used.
Would also love cryptic to make pets universal, (obv faction specific) but if ive spent lots buying the specified ships to unlock certain pets to go with the carrier (like bug ship, baltim raider etc..) i should be able to use them as i see fit.
would like cryptic to really take a good look at the whole thing and work on them, yes i know there people who don't like the whole carrier thing, and some think working on pets, buffing them is a waste of trait slots/console slots etc.... but i enjoy using the carriers and i'm sure there are loads of other folk out there that enjoy this aspect of game-play, and its also great in a role play aspect, i mean we are ALL admirals after all lol. Please cryptic think of us carrier lovers out there!!
Post edited by chrisevans34 on
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    humblesheephumblesheep Member Posts: 423 Arc User
    I'm loving playing mine at the moment. I'm getting some good dps out of pets now, but carrier-focused builds are never going to be much more than a 'fun' build.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Carriers are often hit or miss depending on how hard they've battered the pets with the "breaky stick".

    Currently the sphere frigate pets are in complete idiot mode where they will sit 30km away from you doing nothing during combat unless you summon them when a fight starts. On a par with the vogon frigates that they stupidly thought giving mines to was a good idea, all they do it sit and dump mines when they trigger combat from half a map away.

    And yet despite being 30km behind you they can still trigger red alert status from things 15km ahead of you. There was a time when pets did that and actually zipped off to start the fight before you got into range, NOW though you're lucky if they get there in time to see the fires burn out.

    Last MI event I was having hangar pets despawn not from damage but because they simply refused to move and vanished due to the distance.

    Generally beam pets are better since all that's needed is for the pet to limp within 10km and not having to figure out what a strafing run means. Overload trait from the escort carrier pairs really nicely with the rommie drones.

    Command specialization could have been used to do some cool pet based things such as formation flying for bombing runs, likewise the built in carrier subsystem attacks could actually be a pet command rather than beam ability.

    As with a lot of systems in the game, carriers are one with wasted potential because it won't sell escorts to the meta chasers.
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    khazlolkhazlol Member Posts: 167 Arc User
    I'm loving playing mine at the moment. I'm getting some good dps out of pets now, but carrier-focused builds are never going to be much more than a 'fun' build.

    Does anything else really matter? 200k dps is not required to beat the game :P
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    echattyechatty Member Posts: 5,914 Arc User
    I love carriers, whether they be full carriers or flight-deck cruisers. It's true, one doesn't need more than 10k DPS to waste any game content, especially on Normal difficulty (which I play). I really love the Scorpions from Rom reputation, and the ones you get from The Vault, which gives pets to any ship with an empty device slot.

    It's all according to preference, as always. Some love them and some hate them and some are middle of the two.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    r0m#7631 r0m Member Posts: 134 Arc User
    khazlol wrote: »
    I'm loving playing mine at the moment. I'm getting some good dps out of pets now, but carrier-focused builds are never going to be much more than a 'fun' build.

    Does anything else really matter? 200k dps is not required to beat the game :P

    I agree with this, work on a top end game build to liquidate the hard stuff, but keep a few 'fun' projects on the side. This is mostly a casual MMO anyway, there is not a ton of elite endgame content to go through.
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    My Fleet Jupiter and its Callisto light Escort pets are doing great, they a actual keep with me in at full impulse now.
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    The Breen carrier with its frigate pets has always been fun for me to fly since I got it 3 years ago.

    I'm still waiting for a T6 KDF Kar'Fi and/or Vo'Quv so I can tell Cryptic to shut up and take my money. Sadly, the Sarcophagus only has Lt. Science not Lt. Commander so its space magic is too weak.
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    See i like the breen carrier too but too heavily on sci side for me i just dont like science in the game im ill tact sci space magic just dont interest me at all that why i like dreadnought carriers, tho the vorgon carrier looks interesting and the pets do come with suppression barrage 3 which is good but never know if it wud work as u cant really parse what a pet does its i real shame cryptic please pretty please give carriers some love we deserve it
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    sovereign010sovereign010 Member Posts: 636 Arc User
    I've found the fleet Jupiter class to be far more fun than I thought it would be and it enabled me to make use of Rep. carrier pets that I'd gotten ages ago but hardly ever used- I think I've only been killed once while flying it and that was because I was surrounded by those pesky Tholians.

