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[STOPC] The Competitive Wargames Reputation

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  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    So if you are aware that you can do CPvE instead of CPvEvP, why are you complaining?

    I understand how you feel, that's how I felt when I first started PvPing and lost pretty much every match for a year and a half. But I'm the sort of person that looks up how to stop being insta-vaped. I learned that all that tactical buff stacking and 1 hit kill builds have a fatal flaw. If the first hit misses they are cannon fodder and sci fodder. If they decide to cloak and you sensor scan them or use FoMM then the cloak will mean nothing and you'll be hitting them with their shields/pants down. So I personally tweaked my build so I could speed and resistance tank with a little help from 2 tac teams (I use speed and resistance tanking regardless of ship or class because it's very effective especially when outnumbered or at a disadvantage). The results were that vapes stoped working on me... pressure damage and control abilities, however, work very well on me and I've been dying to those on an even more regular basis than I did to insta-vaping. But that's PvP, you attack who you can and leave those you can't attack alone... or use BFI, evasive manoeuvres then ram into them.

    No one is forcing you to PvP and I get it, you shouldn't have to. You don't have to!

    But... If ever you decide to give CPvEvP a go, I'll be happy to team up with you and help keep people off your back to give you a chance to focus on the mission.
    My main toon is Star-Lord, but I also PvP with my rommie: Aelius Aetius and my Klingon: Ted Van Cuddles. PM me if and when you want or need to give it a go for the extra marks and if I'm in game I'll join up with you.

    The other thing you can do if you don't want to be bothered by PvPers in the CPvEvP queues is to pop to Ker'rat (I know it's known as a scum fest but the majority there are nice and are often hunting the scum and the dregs of PvP society), ask the people there if they want to do a queue with you and help you out. Tell them you're not very good at PvP and would like to team up with them.
    Tell them what you're good at.
    Let them offer suggestions for the best way to help you through the queues without making it difficult to protect you.
    But make sure you don't give anyone attitude because you'll not only get blown up if you present a target but you'll be hunted if you offend someone with the whole: every PvPer is a bad person sort of talk.

    I'm NOT telling you what you should do but what you CAN do if you want a quality of life improvement so that you don't have a terrible time in CPvEvP all the time.
    But you definitely don't have to if you don't want to.
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2017
    2. Fighting NPCs is not the same level of difficulty as fighting players. A serious PvPer has researched the best OneShot build that exists and is well versed in using it, to the point where they are either very hard or impossible to defeat by a non-PvPer or a casual player.
    There is no fun in just getting one-shotted, respawning and one-shotted again.
    Additionally, a NPC will just go for your ship directly, they won't use their battle cloak, buff up their DPS to InstaDeath, decloak and hit you from behind.

    I'm trying to imagine what would the devs need to do to get PvP to actually work in STO, and the only things I can think of is a total gut of all the magic rep gear, the across the board nerfage of most of the skills and powers (ya, they did that already but it wasn't nearly enough) and a complete rewrite of the NPC AI.

    ...Even a benign solution like vanilla gear and no skills/powers in PvP arena's won't cut it for the casuals as they're too used to using their magic to win battles. PvP'ers could likely adapt and enjoy it tho.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    It should be an option for those who want to do it, and not a mandatory thing that everyone MUST do. You will only bring in those who are no good & make a mess of things, or those who would be happy ruining it for any (or no) reason.

    Nothing in the game is mandatory...

    I never said it was, merely suggesting they not make it that way on purpose.
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    > @nickodaemus said:
    > It should be an option for those who want to do it, and not a mandatory thing that everyone MUST do. You will only bring in those who are no good & make a mess of things, or those who would be happy ruining it for any (or no) reason.

    You have to understand for it to be successful the PVP crowd will need other people to play against that's why STO has to force people to do it because without other people having to do it the PVP crowd would only be able to play against themselves, which you would think would be more fun because it's more challenging, but it's not as easy.

    It's the old Ker'rat on a stick approach ;p

    Ha!

    FTR, I played PvP with fleeties only when they needed a person to fill the ranks, or at time of need in Ker'rat whenever a buddy was getting trolled. We'd pile in to help.

    I don't really care for it personally, and would rather it stayed "take it or leave it." I get too worked up. ;)

    If PvPTSD is a thing, then I'm putting this in the record, too. PvPTRIBBLE is when they f*ck up PvP with changes they think everyone wants, but really kind of ruins an already sketchy experience.
  • tilartatilarta Member Posts: 1,801 Arc User
    I'm sorry to say that @patrickngo has a perfectly valid point.

