I think it boils down to using carriers as their intended purpose, Support/Tank
I have no problems playing many Advanced STF Runs with Both my Fleet Jupiter/Fleet Quv
It's all about spamming Aux power to keep your pets flowing and to Attract enemy fire to stop them from targeting your pets. Always prep yourself before rushing into combat, so far I've noticed that the carrier players who just load Bops/fed equivs onto their carrier then rush into battle focusing all power on weapons, are usually the ones to get vaped first and then end up bitching saying carrier play is ****. It's all about getting the right build for the ship, your pets are your DPS so you should always focus on defence mainly for your carrier. I usually find using the Shared Processing Integration Console when you have a full load of Fighters gives a nasty snowballing Alpha strike, along with helping pets evade things easier.
If it helps people i could post what build i have, i mean it's subjective as i'm more support/tank but if it helps it helps.
see where u say u use that console to help give your pets a alpha strike, cause i read the console its just a healing console??
and yeah if you can share your build, im always looking for more interesting ideas for builds.
Oh no i meant as in when i'm all buffed up and have all my pets out in formation with me. Like when i'm the first one to strike that console allows me to negate losing all my pets if i have a magic torp spread flung at me.
And sure, i mean my build is suited for my playstyle, but it's not let me down so far ^^
"Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"
Personally I like the T6 Jem’Hadar Dread Carrier with Frigates as it makes a great torpedo and mine boat while at the same time spamming a large amount of beam overloads and Rapid fire.
Personally I like the T6 Jem’Hadar Dread Carrier with Frigates as it makes a great torpedo and mine boat while at the same time spamming a large amount of beam overloads and Rapid fire.
Oh I’m sure there are a lot of different carriers making up for efficient crafts and you fly yours well.
Reason why I also picked the recluse is that it’s native pets with their AP Beta spam offer real support to a PvE map for all the players present. For seasons they played key roles for the highest records set and left any image of being just “fun” ships far behind.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Personally I like the T6 Jem’Hadar Dread Carrier with Frigates as it makes a great torpedo and mine boat while at the same time spamming a large amount of beam overloads and Rapid fire.
I wudnt even think to use the jem carrier as a torp boat, its a pain to turn around to get my neutronic to fire lol, thats why i have speeced into that impulse skill part to give me more turn and speed, works wonders for me...
Tho i am thinking taking it back off and going to part gens and control exp.... but i really didnt wanna touch space magic stuff....but i think its time i gave in, as it works great for a group of mobs vs my pets..
Personally I like the T6 Jem’Hadar Dread Carrier with Frigates as it makes a great torpedo and mine boat while at the same time spamming a large amount of beam overloads and Rapid fire.
I wudnt even think to use the jem carrier as a torp boat, its a pain to turn around to get my neutronic to fire lol, thats why i have speeced into that impulse skill part to give me more turn and speed, works wonders for me...
Tho i am thinking taking it back off and going to part gens and control exp.... but i really didnt wanna touch space magic stuff....but i think its time i gave in, as it works great for a group of mobs vs my pets..
Due to a combo of traits I have never had a turn problem and dual con firepower means I am almost constantly spamming high yield volleys every few seconds with a dispersal pattern 3 for mines. As it’s a torpedo/mine boat I dump power into Engines/Aux as well which helps.
That's the nice things about Carriers these days, there is just about something for everyone. We are no longer limited to 1 or 2 carrier builds.
Personally I like the T6 Jem’Hadar Dread Carrier with Frigates as it makes a great torpedo and mine boat while at the same time spamming a large amount of beam overloads and Rapid fire.
but i really didnt wanna touch space magic stuff....but i think its time i gave in, as it works great for a group of mobs vs my pets..
Speaking of space magic I know Grav and Particle Emission Plasma Torpedos are very popular. But if you have access to subspace warheads trait and stack up the destructible torpedo buffs then the Hyper torpedo when stacked into EPG will beat out the grav or plasma emission torpedo.
Each Hyper torpedo creates 3 subspace tears whom damage is boosted by EPG. With a near constant stream of Hyper torpedoes you can spam the map with anomalies. Even better the anomalies track and move.
