And for those not in a fleet? I don't plan on ever joining a fleet, because I play the game to play the game my way, with my characters, looking the way I want, doing what I want, and using my resources as I want, rather than paying them into a group fund...
So like me then? It can't be that I found the only Federation and Klingon fleets that are pretty much hands-off.
And for those not in a fleet? I don't plan on ever joining a fleet, because I play the game to play the game my way, with my characters, looking the way I want, doing what I want, and using my resources as I want, rather than paying them into a group fund...
So like me then? It can't be that I found the only Federation and Klingon fleets that are pretty much hands-off.
I'm sorry, I don't understand what you mean...
I mean that there are fleets that don't restrict what your characters looks like, do what you want, or use your resources how you want... Not every Fleet is micro-managing its members. Some - if not many - let you do whatever you want.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
And for those not in a fleet? I don't plan on ever joining a fleet, because I play the game to play the game my way, with my characters, looking the way I want, doing what I want, and using my resources as I want, rather than paying them into a group fund...
So like me then? It can't be that I found the only Federation and Klingon fleets that are pretty much hands-off.
I'm sorry, I don't understand what you mean...
I mean that there are fleets that don't restrict what your characters looks like, do what you want, or use your resources how you want... Not every Fleet is micro-managing its members. Some - if not many - let you do whatever you want.
Ahh, okay, thanks for clarifying I mean sure, it can be fun to be part of a group, and have a 'group theme', but personally, I like to keep my toons true to game canon (or in the instance if the dress/tactical uniforms, as close as Odyssey color changes will allow )
And for those not in a fleet? I don't plan on ever joining a fleet, because I play the game to play the game my way, with my characters, looking the way I want, doing what I want, and using my resources as I want, rather than paying them into a group fund...
So like me then? It can't be that I found the only Federation and Klingon fleets that are pretty much hands-off.
I'm sorry, I don't understand what you mean...
I mean that there are fleets that don't restrict what your characters looks like, do what you want, or use your resources how you want... Not every Fleet is micro-managing its members. Some - if not many - let you do whatever you want.
Ahh, okay, thanks for clarifying I mean sure, it can be fun to be part of a group, and have a 'group theme', but personally, I like to keep my toons true to game canon (or in the instance if the dress/tactical uniforms, as close as Odyssey color changes will allow )
And many fleets won't stop you from doing that.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
And for those not in a fleet? I don't plan on ever joining a fleet, because I play the game to play the game my way, with my characters, looking the way I want, doing what I want, and using my resources as I want, rather than paying them into a group fund...
So like me then? It can't be that I found the only Federation and Klingon fleets that are pretty much hands-off.
I'm sorry, I don't understand what you mean...
I mean that there are fleets that don't restrict what your characters looks like, do what you want, or use your resources how you want... Not every Fleet is micro-managing its members. Some - if not many - let you do whatever you want.
Ahh, okay, thanks for clarifying I mean sure, it can be fun to be part of a group, and have a 'group theme', but personally, I like to keep my toons true to game canon (or in the instance if the dress/tactical uniforms, as close as Odyssey color changes will allow )
And many fleets won't stop you from doing that.
I'm glad to hear USS Lonewolf will keep flying the friendly skies... Alone...
I don't see how the difference is THAT drastic. KDF has an interesting variety of options as-is.
Play Stranded in Space in a Centaur Class, an Armitage Class, and a Valiant Class, and you will notice a very drastic difference...
KDF has an interesting variety of options?? Settle down, you'll make me split my sides with jokes like that! How many options of ship are there for each low-tier rank? And how many templates can each ship be customised from for free? Fed has the Miranda, with three sub-choices. KDF has one, with only two options, RR only has one, with no options!
So you see no difference between flying a BoP or Bortas? oookaayy.y...
