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What would you like to see added to the C-store?

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    baddmoonrizinbaddmoonrizin Member Posts: 10,328 Community Moderator
    TBH, I almost shut this down based on the thread title alone, as per the FCT, and forum rules. I agree with @duncanidaho11, there are some poorly worded things in the OP, but by the end I felt that, overall, the OP was looking for a discussion about what could be added to the C-Store, and seeking input from the playerbase. If I'm correct, then the discussion can continue. If not, and this is a thinly veiled "gimme or else" thread, then we can just shut it down.
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    nikeixnikeix Member Posts: 3,972 Arc User
    mneme0 wrote: »
    *sighs* Tough crowd. How many disclaimers and weaselwords do I need to put in a (I thought) friendly and reasonable post to start a discussion instead of getting mobbed by people acting like I'm saying something out of line? I'm making no threats to keep my wallet closed nor doing so in a fit of pique, just stating I don't currently have anything that interests me. I'm not entitled to anything, only making suggestions. I'm not speaking for anyone else, only trying to get other people's opinions and foster discussion and brainstorming. Why so serious?

    Because your opening was TERRIBLE. And no amount of backpedalling is gonna change that.

    You cannot threaten or browbeat the developers into yielding to your wishes.
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    the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    love that list OP definitely thought provoking. I would hope that someone is listening in the management department because as you said the store is dead to many of us.

    What I'd personally love to see added to your list:

    Alternate design options for all ships 3 each, for nacelles, deflectors, saucer sections, and wings. Of course as someone who plays all three factions eventually I'd love to see those options for the Romulan and Klingon ships but I think that issue is mainly the Federation doesn't have enough options to make the ships unique. Everyone is basically driving cookie cutter ships.

    Despite naysayers the people who keep bringing folks back to this game are we LTS because we stick around the longest and we did help get the game off the ground especially those of us who helped at launch and beta.

    We also generally are from the older crowd and we know what works and what doesn't when it come to games particularly what you find in the stores so yes the developers should at least take our suggestions to heart not necessarily over anyone elses but because we have been so loyal we should have their ear.
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    nikeixnikeix Member Posts: 3,972 Arc User
    Gah... The loyal thing again. Do you not get it? There is a finite amount of money they can get from any player because there is a finite amount of stuff to be had... and the more you've spent/proven your loyalty THE LESS MONEY THERE IS LEFT TO MINE OUT OF THAT VEIN.

    The louder you protest "I've spent a bunch" the LESS important you are as a customer. Protestation of loyalty are self-defeating. You don't get what you want by being a good customer, you get it by having good ideas. Most of the ideas here are just saying 'go back to your old models' as if somehow there wasn't internal reasons and pressures that made them move away from those models in the first place.
    We also generally are from the older crowd and we know what works and what doesn't when it come to games particularly what you find in the stores so yes the developers should at least take our suggestions to heart not necessarily over anyone elses but because we have been so loyal we should have their ear.

    Now that is just comedy gold. You think being "older" tells you ANYTHING about the environment Cryptic has to operate in? Self-aggrandizing much? Random meaningless claim at authority much? Instant internal developmental blacklisting much?
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    ltminnsltminns Member Posts: 12,569 Arc User
    The one good thing about the Vanilla Forums is that the OP can change the Thread Subject. Use it wisely.

    The bad thing is that people are lazy and tend to quote bazillions of lines when replying instead of a judicious use of an edit to a salient point or of just responding without quoting. If you edit your post, it does not get edited in the quoted reply. The Moderator does that when editing out inflammatory posts but that is all manual editing.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    nikeix wrote: »
    Gah... The loyal thing again. Do you not get it? There is a finite amount of money they can get from any player because there is a finite amount of stuff to be had... and the more you've spent/proven your loyalty THE LESS MONEY THERE IS LEFT TO MINE OUT OF THAT VEIN.

    Yeah, no. LOL. 'There is a finite amount of stuff to be had' is flawed (at least in an exhaustative sense), as Cryptic can, and always does, offer new items to be had.

    It usually holds true, though, that they tend to want to reel in new customers first, as the loyalty of their existing customers has already been established. But to suggest they're getting LESS MONEY (yelling yours) out of loyal customers, why, that's where you're getting a little overboard.
    Now that is just comedy gold. You think being "older" tells you ANYTHING about the environment Cryptic has to operate in? Self-aggrandizing much? Random meaningless claim at authority much? Instant internal developmental blacklisting much?

