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Faction conundrum, STO insanity, console stats and promo bias.

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    marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    azrael605 wrote: »
    @marcusdkane

    One of the ways I make my new characters stand out for me stems from the fact that I craft all equipment for new characters before creating them. Then handing off the character a brand new batch of VR MK II equipment (actually really easy to make, can take a while to get good mods though) which can be (usually) be picked up before the tutorial ends. So for each new character I pick an energy type not being used by another character of the same faction & character class then I stick with that type. So even flying the same ship class they feel a bit different. Now to be fair I have accumulated most of the lower tier c- store ships over the years so I have more choices available. Sometimes I come up with a gimick, for example, Kurgan my Fed Klingon Engineer, exclusively flies ship classes that have been an Enterprise and uses Disruptors & photons. He started off in the T1 Connie, went with Exeter at T2, Excelsior & Ambassador (the mission reward one) at T3, Venture (Galaxy) at T4, T5U Excelsior, & T6 Kelvin Connie.
    Apologies for the delay... That's quite a cool idea B) Mine have essentially been either different career paths, or alternate factions, and then I've tried to use the toon a grade ahead, to feed equipment across B)
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    starkaosstarkaos Member Posts: 11,556 Arc User
    Where in the costume selector is the 'tinfoil hat' option located ...?

    Or do I have to buy it first?

    Qapla!

    Tinfoil hats actually make a person more susceptible to mind control. In order to protect yourself from mind control rays, you need a Faraday Cage Helmet or better yet, just turn your house into a Faraday Cage and use the Faraday Cage Helmet for any necessary excursions.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    patrickngo wrote: »
    Math? what does math have to do with whether playing a faction is fun? THAT is the real question, not how many zen worth of ships there are to buy in the store.... THAT is what I always stress when I discuss it. Also I didn't see any math in your post just a bunch of speculation piled on speculation.

    Also when you math it, a lot of the KDF exclusive stuff is better than Fed stuff. And don't bother whimpering about the Varanus again... the freebie ship you keep comparing it to is better than most of the FED sci ships too! Honestly all the Varanus really needs IMO is for them to fix the shield modifier.
    The aforementioned freebie ship has a better turn rate, aux modifier...it's not just shields, it's the whole package, and are you really going to try and say that the DSE has better stats than the rest of the fed lineup? are you REALLY going to claim that?
    You ever compare it to the Nebula and the T5 Voyager? no? Ok here:
    ARVR(Nebula)
    Hull: 31500; ShMod: 1.3; consoles: 2/3/4; Turn: 10; Power: 15 aux
    Boffs: TacLt, EngLtC, SciCom, SciEns, UniLt
    LRSVR(Voyager)
    Hull: 27000; ShMod: 1.3; consoles: 2/3/4; Turn: 12; Power: 15 aux
    Boffs: TacLt, EngLt, SciCom, SciEns, SciLt
    RSV
    Hull: 27000; ShMod: 1.3; consoles: 3/2/4; Turn: 13; Power: 15 aux
    Boffs: TacLt, TacEns, EngLt, SciCom, SciLtC
    DSSV
    Hull: 28500; ShMod: 1.3; consoles: 2/3/4; Turn: 11; Power: 15 aux
    Boffs: TacLt, EngLt, EngEns, SciCom, SciLtC
    D'Kyr
    Hull: 30000; ShMod: 1.3; consoles: 2/3/4; Turn: 11; Power: 15 aux
    Boffs: TacLt, EngLtC, SciCom, SciLt, UniEns
    Varanus
    Hull: 28500; ShMod: 1.2; consoles: 2/3/4; Turn: 11; Power: 10 aux
    Boffs: TacLt, EngLt, EngEns, SciCom, SciLtC

    So yeah the RSV has a better turn rate than other T5 fed sci ships. As for the "whole package".... Varanus has average hull, the exact SAME console layout as most of them, average turn, and a rather typical boff setup. Which leaves a small power buff and shield mod as the only real differences. And really.. would you slot a console that did nothing but give +5 aux? No? didn't think so. 5 Aux doesn't change much. so as I said before.... the real diff is the shield mod.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    patrickngo wrote: »
    5 aux...base!

