Learn the rewards you can earn with the marks you receive in the new competitive wargames!
Full details here:
http://www.arcgames.com/en/games/star-trek-online/news/detail/10460633-the-competitive-wargames-reputation
EDIT: As a note, we've added the following paragraph to the Prevailing Regalia set, as we feel it explains things better:
"Each piece in the Prevailing Regalia set has three different versions, flavored for Innervated (Damage), Bolstered (Support), and Fortified (Protection). These different items will have slightly different stats, depending on which version you obtain. Captains can mix and match each of these items and still receive the full set bonuses - for example, the Innervated Impulse Engines and Bolstered Deflector Array will provide the 'Well Rounded' bonus listed below when slotted on a ship. If you choose to obtain one version of an item, you will receive a discount on the other two. For example, obtaining the Fortified Warp Core will grant you a discount on the Innervated and Bolstered Warp Cores."
Comments
Yes - "The Reputations and currencies will continue until morale improves, or we consolidate currencies again!"
To be honest, a PVP rep? Doubt I'll participate enough to fill out a PVP rep. Even if I did, the quality of PVP will be lower because of folks like me that are not going to stack up well against others and will likely just run for the daily box and be on their way.
Perhaps if those rep marks can be made in warzones then i will consider it, but being forced into PVP or competitive PVE (Read PVP) is a bridge too far.
If the devs are smart, or smarten up after a while, these marks will be added to red alerts like all the others.
That's not really fair. I mean you are not required to participate or get everything in STO just because it's there. Different things for different critters
I personally am not too fascinated with the sets themselves as I can't see myself building a theme for a character with them. But maybe the new game mode is fun.
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It's the idea of having to put up with that cesspool called PVP to complete a reputation puts me off.
Forced challenge looks like it's going to be a fun one to use on others. Other than that, read through it and it seems like the worst rep I've seen yet.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
And if only the winning team gets them, these queues are DOA, no matter if private or public.
It will be interesting to see how this turns out over the next month or so after release.
Losing faith in humanity, one person at a time.
Oh, come one, we're all not bad.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
In my experience, the team that scored a kill does not need a buff. Particularly in Arena PvP, losing a player in the brawl severely weakens the team - it means one less person to help overcome the enemies defenses, and one less player that can throw a heal to someone under pressure. And then,t he other player respawns, and has to regroup with the team,without being caught of guard, potentially needing to recover from PvP. It leads to quick wipes.
A better approach might be to give something to help the side that is losing players.
Avenge Me! (Passive) - Tier 3 – Ground
Fight On! (Passive) - Tier 4 – Space
Besides, we should stop putting incentives in to the game to kill players. Let's keep it between player characters, it's a game!
oh, well easy dil.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
This is an excellent suggestion - it's probably too late for this, but I support it!
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Well providing these Marks are available from Red Alerts, like every other Mark in the game, then I will do this Rep.
Unless there are more queues coming, which is entirely probable, half of the queues so far HAVE direct PvP. Half is not a majority. I may be nitpicking, but it's accurate. No matter how you try to word it, no matter how you intend it to be played, Core Assault WILL have direct PvP in it.
Now, Binary Circuit has no direct PvP, and it actually sounds interesting enough for me to be looking forward to giving it a shot. It does have "gimmicks" that will allow teams to affect each other, but not in the 'I walk up to you and shoot you in the face' variety. So I'm actually okay with that.
In theory anyway.
Losing faith in humanity, one person at a time.
Remember, to buy the four-piece Space Set, three-piece Ground Set, and three-piece Console/Weapon Set will mean 41 Assessesd Strategums, so 41 days of conversion and 4,100 Competitive Marks in addition to what you are earning just to unlock the Rep Tiers.
Also, there is no Battlezone to obtain the Assessed Strategums either (not that the bugged Tzen'kethi Zone did much for that either).
It's all on the Advanced and Elite Queues boys and girls.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I guess I'll be passing on this PVP based content and just pick up the rep currency when it's offered in a future event mark box.
normal text = me speaking as fellow formite
colored text = mod mode
My character Tsin'xing
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'