I use my tykens by hitting a group of targets with a spread of particle emission torps first, that is guaranteed to slow them down to a crawl. Then drop a tykens in there and watch it suck them dry. The two work well together as one both slow down the escaping enemy so they take more damage from the plasma clouds or more drain from the rift.
I've never seen it as a useless skill.
Of course if you're going after a single boss ship maybe siphon is better as it's designed with a single target in mind.
I wouldn't say it's useless, but it is exceptionally difficult to use effectively. I guess this is sort of like my main point in the leech conversations elsewhere. When it comes right down to it, it's effective and it can be incredibly so, but ultimately for TR, GW is just simply easier and more effective. In much the same way that the leech is easier than dragon/draking or having to build up threat for the MACO/AKHG shield and rely on interaction which aren't directly under your control for additional power, etc.
For most people, myself included, they're going to go with the easier option to use and/or obtain. Tykens might be more difficult to use effectively but when you get that 10%-and-under of times where it's done perfectly, it does as you say and absolutely shines.
GW might drop some target defense, sure. It grabs multiple enemies and clusters them even at low levels (of both GW ability and grav-gen support), great. It even goes so far as to pull any and all enemies in to deal them greater overall damage and kill off those pesky pets/destructable torps/mines, brilliant! What it doesn't do is take a single target, and give the possibility (through a lot of work and expense just for the possibility) of leaving it a sitting duck.
What everyone buying Zen are really saying while all these bugs are still floating freely:
Stop new content until quality returns
I actually have both GW and TR on my main ship, even though they share a cool down with various reductions to CDs this is not an issue. Dropping a rift onto a packed out grav well is epic, and with the aftershock doffs for either you can have even more fun.
Under the new system however GW has been supercharged but TR has been beaten to death with a nerfbat and you may as well throw wet noodles at the enemy. There's a lot of powers that need to be individually tested I'd say to get them working properly under the new system. And by properly I mean being remotely competitive (compared to say BFAW) in the game at large.
I might chime in more later, but Tyken's works fine as-is right now. I use the aftershock doff to keep those targets stuck a long time. I wish there was a Tyken's engine fail doff. It would make it awesome to use in PvP.
Why the lack of tykens love? It's one of my favorite abilities. As long as they don't further nerf the 2nd deflectors (nerf was making rad damage not dependent on aux), it can do decent single target damage. enough people use grav well in pve that you can usually just drop a tykens right after someone uses GW.
Why the lack of tykens love? It's one of my favorite abilities. As long as they don't further nerf the 2nd deflectors (nerf was making rad damage not dependent on aux), it can do decent single target damage. enough people use grav well in pve that you can usually just drop a tykens right after someone uses GW.
Actually, I love Tykens, and drain effects in nearly any game that employs them, that's why I have an issue about how Sci in general is being treated by this poorly thought out process for the revamp.
I might chime in more later, but Tyken's works fine as-is right now. I use the aftershock doff to keep those targets stuck a long time. I wish there was a Tyken's engine fail doff. It would make it awesome to use in PvP.
I'm in two minds about this.
PvP I don't really care about all that much, I do that more as a social interaction thing with certain specific people than I do for the sake of PvP itself. The idea of applying a larger scale debuff to engines isn't a bad one, but we all know it'll have the absolute hell abused out of it.
Perhaps a larger effect radius is the answer?
What everyone buying Zen are really saying while all these bugs are still floating freely:
Stop new content until quality returns
I'm in two minds about this.
PvP I don't really care about all that much, I do that more as a social interaction thing with certain specific people than I do for the sake of PvP itself. The idea of applying a larger scale debuff to engines isn't a bad one, but we all know it'll have the absolute hell abused out of it.
Perhaps a larger effect radius is the answer?
Larger effect radius doff would be also awesome. By the way, just read a post. Seem the old crew mechanic consoles got changed to awesome hull regen consoles.
Larger effect radius doff would be also awesome. By the way, just read a post. Seem the old crew mechanic consoles got changed to awesome hull regen consoles.
Not even necessarily a doff, though that was my original thinking as well...
Where Tykens does 'power damage' (stay with me here) per second based on flow/DrainX, and 'exotic damage' per second based on part gens/ExoticX.
