WIth SWTOR, you only get the whole story if you're a subscriber. If you're F2P, I believe you're limited to a certain point in the actual story and can't progress further in the story unless you buy access to the expansions.
Then it's not really free to play at all, just yet another form of trial/demo mode.
The thing with F2P is, lots of games are advertized as such but really aren't.
they do this to paying players who's subscriptions have run out as well.
If I could remove anything it would be all the old low res textures that pre-date the Delta expansion and replace them with nearly identical high res textures.
Especially for some of the uniforms. The Jupiter, Fleet Dyson and KDF Romulan are particularly bad offenders for obviously blurry textures at 1440p+
There's not much I would ask Cryptic to remove from the game, because I think a lot of the issues I find in the game are tied to the playerbase. Example:
-- Caitians. I don't care for cat people, but it's not the fact they're in the game that bothers me; it's that they're a welcome beacon for all sorts of unsavory elements (furries).
Although I play them myself since they're on the few species with an unique ability that's active the whole time, I can see where you're coming from here.
Yeah, it never, ever feels like your in Star Trek with the DPS the way it plays now. The fun battles we watched in the various series have no comparisons in the game. Not really.
I just had to agree with the above from uryenserellont. However what I was going to say was that 'death' and respawning seem hokey to me in a game based on Star Trek. I think it would feel more like Star Trek if the player ships went into some sort of emergency maneuvers or temporarily warped out of contact in a way that took them away from combat when critically damaged, rather than boom and then "reincarnating".
It's more of an aesthetic thing I guess, but a "under emergency repairs" cooldown seems more canon than a miraculous ressurection/respawn cooldown.
I'm all in favour of people being able to measure performance so to speak but the obsession with DPS and damage output in general is only fed by the ability to constantly compare against other players, essentially pushing the arms race more and more.
Eventually it all turns to epeen waving....to the detriment of the gameplay.
I don't need a parse to see how good or bad my build is, I can see that on screen (does it kill things?, does it tank?, can it heal effectively?).
Yeah, it never, ever feels like your in Star Trek with the DPS the way it plays now. The fun battles we watched in the various series have no comparisons in the game. Not really.
I just had to agree with the above from uryenserellont. However what I was going to say was that 'death' and respawning seem hokey to me in a game based on Star Trek. I think it would feel more like Star Trek if the player ships went into some sort of emergency maneuvers or temporarily warped out of contact in a way that took them away from combat when critically damaged, rather than boom and then "reincarnating".
It's more of an aesthetic thing I guess, but a "under emergency repairs" cooldown seems more canon than a miraculous ressurection/respawn cooldown.
Happy New Year! Qapla'!
These are two things I agree with completely! However, without introducing some form of trinity dependency (which many people have attacked me for suggesting in the past), I just don't see how anyone could ever feel encouraged to play anything OTHER than DPS. Sure, you get the occasional players who enjoyed healing or tanking in another game and decide to try it here, but most of the time they will quickly discover that they are not needed in those roles and are usually holding groups back by not going DPS.
As for the auto-rez, I don't know that you could really do anything else in solo-play, as it wouldn't really make sense for your enemies to leave you alone while you, as you suggested, undergo emergency repairs. When it comes to group content, however, I would love it if we were instead disabled, unable to do anything until receiving a substantial heal from an ally, and only able to respawn once everyone was "disabled". Ideally, this would have a cooldown where you could only be disabled once every five minutes, with all other instances resulting in death and you still only being able to respawn once everyone was dead. And on those instances where everyone dies, I would like to see whatever phase we are at in a given queue reset. This would encourage actual strategy, instead of just "BFAW + spacebar, repeat if I die".
I'm all in favour of people being able to measure performance so to speak but the obsession with DPS and damage output in general is only fed by the ability to constantly compare against other players, essentially pushing the arms race more and more.
Eventually it all turns to epeen waving....to the detriment of the gameplay.
I don't need a parse to see how good or bad my build is, I can see that on screen (does it kill things?, does it tank?, can it heal effectively?).
Sometimes the combat log can be useful though. Just by looking at the raw numbers on the ground when you make some minor changes to a build for example.
I wouldn't remove the Combat log, I'd make it such that external software cannot be used to analyse it. That would still allow those who actually try to make and analyse their own builds to do so, while making a DPS race and dumb copy-pasting of the most effective builds harder.