Just tried beam overload/Rapidfire. With Coordinated Assault, x3 Escort Doff damage, Scramble Fighters, Wing commander & dominion coordination. Superior Command Frequency + Guardian Drones + Jem Frigates
Total DPS 29.71k.
Only hit level 3 for pets, no NPC left in area I was testing so room for improvement and I didn’t back up the pets with bridge powers or time my damage buffs perfectly. Was getting single hits of 28k, 22k, 29k, 49k.
I am currently running a recluse and am wondering if i should have both hanger bays filled with either widow fighters or mesh weavers or have one hanger be widow fighters and another be meshweavers.
I am currently running a recluse and am wondering if i should have both hanger bays filled with either widow fighters or mesh weavers or have one hanger be widow fighters and another be meshweavers.
Nice!
The Meshweavers belong to the very best pets for PvE in STO. They are the main reason why the recluse is loved (and cursed) the way it is by the DPS community. Key attribute of the elite version of those pets is the combination of beam fire at will and attack pattern beta 3. The latter is a commander tac power which will be distributed by those 4 little helpers seeing to it that enemy critters around get their damage resistance greatly reduced. As a result you and your team kill targets much faster and gain a substantial DPS boost. If you set up your recluse with other team beneficial stuff like further de-buffs (e.g. Cold Hearted, Disruptors), buffs (Ico 4 piece, APDP), crowed control (Grav Well) and some healing powers (Protomatter Field Projector) I think you make the best support build for PvE imaginable.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Carriers suffer from everything else in the game, and for the same reason - The're presented in the scope of a """""game""""" instead of in the scope of how starships in the Star Trek universe should be portrayed. Ships in STO have a """""balance""""" that shouldn't even be there to begin with. Super-Capital ships are on par with capital ships, Escorts and Raiders on par with Dreadnoughts and Carriers(even if Carriers can launch said Escorts are Raiders)
It's ridiculous. The game was ruined the moment they decided to do things THUPER THPECIAL like that.
One thing i tried out and didnt get much success with was the APO + DOFF as its meant to pass a lesser version to the pets, i slotted 3 of the doffs, and it barely did it. was a shame as that would of been a great boost to the pets. supposed to be somat like 20% but with 3 of the doffs should be better than that but alas no joy
I enjoy my vorgon carrier... set it up for coordinated strikes (stingers and swarmers) with as much science (including engscience) as possible and my high turn build with an epte/evasive combo (had to skimp on turn so it has a 36 turn only) and shes a joy to fly, spitting torpedos and dropping fairly heVy science
> @themic609 said: > chrisevans34 wrote: » > > themic609 wrote: » > > I think it boils down to using carriers as their intended purpose, Support/Tank > > I have no problems playing many Advanced STF Runs with Both my Fleet Jupiter/Fleet Quv > > It's all about spamming Aux power to keep your pets flowing and to Attract enemy fire to stop them from targeting your pets. Always prep yourself before rushing into combat, so far I've noticed that the carrier players who just load Bops/fed equivs onto their carrier then rush into battle focusing all power on weapons, are usually the ones to get vaped first and then end up bitching saying carrier play is ****. It's all about getting the right build for the ship, your pets are your DPS so you should always focus on defence mainly for your carrier. I usually find using the Shared Processing Integration Console when you have a full load of Fighters gives a nasty snowballing Alpha strike, along with helping pets evade things easier. > > If it helps people i could post what build i have, i mean it's subjective as i'm more support/tank but if it helps it helps. > > > > > see where u say u use that console to help give your pets a alpha strike, cause i read the console its just a healing console?? > > and yeah if you can share your build, im always looking for more interesting ideas for builds. > > > > > Oh no i meant as in when i'm all buffed up and have all my pets out in formation with me. Like when i'm the first one to strike that console allows me to negate losing all my pets if i have a magic torp spread flung at me. > > And sure, i mean my build is suited for my playstyle, but it's not let me down so far ^^
Or you talking about the Jupiter's console the Fleet Coordination Matrix Console, because that puppy is one of the best consoles in the game, especially for team play. It grants Fleet Manvuever Alpha which gives +20% accuracy, +20% damage, +20,000 temp HPs to up to 20 allies which can include pets, fellow players, and yourself. The console itself grants +10% accuracy and +15% shields!
