I really like the Jupiter Console, it's a massive buff for you, your pets, and allies. It effects your Fergates and Fighters from you hangar, it effects special allies you summon, like sabotage Drones and Boarding Party Shuttles, Guardian Drones, it effects other nearby players massive boosting their damage output for a time, it even effects my tractor mines.
> @lordgyor said: > I really like the Jupiter Console, it's a massive buff for you, your pets, and allies. It effects your Fergates and Fighters from you hangar, it effects special allies you summon, like sabotage Drones and Boarding Party Shuttles, Guardian Drones, it effects other nearby players massive boosting their damage output for a time, it even effects my tractor mines.
It may be ok but its limited to just the jupiter so can be used on other carriers, and the jupiter is again a science carrier so meh
Had to do a second run of the FE to get this weeks box so I used my rommie and during the hoppity zone phase at the start managed to get 1 drone docked out of 4 for one of the transitions and it vanished by the time we arrived at the next sector.
Was sure that would happen but as it was mentioned felt I should double check.
I would not mind seeing them give us a Typhon using that model, as it was I believe known as a mobile command base basically. Also it had a feature of being able to switch between two different modes as well, which could be quite interesting. I personally think it would be interesting to have it come out with a mobile mode that is typical of the standard carriers, but than a juggernaut/fortress mode that along with giving it increased defenses might also improve the stats of the weapons on the ship while in this mode (maybe increasing the firing rate, arc, and damage), yet also heavily reducing the speed of the ship (maybe even negating the ability to move outside of turning.) while in this mode too.
That carrier does look pretty cool, but seems too large from a scale perspective.
Of course, so is the ridiculous Enterprise J and they put that in, so I guess anything is possible.
On a side note, I named my main guys Vengeance the U.S.S. Typhon.. never heard of this one. Always liked that name, I wasn't aware it was used in a Trek Game before.
So does anyone else have the Tzenkethi carrier then? how have you fount the pets? they using diffusive TETs, which reduces shields resists which is kinda strange not a very strong weapon...
The Elite Shuk-Din frigates come with Tactical team 3, now that may sound alright being as it boosts energy and projectile dmg, but it boosts the skills not the direct weapons, now being as pets dont seem to have a skill tree, i think this maybe a waste of a skill to give them...
im really thinking of buying the jupiter carrier the frigates for them look very nice, but man commander sci is kinda meh to me tho as i just not specced into anything science at all....
I really wouldn't know what to use when not specced into stuff like prt gens and stuff.....grav well does seem interesting would work great for mobs but with out being specced into it not sure wether its worth it.....
Had to do a second run of the FE to get this weeks box so I used my rommie and during the hoppity zone phase at the start managed to get 1 drone docked out of 4 for one of the transitions and it vanished by the time we arrived at the next sector.
Was sure that would happen but as it was mentioned felt I should double check.
Not really a surprise as you only got one to dock, so far I have ran the FE 4 times, twice on this account and twice on my F2P account, my main Fed on both accounts fly carriers. All four times the pets I launched on the first map, are the same pets fighting with me on the first half of the battle over Bajor, I've lost them each time I've "beamed" over to the station for the ground map, and had to launch new pets once back on the space map.
First thing people need to do is find out if their pets are any use with the carrier they are using, far too many of them are pretty poor. Find yourself a quiet spot on a social space map, launch all of your pets and send them off to escort an NPC or one of the nearby players, after a couple of minutes use the recall command and see how many of them can actually dock, if they all dock in a few seconds then celebrate, if some or all of them fail to dock then that's a strike.
Second thing to check is the direction they face when they undock, so with them docked click on the attack command to undock them, if they come out facing forward then celebrate, facing any other direction it's a strike.
Third is to find out how good they are in combat, head to Argala normal difficulty, abandon the mission if it's the Malon as their trumping can really mess things up, target the nearest enemy, click on the attack command and launch your pets, once you have them all out stay within 15k of them and just follow them around the map, frigates should be able to clear the map without you doing anything. My Adv. Plesh Breks can clear normal and advanced without any help from me, and the only buffs I have for them are the ones in the skill tree.