    This I totally agreed with. :) Some peeops are hilariously.
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    mneme0mneme0 Member Posts: 498 Arc User
    Thread title changed as per suggestions. Is anyone interested in continuing the discussion in the spirit it was intended so we can get back on topic?
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    silverlobes#2676 silverlobes Member Posts: 1,953 Arc User

    If I had to name things which would make me part with hard cash, I would say:
    -I'd like to see a wider range of BOFFS
    -I'd like to see a wider range of ships, and more possibilities for ship upgrades. For example, rather than purchasing a new ship, a player could buy an upgrade token which would bump their existing ship up one tier. Cumulatively, that could mean the same, or even more, $$ than the cost of buying a T6 ship outright, so it's a win-win situation: Cryptic gets player $$s, player gets to keep the ship they become attached to and invested in.
    -I'd like to see a more varied approach for purchasing Zen. I believe this should include making one of the 'price packs', enough to buy a T6 ship, rather having to buy the first two 'price packs' and then ending up with a surplus remainder of Zen which isn't really much use for anything else in the C-Store, and I think it would also be nice to have a lower 'price pack' option where people could purchase Zen by the cents, not just by the dollar, for greater flexibility in Zen acquisition.

    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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    ev1taev1ta Member Posts: 42 Arc User
    edited May 2017
    Option to buy more R&D material space. Unless it's hidden on some other screen in the store--and/or option to get account-wide R&D space. I'd love to have all my omega stuff in a central place so I don't have to play the fun game of "which alt is it on."
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    baddmoonrizinbaddmoonrizin Member Posts: 10,328 Community Moderator
    patrickngo wrote: »
    a new melee pack might be nice-you can include in it:

    Small weapons options:

    Dk'tag
    Terran Dagger
    Romulan Fighting knife
    MACO combat knife



    Medium Weapons options:

    Mek'leth
    Fencing Foil (Mr. Sulu in TOS was quite fond of his)
    Romulan Short Sword
    Roman Gladius (TOS callback to that visit to the Roman planet, natch)

    special "Melee specialist" weapons:

    Dual Wield
    D'ktag (Klingon dagger) and Mek'leth
    Poniard and Fencing saber
    fighting knife and short sword

    Arena Set:
    Trident and Net

    Live Combat:

    Disruptor and Dk'tag (Klingon theme)
    Phaser and MACO knife (Fed/Terran Empire theme)
    Plasma pistol and fighting knife (Romulan theme)

    And a "Historical weapons pack" (Guns. equivalent to various energy weapons, but doing kinetic or physical damage)

    Parabellum pistol (Voyager)
    colt pistol (Voyager)
    Revolver/cowboy pistol (TNG) (Dual pistol version available)

    tommy gun (First Contact) automatic fire
    Garand (Voyager) equivalent to split beam rifle
    Mauser rifle (Voyager) Sniper rifle
    Schmeisser (Voyager and Enterprise) automatic fire

    Early Klingon Projectile gun-pistol (slug thrower,) equivalent to compression pistol types
    Rifle-Klingon pre-spaceflight (slug thrower) equivalent to High Density Beam rifle (but for kinetic)
    Romulan/vulcan early projectile weapon (slug thrower) Pulsewave assault equivalent
    AR-15/M-16 Autocarbine equivalent

    Kit Modules for Historical weapons pack;

    Gunsmith (Engineering)-increases critical chance for all kinetic weapons owned by the character, bonus accuracy.
    Extended magazine (tactical): extends the duration of secondary modes and shortens cooldowns.
    specialized ammunition (Science): adds DoT effects and a boost to crit chance in secondary modes.

    Combat Pets? yes, let's!

    Bridge officer: Animal Handler

    Fed: Dog handler (spawn up to 3 Rottweiler combat pets), Sehlat Master (spawn 3 of the dangerous Vulcan felines)
    KDF: Targ Handler, Gorn Saurial handler (spawns up to 3 combat pets each), Jackal Mastiff handler (spawns 4)
    Romulan: V-Cat handler (spawns 4 V-cats.)

    Animal Handler kits (for player characters)

    Types: Command kits, Spawn kits.