While GW does 'pull effect' based on grav gens/ControlX and 'exotic damage' per second based on part gens/ExoticX.
GW gain additional AoE coverage from Grav gens/ControlX, correct? Why not increase the area of effect of Tykens by the flow/DrainX?
Essentially the two abilities mirror each other in every other way, so why not just swap 'pull with grav/ControlX' for 'drain with flow/DrainX' with regard to the actual area of effect of Tykens? I can't remember ever seeing anything anywhere which changes the area of effect for Tykens. I could've completely missed it, but I'm fairly certain it's a set area.
What everyone buying Zen are really saying while all these bugs are still floating freely:
Stop new content until quality returns
Nerf Tykens? Cryptic awards the Mariah Kilara Marr Tykens Aftershock Doff in 2013 after 'grinding' the CE Event for 14 days. And now...
Typical.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Nerf Tykens? Cryptic awards the Mariah Kilara Marr Tykens Aftershock Doff in 2013 after 'grinding' the CE Event for 14 days. And now...
Typical.
Well in all honesty would you expect any less? After all there's another nerf incoming to Plasmonic Leech, which will make it the third time this has been altered if memory serves, supposedly its in the player bases best interest. And from the rest of the comment I'd expect other similar powers to be hit as well at some point.
Well in all honesty would you expect any less? After all there's another nerf incoming to Plasmonic Leech, which will make it the third time this has been altered if memory serves, supposedly its in the player bases best interest. And from the rest of the comment I'd expect other similar powers to be hit as well at some point.
I thought this was the second nerf, the first being removing the unlimited stacking off them.
Not saying this but you may still acquire that Doff. I would not want to exchange it for another. Wink wink, nudge nudge, say no more, say no more.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
because they don't rerun event rewards and you can't get them for your entire account, so if you missed it and needed it as the keystone piece in a specific build, you're SOL
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
looks I am a bit outdated here.
mostly playing my fed sci (main char) and flying either JH HEC with polaron stuff or
in the good old fleed dssv and grav well doff slotted. (and like 200-ish flow cap skill)
Hope I will not have to adapt too much.
.o0( The gods of deutsch data recovery have prevailed! The techno will continue.)
And I thought it was a scr*w-up on their part releasing them as non-bound. If that was the reason for releasing it in a Doff Pack, where is Hakeev?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
because they don't rerun event rewards and you can't get them for your entire account, so if you missed it and needed it as the keystone piece in a specific build, you're SOL
hence the later inclusion in doff packs
They also released the Tachyon Beam tractor doff in packs. That one was in the DR mega pack.
Survivor Chaler? Funny you should mention that, as I just equipped her on another Fed Science Character I had been neglecting for a few months. They seem to be of two minds on this stuff, sometimes they invoke exclusivity and other times they toss it right out the window.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Survivor Chaler? Funny you should mention that, as I just equipped her on another Fed Science Character I had been neglecting for a few months. They seem to be of two minds on this stuff, sometimes they invoke exclusivity and other times they toss it right out the window.
That's not being of two minds on exclusivity, that's the business decision on whether it was successful enough through a free event to be able to be able to make money on introducing it in a paid-for duty officer pack, to continue the example. Not actually the worst way of going about it, it's incentive to get in on free events and effectively gain a reward for a testing process on the live server...
What everyone buying Zen are really saying while all these bugs are still floating freely:
Stop new content until quality returns
Whilst I am a VERY heavy user of the Nova class, the changes to Aux will be something of an upset for those who enjoy the Vesta class and the Aux cannons.
How so? Are you seeing a nerf to their damage output? If you're talking about less Aux power one should be running EPtA anyway to overcap. Guess I'll have to head over to tribble to test.
Whilst I am a VERY heavy user of the Nova class, the changes to Aux will be something of an upset for those who enjoy the Vesta class and the Aux cannons.
How so? Are you seeing a nerf to their damage output? If you're talking about less Aux power one should be running EPtA anyway to overcap. Guess I'll have to head over to tribble to test.
Arguably the selling point of the Vesta is it's status as the only science ship in game that can run a minimal weapon power setup while maintaining "tremendous" (for a sci, at least) amounts of energy weapon damage...