Some might be wondering WTF I'm talking about with regards to the first two items, well ships with hangars can do an alpha strike with a difference. Most alpha strikes rely on just the captains abilities as well as the Boffs and any clickies you have, with a hangar or two you also have the abilities and the weapons of the pets, but to get a carrier alpha to work the pets need to be docked and need to undock facing the target. Time it right with the attack command and your pets will spawn spitting fire at the same time the carrier starts firing, with devastating results for the target.
I've never yet had the drones refusing to follow or keep up with me that way other frigates do.
The issues I was commenting on were that docking simply doesn't work on most of the carriers most of the time and that transitioning from one bit of space to another during a mission causes pets to despawn.
The first strike tactic would be fine if the pets would actually dock in the first instance but also undock when told to, as there is that other feature of carriers where a pet will lurk in the hangar bay no matter the command given.
Some might be wondering WTF I'm talking about with regards to the first two items, well ships with hangars can do an alpha strike with a difference. Most alpha strikes rely on just the captains abilities as well as the Boffs and any clickies you have, with a hangar or two you also have the abilities and the weapons of the pets, but to get a carrier alpha to work the pets need to be docked and need to undock facing the target. Time it right with the attack command and your pets will spawn spitting fire at the same time the carrier starts firing, with devastating results for the target.
That seems like a lot of messing about just to get an Alpha. Wouldn't it be better to use the Coordinated Assault trait for Alpha strikes? 1 click to make all pets beam overload/Rapidfire. With Coordinated Assault when your ship Alpha the pets join in. Even better with the right pets time it right all pets Beam overload, Your ship Beam overloads, so all pets Beam overload again.
i can definitely say the Shuk-Din frigates are one of the worst pets, since ive got time off work ive been farming Fleet creds to unlock the things i need, anyways been doing loads of CCA's, fleet alerts, dranuur gauntlet (which is i believe bugged), the pets are useless they mostly just sit still doing nothing, then spring into life then end up sitting still again not worth it at all!!!
I will soon be buying the elite jem fighters to see how they fair....
The T6 kar'fi is long overdue but if they ever get around to doing a t6 caitan it'd be good if they had the escort unlock a frigate pet the way others like baltim raiders do. Obvious downside is pets can't strafe so cannons tend to be wasted.
Depending on the carrier my first strike is usually a combo of grav well, beam overload (sometimes by clicking a DBB to trigger just incase an omni decide to be greedy) and a torp spread.
Was having a look through various ships and traits and the tachy beam one I mentioned earlier wasnt the lukari ship one, its from the sci command cruiser.
Well ive been looking over the carriers, and some are a bit tricky, cause obv we all want these pet buffs proccing as often as possible, and with the Dominion Coordination need to have CRF/BO clicking every 15secs so it procs all the time, meaning (without aux2batt build) needing 2 copies of either, or run BO and have crf running as well, tho how ive been running is having 2 CRF1 cycling, even tho i dont use cannons.... so some carriers are out of the question
Well ive been looking over the carriers, and some are a bit tricky, cause obv we all want these pet buffs proccing as often as possible, and with the Dominion Coordination need to have CRF/BO clicking every 15secs so it procs all the time, meaning (without aux2batt build) needing 2 copies of either, or run BO and have crf running as well, tho how ive been running is having 2 CRF1 cycling, even tho i dont use cannons.... so some carriers are out of the question
Dominion Coordination works even if you do not have BO or cannons fitted so it should work on any carrier. You do not need 2 copies just use power recharge and/or stack up Tactical readiness. I have my BO/CRF down to around about 20seconds and it should be possible to push it lower.
Has anyone tried Coordinated Assault with Dominion Coordination? That's on my list to play with later.
SCM has parsed my Jupiter's Elite Penegrine fighters at 21k dps in an ISA just using the jupiter console ability and wing commander trait. Was more than half my total dps so sounds right for a full carrier.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I think it boils down to using carriers as their intended purpose, Support/Tank
I have no problems playing many Advanced STF Runs with Both my Fleet Jupiter/Fleet Quv
It's all about spamming Aux power to keep your pets flowing and to Attract enemy fire to stop them from targeting your pets. Always prep yourself before rushing into combat, so far I've noticed that the carrier players who just load Bops/fed equivs onto their carrier then rush into battle focusing all power on weapons, are usually the ones to get vaped first and then end up bitching saying carrier play is TRIBBLE. It's all about getting the right build for the ship, your pets are your DPS so you should always focus on defence mainly for your carrier. I usually find using the Shared Processing Integration Console when you have a full load of Fighters gives a nasty snowballing Alpha strike, along with helping pets evade things easier.
