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  • pottsey5gpottsey5g Member Posts: 4,234 Arc User
    Just tried beam overload/Rapidfire. With Coordinated Assault, x3 Escort Doff damage, Scramble Fighters, Wing commander & dominion coordination. Superior Command Frequency + Guardian Drones + Jem Frigates

    Total DPS 29.71k.

    Only hit level 3 for pets, no NPC left in area I was testing so room for improvement and I didn’t back up the pets with bridge powers or time my damage buffs perfectly. Was getting single hits of 28k, 22k, 29k, 49k.
  • I am currently running a recluse and am wondering if i should have both hanger bays filled with either widow fighters or mesh weavers or have one hanger be widow fighters and another be meshweavers.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2018
    I am currently running a recluse and am wondering if i should have both hanger bays filled with either widow fighters or mesh weavers or have one hanger be widow fighters and another be meshweavers.

    Nice! B)

    The Meshweavers belong to the very best pets for PvE in STO. They are the main reason why the recluse is loved (and cursed) the way it is by the DPS community. Key attribute of the elite version of those pets is the combination of beam fire at will and attack pattern beta 3. The latter is a commander tac power which will be distributed by those 4 little helpers seeing to it that enemy critters around get their damage resistance greatly reduced. As a result you and your team kill targets much faster and gain a substantial DPS boost. If you set up your recluse with other team beneficial stuff like further de-buffs (e.g. Cold Hearted, Disruptors), buffs (Ico 4 piece, APDP), crowed control (Grav Well) and some healing powers (Protomatter Field Projector) I think you make the best support build for PvE imaginable.
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  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    also wud be nice to have a boff trait that works well with hanger pets / carriers!
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    They could have spun pet buffing into the command spec and boff abilities.

    Same way they could have the built in carrier susbsystem attacks trigger the pets rather than the player.

    But it won't happen until carriers get close be being anything "meta" which will be never as they keep pushing escorts over other ship types.
  • hdoggyhdoggy Member Posts: 27 Arc User
    Carriers suffer from everything else in the game, and for the same reason - The're presented in the scope of a """""game""""" instead of in the scope of how starships in the Star Trek universe should be portrayed. Ships in STO have a """""balance""""" that shouldn't even be there to begin with. Super-Capital ships are on par with capital ships, Escorts and Raiders on par with Dreadnoughts and Carriers(even if Carriers can launch said Escorts are Raiders)

    It's ridiculous. The game was ruined the moment they decided to do things THUPER THPECIAL like that.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    One thing i tried out and didnt get much success with was the APO + DOFF as its meant to pass a lesser version to the pets, i slotted 3 of the doffs, and it barely did it. was a shame as that would of been a great boost to the pets. supposed to be somat like 20% but with 3 of the doffs should be better than that but alas no joy
  • burstorionburstorion Member Posts: 1,750 Arc User
    I enjoy my vorgon carrier... set it up for coordinated strikes (stingers and swarmers) with as much science (including engscience) as possible and my high turn build with an epte/evasive combo (had to skimp on turn so it has a 36 turn only) and shes a joy to fly, spitting torpedos and dropping fairly heVy science
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    > @themic609 said:
    > chrisevans34 wrote: »
    >
    > themic609 wrote: »
    >
    > I think it boils down to using carriers as their intended purpose, Support/Tank
    >
    > I have no problems playing many Advanced STF Runs with Both my Fleet Jupiter/Fleet Quv
    >
    > It's all about spamming Aux power to keep your pets flowing and to Attract enemy fire to stop them from targeting your pets. Always prep yourself before rushing into combat, so far I've noticed that the carrier players who just load Bops/fed equivs onto their carrier then rush into battle focusing all power on weapons, are usually the ones to get vaped first and then end up bitching saying carrier play is ****. It's all about getting the right build for the ship, your pets are your DPS so you should always focus on defence mainly for your carrier. I usually find using the Shared Processing Integration Console when you have a full load of Fighters gives a nasty snowballing Alpha strike, along with helping pets evade things easier.
    >
    > If it helps people i could post what build i have, i mean it's subjective as i'm more support/tank but if it helps it helps. :3
    >
    >
    >
    >
    > see where u say u use that console to help give your pets a alpha strike, cause i read the console its just a healing console??
    >
    > and yeah if you can share your build, im always looking for more interesting ideas for builds.
    >
    >
    >
    >
    > Oh no i meant as in when i'm all buffed up and have all my pets out in formation with me. Like when i'm the first one to strike that console allows me to negate losing all my pets if i have a magic torp spread flung at me.
    >
    > And sure, i mean my build is suited for my playstyle, but it's not let me down so far ^^