I'm all in favour of people being able to measure performance so to speak but the obsession with DPS and damage output in general is only fed by the ability to constantly compare against other players, essentially pushing the arms race more and more.
Eventually it all turns to epeen waving....to the detriment of the gameplay.
I don't need a parse to see how good or bad my build is, I can see that on screen (does it kill things?, does it tank?, can it heal effectively?).
Sometimes the combat log can be useful though. Just by looking at the raw numbers on the ground when you make some minor changes to a build for example.
I wouldn't remove the Combat log, I'd make it such that external software cannot be used to analyse it. That would still allow those who actually try to make and analyse their own builds to do so, while making a DPS race and dumb copy-pasting of the most effective builds harder.
Yes I'll freely admit it's got uses as a help tool to find how a build behaves, or how different powers/kit/weapons interacts. And also its got uses as a bug hunting tool.
It's just the fact that it is used the majority of the time for comparing a build to someone else, or trying to match another build that got a certain magic number.
Whilst i'll not deny some people enjoy the number chasing game, I just happen to feel a game where you just played the content and didn't worry about the exact numbers you were shooting out of your guns.
Generally you can do fine with a 10K build and a good dash of teamwork in any content in STO, no need for number chasing to be effective.
I'm all in favour of people being able to measure performance so to speak but the obsession with DPS and damage output in general is only fed by the ability to constantly compare against other players, essentially pushing the arms race more and more.
Eventually it all turns to epeen waving....to the detriment of the gameplay.
I don't need a parse to see how good or bad my build is, I can see that on screen (does it kill things?, does it tank?, can it heal effectively?).
Sometimes the combat log can be useful though. Just by looking at the raw numbers on the ground when you make some minor changes to a build for example.
I wouldn't remove the Combat log, I'd make it such that external software cannot be used to analyse it. That would still allow those who actually try to make and analyse their own builds to do so, while making a DPS race and dumb copy-pasting of the most effective builds harder.
How would you suggest they do that?
To be honest, I have no idea.
I never treated this thread as too serious a thing, I don't think it was intended that way too, seeing that we could just mention anything without worrying about practical things.
I'm all in favour of people being able to measure performance so to speak but the obsession with DPS and damage output in general is only fed by the ability to constantly compare against other players, essentially pushing the arms race more and more.
Eventually it all turns to epeen waving....to the detriment of the gameplay.
I don't need a parse to see how good or bad my build is, I can see that on screen (does it kill things?, does it tank?, can it heal effectively?).
Sometimes the combat log can be useful though. Just by looking at the raw numbers on the ground when you make some minor changes to a build for example.
I wouldn't remove the Combat log, I'd make it such that external software cannot be used to analyse it. That would still allow those who actually try to make and analyse their own builds to do so, while making a DPS race and dumb copy-pasting of the most effective builds harder.
How would you suggest they do that?
To be honest, I have no idea.
I never treated this thread as too serious a thing, I don't think it was intended that way too, seeing that we could just mention anything without worrying about practical things.
The easiest method I can think of is to disable the console command to create combat logs, you cannot analyze what you cannot create. This wouldn't stop other people from creating their own logs and posting the results in chat, but that happens so infrequently it's almost a non-issue.
I have to agree about not taking this thread seriously, though. It seems more like a veiled attempt to start a 'forum fire' to me...
I'm all in favour of people being able to measure performance so to speak but the obsession with DPS and damage output in general is only fed by the ability to constantly compare against other players, essentially pushing the arms race more and more.
Eventually it all turns to epeen waving....to the detriment of the gameplay.
I don't need a parse to see how good or bad my build is, I can see that on screen (does it kill things?, does it tank?, can it heal effectively?).
Sometimes the combat log can be useful though. Just by looking at the raw numbers on the ground when you make some minor changes to a build for example.
I wouldn't remove the Combat log, I'd make it such that external software cannot be used to analyse it. That would still allow those who actually try to make and analyse their own builds to do so, while making a DPS race and dumb copy-pasting of the most effective builds harder.
I'll give that 'two thumbs up' !
I do check my combat log to see what happened when I really don't know for sure. It can be useful.
I'm all in favour of people being able to measure performance so to speak but the obsession with DPS and damage output in general is only fed by the ability to constantly compare against other players, essentially pushing the arms race more and more.
Eventually it all turns to epeen waving....to the detriment of the gameplay.
I don't need a parse to see how good or bad my build is, I can see that on screen (does it kill things?, does it tank?, can it heal effectively?).