If it helps people i could post what build i have, i mean it's subjective as i'm more support/tank but if it helps it helps.
"Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"
Well ive been looking over the carriers, and some are a bit tricky, cause obv we all want these pet buffs proccing as often as possible, and with the Dominion Coordination need to have CRF/BO clicking every 15secs so it procs all the time, meaning (without aux2batt build) needing 2 copies of either, or run BO and have crf running as well, tho how ive been running is having 2 CRF1 cycling, even tho i dont use cannons.... so some carriers are out of the question
Dominion Coordination works even if you do not have BO or cannons fitted so it should work on any carrier. You do not need 2 copies just use power recharge and/or stack up Tactical readiness. I have my BO/CRF down to around about 20seconds and it should be possible to push it lower.
Has anyone tried Coordinated Assault with Dominion Coordination? That's on my list to play with later.
I do run CRF without cannons, but I have full tact readiness, but CRF still 23secs, Ok it can work, But I like to have the trait proccing every 15secs, so the pets have full 33% up all the time! as 33% boost is alot, ok we have no idea, regarding any of the boosts, what CAT boosts these come under.
i am going to use coordinated assault as would work great with the dominion coord, but need to buy the ship first.
SCM has parsed my Jupiter's Elite Penegrine fighters at 21k dps in an ISA just using the jupiter console ability and wing commander trait. Was more than half my total dps so sounds right for a full carrier.
that is pretty good, i am really tempted to get the Jupiter as the pets sounds awesome quad cannons, 2 quantom torps up front plus a Dual heavy cannon and a turret sounds awesome but then i am not liking the Boff layout that well as only has a lt tact and a lt uni meaning 2 lt tacts slots so no bfaw3/ts3
I think it boils down to using carriers as their intended purpose, Support/Tank
I have no problems playing many Advanced STF Runs with Both my Fleet Jupiter/Fleet Quv
It's all about spamming Aux power to keep your pets flowing and to Attract enemy fire to stop them from targeting your pets. Always prep yourself before rushing into combat, so far I've noticed that the carrier players who just load Bops/fed equivs onto their carrier then rush into battle focusing all power on weapons, are usually the ones to get vaped first and then end up bitching saying carrier play is ****. It's all about getting the right build for the ship, your pets are your DPS so you should always focus on defence mainly for your carrier. I usually find using the Shared Processing Integration Console when you have a full load of Fighters gives a nasty snowballing Alpha strike, along with helping pets evade things easier.
If it helps people i could post what build i have, i mean it's subjective as i'm more support/tank but if it helps it helps.
see where u say u use that console to help give your pets a alpha strike, cause i read the console its just a healing console??
and yeah if you can share your build, im always looking for more interesting ideas for builds.
Comments
> I really like the Jupiter Console, it's a massive buff for you, your pets, and allies. It effects your Fergates and Fighters from you hangar, it effects special allies you summon, like sabotage Drones and Boarding Party Shuttles, Guardian Drones, it effects other nearby players massive boosting their damage output for a time, it even effects my tractor mines.
It may be ok but its limited to just the jupiter so can be used on other carriers, and the jupiter is again a science carrier so meh
Was sure that would happen but as it was mentioned felt I should double check.
Click link for a peek at it:
http://media.moddb.com/images/mods/1/27/26737/20161212222653_1.jpg
https://orig00.deviantart.net/3b3f/f/2016/068/0/4/12768323_10153742035656329_4737909763554055626_o_by_calamitysi-d9uk2bj.jpg
Of course, so is the ridiculous Enterprise J and they put that in, so I guess anything is possible.