    Commands:
    Guard (animal will guard a 5 meter zone at the point designated by this kit, attacking any hostile entity that attempts to enter it.)
    This one toggles.
    Sic (attacks designated target)
    Heel (follows the player character in escort mode) *toggle (maintains until command changes)
    Subdue (Grapples and holds targeted character or NPC)
    Hunt! (animal will seek out cloaked hostiles and attack within a 100 meter area)

    Trait: Whisperer (Heals combat pets and extends duration.)

    Spawn kit modules: specific animals have specific bonuses:

    Rottweiler, Saurilizard: Higher hitpoints/harder to take down, higher bite damage, bonus Hold
    Saurilazard: DoT Toxic effects from bite attacks (countered by common Hypospray)
    Jackal Mastiff: Bonus to ACC, fast moving pet, resistant to cold. Fragile Hold/knockdown.
    V-cats and Sehlats: Stealth detection, fast moving pet, Lunge and Knockdown/knockback, bonus Hold.

    each spawn kit spawns 1-2 combat pets for 2 to 5 minutes (Depending on quality or mark)

    Faction non-specific spawn kits:

    German Shephard
    Doberman
    Pit bull
    Exotic Feline
    Exotic Canine
    Falcon
    Murderbird (axebeak)
    Wolf

    Lockbox spawn kits;

    Raptor (voth)
    Construct (quadruped) (Iconian)

    Trait: Dr. Doolittle (enables user to employ more than one species of spawn at a time without the animals fighting each other instead of the enemy, also allows cross-faction use of pets, such as Targs for Federation officers or Rottweilers for KDF.)

    OMG, I love everything in here! How about adding Armored Hatham to the Romulan flavor Combat Pets?

    I'm an advocate of adding more Combat Pets, adding an Animal Handler Specialization that BOFFs can also be trained in, and adding a Crafting School for raising Combat Pets with the possbility of "training" (converting) Non-Combat Pets to become Combat Pets.
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    theanothernametheanothername Member Posts: 1,504 Arc User
    edited May 2017
    A complete* Galaxy class interior based on the official schematics with customizable details (i.e. decor of the captains cabin; general style of public rooms like the mess; switch between orange & blue LCARS). Bridge independent so everyone can attach his favorite bridge at it. Or something else thats not the usual bore (like ships again *yawn*). ;)

    *complete as in all decks, all rooms.
    TBH, I almost shut this down based on the thread title alone, as per the FCT, and forum rules. I agree with @duncanidaho11, there are some poorly worded things in the OP, but by the end I felt that, overall, the OP was looking for a discussion about what could be added to the C-Store, and seeking input from the playerbase. If I'm correct, then the discussion can continue. If not, and this is a thinly veiled "gimme or else" thread, then we can just shut it down.

    How would that work; gimme that or else I don't give you money for what you not release? What a threat :P
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    nappers1nappers1 Member Posts: 20 Arc User
    TNG - Freedom Class

    freedom_new06.jpg
    YtFkgE6.jpg
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    discojerdiscojer Member Posts: 533 Arc User
    Won't happen, but I would like to see combined Fleet-T6 ships in the store. That is, for a fixed price, you unlock a ship that has all the stats and console slots of a fleet ship, but also comes with the trait and console. And would be usable by every character you have of that faction.

    Because using a lfeet module for every character that wants the real version of the ship gets old. I could live without the extra hp, but the extra console is a must. I don't think you really even properly call them T6 ships with only 10 consoles.

    Also, baseball caps and a baseball bat a weapon. An aluminum one would do a heck of a lot more damage than most the melee weapons he have, like the Klingon bathlet (which probably wouldn't even cold butter) or the Vulcan stick
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    garaks31garaks31 Member Posts: 2,845 Arc User
    mail item cap. increase ,advncd exc. optns ,inventry slots for devices and pets ,epic do's and bo's ,ability to create previous recruitment options ...
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited May 2017
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    Post edited by baddmoonrizin on
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    latest?cb=20061122043414&path-prefix=en
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    tyler002 wrote: »
    Wouldn't adding a space-side to the Commando path kinda miss the point of an infantry special forces specialization?

    That was my question as well.
    You may not have intended it that way (...)

    focusing on how it would change your stance. There is no mention here that these items would benefit other players,(...)