    then factor your multipliers, padawan. 15 aux is the BASE number from which all the multipliers get multiplied. IOW it IS a major deal-for a science ship. When your closest comparison is with a free ship that has the same turn rate, better hull, same consoles, better shields, and higher aux bonus (which is tacked before, not after, the build is complete), it's a whole-package underwhelming and certainly NOT superior.

    which is why it sold in the dozens-at the time it was released, virtually the entire playerbase had experienced playing Fed first, most of them had already learned how those multipliers work and what those stats meant.

    you savvy yet?
    It's the same whimpering you posted last time. Also which free ship has "better hull"? they're either equal or WORSE. Realistically it's not taking 10 or 15 then multiplying that to get damage, it's taking the TOTAL Aux level(aux power bonuses are generally additive), which (unless you're incompetent at running sci) should be well over 80. yeah, 80 aux or 85 aux... not such a big difference. It's less so if you really go higher on aux. 100 or 105(or more if you REALLY go big)... hum.... Like I said before... Would you mount a console that does nothing but +5 aux? I wouldn't. But that's all the difference in base aux values is. And before you say something even sillier, yes I HAVE flown the Varanus. It's performance is not notably weaker than my other science ships.

    And really? You think the entire playerbase(or at least the part that cares about science) learned to math the value of the aux stat before deciding whether they wanted to buy the Varanus? The same playerbase that mostly flies escorts? And which hated the DSD for being "weak"?
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Right... you would have me believe that no one even bothered to try using it? Or are you under the impression that everyone who tried it decided it was garbage? You're making some pretty big assumptions as to why other people didn't like it. Also you seem to have a selective memory when it comes to whining. Like I said before, the DSD was pretty thourghly roasted when it was released because people said it was inferior junk....

    Oh and the idea that it was given away because it didn't sell is fundamentally flawed as they also did giveaways for the ships with Plasmonic Leech and Bioneural warheads.
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    My character Tsin'xing
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    admiralkogaradmiralkogar Member Posts: 875 Arc User
    "Captain! Sensors indicate that the troll thread has scored direct hits on rational members of the community. It is unclear if any of their critical systems have been affected. Continuing scans ..."

    Qapla!
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    "Captain! Sensors indicate that the troll thread has scored direct hits on rational members of the community. It is unclear if any of their critical systems have been affected. Continuing scans ..."

    Qapla!
    Yeah this particular discussion has been done to death.
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    My character Tsin'xing
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    admiralkogaradmiralkogar Member Posts: 875 Arc User
    "Captain. Sensors show no permanent damage. so far ... "

    Qapla ;)
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    um yeah.... you're just repeating yourself... also you seem to be paranoid that the devs are intentionally sabotaging everything they make for KDF... IF that was actually true then why is the Mat'ha so awesome? :p
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Since when has any special weapon used by the KDF NOT been disruptor? That's like expecting the Federation to stop using phasers.... Seriously, almost every console/weapon or clickie/weapon has a damage type defined by the "faction norm". For KDF that's Disruptor/photon. That's like arguing that the Phantom's phaser lance is TRIBBLE because it doesn't benefit from AP consoles... You're kinda contradicting yourself here...

    Less turn, MORE hull(which gets multiplied by the captain skill for increasing hull), better cloak(seriously, Phantom has the worst cloak in the game), Mat'ha has a more flexible Boff layout since it has a UniLt over a UniEns. Oh and yeah, 5/2 vs 4/3...

    You actually CAN use the Mat'ha and Qib traits together. The Mat'Ha trait buffs both Beam Overload AND HY torpedoes. The Qib trait is a simple turn/acc buff when firing cannons/turrets. Thus a build that used CSV with HY torpedoes could benefit from both. It'd prob need to be used on a Mat'ha or Kor though since it needs a lot of tac seats to work. It also works nicely with the Kor trait for buffing CSV.