    Even if the PvP community had no aggressive flamers in their playerbase and I was always supported by a full team who did their best to make sure I wasn't being instaganked every 10 seconds, I still wouldn't go to PvP matches.
    Because I simply don't enjoy it, from my perspective, it's just mindless repetition.

    A secondary concern is that I only enjoy story based content, so if the update doesn't involve new missions and/or new explorable areas, then it means nothing to me.

    The comments about CPvE queues were for the benefit of a single individual, because they seemed completely unaware we have the option to avoid PvP in order to work on the Competitive Reputation.



    By the way, if anyone starts offering suggestions on how to improve my build, I will direct them to visit the Endangered Bird Exhibit.
    Because I genuinely don't care about making an MegaCritDamage build.

    By the way, I don't do anything special to be successful in PvE combat, it's just beam array blasting, healing, sometimes gravity wells and maybe using a spatial charge launcher if the enemy NPCs annoy me that little too much.


    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    I wouldn't offer suggestions on your build to get more DPS out of it as it's not as useful as survival. I would offer suggestions on your tactics however because there is always room for improvement in STO and in every aspect of life.
    If you can't take constructive advice let alone criticism then you won't be successful in anything you do wether it's for business or pleasure.

    P.S. "PvP... mindless repetition..." Really!? Have you done PvE lately!??... or in the past 3 years?
  • echattyechatty Member Posts: 5,924 Arc User
    edited April 2017
    I have never PvPed before and have never been interested in it. My friend...yes she has a reason, but not gonna post it without her permission. Or she can post it if she wants to go through the ritual of 'validating' her account yet again because the site 'forgot' her computer yet again.

    FTR, I don't care how many people want to do it. They can knock themselves out. I just don't like being forced into something I have no interest in doing just for some tailor unlock. It can stay locked then. I'm not going to be forced into fighting other players. Especially those who win/lose badly.

    And I said I'd rather lick a toilet bowl than PvP, not that I was going to. Just expressing our opinion of PvP in general.

    Carry on.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    No one said you had to PvP. No one is going to force you.
  • tilartatilarta Member Posts: 1,801 Arc User
    Honestly, it's irrelevant whether that PvE is repetive, because it has to be done, it's gameplay and mandatory.
    PvP on the other hand, 100% optional, if you choose to go your entire gaming experience without doing it, then you can and there will be no drawbacks to making that choice.

    For the record, my KDF was amongst the first to be created, so I do remember Cryptic's attempt at making a faction that only did PvP.
    Nobody was really interested in doing PvP matches all day and it wasn't until they revamped the faction to have access to PvE that the KDF playerbase expanded.
    If Cryptic had to make the KDF full PvE in order to increase the number of players in that faction, that means PvP was never a successful proposition in the first place!

    As stated before, it's all about story for me, PvE has lots of it and PvP has none.
    I make my own fun, from choosing the silliest possible DOFFs for an assignment, the best ships to assign to Admiralty missions or going hand-to-hand combat with Borg drones, there's lots to choose from.

    And then the one thing I won't tolerate from PvP happened, my favorite kit module (stealth module) was made boring as part of the balance changes, which I have been told is simply to appease the PvP crowd.
    I was so disappointed that the unlimited duration was taken away, I discarded it.
    The fun was in having the time to sneak around the enemy NPCs at my leisure, taking the time to plan the right moment to strike or simply evade them completely to get to the objective.
    When a part of the game I'm not even involved in has a negative effect on my gaming experience, then I will have the strongest reason to resent it's presence in the game!
    FYI, this happened in Tabula Rasa too, infliltration style gameplay was nerfed because of demands from PvP that it was too unfair.


    @echatty
    If I choose to go for the armor tailor unlocks, I will be going to a cPvE queue instead.
    I think it's a far better choice then competing against players who will do their very best to annihilate you in direct competion.
    Not that I'll enjoy cPvE either, it's just the least awful of the two possible choices.

    I believe they're never going to be able to get players like you and me to PvP, so they should just give up trying.
    They've made their case, we said no and it should end there.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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  • tobiashirttobiashirt Member Posts: 630 Arc User
    Even if it takes you an hour to recover emotionally from participating in PvP, at least you'll have gotten your marks from it you know?

    Like, it's a productive use of time.

    But the most productive use of time? Productive only in the strictest sense that it "produces" marks, yes.
  • tobiashirttobiashirt Member Posts: 630 Arc User
    > @nickodaemus said:
    > It should be an option for those who want to do it, and not a mandatory thing that everyone MUST do. You will only bring in those who are no good & make a mess of things, or those who would be happy ruining it for any (or no) reason.