Or do you mean the only Z-store option is a different T1 BoP? Feh... doesn't really make the mission go that much different. it's mostly ground combat. The space combat part doesn't even really require you to know how to use Boff skills. At any rate, the B'Rotlh is very worth having.,
And for those not in a fleet? I don't plan on ever joining a fleet, because I play the game to play the game my way, with my characters, looking the way I want, doing what I want, and using my resources as I want, rather than paying them into a group fund...
So like me then? It can't be that I found the only Federation and Klingon fleets that are pretty much hands-off.
I'm sorry, I don't understand what you mean...
I mean that there are fleets that don't restrict what your characters looks like, do what you want, or use your resources how you want... Not every Fleet is micro-managing its members. Some - if not many - let you do whatever you want.
Our daily messages in both my main Fleets amount to "go have fun". We don't set any standards except for respecting the other person, and being considerate of young players in chat. Occasionally we ask people to reach out to others who are online, and see if they want to run with you if they would. It isn't required. Do as you please.
Donations are up to you. Make some, and you will get a promotion. Do something for the community, and you will get a promotion. I know you from somewhere else, and I have total confidence in you, and you will get promotions. Only the lowest rank can't buy stuff. It is easy to get that next level of rank, by being even a little social, or helping people out in some way, even just for being the one person always up for teaming with others. That IS a very good quality to promote.
By level four Fleet rank you can do almost anything permission wise. Above rank Four are all the people who make the most major decisions, or are who have earned high honors with their actions. I'll claim they are both my fleets, but it isn't a dictatorship. We have co-leaders, and power is shared very broadly.
As far as buying, you can't buy a ship if you never gave anything to any fleet so you would have to donate to someone somewhere to have any credits. Whether you got your Credits somewhere else or not, we don't care. You obviously had to donate elsewhere at least, you know how it works. Odds are you will donate here also. If you are at least polite, and social, you will probably be rank two fairly quickly, and be able to buy. It doesn't seem worthwhile to restrict buying any more than that.
So I guess I would say we are hands off, except to maybe give you a pat on the back, say hello, and see if you want to go blow stuff up together. We don't even have a Fleet uniform for either of them, so wear your bathrobe, or whatever ...
I don't see how the difference is THAT drastic. KDF has an interesting variety of options as-is.
Play Stranded in Space in a Centaur Class, an Armitage Class, and a Valiant Class, and you will notice a very drastic difference...
KDF has an interesting variety of options?? Settle down, you'll make me split my sides with jokes like that! How many options of ship are there for each low-tier rank? And how many templates can each ship be customised from for free? Fed has the Miranda, with three sub-choices. KDF has one, with only two options, RR only has one, with no options!
So you see no difference between flying a BoP or Bortas? oookaayy.y...
That's not what I said, nor the point I was making, but I'll indulge you for a second (I'm in a good mood, because I just scored a TR-116-B for Cara to play around with, for 690'000, rather than the 710'000 they were selling for earlier in the day ) The Bortas is available to fly as a Lieutenant??? Awesome!!!!!
If I remember, the starting BoP has one variant to choose component templates for, and IMHO, most of the wing components are fugly, especially the squashed out cannons on the wingtips... As I said, on the Fed side, it's possible to choose between the Centaur, the Miranda, or the ShiKahr, or any combination of those parts (such as Galatea's Meridian, which was a hybrid) On the Romulan side, there's the T'liss... And that's it... Do you see the point I'm making? The non-Fed options, just don't compare, in terms of the choices made available, so for someone who's completed or partway through an arc, and who decides to roll a new Klingon or Romulan toon, other than the variation in the character, the ship is going to be the same, with BOFFs with the same capabilities, and the same grade weapons presenting. So other than looking at the back of a different head, what notable difference is there, for a player to then appreciate? Certainly none that I can see... But roll a new Fed toon, and there are more races to choose from, a range of ship options, and a much wider range of BOFF options, which all adds up to a markedly different playing experience, even when passing through a mission which has been completed on another toon...
Or do you mean the only Z-store option is a different T1 BoP?
No, I was meaning that if a Fed toon was able to purchase a BoP (or a T'liss) (or if KDF toon was able to purchase a Miranda) from the Z Store, it would add a different dynamic to the space missions, compared to the previously mentioned Miranda and companion classes...