If you have an ally that is doing say 50,000 dps effected, that is 10,000 dsp or more damage extra just from that ally.
It's also cool in that Fleet Manvuevers effect pets like Guardian Drones as well.
One of my favourite ships and a Federation Capital Ship that can challenge the Star Cruisers as the rightful head of Federation Fleets.
A video comparing the size of the Jupiter Carrier to various other ships. In the Federation fleet only the Vengeance, Odyessy, and Universe classes can challenge it's size.
> @chrisevans34 said: > lordgyor wrote: » > > bonus, ZEfilms fresh out of space dock video for the Jupiter Class Carrier. > > > > > I just love that video that could just so be a intro to a star trek show
Yeah, that's why ZEfilms is one of the two only STO channels I watch (the other being STOunrefined).
On my fleet Jupiter Carrier my pets are 2 Elite Callisto Light Escorts hangars (4 Callistos), a Guardian Drone Console (4 Guardian Drones), Gorn Repair Platform Console (Gorn Repair Consoles and 2 Repair Drones per ship that uses the Platforms), Electromagnetic Sabotage Drone, Boarding Party (3 Boarding Party Shuttles), Peregrine Fighter Device (both the none combat pet and combat pets from the Phoenix Prize Pack), Improved Command Frequency Star Ship Trait (Command Cruiser ally), Restorative Support (Support Probe), Cloak Tractor Beam Mines ( Cloaked Tractor Beam Mines).
If you have space, try to find some way to have a trajector jump power on your carrier - As a carrier jockey knows, even if you turn, momentum and inertia will set you into a power slide which is useful but a pain if you misstime it
Where does the jump come in? It teleports you forward but what they don't tell you is it cancels inertia/momentum and works not by travel direction but where you ship is pointed
So in a powerslide all one needs to do is turn the ship to the heading and hit jump - you'll jump forward and continue in a straight line, allowing a carrier pilot to perform some extremely unexpected turning manuevers and prevent some of a carrier pilots most common piloting mistakes
If you have space, try to find some way to have a trajector jump power on your carrier - As a carrier jockey knows, even if you turn, momentum and inertia will set you into a power slide which is useful but a pain if you misstime it
Where does the jump come in? It teleports you forward but what they don't tell you is it cancels inertia/momentum and works not by travel direction but where you ship is pointed
So in a powerslide all one needs to do is turn the ship to the heading and hit jump - you'll jump forward and continue in a straight line, allowing a carrier pilot to perform some extremely unexpected turning manuevers and prevent some of a carrier pilots most common piloting mistakes
So it's essentially like a ship version of the combat roll trick for the winter race?
Comments
Oh no i meant as in when i'm all buffed up and have all my pets out in formation with me. Like when i'm the first one to strike that console allows me to negate losing all my pets if i have a magic torp spread flung at me.
And sure, i mean my build is suited for my playstyle, but it's not let me down so far ^^
Salute!
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Oh I’m sure there are a lot of different carriers making up for efficient crafts and you fly yours well.
Reason why I also picked the recluse is that it’s native pets with their AP Beta spam offer real support to a PvE map for all the players present. For seasons they played key roles for the highest records set and left any image of being just “fun” ships far behind.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I wudnt even think to use the jem carrier as a torp boat, its a pain to turn around to get my neutronic to fire lol, thats why i have speeced into that impulse skill part to give me more turn and speed, works wonders for me...
Tho i am thinking taking it back off and going to part gens and control exp.... but i really didnt wanna touch space magic stuff....but i think its time i gave in, as it works great for a group of mobs vs my pets..
That's the nice things about Carriers these days, there is just about something for everyone. We are no longer limited to 1 or 2 carrier builds.
Each Hyper torpedo creates 3 subspace tears whom damage is boosted by EPG. With a near constant stream of Hyper torpedoes you can spam the map with anomalies. Even better the anomalies track and move.
Total DPS 29.71k.
Only hit level 3 for pets, no NPC left in area I was testing so room for improvement and I didn’t back up the pets with bridge powers or time my damage buffs perfectly. Was getting single hits of 28k, 22k, 29k, 49k.
Nice!