Sometimes the combat log can be useful though. Just by looking at the raw numbers on the ground when you make some minor changes to a build for example.
I wouldn't remove the Combat log, I'd make it such that external software cannot be used to analyse it. That would still allow those who actually try to make and analyse their own builds to do so, while making a DPS race and dumb copy-pasting of the most effective builds harder.
I'll give that 'two thumbs up' !
I do check my combat log to see what happened when I really don't know for sure. It can be useful.
Qapla'! Happy New Year!
Combat log was very useful a few years ago when I kept dieing to invisible torpedo spreads in borg red alerts ... had no idea what was going on cause the torpedo effects never showed, so all I saw was my ship suddenly explode for no apparent reason, lol
First thing is first. Remove the "human" colored skin shades options from Orions. Second removal would be Caitians and probably Ferasans too. Third would be to remove Bajorans as a playable Federation race and reintroduce them as a playable option under a new Cardassian playable faction.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
I still don't get how it works, or why we even have it. I remember when playing other games, the damage something was listed would be the thing for a weapon, etc.
I still don't get how it works, or why we even have it. I remember when playing other games, the damage something was listed would be the thing for a weapon, etc.
Oh how it works is simple. It all depends on the average content vs. the average team. If players have an easy chance to get a satisfactory game experience in sto there is no need for elitism. If not there is the danger that it may develop.
Soon after the difficulty increase of delta rising “DPS elitism” was really a thing as one needed a potent group to get through the content at all. Thanks to power creeps the result three years later is that DPS elitism is basically gone among all the DPSer I know. There is simply no need for it since everybody can bring oneself into a position to beat group content that is layed out for 5 people literally solo.
20-60k may still be a DPS elitism danger zone but with 150k+ you leave it behind entirely. Current ISA record is 514k so you get the idea how irrelevant it has become amongst real DPSer. The mechanics in DPS land are so twisted nowadays that you deliberatly need players in your team that don’t score high just in order for you to be able to do so yourself. Approach them with an elitist attitude or exclude them from play and you only hurt yourself!
As for the question of the OP of what would I remove in game?
Simple, Dil rewards from story missions and battle zones. Make actively earnable Dil rewards a queue only thing again to have them populated. At least in queues one gets a minor feeling of playing and earning. All the rest is just farming and farming is boring. If private matches (so elite premades) would see a smaller reward compared to public pugs I could live with that too. How did Kirk once put it? “Risk is part of the game if you want to sit in that chair!”
Post edited by peterconnorfirst on
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The old ship debris fields like you see in the Wolf 359 zone could removed with better designed replacements, there's also the damaged ship skins that show when your around 50% damage, and on some building walls since they look too symmetrical.
Comments
they do this to paying players who's subscriptions have run out as well.
Especially for some of the uniforms. The Jupiter, Fleet Dyson and KDF Romulan are particularly bad offenders for obviously blurry textures at 1440p+
Shutup Wesley: First In Everything
Although I play them myself since they're on the few species with an unique ability that's active the whole time, I can see where you're coming from here.
Yeah, it never, ever feels like your in Star Trek with the DPS the way it plays now. The fun battles we watched in the various series have no comparisons in the game. Not really.
I just had to agree with the above from uryenserellont. However what I was going to say was that 'death' and respawning seem hokey to me in a game based on Star Trek. I think it would feel more like Star Trek if the player ships went into some sort of emergency maneuvers or temporarily warped out of contact in a way that took them away from combat when critically damaged, rather than boom and then "reincarnating".
It's more of an aesthetic thing I guess, but a "under emergency repairs" cooldown seems more canon than a miraculous ressurection/respawn cooldown.
Happy New Year! Qapla'!
I'm all in favour of people being able to measure performance so to speak but the obsession with DPS and damage output in general is only fed by the ability to constantly compare against other players, essentially pushing the arms race more and more.
Eventually it all turns to epeen waving....to the detriment of the gameplay.
I don't need a parse to see how good or bad my build is, I can see that on screen (does it kill things?, does it tank?, can it heal effectively?).
These are two things I agree with completely! However, without introducing some form of trinity dependency (which many people have attacked me for suggesting in the past), I just don't see how anyone could ever feel encouraged to play anything OTHER than DPS. Sure, you get the occasional players who enjoyed healing or tanking in another game and decide to try it here, but most of the time they will quickly discover that they are not needed in those roles and are usually holding groups back by not going DPS.