Feh... doesn't really make the mission go that much different. it's mostly ground combat. The space combat part doesn't even really require you to know how to use Boff skills.
Again, consider the Stranded in Space mission, which is primarily space combat... That would be very different if undertaken in a ship with a cloak And admittedly, initial pass of the lower missions doesn't require knowledge of the BOFFs, because the ships only really allow for the one skill to be used anyway, but when replaying the mission for the grinding, then a different ship, with different skills coming into play, does make a significant change, so again, the more variations available, the more likely a player is to find it enjoyable, and retain interest
So your primary complaint was that you don't like the aesthetics of your ship customization options?
No... It's not that I don't like the aesthetics, what I'm pointing out, is the disparity between the factions, and how the lack of options in the non-Fed factions, make the idea of repeating the same missions with a different playable toon, much less appealing than doing so on the Federation side, where the variety of options, not only makes it feel less repetitive, but provides wider options which do have an effect. For example, the Lt Cmdr ships... It's not just a case of being given A ship (ie Mogai) and trying to make the best of it, but there's a choice of ships between the three career options, and then variations available on what's chosen. For example, Cara and Mas both had the Cruiser at that rank... Cara's had the hull which was most like the refit constitution (and I absolutely loved that ship, and flew it till LevelWalls meant it spent more time re-spawning, than flying ) Mas' has the hull which is more like the Excelsior, which completely changes the feel of the ship, even if functionally, there's no difference. As I said, playing through Stranded in Space with a BoP, would be a massively different experience for the player, and thus more ship options, would stave off the inevitable boredom of repeating a level with a new toon, or grinding it for the lolsrewards with a different ship As I said upthread, the game's strength is its customising options, so I feel Cryptic would do better to pitch product aimed at the primary player base, and geared toward that aspect, than (not)producing content for factions, which don't get primary interest from the players...
BTW, yes, you can change ships before doing Stranded. It's part of the extended tutorial not the actual tutorial.
Absolutely so, but it's a fun little mission to redo, with a nice mix of space and ground action... I'm just using it as an example of how using a different ship, makes it a very different mission to play
B'Rotlh is the T1 Zstore ship... any KDF character can use it...
Ah, the Klingon version of the T'Varo or NX Class... Fair enough
[Edit to add] How far can one progress with one of those, before the LevelWalls necessitate an upgrade to a higher tier ship?
Uh, it's a T1 ship... what do you think? About the same as the T'Varo and NX....
Personally I was kinda waiting to dump it for a T2 ship.
Well, I don't know, that's why I was asking... I was able to push Ael's T'liss as far as the end of Smash and Grab:Interdiction, but that really was pushing it to the limit of its capability, and once the promotion landed, I upgraded her to her Mogai... (paying for it, because the Free Ship Token wasn't correctly issuing) Hence why I wondered how far another T1 ship could be pushed
i keep saying boarding party should have a chance to turn an enemy ship it's used on into an ally for the duration of a fight - with some exceptions, of course
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
One of the ways I make my new characters stand out for me stems from the fact that I craft all equipment for new characters before creating them. Then handing off the character a brand new batch of VR MK II equipment (actually really easy to make, can take a while to get good mods though) which can be (usually) be picked up before the tutorial ends. So for each new character I pick an energy type not being used by another character of the same faction & character class then I stick with that type. So even flying the same ship class they feel a bit different. Now to be fair I have accumulated most of the lower tier c- store ships over the years so I have more choices available. Sometimes I come up with a gimick, for example, Kurgan my Fed Klingon Engineer, exclusively flies ship classes that have been an Enterprise and uses Disruptors & photons. He started off in the T1 Connie, went with Exeter at T2, Excelsior & Ambassador (the mission reward one) at T3, Venture (Galaxy) at T4, T5U Excelsior, & T6 Kelvin Connie.
