I stopped having any hope in carrier mechanics in this game. They were broken for most of the game's theoretical lifespan, then partly fixed, only to be partly still broken, and for new bugs to crop in like having my ship go to red alert just for spawning the very last pet, something that has never happened before.
Carriers, flight decks, and combat pets were a great idea, but it's just a tease of 'what could have been.'
Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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My Romulan's scimy isn't a carrier per say but it's drones do well.
yeah and were limitied to their use only 1 carrier in which they can be used - kelvin timeline carrier! wud love to use ANY pet on any carrier! i just cant see why we cant
right now it feels like keeping the Ai an Ui quite simple is how they are balancing it.
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What AI?? ? o.O
I think you are playing the wrong game..
There's two definitions of AI
Artificial Intelligence: the one folk strive towards
Artificially Inept: the one that cryptic end up implementing and poke at from time to time when they need to make themselves look busy on a friday afternoon.
Hangar Pets usually seem to work just fine for me. As long as I keep them in 'Attack' mode, they tear into anything I target quite reliably (sometimes before I even know there's a target to attack). Neither do I have any problems with the 'Intercept' and (usually) 'Dock' commands.
My Fleet Jupiter and its Callisto light Escort pets are doing great, they a actual keep with me in at full impulse now.
Did they fix that? The last few times I've used my Callistos on my Jupiter they struggled to actually keep up and they would never return to carrier then I would hit that command. If I put them on escort they did literally nothing.
My Fleet Jupiter and its Callisto light Escort pets are doing great, they a actual keep with me in at full impulse now.
Did they fix that? The last few times I've used my Callistos on my Jupiter they struggled to actually keep up and they would never return to carrier then I would hit that command. If I put them on escort they did literally nothing.
I think they fixed the inability to keep up quite a while ago, I often use a ship with at least one hangar and the pets pretty much always manage to keep up with me.
I can't say anything about the Escort command; I only ever really use Attack & Intercept.
Hangar Pets usually seem to work just fine for me. As long as I keep them in 'Attack' mode, they tear into anything I target quite reliably (sometimes before I even know there's a target to attack). Neither do I have any problems with the 'Intercept' and (usually) 'Dock' commands.
yeah i use them in attack mode now with 3 doffs that boost pet dmg, but the recall function is hit or miss...
Come on cryptic please take a look into our pets and let us use them universally wud like to use my bug ships on any carrier....
also see the baltim raiders, they have that ambush gateway ability IVE never seen them use it once! yeah ive seen them open a portal but never go thru it!!!
right now it feels like keeping the Ai an Ui quite simple is how they are balancing it.
[/list]
What AI?? ? o.O
I think you are playing the wrong game..
h what do you mean? Look at all of the smart intelligent people in the world that do stupid stuff, and have you seen some the self-driving cars that had accidents? Just because it has a AI does not mean it has to be smart, though it helps when they are.
Well the thing is hanger pets working fine, or adequately is a bit of a terrible state for them to be in. What I mean is we basically pay a weapon slot tax (per hanger mind you) for the use of a hanger/s on a ship, yet a fine or adequate pet might be worth how much compared to if we merely used that slot for a weapon instead. Which we could also actually directly buff using traits, console, and other such in-game mechanics.
No complaints about carriers here... my pets alone are parsing between 17-21K dps in ISA on 2 different carriers. That's enough to complete most advanced content on their own.
Added bonus - in a CSA one of the brave crews sacrificed their lives to intercept a plasma ball of death and save the mother ship. There names will not be forgotten. Either that or they beamed out at the last moment and are enjoying a beer at Quarks.
No complaints about carriers here... my pets alone are parsing between 17-21K dps in ISA on 2 different carriers. That's enough to complete most advanced content on their own.
Added bonus - in a CSA one of the brave crews sacrificed their lives to intercept a plasma ball of death and save the mother ship. There names will not be forgotten. Either that or they beamed out at the last moment and are enjoying a beer at Quarks.
So what carrier/pets are you using then?
see i have seen the elite swarmers and elite bug ships both doing 20K, biggest disappointment for me was the tzenkethi pets managed only 8K, although i know they are using the diffusive tet weapons which do lower the shield resists, no idea how it works as u cant really tell if its working as shield resists dont show up anywhere. but id like to see the pets achieve a higher number than 20K cause its only really 5K per bug ship, or about 2K per swarmer...