When I run mine, it's with the aux cannons and my favorite torp fore, and the KCB (mainly for Assimilated Bonus and touch of extra hull damage), Omni (for subsystem targeting) and second torp. And I'm not crying in my milk that the KCB and Omni aren't doing max damage because they're still hitting harder than a second aft torp and/or mine set...
With the new changes, it's the usual "double edged sword" - I won't have my hyper-damaging GW III in the setup because the proposed aux scale gimps it's damage down, but then again, said same new aux scaling means that I don't lose as much per tick when the weapons suck down my aux and I'm not in a hyper-overcap mode...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Whilst I am a VERY heavy user of the Nova class, the changes to Aux will be something of an upset for those who enjoy the Vesta class and the Aux cannons.
How so? Are you seeing a nerf to their damage output? If you're talking about less Aux power one should be running EPtA anyway to overcap. Guess I'll have to head over to tribble to test.
Arguably the selling point of the Vesta is it's status as the only science ship in game that can run a minimal weapon power setup while maintaining "tremendous" (for a sci, at least) amounts of energy weapon damage...
When I run mine, it's with the aux cannons and my favorite torp fore, and the KCB (mainly for Assimilated Bonus and touch of extra hull damage), Omni (for subsystem targeting) and second torp. And I'm not crying in my milk that the KCB and Omni aren't doing max damage because they're still hitting harder than a second aft torp and/or mine set...
With the new changes, it's the usual "double edged sword" - I won't have my hyper-damaging GW III in the setup because the proposed aux scale gimps it's damage down, but then again, said same new aux scaling means that I don't lose as much per tick when the weapons suck down my aux and I'm not in a hyper-overcap mode...
The Vesta will potentially be able to actually do more damage as it uses its aux DHC's which would be quite a weird mechanic if the aux scaling works how I think it does.
Seems to go against the point of maxing a power level out and actually harms the major science abilities at the same time. I'm a bit concerned about the whole scaling thing if i'm honest. If anything needs scaling it is weapons power.
I use my tykens by hitting a group of targets with a spread of particle emission torps first, that is guaranteed to slow them down to a crawl. Then drop a tykens in there and watch it suck them dry.
The two work well together as one both slow down the escaping enemy so they take more damage from the plasma clouds or more drain from the rift.
I've never seen it as a useless skill.
Of course if you're going after a single boss ship maybe siphon is better as it's designed with a single target in mind.
Heh, or in team play have one guy drop GW3 and the other TR3. Pull and drain all in one.
Also, while the TR damage is pitiful when looking at enemy ships it is enough to kill seekers and enemy pets.
Comments
The two work well together as one both slow down the escaping enemy so they take more damage from the plasma clouds or more drain from the rift.
I've never seen it as a useless skill.
Of course if you're going after a single boss ship maybe siphon is better as it's designed with a single target in mind.
I wouldn't say it's useless, but it is exceptionally difficult to use effectively. I guess this is sort of like my main point in the leech conversations elsewhere. When it comes right down to it, it's effective and it can be incredibly so, but ultimately for TR, GW is just simply easier and more effective. In much the same way that the leech is easier than dragon/draking or having to build up threat for the MACO/AKHG shield and rely on interaction which aren't directly under your control for additional power, etc.
For most people, myself included, they're going to go with the easier option to use and/or obtain. Tykens might be more difficult to use effectively but when you get that 10%-and-under of times where it's done perfectly, it does as you say and absolutely shines.
GW might drop some target defense, sure. It grabs multiple enemies and clusters them even at low levels (of both GW ability and grav-gen support), great. It even goes so far as to pull any and all enemies in to deal them greater overall damage and kill off those pesky pets/destructable torps/mines, brilliant! What it doesn't do is take a single target, and give the possibility (through a lot of work and expense just for the possibility) of leaving it a sitting duck.
Stop new content until quality returns
Dropping a rift onto a packed out grav well is epic, and with the aftershock doffs for either you can have even more fun.
Under the new system however GW has been supercharged but TR has been beaten to death with a nerfbat and you may as well throw wet noodles at the enemy.