As for the auto-rez, I don't know that you could really do anything else in solo-play, as it wouldn't really make sense for your enemies to leave you alone while you, as you suggested, undergo emergency repairs. When it comes to group content, however, I would love it if we were instead disabled, unable to do anything until receiving a substantial heal from an ally, and only able to respawn once everyone was "disabled". Ideally, this would have a cooldown where you could only be disabled once every five minutes, with all other instances resulting in death and you still only being able to respawn once everyone was dead. And on those instances where everyone dies, I would like to see whatever phase we are at in a given queue reset. This would encourage actual strategy, instead of just "BFAW + spacebar, repeat if I die".
Sometimes the combat log can be useful though. Just by looking at the raw numbers on the ground when you make some minor changes to a build for example.
I wouldn't remove the Combat log, I'd make it such that external software cannot be used to analyse it. That would still allow those who actually try to make and analyse their own builds to do so, while making a DPS race and dumb copy-pasting of the most effective builds harder.
Yes I'll freely admit it's got uses as a help tool to find how a build behaves, or how different powers/kit/weapons interacts. And also its got uses as a bug hunting tool.
It's just the fact that it is used the majority of the time for comparing a build to someone else, or trying to match another build that got a certain magic number.
Whilst i'll not deny some people enjoy the number chasing game, I just happen to feel a game where you just played the content and didn't worry about the exact numbers you were shooting out of your guns.
Generally you can do fine with a 10K build and a good dash of teamwork in any content in STO, no need for number chasing to be effective.
Ah spot the Ferengi, always thinking of a way to make a profit!
To be honest, I have no idea.
I never treated this thread as too serious a thing, I don't think it was intended that way too, seeing that we could just mention anything without worrying about practical things.
The easiest method I can think of is to disable the console command to create combat logs, you cannot analyze what you cannot create. This wouldn't stop other people from creating their own logs and posting the results in chat, but that happens so infrequently it's almost a non-issue.
I have to agree about not taking this thread seriously, though. It seems more like a veiled attempt to start a 'forum fire' to me...
I'll give that 'two thumbs up' !
I do check my combat log to see what happened when I really don't know for sure. It can be useful.
Qapla'! Happy New Year!
Qapla'! Happy New Year!
Combat log was very useful a few years ago when I kept dieing to invisible torpedo spreads in borg red alerts ... had no idea what was going on cause the torpedo effects never showed, so all I saw was my ship suddenly explode for no apparent reason, lol
Remove the time between now and releasing the revamped Tal SHiar Addapted T6s!!
'Cause I want them NAAOOooo!!!
Now, I am not saying do away with the whole trading dil for zen thing, but remove the whole player trading part of it.
Make it a fixed amount , one in the dil store for zen, and one in the c-store for dil.
I like being able to purchase dil with Zen, I just hate the fact that my zen goes into the hands of professional F2Pers.
via Imgflip Meme Generator
I still don't get how it works, or why we even have it. I remember when playing other games, the damage something was listed would be the thing for a weapon, etc.
Oh how it works is simple. It all depends on the average content vs. the average team. If players have an easy chance to get a satisfactory game experience in sto there is no need for elitism. If not there is the danger that it may develop.
Soon after the difficulty increase of delta rising “DPS elitism” was really a thing as one needed a potent group to get through the content at all. Thanks to power creeps the result three years later is that DPS elitism is basically gone among all the DPSer I know. There is simply no need for it since everybody can bring oneself into a position to beat group content that is layed out for 5 people literally solo.
20-60k may still be a DPS elitism danger zone but with 150k+ you leave it behind entirely. Current ISA record is 514k so you get the idea how irrelevant it has become amongst real DPSer. The mechanics in DPS land are so twisted nowadays that you deliberatly need players in your team that don’t score high just in order for you to be able to do so yourself. Approach them with an elitist attitude or exclude them from play and you only hurt yourself!
As for the question of the OP of what would I remove in game?
Simple, Dil rewards from story missions and battle zones. Make actively earnable Dil rewards a queue only thing again to have them populated. At least in queues one gets a minor feeling of playing and earning. All the rest is just farming and farming is boring. If private matches (so elite premades) would see a smaller reward compared to public pugs I could live with that too. How did Kirk once put it? “Risk is part of the game if you want to sit in that chair!”
Looking for a fun PvE fleet? Join us at Omega Combat Division today.