No complaints about carriers here... my pets alone are parsing between 17-21K dps in ISA on 2 different carriers. That's enough to complete most advanced content on their own.
Added bonus - in a CSA one of the brave crews sacrificed their lives to intercept a plasma ball of death and save the mother ship. There names will not be forgotten. Either that or they beamed out at the last moment and are enjoying a beer at Quarks.
So what carrier/pets are you using then?
see i have seen the elite swarmers and elite bug ships both doing 20K, biggest disappointment for me was the tzenkethi pets managed only 8K, although i know they are using the diffusive tet weapons which do lower the shield resists, no idea how it works as u cant really tell if its working as shield resists dont show up anywhere. but id like to see the pets achieve a higher number than 20K cause its only really 5K per bug ship, or about 2K per swarmer...
You can get the swarmers closer to 30k, but you need all the pet boosting traits you can find and an Advanced Obelisk Carrier. I'd love to know if anyone has got higher.
It's certainly fun to fly; bonus points if you've been patient enough to accumulate the EC needed to give it the complete Tholian Technologies package. Being able to run two copies of grav well (which benefits from the two-console exotic damage bonus, as I recall) means making sure that tangos find escaping the swarm... or the web cannon (and yes, its prefire animation actually changes depending on which ship it's mounted on)... difficult.
As for a T6 version... that'd be fine too; perhaps its starship trait would be somehow related to its energy grid ability? As for a T6 Orb Weaver: that's another interesting question -the Tarantula took first dibs on the trait that 'matches' it. Perhaps something like each 'tick' of exotic damage having a chance to slow the target for X seconds; subsequent procs in that timeframe stack the slowing effect and refresh the duration, with the slowing effect (not the duration refresh) having a maximum of Y stacks...
And I'll say it again: if they're going to make T6 versions of existing T5(U) ships, it would be logical for a new upgrade token to be available as well which turns any T5(U) ship into its T6 counterpart, provided the latter exists.
I scrimped and saved and got a Jem Hadar Attack ship from the last Phoenix box, which allowed me to buy the T6 Carrier and get the pets from my Fleet, so now I have 4 Jem Hadar Attack ships ripping everything apart whilst I tank and shoot off my beams, I don't use quite all the boosting pet damage stuff, but I do use a few and a few for me. It seems to go well.
You can get the swarmers closer to 30k, but you need all the pet boosting traits you can find and an Advanced Obelisk Carrier. I'd love to know if anyone has got higher.
Lol? you dont need the advanced obelisk carrier.
Regularly? How? What's the build? Or is it just on special runs with stacked Recluses?
You can get the swarmers closer to 30k, but you need all the pet boosting traits you can find and an Advanced Obelisk Carrier. I'd love to know if anyone has got higher.
Lol? you dont need the advanced obelisk carrier.
Regularly? How? What's the build? Or is it just on special runs with stacked Recluses?
You said that to get the swarmers to perform nicely you need the obelisk carrier... i fail to understand why that will be a factor. Also, anyways ive been using elite swarmers from the spire for a long time for several of my toons and i dont need anything extra. Just two carrier traits and the final skills from the skill tree. Thats all.
The Advanced Obelisk Carrier 3 piece set can give the Swarmers "Emergency Power to'x'", it's the only ship that can do that (to my knowledge).
I find giving them a lot of 'EPtW' very helpful, with the occasional 'EPtS' to keep them alive longer.
I't not 'essential' in any way, but to my mind it puts the AOC in 1st place as far as buffing Swarmers goes, despite it not being the best ship in the carrier class in terms of it's own performance.
Assuming someone wants to build a pet focused ship not the ship weapons. Is there a list someplace of all the useful items?
So far I know about the x3 part Ancient Obelisk Technology with EpTW, Superior Command Frequency for an extra battleship and Frigate. Defense Drone Guardians give more pets. Doffs that boost pet damage in Escort mode, the 3 skills at the bottom of the tree that boost pets, Wing commander, dominion coordination & Scramble fighters traits.
What else would be good to either put out more pets or boost pets?
