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Space Revamp Thoughts and Concerns

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  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited March 2017
    the romulan version just does it better: +30% damage bonus instead of +15% (and the duration can be extended on the romulan version) and around 1K more stealth, so harder chance of being spotted - not that anything can see you in PvE anyway, even if you're sitting right on top of them​​
    That's if your a romulan. It's 25% otherwise. SIngularity core reduces your stealth if full, below that of klingon ships. I wouldn't mind if they normalized Klingon ships to 25% bonus damage. In fact I would make normal cloak a form of battle cloak that gets those bonuses but less so. tbh.

    But singularity cores are simply not worth the lowered power, the bonuses that they get are all effected by singularity power. They don't get stuff like weapon to aux etc
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    the romulan version just does it better: +30% damage bonus instead of +15% (and the duration can be extended on the romulan version) and around 1K more stealth, so harder chance of being spotted - not that anything can see you in PvE anyway, even if you're sitting right on top of them
    That's if your a romulan. It's 25% otherwise. SIngularity core reduces your stealth if full, below that of klingon ships. I wouldn't mind if they normalized Klingon ships to 25% bonus damage. In fact I would make normal cloak a form of battle cloak that gets those bonuses but less so. tbh.

    are you talking about the actual species? because my republic alien disagrees with you - his cloak still shows +30% damage bonus​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    the romulan version just does it better: +30% damage bonus instead of +15% (and the duration can be extended on the romulan version) and around 1K more stealth, so harder chance of being spotted - not that anything can see you in PvE anyway, even if you're sitting right on top of them
    That's if your a romulan. It's 25% otherwise. SIngularity core reduces your stealth if full, below that of klingon ships. I wouldn't mind if they normalized Klingon ships to 25% bonus damage. In fact I would make normal cloak a form of battle cloak that gets those bonuses but less so. tbh.

    are you talking about the actual species? because my republic alien disagrees with you - his cloak still shows +30% damage bonus​​

    http://sto.gamepedia.com/Ability:_Romulan_Battle_Cloak so one needs to update this then, also does the tooltip not update from romulan racial trait ?
  • jslynjslyn Member Posts: 1,790 Arc User
    Do you experts see major changes on which reputation space gear will be most in favor? I've been playing for about 4 months and working towards getting the Iconian space set since most builds seems to favor that. Just wondering if I should start thinking ahead and cranking different reputation marks while the Breach event is going on.


    That depends on your intended goal. Weapon Offense? Exotic Offense? Buffer? Debuffer? Hull Tank? Shield Tank? Different Sets fill different roles. Tell us what you want to do and we can point you in the right direction.

    meimeitoo wrote: »
    So, "Player investment retains value" was just a bold-face lie then. Amirite!?.



    If you are using a Command-Science Ship then it will still be useful.

    Who cares about how much you drain a NPC!? Leech has always been about, you know, leeching power.


    *raises hand* I care. I have a Debuffer who supports the team not by add their own DPS but by increasing the Damage Dealt by the rest of the group. Leech will still be an excellent addition to that role.

    On my Rom, starting with -40, +6 per subsystem is a joke. And, it's effectively +6, as 'vertical' is really the only meaningful measure.


    Yes, as a Rommie that will hurt you quite a bit. This, my friend (can I call you 'my friend'? I'm going to call you 'my friend'). This, my friend, is why my Rommie runs a Torpedo Boat. No need for Weapon Power makes them just about on fair with the other Factions in the remaining three areas.

    I suggest that you slot Energy Siphon if you don't already. It will help. A lot of the Breen Traits can be used to modify that, too. But those are only really helpful if you build around them. Siphon by itself is still nice, though.
    On my Engineer main, yeah, I can use MW a few times less, yawn. But on my Tact, yeah, AHOD nerf is biggie.


    Don't knock that one, MeiMei. Have you taken note of the increase drain of Weapons now? It has been upped one full weapon's worth. Being an Engineer, you stand to get a good boost in comparative output due to your far better power management (minus the hit for being a Romulan).

    Hence why I call that 'with malice aforethought.'



    Wrong tense. 'Malicious Afterthought' would be the correct phrase. :)

    gtvadeimos wrote: »

    Assume a casual player is looking for fun on a budget and is space poor for ec.
    ...
    Feeling a little bit unhappy he considers quitting


    then he gets bombarded with 'I can haz yer stuffz' posts which just makes him feel worse.

    nikeix wrote: »
    I'd guess getting such extreme cooldown reduction takes 3-4 abilities working together, but I don't know.