    I am not disagreeing with this excellent, well written, and most of all polite post, just wanted to add here: if you do want to put forward benefits for the general populace, don't do it in "Many players want" or "We all agree" style. (The OP didn't, just as a general reminder) Telling others how they feel or should feel wouldn't sit well, either.

    As for the intention:

    I can see myself getting more boffs, but I would need a boff cap extension - which is probably never going to happen unfortunately. Some pets would work, too. Though by patrickngo's list I'd say the 100m radius for "hunt" is overdoing it, but that's details - like the mechanism. Some nice clothing would be welcome, too, but I prefer C-Store over lobi there.
    My mother was an epohh and my father smelled of tulaberries
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    lopequillopequil Member Posts: 1,226 Arc User
    How about being able to buy more than one Targ pup? That'd be nice.
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    shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    patrickngo wrote: »
    a new melee pack might be nice-you can include in it:

    -examples redacted-
    Some of these - most notably the rapiers and pistol/knife combos - will need appropriate animation work, but the idea is sound. In fact, as long as we're here, there're a couple of things I think the melee weapon roster needs:

    • the kar'takin polearms - the models (and, presumably, animations - Jem'Hadar NPCs use them, after all) exist already. Could be added as a reward choice from those Cardassian Struggle missions which offer the JHAS components;
    • the ability to craft melee weapons, period. With this would come a change to the Ferasan Weapon Manufacturing doff assignment chain - the reward would become a permanent bonus to Ground Weapons R&D skill for the purpose of crafting melee weapons
    And a "Historical weapons pack" (Guns. equivalent to various energy weapons, but doing kinetic or physical damage)

    -examples redacted-
    Again, reasonable (the Garand, I think, would be a HDR-analogue)... and magazines can even be represented by adapting the mechanic used by the Omega launcher (this would also require modifying Zef's shotgun). This said, given their proven usefulness against Borg, it would have actually made sense for contemporary slughthrowers to be availabe from TF Omega to begin with...
    Gunsmith (Engineering)-increases critical chance for all kinetic weapons owned by the character, bonus accuracy.
    This could be turned into a trait (Deadeye) affecting all ranged weapons.
    Extended magazine (tactical): extends the duration of secondary modes and shortens cooldowns.
    specialized ammunition (Science): adds DoT effects and a boost to crit chance in secondary modes.
    These... don't really make sense as modules. If, however, we were to apply the kit/module logic to weapons...

    In fact, as long as we're here... why isn't weapon skinning something we can do? Which would allow the store to be host to gold-plated models for folks so inclined.
    Combat Pets? yes, let's!

    -examples redacted-
    This one is really less of a C-store addition than a mechanical rework. One thing I would modify is this: have those commands live on a dedicated action bar (see: sensor analysis) which pops up if you have any combat pets available.

    As for things I would actually add to the wanted-in-store list:

    • more variations added to the 21c formal outfit - specifically, the option to wear a longcoat instead of the standard jacket, or no coat at all);
    • hull pattern unlocks - example, do you want the Vengeance-class' stealth-black on your Wells or Xyfius? Done. Sort of related: all Terran ships should have the v2 (red/white) pattern available at no cost;
    • T6 upgrade token - similar to the existing upgrade token, bu usable only on T5(U) ships that have a T6 sibling;
    • the tailor unlocks normally associated with lobi-store armors.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    patrickngo wrote: »
    a new melee pack might be nice-you can include in it:

    -examples redacted-
    Some of these - most notably the rapiers and pistol/knife combos - will need appropriate animation work, but the idea is sound. In fact, as long as we're here, there're a couple of things I think the melee weapon roster needs:
    • the kar'takin polearms - the models (and, presumably, animations - Jem'Hadar NPCs use them, after all) exist already. Could be added as a reward choice from those Cardassian Struggle missions which offer the JHAS components;
    • the ability to craft melee weapons, period. With this would come a change to the Ferasan Weapon Manufacturing doff assignment chain - the reward would become a permanent bonus to Ground Weapons R&D skill for the purpose of crafting melee weapons
    there's no more need of that than there was to do the same thing with the other doff crafting assignments. It will always have one advantage over actual crafting. It is free. Actual crafting requires materials. This you can just start it and get a weapon.
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