    You have to understand for it to be successful the PVP crowd will need other people to play against that's why STO has to force people to do it because without other people having to do it the PVP crowd would only be able to play against themselves, which you would think would be more fun because it's more challenging, but it's not as easy.

    It's the old Ker'rat on a stick approach ;p

    Ha!

    FTR, I played PvP with fleeties only when they needed a person to fill the ranks, or at time of need in Ker'rat whenever a buddy was getting trolled. We'd pile in to help.

    I don't really care for it personally, and would rather it stayed "take it or leave it." I get too worked up. ;)

    If PvPTSD is a thing, then I'm putting this in the record, too. PvPTRIBBLE is when they f*ck up PvP with changes they think everyone wants, but really kind of ruins an already sketchy experience.

    My point precisely...it's so fundamentally diiferent when there are other people that Druk's "lay back and think of england" approach really isn't possible.
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  • tilartatilarta Member Posts: 1,801 Arc User
    Even if it takes you an hour to recover emotionally from participating in PvP, at least you'll have gotten your marks from it.

    Or we could go to a CPvE queue, stay away from PvP and not have to recover at all.
    This is a CPvE queue:
    Twin Tribbleations
    The Alliance is concerned with puzzle solving and team building in this scenario, so Captains will not be finding themselves in a direct battle with the opposite team.

    That is a far better option for gaining Reputation Marks/Assessed Stratagems, we can focus specifically on the gameplay and be 100% certain the other team can't attack your team at all.

    The fact that Cryptic has specifically designed non-PvP queues for Competitive Reputation means they are aware it would not be appropriate to send players into a PvP match who do not wish to do it.


    And by the way, getting defeated in Advanced queues does have a cost, you have to use repair modules to fix your ship or regenerators if on the ground.
    If this applies to PvP queues, you'd be going through a lot of them each time because of the constant defeats.


    @patrickngo
    I honestly can't imagine requests to make gameplay harder, there always has to be ulterior motives.
    For the record, I only used Stealth Module on maps without BOFFs, it doesn't work being invisible with a highly visible ally following you around.
    Like Cure ground for example, the players could see I was getting behind the Borg group to do a sneak attack, so they'd be smart enough not to follow me while I was invisible.

    But this isn't Tabula Rasa, I don't have Gravitron Armor and health/shield draining Chainguns to endure a prolonged firefight, I have to play smart.

    An alternate theory I have is that they only make changes that they feel won't be protested by the majority of the playerbase.
    A few years ago, I kept seeing players say that they really hated to fight on the ground, that the game should only be played in the starship and that all ground maps should be deleted from the game.
    If that opinion is still the majority today, it might explain why Cryptic feels confident they can change ground as much as they like, they're only annoying a small section of the playerbase.

    What if they decided that ship cloaks could only be maintained for 20 seconds?
    How do you think the playerbase would react to that?
    I think the Cryptic Devs would be living in a Vault-Tec Bunker before they released that announcement!

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    I just realized that the word Duelist used several times in the set, yet no use of Dueling Pistols. Seems like a missed opportunity.
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    tilarta wrote: »
    What if they decided that ship cloaks could only be maintained for 20 seconds?
    Not much. most ships don't have them, and most of the ships that do can't maintain them in combat anyways.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • tilartatilarta Member Posts: 1,801 Arc User
    Not much. Most ships don't have cloaks and most of the ships that do can't maintain them in combat anyways.

    I thought the majority of Romulan and KDF ships did have cloaks.
    Even my Starfleet vessel has a cloak. But that's an exception rather then the rule, a special set that's limited in availability.
    And then there's the Voth Bulwark, a universal faction ship that can cloak if you have all three components of the set.

    My Sovereign class and Scimitar can battle cloak, so while their cloaks can be disabled in combat, I just have to hold out 10 seconds before being able to "disappear" again.
    The Voth Bulwark also has battle cloak.
    I think Battle Cloak also comes on some KDF ships, but have no idea which ones.


    And yes, being an experienced Battle Cloak user means I am well aware of how often the cloak gets disabled via mission dialogue! :s
    Another reason I only use Battle Cloak, because I can reactivate it again when that happens!
    But it wasn't always like that, I can remember a time when I could read mission dialogue and remain cloaked, then just zip past the blockade or whatever to the mission goal.
    I think the above issue is the one most frequently requested to be fixed, so I am dubious of Cryptic's reasons for not doing so.
    Given what has been stated in relation to the stealth module redesign, I am starting to suspect they don't like infiltration based gameplay.