    It shouldn't be killed though. You have to sacrifice strength in other areas to stack Cooldown Traits, BOffs, and Abilities. If someone wants to build around Cooldown Reduction at the cost of other things: let them.

    seaofsorrows wrote: »
    There is nothing 'balancing' about this patch, it's a blanket nerf to all the big selling items. Simply put, they waited until everyone already had these items and now that they have the money it's time to reduce their effectiveness.
    [/quote]


    You know, therein lies the problem. It is the wrong amount of Blanket Nerf. If it was a little bit, it'd be okay. It was a flat -75% Off The Top hitting everything straight across the board, it'd be okay. It is the unevenness that seems to be upsetting people the most. "Why is my favorite thing -75% and their favorite thing only -12%?"

    foxman00 wrote: »
    Also, I am still pre-patching MEA at the moment


    Heeeey. Me, too. *thumbs up*
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    the romulan version just does it better: +30% damage bonus instead of +15% (and the duration can be extended on the romulan version) and around 1K more stealth, so harder chance of being spotted - not that anything can see you in PvE anyway, even if you're sitting right on top of them
    That's if your a romulan. It's 25% otherwise. SIngularity core reduces your stealth if full, below that of klingon ships. I wouldn't mind if they normalized Klingon ships to 25% bonus damage. In fact I would make normal cloak a form of battle cloak that gets those bonuses but less so. tbh.

    are you talking about the actual species? because my republic alien disagrees with you - his cloak still shows +30% damage bonus

    http://sto.gamepedia.com/Ability:_Romulan_Battle_Cloak so one needs to update this then, also does the tooltip not update from romulan racial trait ?

    just checked an actual romulan - same thing; +30% ambush damage

    so either the romulan species' cloak damage bonus is broken, or scimitar battle cloaks also offer +5% additional damage to romulan battle cloak ambush damage (since a scimitar variant is what my republic alien is flying)​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    jslyn wrote: »
    On my Rom, starting with -40, +6 per subsystem is a joke. And, it's effectively +6, as 'vertical' is really the only meaningful measure.
    Yes, as a Rommie that will hurt you quite a bit. This, my friend (can I call you 'my friend'? I'm going to call you 'my friend'). This, my friend, is why my Rommie runs a Torpedo Boat. No need for Weapon Power makes them just about on fair with the other Factions in the remaining three areas.
    She did the math wrong. -40 is -10 per power meter. New Leech gives +6 per meter. So the leech gives a total of +24.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    jslyn wrote: »
    On my Engineer main, yeah, I can use MW a few times less, yawn. But on my Tact, yeah, AHOD nerf is biggie.

    Don't knock that one, MeiMei. Have you taken note of the increase drain of Weapons now? It has been upped one full weapon's worth. Being an Engineer, you stand to get a good boost in comparative output due to your far better power management (minus the hit for being a Romulan).

    All that really says, is that the power situation got even worse on my Rom! :P
    Hence why I call that 'with malice aforethought.'

    Wrong tense. 'Malicious Afterthought' would be the correct phrase. :)

    Yeah, no. See with malice aforethought
    It shouldn't be killed though. You have to sacrifice strength in other areas to stack Cooldown Traits, BOffs, and Abilities. If someone wants to build around Cooldown Reduction at the cost of other things: let them.

    Zactly! And that hits on the crux of the matter, overall: people invest (often heavily) in getting to a specific playstyle. Me? I always thought these cool new cd reduction abilities were meant to replace the old a2b builds. I saw it as the game evolving. I mean, if these cd reductions weren't intentional, then why introduce them, month after month, when your intention, all along, was to nerf them to death soon enough!? That's the 'deliberately planned to cause harm' part of 'with malice aforethought.'
    3lsZz0w.jpg
  • nimbullnimbull Member Posts: 1,564 Arc User
    edited March 2017
    xclusiv11 wrote: »
    Partly because WOW was referenced multiple times in this thread and others as justifications for "resets" I would like to point out a fallacy in that argument which I have not seen expressly made yet.

    The greatest issue with that comparison is WoW did it roughly annually (gear reset) but was always accompanied by certain requirements, a lvl cap increase and an expansion (massive new content which makes sense to have power creep and "new" gear... old t3 gear obviously over shadowed by blues 5lvls higher which was like WTF but it made sense).