    I slapped on the quantum phase set that was released concurrently and I was all set. Yes the thing looks like and turns like a beached whale (so much so I've nicknamed it the Beluga) but I don't regret buying it in the slightest! :D
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    orangenee#2931 orangenee Member Posts: 837 Arc User
    Whilst the T6 scimmies aren't exactly carriers as such I find the drones you can get more than capable.

    Being primarily a pure KDF player though I'm limited in choice of carriers, I have a mirror Vo'quv with the fleet BoPs and the rep scorpions. Good for one pass and then they derp around, but do make nice distractions for enemy fire.

    I may well buy the Jupiter though, though no idea which pets to get for it when I do though. I want a Vengeance first though.
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    Recluse. best carrier. PERIOD
    Spock.jpg

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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    Recluse. best carrier. PERIOD

    That's another one where I'm waiting for the T6 version before I throw money at my screen.

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    kyle223catkyle223cat Member Posts: 584 Arc User
    Yes! T6 Recluse! I have continued to fly my Recluse over and over again, it’s definitely one of my favorite ships.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
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    jade1280jade1280 Member Posts: 868 Arc User
    Earth defence set from the last iconian mission gives you a mega hull healing AOE thing which is good for keeping fighters/frigates and to a less extent those pesky team mates alive.
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    jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited February 2018
    I wish we could upgrade our pets to epic. I also wish fleet pets didnt cost so much vs all other gear in the fleet star base when carriers are played less. I also wish our pet AI wasnt awful, the new mission has wonderful AI by comparison. Wish we also had T6 recluse. T6 Karfi would be nice. Or Atrox ... carriers are not in good shape.
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    jtoney3448jtoney3448 Member Posts: 642 Arc User
    khazlol wrote: »
    I'm loving playing mine at the moment. I'm getting some good dps out of pets now, but carrier-focused builds are never going to be much more than a 'fun' build.

    Does anything else really matter? 200k dps is not required to beat the game :P

    We can beat an MMO RPG? When was the last time someone said they beat Everquest?
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited February 2018
    Hangers should work on carrier hard points too. Then you could do 8 hangers and have your ship be totally weaponless if you so desired. Of course, with their sketchy A.I. that may not be the best idea.

    I remember playing Homeworld game. Yeah, a space RTS game so different type of game than STO, but it came out in 1999 and they had a decent AI if I remember right. Lots of commands you could do.
    Post edited by dracounguis on
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    asuran14asuran14 Member Posts: 2,335 Arc User
    One issue with pet-based mechanic is that you need to balance the power of the player/character with the pet to keep them balanced to what a player/character not using a pet can do, right now it feels like keeping the Ai an Ui quite simple is how they are balancing it. While to me it should more be a fact of how much of your character's power do you want to sacrifice to buff your pets. Which can be done thru consoles, traits, micro-managing the Ui.
    • Hanger/seperation-pet buffing consoles: This idea is to take some fo the generic consoles that buff only generic types of thigns like torpedos/cannons/beams. An then convert them to console that split a console buff between the main-ship an the hanger/seperation-pets. An example of this might be a console that might normally give a boost of 35% to tetryon damage as a typical console, but as a hanger/seperation-pet console gives the main ship a buff of between 15-25% to the main ship an a boost of 10-15% tot he hanger/seperation-pets.
    • More involved play: It would be nice to give us more ability to mico-manage our pets, being able to set a wing of fighters/frigates/bop/shuttles/ext to have their weapons on auto-fire or manual, and the same with the abilities they use. Let us the players choose how involved we want to be with our pets.
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    asuran14 wrote: »
    One issue with pet-based mechanic is that you need to balance the power of the player/character with the pet to keep them balanced to what a player/character not using a pet can do, right now it feels like keeping the Ai an Ui quite simple is how they are balancing it. While to me it should more be a fact of how much of your character's power do you want to sacrifice to buff your pets. Which can be done thru consoles, traits, micro-managing the Ui.
    • Hanger/seperation-pet buffing consoles: This idea is to take some fo the generic consoles that buff only generic types of thigns like torpedos/cannons/beams. An then convert them to console that split a console buff between the main-ship an the hanger/seperation-pets. An example of this might be a console that might normally give a boost of 35% to tetryon damage as a typical console, but as a hanger/seperation-pet console gives the main ship a buff of between 15-25% to the main ship an a boost of 10-15% tot he hanger/seperation-pets.
    • More involved play: It would be nice to give us more ability to mico-manage our pets, being able to set a wing of fighters/frigates/bop/shuttles/ext to have their weapons on auto-fire or manual, and the same with the abilities they use. Let us the players choose how involved we want to be with our pets.

    that would be totally awesome if they could do this, as someone was saying may have to sacrifice somat on my main ship to boost pets, but i believe in alot of cases things get sacrificed for a certain type of build all the time!
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited February 2018
    khazlol wrote: »
    I'm loving playing mine at the moment. I'm getting some good dps out of pets now, but carrier-focused builds are never going to be much more than a 'fun' build.