I did something similar with a Fed Tellerite I actually created last year (before AoY and the new Temporal Ships came out); I crafted Antiproton Beam Arrays and Chroniton Torpedoes - default weapons for the old Wells class - for him on another character and variants thereof are all he's ever used (Went from regular AP to Radiant AP, might go to Chroniton AP from the TDI Rep, haven't decided; and the Chroniton Torps have been replaced with a Krenim Chroniton and a TDI Chroniton).
Not only can it add a bit of character flavor, but it's a good way to try new things and develop different playing styles. My 'Terran' Human Engineer uses Agony Phasers and Tricobalt Torpedoes and Tricobalt Torps use a completely different style of playing (to me, anyway) than most others since they're always destructible, so they have to be protected, and so instead of the 'Fire and Forget' of Photon or Quantum torpedoes I've found that I end up using them less like torpedoes and more like bombs from a dive bomber - coming in, releasing at the last moment and then using Picard Manuver or Evasive Manuvers or similar to quickly break away.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Instead of being bitter that Klingons are more popular than the Federation (Starfleet), as evidenced by the Star Trek: Alien Domain forum activity, some of you should use the evidence provided in this thread to warn unsuspecting new customers from falling into a trap.
Thanks for finally replying to one of your threads. You seem to have confused "more bitter" with "more popular" though, since as mentioned earlier the contents of those threads are complaints about how the Federation players outnumber the Klingons by a huge amount in that game. Just like STO.
Math? what does math have to do with whether playing a faction is fun? THAT is the real question, not how many zen worth of ships there are to buy in the store.... THAT is what I always stress when I discuss it. Also I didn't see any math in your post just a bunch of speculation piled on speculation.
Also when you math it, a lot of the KDF exclusive stuff is better than Fed stuff. And don't bother whimpering about the Varanus again... the freebie ship you keep comparing it to is better than most of the FED sci ships too! Honestly all the Varanus really needs IMO is for them to fix the shield modifier.
Comments
Sure, if that's what you want to do, then awesome Personally, I'm not bothered about getting fleet gear
Or do you mean the only Z-store option is a different T1 BoP? Feh... doesn't really make the mission go that much different. it's mostly ground combat. The space combat part doesn't even really require you to know how to use Boff skills. At any rate, the B'Rotlh is very worth having.,
My character Tsin'xing
Our daily messages in both my main Fleets amount to "go have fun". We don't set any standards except for respecting the other person, and being considerate of young players in chat. Occasionally we ask people to reach out to others who are online, and see if they want to run with you if they would. It isn't required. Do as you please.
Donations are up to you. Make some, and you will get a promotion. Do something for the community, and you will get a promotion. I know you from somewhere else, and I have total confidence in you, and you will get promotions. Only the lowest rank can't buy stuff. It is easy to get that next level of rank, by being even a little social, or helping people out in some way, even just for being the one person always up for teaming with others. That IS a very good quality to promote.
By level four Fleet rank you can do almost anything permission wise. Above rank Four are all the people who make the most major decisions, or are who have earned high honors with their actions. I'll claim they are both my fleets, but it isn't a dictatorship. We have co-leaders, and power is shared very broadly.
As far as buying, you can't buy a ship if you never gave anything to any fleet so you would have to donate to someone somewhere to have any credits. Whether you got your Credits somewhere else or not, we don't care. You obviously had to donate elsewhere at least, you know how it works. Odds are you will donate here also. If you are at least polite, and social, you will probably be rank two fairly quickly, and be able to buy. It doesn't seem worthwhile to restrict buying any more than that.
So I guess I would say we are hands off, except to maybe give you a pat on the back, say hello, and see if you want to go blow stuff up together. We don't even have a Fleet uniform for either of them, so wear your bathrobe, or whatever ...
Qapla!