    What we have here is minimal content increases (a new rep faction + que) 3-4 missions, etc. an expansion yes, but not on the same level as what wow did. Now in that same fashion we are having power creep negated with no level increase and the same content. Meaning we now have a "reset" with nothing being given in return. That is why this is not going to be received well.

    Ultimately I agree the power creep as described on the PC was/is outa hand but don't call this balancing, this is a reset for the sole purpose of $$ and they didn't even use the standard "scaling to new content" as an excuse, just flat out "reset, balance good, now buy these new lockboxes and r&d packs to get plasmonic 2.0"

    The other difference between Blizzard and Cryptic is Blizzard didn't deny factions access to tier equipment based on sales numbers and population levels. Cryptic/PWE is guilty of this especially once they started introducing T6 ships with the Delta ship pack leaving a lot of ship choices (especially science) unavailable to KDF and Romulan players. Blizzard on the other hand put an effort in providing missing classes that factions were getting drops for (ex: paladins for the horde) and made an effort to balance out the populations more.

    The starkest difference though with all the new content Blizzard put out they didn't put tier equipment behind some online store system where you either buy the ships directly or keys to try your luck at gambling lock boxes.
    Green people don't have to be.... little.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    jslyn wrote: »
    On my Rom, starting with -40, +6 per subsystem is a joke. And, it's effectively +6, as 'vertical' is really the only meaningful measure.
    Yes, as a Rommie that will hurt you quite a bit. This, my friend (can I call you 'my friend'? I'm going to call you 'my friend'). This, my friend, is why my Rommie runs a Torpedo Boat. No need for Weapon Power makes them just about on fair with the other Factions in the remaining three areas.
    She did the math wrong. -40 is -10 per power meter. New Leech gives +6 per meter. So the leech gives a total of +24.


    LOL, true. I fell into the same trap I just decried of looking at the power 'horizontally.' :) So, maybe, with Supremacy still unnerfed, this could still work, kinda.
    3lsZz0w.jpg
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    meimeitoo wrote: »
    jslyn wrote: »
    On my Rom, starting with -40, +6 per subsystem is a joke. And, it's effectively +6, as 'vertical' is really the only meaningful measure.
    Yes, as a Rommie that will hurt you quite a bit. This, my friend (can I call you 'my friend'? I'm going to call you 'my friend'). This, my friend, is why my Rommie runs a Torpedo Boat. No need for Weapon Power makes them just about on fair with the other Factions in the remaining three areas.
    She did the math wrong. -40 is -10 per power meter. New Leech gives +6 per meter. So the leech gives a total of +24.


    LOL, true. I fell into the same trap I just decried of looking at the power 'horizontally.' :) So, maybe, with Supremacy still unnerfed, this could still work, kinda.

    Shhh.. don't give them any ideas.
    Tza0PEl.png
  • jslynjslyn Member Posts: 1,790 Arc User
    meimeitoo wrote: »
    All that really says, is that the power situation got even worse on my Rom! :P

    Would you believe that it is better than a Non-Engineer Rom?
    Yeah, no. See with malice aforethought

    Is 'aforethought' even a word? I don't think that it is a word. So I am going to disregard that dictionary. What do they know about words, anyway?
    I always thought these cool new cd reduction abilities were meant to replace the old a2b builds. I saw it as the game evolving.


    Just wait. Soon a Lockbox will give you the option to lower the Minimum Cooldown by 7%.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    jslyn wrote: »
    meimeitoo wrote: »
    Yeah, no. See with malice aforethought

    Is 'aforethought' even a word? I don't think that it is a word. So I am going to disregard that dictionary. What do they know about words, anyway?


    Don't be silly now. :) Of course it's a word. 'With malice aforethought' is simply a common legal expression. Several words start with 'afore,' btw, like aforesaid, or aforementioned, or aforecited, etc.
    3lsZz0w.jpg
  • spyralpegacyonspyralpegacyon Member Posts: 408 Arc User
    A serious thread by Oden? I'm in.
    1) With the changes to Feedback Pulse, does that render Improved feedback Pulse useless?

    As someone pleased as punch that tanking might actually be a thing again, not for me. FBP is still going to be a nice thing for tanks to have, and IFBP more so for those without access to max aux and APA. I'll still need to do some testing - and grab regroup on my Tribble toon - but my body and Geneva are ready for the rebalance.
    tumblr_n1hmq4Xl7S1rzu2xzo2_400.gif
  • kyle223catkyle223cat Member Posts: 584 Arc User
    jslyn wrote: »

    A very Pineapple Salad trait line. It looks like ought to pretty much refill your hit points when you hit the near-dead mark.