    Or you talking about the Jupiter's console the Fleet Coordination Matrix Console, because that puppy is one of the best consoles in the game, especially for team play. It grants Fleet Manvuever Alpha which gives +20% accuracy, +20% damage, +20,000 temp HPs to up to 20 allies which can include pets, fellow players, and yourself. The console itself grants +10% accuracy and +15% shields!

    If you have an ally that is doing say 50,000 dps effected, that is 10,000 dsp or more damage extra just from that ally.

    It's also cool in that Fleet Manvuevers effect pets like Guardian Drones as well.

    One of my favourite ships and a Federation Capital Ship that can challenge the Star Cruisers as the rightful head of Federation Fleets.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    https://youtu.be/WpQg2p8UFbs bonus, ZEfilms fresh out of space dock video for the Jupiter Class Carrier.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    https://youtu.be/tg9-Rq6mT0o

    A video comparing the size of the Jupiter Carrier to various other ships. In the Federation fleet only the Vengeance, Odyessy, and Universe classes can challenge it's size.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    lordgyor wrote: »
    bonus, ZEfilms fresh out of space dock video for the Jupiter Class Carrier.

    I just love that video that could just so be a intro to a star trek show :):)
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited February 2018
    I kind of like the monstrous looking NPC version of the Jupiter, I wish they would make its design choose-able on the player version.
    Post edited by avoozuul on
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    > @chrisevans34 said:
    > lordgyor wrote: »
    >
    > bonus, ZEfilms fresh out of space dock video for the Jupiter Class Carrier.
    >
    >
    >
    >
    > I just love that video that could just so be a intro to a star trek show :) :)

    Yeah, that's why ZEfilms is one of the two only STO channels I watch (the other being STOunrefined).
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited February 2018
    On my fleet Jupiter Carrier my pets are 2 Elite Callisto Light Escorts hangars (4 Callistos), a Guardian Drone Console (4 Guardian Drones), Gorn Repair Platform Console (Gorn Repair Consoles and 2 Repair Drones per ship that uses the Platforms), Electromagnetic Sabotage Drone, Boarding Party (3 Boarding Party Shuttles), Peregrine Fighter Device (both the none combat pet and combat pets from the Phoenix Prize Pack), Improved Command Frequency Star Ship Trait (Command Cruiser ally), Restorative Support (Support Probe), Cloak Tractor Beam Mines ( Cloaked Tractor Beam Mines).
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    I went and did it, got the jupiter so gonna see what it can do :)
  • burstorionburstorion Member Posts: 1,750 Arc User
    Small carrier handling tip

    If you have space, try to find some way to have a trajector jump power on your carrier - As a carrier jockey knows, even if you turn, momentum and inertia will set you into a power slide which is useful but a pain if you misstime it

    Where does the jump come in? It teleports you forward but what they don't tell you is it cancels inertia/momentum and works not by travel direction but where you ship is pointed

    So in a powerslide all one needs to do is turn the ship to the heading and hit jump - you'll jump forward and continue in a straight line, allowing a carrier pilot to perform some extremely unexpected turning manuevers and prevent some of a carrier pilots most common piloting mistakes
  • tyler002tyler002 Member Posts: 1,586 Arc User
    burstorion wrote: »
    Small carrier handling tip

    If you have space, try to find some way to have a trajector jump power on your carrier - As a carrier jockey knows, even if you turn, momentum and inertia will set you into a power slide which is useful but a pain if you misstime it

    Where does the jump come in? It teleports you forward but what they don't tell you is it cancels inertia/momentum and works not by travel direction but where you ship is pointed

    So in a powerslide all one needs to do is turn the ship to the heading and hit jump - you'll jump forward and continue in a straight line, allowing a carrier pilot to perform some extremely unexpected turning manuevers and prevent some of a carrier pilots most common piloting mistakes