    I think you just don't want to admit that the KDF is unpopular for reasons other than what the devs have done. :/ If the KDF was Klingons only I wouldn't have wanted to play them.
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    My character Tsin'xing
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Now you're just saying random stuff.... 15 turn is not "poor". it's only slightly lower... than the turn rate of a different class of ship. And really? You expect me to believe low hull numbers are good? Go play in the Delphic Expanse and tell me how well speed tanking works. Or fly through a Borg Torpedo spread.... or...... Well you get the idea. There's way too many things that bypass chance-to-hit checks for speed tanking to be viable as a primary defense.

    The reality is that the traits on the intel ships were designed more by rule of cool than a detailed mechanical analysis of the metagame. And the rage of players such as yourself whining that the "federation has better traits" is why there are no unique traits for KDF any more. Now the devs just copy the same traits from the Feds. Even if it's a different kind of ship.
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Intent? really? no. Your core argument is that the devs don't WANT KDF stuff to be as good as Fed stuff. That is not supported by anything you've said. Aside from Reciprocity(which was a dumb idea, and the first Fed Trait to get boxed), what Fed traits do you think are THAT good?

    I do have to agree that the Romulan traits are a bit.... weird. They're not meant for DPS but for adding survivability when using hit-and-run tactics.
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited November 2016
    Warp shadow decoy was bugged day one all right... it was bugged so that it worked whenever you cloaked or your pets, such as when you dropped mines. DPB with Quants would make a shadow for every single mine(12 or so). I know I did it. :p

    I have no idea what you're on about saying that Overwhelming force doesn't stack with doffs.
    Post edited by markhawkman on
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    saurializardsaurializard Member Posts: 4,395 Arc User
    edited November 2016
    You're upset your other identical thread fell to the 2nd page? Is that why you copy-pasted its OP and added unrelated pics as an "update" in this thread?

    Could a mod please finally shut her up permanently?
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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    starkaosstarkaos Member Posts: 11,556 Arc User
    9405178._SX540_.jpg
    IMG_7593.jpg

    This just further proves that Star Trek is Federation biased not just Star Trek Online. Where are the Star Trek fans dressed up as Romulans, Klingons, or Borg?

    Now if this was from a Star Wars convention, then we would see a bunch of Boba Fetts, Darth Vaders, and Stormtroopers in addition to the good guys. Which explains why SWTOR had two full opposing factions until its last two expansions while STO only has one full faction with a ton of cross-faction missions.
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    davefenestratordavefenestrator Member Posts: 10,528 Arc User
    edited November 2016
    ^ and with SWTOR the unified storyline essentially dropped BOTH factions. The Empire did NOT join the Republic a few centuries later.

    Reality has a Federation bias. KDF is nowhere near as popular as the Empire in SWTOR, probably because of KDF's lack of cookies.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    reyan01 wrote: »
    So yeah the RSV has a better turn rate than other T5 fed sci ships.
    Except the often forgotten FT5-U Nova/Rhode Island, which has a turn rate of 15
    Yeah but it's a fleet thingy. :p
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2016
    Oh dear... The story of the "intentionally worse" KDF ships... It's funny, because I remember how in PvP, people complained about the vast OPness of Klingon ships ,with their cloak and battle cloak, improved turn rate, and the ability to use DHCs.

    Sorry, if the potency of ships was really a serious reason for a faction's success, Romulans would be the largest faction.


    The reason for the inability of KDF and RR to get equal to the Federation is the same it always was - Star Trek is a franchise aimed at real humans depicting primarily humans (or almost humans) working for Starfleet. All the other is just pointless hand-wringing and the only way to get Klingons to be the popular race choice in a Star Trek game is making it a game where you definitely cannot play on the side of Starfleet. (And even there, they could still lose to the Borg, if we take those polls the thread's creator loves to cite at face value.)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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