    Does anything else really matter? 200k dps is not required to beat the game :P

    Some of the missions are not designed with carriers in mind. For example that new mission Scylla and Charybdis is downright horrible to play as a carrier. Your pets de-spawn every few mins. Scylla and Charybdis was that bad it made me stop using Carriers.
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    humblesheephumblesheep Member Posts: 423 Arc User
    khazlol wrote: »
    I'm loving playing mine at the moment. I'm getting some good dps out of pets now, but carrier-focused builds are never going to be much more than a 'fun' build.

    Does anything else really matter? 200k dps is not required to beat the game :P

    So true.

    But it is fun melting things faster.
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    humblesheephumblesheep Member Posts: 423 Arc User
    Recluse. best carrier. PERIOD

    The Recluse is very good, but I'd have to say the Advanced Obelisk Carrier is the best. The 3 piece set: Enhanced Carrier Synergy is 'possibly' the best pet buffing power and can only be used on that ship.
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    humblesheephumblesheep Member Posts: 423 Arc User
    asuran14 wrote: »
    One issue with pet-based mechanic is that you need to balance the power of the player/character with the pet to keep them balanced to what a player/character not using a pet can do, right now it feels like keeping the Ai an Ui quite simple is how they are balancing it. While to me it should more be a fact of how much of your character's power do you want to sacrifice to buff your pets. Which can be done thru consoles, traits, micro-managing the Ui.
    • Hanger/seperation-pet buffing consoles: This idea is to take some fo the generic consoles that buff only generic types of thigns like torpedos/cannons/beams. An then convert them to console that split a console buff between the main-ship an the hanger/seperation-pets. An example of this might be a console that might normally give a boost of 35% to tetryon damage as a typical console, but as a hanger/seperation-pet console gives the main ship a buff of between 15-25% to the main ship an a boost of 10-15% tot he hanger/seperation-pets.
    • More involved play: It would be nice to give us more ability to mico-manage our pets, being able to set a wing of fighters/frigates/bop/shuttles/ext to have their weapons on auto-fire or manual, and the same with the abilities they use. Let us the players choose how involved we want to be with our pets.

    Any pet buffing Tac console that wasn't a 'Locator', would be balance enough.
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    thunderfoot#5163 thunderfoot Member Posts: 4,540 Arc User
    Finally got around to flying the Summer Event Ship, the Vorgon Carrier. Bought the Advanced version of the pets. I have had fun with it. Despite the limitations of the pet AI.
    A six year old boy and his starship. Living the dream.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Pet buffing could be done by adding a [Hangar] modifier into the re-engineering. With the mod the benefits of the item are split 50-50.

    Console players have it slightly easier for missions that bounce from place to place due to the basic power management, flip it over to full aux and you have your shuttles or frigates out much faster.

    Of course a better option would involve have the game not despawn pets on transitions especially ones that don't bump you into sector space or a ground map. For example on S&C they could use a much larger map split into chunks for each of the space zones in a similar way to how ground maps bounce you between parts for ground missions. But they'd maybe then have to fix the bug that randomly sets the compass map zoom to fully out.
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    pottsey5g wrote: »
    khazlol wrote: »
    I'm loving playing mine at the moment. I'm getting some good dps out of pets now, but carrier-focused builds are never going to be much more than a 'fun' build.

    Does anything else really matter? 200k dps is not required to beat the game :P

    Some of the missions are not designed with carriers in mind. For example that new mission Scylla and Charybdis is downright horrible to play as a carrier. Your pets de-spawn every few mins. Scylla and Charybdis was that bad it made me stop using Carriers.

    id did it with the new tzenkethi carrier had no issues!
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    Recluse. best carrier. PERIOD

    The Recluse is very good, but I'd have to say the Advanced Obelisk Carrier is the best. The 3 piece set: Enhanced Carrier Synergy is 'possibly' the best pet buffing power and can only be used on that ship.

    one ship ive never owned! that the recluse
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    nimbullnimbull Member Posts: 1,564 Arc User
    My Romulan's scimy isn't a carrier per say but it's drones do well.
    Green people don't have to be.... little.
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