    I hope "Pineapple Salad" is a good thing. :D
    jslyn wrote: »

    Would not Scramble Sensors be better than Jam Sensors for a healer? That would protect your nearby team mates rather than just you.

    Thank you for pointing that out, I have actually been using scramble sensors for a while and just forgot to update it.
    jslyn wrote: »

    How did you get 'Deprogrammed' as a Fed? I thought that was a Romulan-only Trait.

    Not sure why I have that slotted. Thanks for pointing that out.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • ltminnsltminns Member Posts: 12,572 Arc User
    1931/2005 Movie 'Malice Aforethought'.

    'Never ascribe to malice that which is adequately explained by incompetence.' Unknown
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • jslynjslyn Member Posts: 1,790 Arc User
    meimeitoo wrote: »
    Don't be silly now. :) Of course it's a word. 'With malice aforethought' is simply a common legal expression.


    I thought that legal expressions were :) or :'(

    kyle223cat wrote: »
    I hope "Pineapple Salad" is a good thing. :D


    Uhhh... Maybe?

    It's a reference to the Macross franchise. In the original series, one guy was looking forward to eating some pineapple salad (like a fruit cocktail) but the enemy attacked. So he went out in his fighter and ended up going against the enemy ace. He got shot through the cockpit, taking several rounds to the body. He kept on going, finished the fight, went home, and died right before he got pineapple salad. From that point on, any time the pineapple salad comes up in the franchise, its usually a bad sign.

    In the video games (where the reference would be most applicable), the skill Pineapple Salad activates when the player is dropped to zero or near zero HP. Their HP automatically refills (usually 30%) and they become invulnerable for a time. That was what the Trait build reminded me of as it seems to accomplish the same thing.
    Thank you for pointing that out, I have actually been using scramble sensors for a while and just forgot to update it.

    No problem.


  • carasucia83carasucia83 Member Posts: 568 Arc User
    Gravity Well:

    The damage dealt has been decreased


    Subspace Vortex:

    The damage dealt has been decreased


    Tractor Beam Repulsors

    The damage dealt has been decreased


    If it's >25% I quit.

    Bye then. GW is control not damage.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    So one thing I'm concerned with is the embassy plasma generating science consoles.
    I just watch a Youtube vid, forget who's, (sorry it's late) who reported that these consoles received an approximately 97% nerf.

    If this is true, this is not retaining the value on these consoles, like promised.
    I have 5 of em I've upgraded at some cost to epic.

    If this has been mentioned already, again I apologize, it's been an amazingly long day.
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • edited March 2017
    This content has been removed.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    As much as I would love to see the roles of a tank, and healer have more viability, and use in the game thru the potency of abilities that allow the roles to actually matter. Abilities that allow you to do a role like tanking, healing, dps, or even support are only one part of making such roles viable, since you need content that actually has a value associated with that role compared to other role. If you find that the dps role, or another role is vastly more valuable to the other roles in content, well than no matter the value an potency of abilities that facilitate that role become largely lacking.

    So I wonder if we might see some rebalancing of the stfs, and even some revamping of enemies to make both the different careers have different value against certain enemies, and also that each role has a value associated with them for different enemies.
  • nikeixnikeix Member Posts: 3,972 Arc User
    If this is true, this is not retaining the value on these consoles, like promised.

    Show me the words "I Promise." That wasn't a promise. It's a general statement of intent. It also DID NOT say things would retain their full value. Those consoles still do what they are named for - they shape aggro. What the don't do any more is make it so that the number of science console slots a ship has is the single most important factor for who it's perform as a direct energy damage ship. Which was absurd.


  • szimszim Member Posts: 2,503 Arc User
    So let me see if I got this correctly:

    - science overall gets a considerable (exotic dmg) buff though some abilities are being nerfed quite heavily (feedback pulse, DRB)
    - engineering gets slightly buffed with a focus on even more survivablility and resistance to energy drain
    - tactical gets slightly nerfed
    - power levels are gonna drain much faster so keeping you power levels high will be a much bigger challenge
    - ship-independend must-have consoles are no longer a thing
    - they move away from "every chareer can fly any ship without much of a trade-off" approach back to scientists excel aboard science vessels, engineers should do the tanking and tactical captains the big energy weapon damage.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Gravity Well:

    The damage dealt has been decreased


    Subspace Vortex:

    The damage dealt has been decreased


    Tractor Beam Repulsors

    The damage dealt has been decreased


    If it's >25% I quit.