If I remember, the starting BoP has one variant to choose component templates for, and IMHO, most of the wing components are fugly, especially the squashed out cannons on the wingtips... As I said, on the Fed side, it's possible to choose between the Centaur, the Miranda, or the ShiKahr, or any combination of those parts (such as Galatea's Meridian, which was a hybrid) On the Romulan side, there's the T'liss... And that's it... Do you see the point I'm making? The non-Fed options, just don't compare, in terms of the choices made available, so for someone who's completed or partway through an arc, and who decides to roll a new Klingon or Romulan toon, other than the variation in the character, the ship is going to be the same, with BOFFs with the same capabilities, and the same grade weapons presenting. So other than looking at the back of a different head, what notable difference is there, for a player to then appreciate? Certainly none that I can see... But roll a new Fed toon, and there are more races to choose from, a range of ship options, and a much wider range of BOFF options, which all adds up to a markedly different playing experience, even when passing through a mission which has been completed on another toon...
No, I was meaning that if a Fed toon was able to purchase a BoP (or a T'liss) (or if KDF toon was able to purchase a Miranda) from the Z Store, it would add a different dynamic to the space missions, compared to the previously mentioned Miranda and companion classes...
Again, consider the Stranded in Space mission, which is primarily space combat... That would be very different if undertaken in a ship with a cloak And admittedly, initial pass of the lower missions doesn't require knowledge of the BOFFs, because the ships only really allow for the one skill to be used anyway, but when replaying the mission for the grinding, then a different ship, with different skills coming into play, does make a significant change, so again, the more variations available, the more likely a player is to find it enjoyable, and retain interest
I'm not far enough through the KDF to have one of those, but I'll bear it in mind for when the time comes
BTW, yes, you can change ships before doing Stranded. It's part of the extended tutorial not the actual tutorial.
Also... B'Rotlh is a T1 ship.... -_-' *makes mental note to drag Marcus to Grethor*
My character Tsin'xing
Absolutely so, but it's a fun little mission to redo, with a nice mix of space and ground action... I'm just using it as an example of how using a different ship, makes it a very different mission to play
Is that the name of the alternate BoP variant? Or a C-Store availability? It's been a while since I loaded that game...
My character Tsin'xing
[Edit to add] How far can one progress with one of those, before the LevelWalls necessitate an upgrade to a higher tier ship?
Uh, it's a T1 ship... what do you think? About the same as the T'Varo and NX....
Personally I was kinda waiting to dump it for a T2 ship.
My character Tsin'xing
would make the damn thing actually worth using
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I did something similar with a Fed Tellerite I actually created last year (before AoY and the new Temporal Ships came out); I crafted Antiproton Beam Arrays and Chroniton Torpedoes - default weapons for the old Wells class - for him on another character and variants thereof are all he's ever used (Went from regular AP to Radiant AP, might go to Chroniton AP from the TDI Rep, haven't decided; and the Chroniton Torps have been replaced with a Krenim Chroniton and a TDI Chroniton).
Not only can it add a bit of character flavor, but it's a good way to try new things and develop different playing styles. My 'Terran' Human Engineer uses Agony Phasers and Tricobalt Torpedoes and Tricobalt Torps use a completely different style of playing (to me, anyway) than most others since they're always destructible, so they have to be protected, and so instead of the 'Fire and Forget' of Photon or Quantum torpedoes I've found that I end up using them less like torpedoes and more like bombs from a dive bomber - coming in, releasing at the last moment and then using Picard Manuver or Evasive Manuvers or similar to quickly break away.
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Thanks for finally replying to one of your threads. You seem to have confused "more bitter" with "more popular" though, since as mentioned earlier the contents of those threads are complaints about how the Federation players outnumber the Klingons by a huge amount in that game. Just like STO.
My character Tsin'xing
My character Tsin'xing
My character Tsin'xing
Also when you math it, a lot of the KDF exclusive stuff is better than Fed stuff. And don't bother whimpering about the Varanus again... the freebie ship you keep comparing it to is better than most of the FED sci ships too! Honestly all the Varanus really needs IMO is for them to fix the shield modifier.
My character Tsin'xing
Or do I have to buy it first?
Qapla!
My character Tsin'xing