I am aware of Reactive repair nanite but it doesn’t seem very useful compared to Scramble fighters.
With the Advanced Obelisk set isn't that one of those set you can put on any carrier?
My Romulan's scimy isn't a carrier per say but it's drones do well.
yeah and were limitied to their use only 1 carrier in which they can be used - kelvin timeline carrier! wud love to use ANY pet on any carrier! i just cant see why we cant
I don't mind the carriers having exclusive pets but DAMN Cryptic free the bug hangars for the Jemnaughts. that or put the T5 bug in the C-store although if i ever do get the bugs, I will truely miss the wall of high yield plasma torpedos headed toward the bad guy
My Fleet Jupiter and its Callisto light Escort pets are doing great, they a actual keep with me in at full impulse now.
Did they fix that? The last few times I've used my Callistos on my Jupiter they struggled to actually keep up and they would never return to carrier then I would hit that command. If I put them on escort they did literally nothing.
if you have pets out and you hit dock, then full impulse long enough for them to drop of the minimap, they will launch from the carrier if you hit the deploy button. escort does nothing? did youread the description? they will attac incoming distructible, mines torps nd fighters thats all they are SUPPOSE to do in that mode
My Fleet Jupiter and its Callisto light Escort pets are doing great, they a actual keep with me in at full impulse now.
Did they fix that? The last few times I've used my Callistos on my Jupiter they struggled to actually keep up and they would never return to carrier then I would hit that command. If I put them on escort they did literally nothing.
if you have pets out and you hit dock, then full impulse long enough for them to drop of the minimap, they will launch from the carrier if you hit the deploy button. escort does nothing? did youread the description? they will attac incoming distructible, mines torps nd fighters thats all they are SUPPOSE to do in that mode
That's Intercept, Escort is the 'defend the currently selected target' command.
No complaints about carriers here... my pets alone are parsing between 17-21K dps in ISA on 2 different carriers. That's enough to complete most advanced content on their own.
Added bonus - in a CSA one of the brave crews sacrificed their lives to intercept a plasma ball of death and save the mother ship. There names will not be forgotten. Either that or they beamed out at the last moment and are enjoying a beer at Quarks.
So what carrier/pets are you using then?
see i have seen the elite swarmers and elite bug ships both doing 20K, biggest disappointment for me was the tzenkethi pets managed only 8K, although i know they are using the diffusive tet weapons which do lower the shield resists, no idea how it works as u cant really tell if its working as shield resists dont show up anywhere. but id like to see the pets achieve a higher number than 20K cause its only really 5K per bug ship, or about 2K per swarmer...
I'm using standard (rare) S'kul Fighters on a Kar'Fi for 17K but also have the Elite Elite Fer'Jai Frigates but haven't parsed them. They are evil The 21K (so far) parse was from the Elite Xindi Aquatic Mobulai Frigates and was the best of only a couple runs on a Xindi-Aquatic Narcine Dreadnought Carrier (T5). The only thing buffing them are the engineering and tactical skill tree unlocks and points into all 3 coordination protocols. I'm running fairly high aux power on both ships, perhaps that helps a bit as well. Overall though am pretty satisfied as pets were nerfed a few years ago and now they seem to hold their own again. Pets alone are parsing more than many in ISA.
Funny thing... looks like Carriers and pets got some significant mention in the patch notes a while back October 15 2010 Patch Notes
Comments
Carriers, flight decks, and combat pets were a great idea, but it's just a tease of 'what could have been.'
yeah and were limitied to their use only 1 carrier in which they can be used - kelvin timeline carrier! wud love to use ANY pet on any carrier! i just cant see why we cant
There's two definitions of AI
Artificial Intelligence: the one folk strive towards
Artificially Inept: the one that cryptic end up implementing and poke at from time to time when they need to make themselves look busy on a friday afternoon.
Don't get me wrong it's great watching quad cannons/photon x 12 ripping into a ship but it's one and done.
Did they fix that? The last few times I've used my Callistos on my Jupiter they struggled to actually keep up and they would never return to carrier then I would hit that command. If I put them on escort they did literally nothing.
I think they fixed the inability to keep up quite a while ago, I often use a ship with at least one hangar and the pets pretty much always manage to keep up with me.