The Meshweavers belong to the very best pets for PvE in STO. They are the main reason why the recluse is loved (and cursed) the way it is by the DPS community. Key attribute of the elite version of those pets is the combination of beam fire at will and attack pattern beta 3. The latter is a commander tac power which will be distributed by those 4 little helpers seeing to it that enemy critters around get their damage resistance greatly reduced. As a result you and your team kill targets much faster and gain a substantial DPS boost. If you set up your recluse with other team beneficial stuff like further de-buffs (e.g. Cold Hearted, Disruptors), buffs (Ico 4 piece, APDP), crowed control (Grav Well) and some healing powers (Protomatter Field Projector) I think you make the best support build for PvE imaginable.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Same way they could have the built in carrier susbsystem attacks trigger the pets rather than the player.
But it won't happen until carriers get close be being anything "meta" which will be never as they keep pushing escorts over other ship types.
It's ridiculous. The game was ruined the moment they decided to do things THUPER THPECIAL like that.
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> chrisevans34 wrote: »
>
> themic609 wrote: »
>
> I think it boils down to using carriers as their intended purpose, Support/Tank
>
> I have no problems playing many Advanced STF Runs with Both my Fleet Jupiter/Fleet Quv
>
> It's all about spamming Aux power to keep your pets flowing and to Attract enemy fire to stop them from targeting your pets. Always prep yourself before rushing into combat, so far I've noticed that the carrier players who just load Bops/fed equivs onto their carrier then rush into battle focusing all power on weapons, are usually the ones to get vaped first and then end up bitching saying carrier play is ****. It's all about getting the right build for the ship, your pets are your DPS so you should always focus on defence mainly for your carrier. I usually find using the Shared Processing Integration Console when you have a full load of Fighters gives a nasty snowballing Alpha strike, along with helping pets evade things easier.
>
> If it helps people i could post what build i have, i mean it's subjective as i'm more support/tank but if it helps it helps.
>
>
>
>
> see where u say u use that console to help give your pets a alpha strike, cause i read the console its just a healing console??
>
> and yeah if you can share your build, im always looking for more interesting ideas for builds.
>
>
>
>
> Oh no i meant as in when i'm all buffed up and have all my pets out in formation with me. Like when i'm the first one to strike that console allows me to negate losing all my pets if i have a magic torp spread flung at me.
>
> And sure, i mean my build is suited for my playstyle, but it's not let me down so far ^^
Or you talking about the Jupiter's console the Fleet Coordination Matrix Console, because that puppy is one of the best consoles in the game, especially for team play. It grants Fleet Manvuever Alpha which gives +20% accuracy, +20% damage, +20,000 temp HPs to up to 20 allies which can include pets, fellow players, and yourself. The console itself grants +10% accuracy and +15% shields!
If you have an ally that is doing say 50,000 dps effected, that is 10,000 dsp or more damage extra just from that ally.
It's also cool in that Fleet Manvuevers effect pets like Guardian Drones as well.
One of my favourite ships and a Federation Capital Ship that can challenge the Star Cruisers as the rightful head of Federation Fleets.
A video comparing the size of the Jupiter Carrier to various other ships. In the Federation fleet only the Vengeance, Odyessy, and Universe classes can challenge it's size.
I just love that video that could just so be a intro to a star trek show
> lordgyor wrote: »
>
> bonus, ZEfilms fresh out of space dock video for the Jupiter Class Carrier.
>
>
>
>
> I just love that video that could just so be a intro to a star trek show
Yeah, that's why ZEfilms is one of the two only STO channels I watch (the other being STOunrefined).
If you have space, try to find some way to have a trajector jump power on your carrier - As a carrier jockey knows, even if you turn, momentum and inertia will set you into a power slide which is useful but a pain if you misstime it
Where does the jump come in? It teleports you forward but what they don't tell you is it cancels inertia/momentum and works not by travel direction but where you ship is pointed
So in a powerslide all one needs to do is turn the ship to the heading and hit jump - you'll jump forward and continue in a straight line, allowing a carrier pilot to perform some extremely unexpected turning manuevers and prevent some of a carrier pilots most common piloting mistakes
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So it's essentially like a ship version of the combat roll trick for the winter race?