On a side note, I named my main guys Vengeance the U.S.S. Typhon.. never heard of this one. Always liked that name, I wasn't aware it was used in a Trek Game before.
it kind of has a BSG look to it
Not really a surprise as you only got one to dock, so far I have ran the FE 4 times, twice on this account and twice on my F2P account, my main Fed on both accounts fly carriers. All four times the pets I launched on the first map, are the same pets fighting with me on the first half of the battle over Bajor, I've lost them each time I've "beamed" over to the station for the ground map, and had to launch new pets once back on the space map.
First thing people need to do is find out if their pets are any use with the carrier they are using, far too many of them are pretty poor. Find yourself a quiet spot on a social space map, launch all of your pets and send them off to escort an NPC or one of the nearby players, after a couple of minutes use the recall command and see how many of them can actually dock, if they all dock in a few seconds then celebrate, if some or all of them fail to dock then that's a strike.
Second thing to check is the direction they face when they undock, so with them docked click on the attack command to undock them, if they come out facing forward then celebrate, facing any other direction it's a strike.
Third is to find out how good they are in combat, head to Argala normal difficulty, abandon the mission if it's the Malon as their trumping can really mess things up, target the nearest enemy, click on the attack command and launch your pets, once you have them all out stay within 15k of them and just follow them around the map, frigates should be able to clear the map without you doing anything. My Adv. Plesh Breks can clear normal and advanced without any help from me, and the only buffs I have for them are the ones in the skill tree.
Some might be wondering WTF I'm talking about with regards to the first two items, well ships with hangars can do an alpha strike with a difference. Most alpha strikes rely on just the captains abilities as well as the Boffs and any clickies you have, with a hangar or two you also have the abilities and the weapons of the pets, but to get a carrier alpha to work the pets need to be docked and need to undock facing the target. Time it right with the attack command and your pets will spawn spitting fire at the same time the carrier starts firing, with devastating results for the target.
The issues I was commenting on were that docking simply doesn't work on most of the carriers most of the time and that transitioning from one bit of space to another during a mission causes pets to despawn.
The first strike tactic would be fine if the pets would actually dock in the first instance but also undock when told to, as there is that other feature of carriers where a pet will lurk in the hangar bay no matter the command given.
I will soon be buying the elite jem fighters to see how they fair....
Depending on the carrier my first strike is usually a combo of grav well, beam overload (sometimes by clicking a DBB to trigger just incase an omni decide to be greedy) and a torp spread.
Was having a look through various ships and traits and the tachy beam one I mentioned earlier wasnt the lukari ship one, its from the sci command cruiser.
Has anyone tried Coordinated Assault with Dominion Coordination? That's on my list to play with later.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I have no problems playing many Advanced STF Runs with Both my Fleet Jupiter/Fleet Quv
It's all about spamming Aux power to keep your pets flowing and to Attract enemy fire to stop them from targeting your pets. Always prep yourself before rushing into combat, so far I've noticed that the carrier players who just load Bops/fed equivs onto their carrier then rush into battle focusing all power on weapons, are usually the ones to get vaped first and then end up bitching saying carrier play is TRIBBLE. It's all about getting the right build for the ship, your pets are your DPS so you should always focus on defence mainly for your carrier. I usually find using the Shared Processing Integration Console when you have a full load of Fighters gives a nasty snowballing Alpha strike, along with helping pets evade things easier.
If it helps people i could post what build i have, i mean it's subjective as i'm more support/tank but if it helps it helps.
I do run CRF without cannons, but I have full tact readiness, but CRF still 23secs, Ok it can work, But I like to have the trait proccing every 15secs, so the pets have full 33% up all the time! as 33% boost is alot, ok we have no idea, regarding any of the boosts, what CAT boosts these come under.
i am going to use coordinated assault as would work great with the dominion coord, but need to buy the ship first.
that is pretty good, i am really tempted to get the Jupiter as the pets sounds awesome quad cannons, 2 quantom torps up front plus a Dual heavy cannon and a turret sounds awesome but then i am not liking the Boff layout that well as only has a lt tact and a lt uni meaning 2 lt tacts slots so no bfaw3/ts3
see where u say u use that console to help give your pets a alpha strike, cause i read the console its just a healing console??
and yeah if you can share your build, im always looking for more interesting ideas for builds.