    The above problem is one of the reasons I stopped using a cloaking ship on my KDF, I didn't have one with battle cloak.
    I figured if the game was going to force me to engage unnecessary enemies, just get a ship is always battle ready and don't bother trying to be subtle.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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  • tilartatilarta Member Posts: 1,801 Arc User
    I don't care how much faster it would be.
    Spending 30 minutes in a CPvE queue is preferable instead of 5 minutes in a PvP queue.
    Because the player will leave the queue in a pleasant mood and be ready to do it again tomorrow without hesitation.
    A PvP queue by comparison will just induce frustration and they'll be annoyed they have to do it again the next day.

    Considering the first time through a reputation takes 2 months for a single character and 1 month for each sponsored character after that, the only wise choice is to spend your time doing something enjoyable or at a minimum, tolerable.

    If it's making you angry, don't do it, that's just common sense.
    Only fools keep poking the hot metal after getting burned.

    Nobody has the right to tell anyone what they should do with their time ingame, if the choice is made to choose PvE or CPvE over PvP, then that choice has to be respected.
    To continue to make the request after the initial refusal only makes them less interested in PvP, because now the advocate is annoying them.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • redvengeredvenge Member Posts: 1,425 Arc User
    patrickngo wrote: »
    first keep in mind you were 'told' it was to appease the PvP crowd...
    I have seen threads in the PvP forum complaining about "lunge and stealth module". No one in PvE thought Stealth Module was an issue. Most thought it was a gimmick. Now, it's an even bigger gimmick, one with no value in PvE. On paper, it looks like it might have some value in PvP. "On paper" seems to be the design philosophy for the PvP "quality of life" changes.
    patrickngo wrote: »
    it wasn't to balance PvP that Stealth got beat with the nerfstik, it was to make sure you followed the script in pve and met all enemies jaw-first like a (lawful) good paladin, rather than that dirty sneaking around bypassing the bodyguard mobs in PvE.
    Since you can beat the NPCs to death with your bare fist, I don't think Cryptic cares. If the mission objective says "murder dudes", then the old Stealth Module would not be of any use, since the mission cannot progress until you "murder dudes". If the mission objective says "collect 10 rocks", then Stealth Module would be of limited use to avoid encounters (as long as you tell your BOffs to wait at the door).

    Players blaming actual PvP'ers for the change to Stealth Module is stupid. Cryptic changed the damn thing, not players.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    tilarta wrote: »
    Not much. Most ships don't have cloaks and most of the ships that do can't maintain them in combat anyways.
    I thought the majority of Romulan and KDF ships did have cloaks.
    And how many of them continue to function while you're firing weapons?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • redvengeredvenge Member Posts: 1,425 Arc User
    patrickngo wrote: »
    which is kinda my point-nobody PvP side asked for this change.
    I don't know which PvP threads Cryptic is using for the PvP "quality of life" changes. I have seen complaints about the old Stealth Module in PvP (usually with regards to lunge). However, as most posters know, just because someone complained does not mean it's actually an issue.

    Several of the "ground balance" changes involved stacking issues and timers on captain powers; things that were not an issue in PvE, but appeared to have a negative effect on PvP. My personal feeling, is that Cryptic made several of the ground combat changes for PvP. Whether or not it addressed any real issues in PvP, I don't know.

    PvP is not really my thing, but I honestly hope the new season is loads of fun and leads to solid "quality of life" changes for PvP.
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  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    I think I said something like that on a different thread @patrickngo. Anyone rocking up to the CPvEvP space queue in a PvP build is in for a nasty surprise.
    They'll be useless for most of it and get shouted at by DPSers or PvEers in general.
    And when they become useful the opposing team will have won. Lol

    So much angst in the forums about "forced" PvP and how no one should have to do it (despite everyone being "forced" to endure the relentless beating of floating health sponges and the general boring repetitive numbness of PvE, if they want to progress in STO and not be shouted at in PvE due to low DPS) and hardly anyone will get a chance to PvP in those queues.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    I can see it now!...
    Me: right I've finished all the puzzles and PvE side. Time to slow down the opposition!
    *buffing for alphastrike*

    MISSION COMPLETED!

    Me: ... Oh...
  • tilartatilarta Member Posts: 1,801 Arc User
    @risingwolfshadow
    I have been wondering if that might be a source of conflict when this goes live.
    That PvPers might be concerned about the existence of CPvE queues as an alternative means to progress Reputation that it could be a possibility that PvP queues will take longer to launch or not launch at all.

    I certainly saw that being said enough when KDF was still a PvP faction, a KDF in zone chat requesting other players join the PvP queue "because it wasn't getting enough opposing/Starfleet players to launch".


    I honestly believe if PvP doesn't have the playerbase necessary to launch the queues all by themselves without having to request non-receptive players to get involved, then it's already failed to win widespread appeal.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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