There's a lot of powers that need to be individually tested I'd say to get them working properly under the new system. And by properly I mean being remotely competitive (compared to say BFAW) in the game at large.
Actually, I love Tykens, and drain effects in nearly any game that employs them, that's why I have an issue about how Sci in general is being treated by this poorly thought out process for the revamp.
I'm in two minds about this.
PvP I don't really care about all that much, I do that more as a social interaction thing with certain specific people than I do for the sake of PvP itself. The idea of applying a larger scale debuff to engines isn't a bad one, but we all know it'll have the absolute hell abused out of it.
Perhaps a larger effect radius is the answer?
Stop new content until quality returns
Larger effect radius doff would be also awesome. By the way, just read a post. Seem the old crew mechanic consoles got changed to awesome hull regen consoles.
Not even necessarily a doff, though that was my original thinking as well...
Where Tykens does 'power damage' (stay with me here) per second based on flow/DrainX, and 'exotic damage' per second based on part gens/ExoticX.
While GW does 'pull effect' based on grav gens/ControlX and 'exotic damage' per second based on part gens/ExoticX.
GW gain additional AoE coverage from Grav gens/ControlX, correct? Why not increase the area of effect of Tykens by the flow/DrainX?
Essentially the two abilities mirror each other in every other way, so why not just swap 'pull with grav/ControlX' for 'drain with flow/DrainX' with regard to the actual area of effect of Tykens? I can't remember ever seeing anything anywhere which changes the area of effect for Tykens. I could've completely missed it, but I'm fairly certain it's a set area.
Stop new content until quality returns
Typical.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
You might want to check those out under the skill revamp. That being said, the Borg are immune to the disable aspect, but not the drain part.
I'm not on tribble, never have been. We were talking about how the things stood on holodeck.
I thought this was the second nerf, the first being removing the unlimited stacking off them.
If you're talking about Tyken's aftershock doff, you can equip either the GW one or the TykR one as they're both gravimetric scis/
You can only have active 1 Gravimetric Scientist DOFF at a time.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The Tyken's Rift aftershock DOFF can still be acquired even from the regular DOFF packs.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
hence the later inclusion in doff packs
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
mostly playing my fed sci (main char) and flying either JH HEC with polaron stuff or
in the good old fleed dssv and grav well doff slotted. (and like 200-ish flow cap skill)
Hope I will not have to adapt too much.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
They also released the Tachyon Beam tractor doff in packs. That one was in the DR mega pack.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
That's not being of two minds on exclusivity, that's the business decision on whether it was successful enough through a free event to be able to be able to make money on introducing it in a paid-for duty officer pack, to continue the example. Not actually the worst way of going about it, it's incentive to get in on free events and effectively gain a reward for a testing process on the live server...
Stop new content until quality returns
How so? Are you seeing a nerf to their damage output? If you're talking about less Aux power one should be running EPtA anyway to overcap. Guess I'll have to head over to tribble to test.
Arguably the selling point of the Vesta is it's status as the only science ship in game that can run a minimal weapon power setup while maintaining "tremendous" (for a sci, at least) amounts of energy weapon damage...
When I run mine, it's with the aux cannons and my favorite torp fore, and the KCB (mainly for Assimilated Bonus and touch of extra hull damage), Omni (for subsystem targeting) and second torp. And I'm not crying in my milk that the KCB and Omni aren't doing max damage because they're still hitting harder than a second aft torp and/or mine set...
With the new changes, it's the usual "double edged sword" - I won't have my hyper-damaging GW III in the setup because the proposed aux scale gimps it's damage down, but then again, said same new aux scaling means that I don't lose as much per tick when the weapons suck down my aux and I'm not in a hyper-overcap mode...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
The Vesta will potentially be able to actually do more damage as it uses its aux DHC's which would be quite a weird mechanic if the aux scaling works how I think it does.
Seems to go against the point of maxing a power level out and actually harms the major science abilities at the same time. I'm a bit concerned about the whole scaling thing if i'm honest. If anything needs scaling it is weapons power.
Also, while the TR damage is pitiful when looking at enemy ships it is enough to kill seekers and enemy pets.
My character Tsin'xing