    Bye then. GW is control not damage.

    aww so sorry - i will stay as it didn't get nerfed :):(
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    szim wrote: »
    So let me see if I got this correctly:

    - science overall gets a considerable (exotic dmg) buff though some abilities are being nerfed quite heavily (feedback pulse, DRB)
    - engineering gets slightly buffed with a focus on even more survivablility and resistance to energy drain
    - tactical gets slightly nerfed
    - power levels are gonna drain much faster so keeping you power levels high will be a much bigger challenge
    - ship-independend must-have consoles are no longer a thing
    - they move away from "every chareer can fly any ship without much of a trade-off" approach back to scientists excel aboard science vessels, engineers should do the tanking and tactical captains the big energy weapon damage.

    Where's the bad news in all of this? I see nothing but good based on what you wrote.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    szim wrote: »
    So let me see if I got this correctly:

    - science overall gets a considerable (exotic dmg) buff though some abilities are being nerfed quite heavily (feedback pulse, DRB)
    - engineering gets slightly buffed with a focus on even more survivablility and resistance to energy drain
    - tactical gets slightly nerfed
    - power levels are gonna drain much faster so keeping you power levels high will be a much bigger challenge
    - ship-independend must-have consoles are no longer a thing
    - they move away from "every chareer can fly any ship without much of a trade-off" approach back to scientists excel aboard science vessels, engineers should do the tanking and tactical captains the big energy weapon damage.

    Where's the bad news in all of this? I see nothing but good based on what you wrote.
    - they move away from "every chareer can fly any ship without much of a trade-off" approach back to scientists excel aboard science vessels, engineers should do the tanking and tactical captains the big energy weapon damage.
    is a VERY bad thing​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • szimszim Member Posts: 2,503 Arc User
    szim wrote: »
    So let me see if I got this correctly:

    - science overall gets a considerable (exotic dmg) buff though some abilities are being nerfed quite heavily (feedback pulse, DRB)
    - engineering gets slightly buffed with a focus on even more survivablility and resistance to energy drain
    - tactical gets slightly nerfed
    - power levels are gonna drain much faster so keeping you power levels high will be a much bigger challenge
    - ship-independend must-have consoles are no longer a thing
    - they move away from "every chareer can fly any ship without much of a trade-off" approach back to scientists excel aboard science vessels, engineers should do the tanking and tactical captains the big energy weapon damage.

    Where's the bad news in all of this? I see nothing but good based on what you wrote.

    I wasn't complaining. In fact I couldn't agree more.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    szim wrote: »
    - they move away from "every chareer can fly any ship without much of a trade-off" approach back to scientists excel aboard science vessels, engineers should do the tanking and tactical captains the big energy weapon damage.
    No, only science gets one power that's obviously biased toward science vessels (which is bad). The other classes remain ship-neutral.

    Also tanking remains useless because the game is still easy.
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    szim wrote: »
    So let me see if I got this correctly:

    - science overall gets a considerable (exotic dmg) buff though some abilities are being nerfed quite heavily (feedback pulse, DRB)
    - engineering gets slightly buffed with a focus on even more survivablility and resistance to energy drain
    - tactical gets slightly nerfed
    - power levels are gonna drain much faster so keeping you power levels high will be a much bigger challenge
    - ship-independend must-have consoles are no longer a thing
    - they move away from "every chareer can fly any ship without much of a trade-off" approach back to scientists excel aboard science vessels, engineers should do the tanking and tactical captains the big energy weapon damage.

    Where's the bad news in all of this? I see nothing but good based on what you wrote.

    Exactly, there isn't any bad news in any of that. Classes will be brought back into balance for one.

    Secondly, it's a move back to and/or fix for the original (but badly executed) intent of gameplay design: the ability to dabble and effectively create your own sub-class by flying a ship from another profession, but with the tradeoff of not being as effective in that ship as you would be if you flew the ship that matched your profession.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • szimszim Member Posts: 2,503 Arc User
    warpangel wrote: »
    szim wrote: »
    - they move away from "every chareer can fly any ship without much of a trade-off" approach back to scientists excel aboard science vessels, engineers should do the tanking and tactical captains the big energy weapon damage.
    No, only science gets one power that's obviously biased toward science vessels (which is bad). The other classes remain ship-neutral.

    Also tanking remains useless because the game is still easy.

    If ships are indeed as squishy on Tribble as people claim them to be, tanking (and healing) could soon be an important role again at least on elite difficulty.
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