    So it's essentially like a ship version of the combat roll trick for the winter race?
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • burstorionburstorion Member Posts: 1,750 Arc User
    tyler002 wrote: »
    burstorion wrote: »
    Small carrier handling tip

    If you have space, try to find some way to have a trajector jump power on your carrier - As a carrier jockey knows, even if you turn, momentum and inertia will set you into a power slide which is useful but a pain if you misstime it

    Where does the jump come in? It teleports you forward but what they don't tell you is it cancels inertia/momentum and works not by travel direction but where you ship is pointed

    So in a powerslide all one needs to do is turn the ship to the heading and hit jump - you'll jump forward and continue in a straight line, allowing a carrier pilot to perform some extremely unexpected turning manuevers and prevent some of a carrier pilots most common piloting mistakes

    So it's essentially like a ship version of the combat roll trick for the winter race?

    More or less you could consider it as so.. its a useful trick for thowing off bobs, ect too
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    lordgyor wrote: »
    bonus, ZEfilms fresh out of space dock video for the Jupiter Class Carrier.
    I just love that video that could just so be a intro to a star trek show :):)
    Please dont make jokes. At least use a beautiful ship, not that monstruosity called jupiter carrier.
    you think THAT is a monstrosity? HOLD MY SODA!

    :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Compared with some of the more recent ships (MW's for example) she's a pin up model.

    But is certainly not the prettiest ship to look at.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    wow just wow, so i love my jupiter, i respecced, got me some prt gens and some control so i can use grav well 3 to to group mods together, and using crf to proc the 2 traits, the best thing ive ever seen 4 elite calistos firing quad cannons with CRF so brilliant!!! so now gonna make sure i get the cd to global so i can have it constantly up
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    and.... I just realised bout what someone said to me only some pets are worth it, if they have cannons not so worth it, being as they AI they dont think properly, and with DHC/quads, the need to always be facing the enemy, the last run i did they barley did this and quite few times they simply didnt wanna engage in battle
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    You've seen both sides of the cannon pet!

    When they work its pretty great but when they don't it's very obvious.

    Sadly for the jupiter there's not really a beam frigate option. Something I'd like to see is the choice to purchase cannon or beam pets with rapidfire or overload, scatter or fire at will as the abilities linked in.

    Or even simpler make pets unlocked by the player usable in carriers they own with frigate or fighter being the restriction.
  • tyler002tyler002 Member Posts: 1,586 Arc User
    Callisto escorts don't need to be facing the enemy to fire, their turrets are 360 degree weapons.
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    The Jupiter is cool looking and Beautiful (the playable version, not that old clunker).

    And the key to the Callistos Damage is its Torpedo spread.
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    I actually like the unplayable version.
    I stream on Twitch, look for Avoozl_
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited February 2018
    > @tyler002 said:
    > Callisto escorts don't need to be facing the enemy to fire, their turrets are 360 degree weapons.



    All variants of the Callisto have but one single Aft Phaser Turret.

    All of it's other weapons (Quad Cannon, Heavy Cannon, and Quantum Torpedoes) face forward only.

    This is the problem with the Callisto, they often lag behind or turn too slowly to bring 90% of their firepower around to face the target.

    If a Callisto isn't facing it's target, it's doing nothing.
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Was messing about in the undie battlezone with my t'laru and docking commands and it occured to me that they launch out the front but try and dock in the back.

    Gave a dock order and slapped the ship into reverse so they moved to the front and hey presto they all obeyed.

    And not just once either.

    Kind of helps prove my theory that the docking point is a specific part of the ship itself so if that was moved outside the model docking issues could well be solved without needing to poke the ai into a worse state. Wouldn't look out of too place either since the ships simply despawn rather than fly inside.
  • orangenee#2931 orangenee Member Posts: 837 Arc User
    Callistos, if they can be bothered to fire the torps they do.......ok.

    Compared to Romulan drones on the Scimmies they are complete and total garbage. They'd have more damage output if I fired them from the torp tubes. Or even the entry level Kelvin drones for that matter are vastly superior.

    No more pets with cannons plz cryptic, or make them smarter. I leave that decision to you.

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