I can't say anything about the Escort command; I only ever really use Attack & Intercept.
yeah i use them in attack mode now with 3 doffs that boost pet dmg, but the recall function is hit or miss...
Come on cryptic please take a look into our pets and let us use them universally wud like to use my bug ships on any carrier....
h what do you mean? Look at all of the smart intelligent people in the world that do stupid stuff, and have you seen some the self-driving cars that had accidents? Just because it has a AI does not mean it has to be smart, though it helps when they are.
Well the thing is hanger pets working fine, or adequately is a bit of a terrible state for them to be in. What I mean is we basically pay a weapon slot tax (per hanger mind you) for the use of a hanger/s on a ship, yet a fine or adequate pet might be worth how much compared to if we merely used that slot for a weapon instead. Which we could also actually directly buff using traits, console, and other such in-game mechanics.
Added bonus - in a CSA one of the brave crews sacrificed their lives to intercept a plasma ball of death and save the mother ship. There names will not be forgotten. Either that or they beamed out at the last moment and are enjoying a beer at Quarks.
So what carrier/pets are you using then?
see i have seen the elite swarmers and elite bug ships both doing 20K, biggest disappointment for me was the tzenkethi pets managed only 8K, although i know they are using the diffusive tet weapons which do lower the shield resists, no idea how it works as u cant really tell if its working as shield resists dont show up anywhere. but id like to see the pets achieve a higher number than 20K cause its only really 5K per bug ship, or about 2K per swarmer...
You can get the swarmers closer to 30k, but you need all the pet boosting traits you can find and an Advanced Obelisk Carrier. I'd love to know if anyone has got higher.
As for a T6 version... that'd be fine too; perhaps its starship trait would be somehow related to its energy grid ability? As for a T6 Orb Weaver: that's another interesting question -the Tarantula took first dibs on the trait that 'matches' it. Perhaps something like each 'tick' of exotic damage having a chance to slow the target for X seconds; subsequent procs in that timeframe stack the slowing effect and refresh the duration, with the slowing effect (not the duration refresh) having a maximum of Y stacks...
And I'll say it again: if they're going to make T6 versions of existing T5(U) ships, it would be logical for a new upgrade token to be available as well which turns any T5(U) ship into its T6 counterpart, provided the latter exists.
Regularly? How? What's the build? Or is it just on special runs with stacked Recluses?
The Advanced Obelisk Carrier 3 piece set can give the Swarmers "Emergency Power to'x'", it's the only ship that can do that (to my knowledge).
I find giving them a lot of 'EPtW' very helpful, with the occasional 'EPtS' to keep them alive longer.
I't not 'essential' in any way, but to my mind it puts the AOC in 1st place as far as buffing Swarmers goes, despite it not being the best ship in the carrier class in terms of it's own performance.
So far I know about the x3 part Ancient Obelisk Technology with EpTW, Superior Command Frequency for an extra battleship and Frigate. Defense Drone Guardians give more pets. Doffs that boost pet damage in Escort mode, the 3 skills at the bottom of the tree that boost pets, Wing commander, dominion coordination & Scramble fighters traits.
What else would be good to either put out more pets or boost pets?
I am aware of Reactive repair nanite but it doesn’t seem very useful compared to Scramble fighters.
With the Advanced Obelisk set isn't that one of those set you can put on any carrier?
That's Intercept, Escort is the 'defend the currently selected target' command.
I'm using standard (rare) S'kul Fighters on a Kar'Fi for 17K but also have the Elite Elite Fer'Jai Frigates but haven't parsed them. They are evil The 21K (so far) parse was from the Elite Xindi Aquatic Mobulai Frigates and was the best of only a couple runs on a Xindi-Aquatic Narcine Dreadnought Carrier (T5). The only thing buffing them are the engineering and tactical skill tree unlocks and points into all 3 coordination protocols. I'm running fairly high aux power on both ships, perhaps that helps a bit as well. Overall though am pretty satisfied as pets were nerfed a few years ago and now they seem to hold their own again. Pets alone are parsing more than many in ISA.
Funny thing... looks like Carriers and pets got some significant mention in the patch notes a while back October 15 2010 Patch Notes