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    rekurzionrekurzion Member Posts: 697 Arc User
    thay8472 wrote: »
    Link not working.

    for mine? you don't see the pictures?
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited August 2015
    Well it actually didn't take that long to finish up, first mission is done (name: Gemini) and I'm already cooking something up for the second. :)

    Andoria.png
    rekurzion wrote: »
    thay8472 wrote: »
    Link not working.

    for mine? you don't see the pictures?
    They work for me, those are some sweet offices!
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    thay8472thay8472 Member Posts: 6,101 Arc User
    rekurzion wrote: »
    thay8472 wrote: »
    Link not working.

    for mine? you don't see the pictures?

    Sorry. I tryed to post my links... they didn't work. Nice base though.
    2gdi5w4mrudm.png
    Typhoon Class please!
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    farnihrfarnihr Member Posts: 59 Arc User
    rekurzion wrote: »
    Sneak peak at an upcoming mission.

    The Commander's office of a defunct Tal Shiar mining base under new management.

    SecretBase_zpshouux3fd.png



    Alternate view leading to the mining shaft elevator

    SecretBase2_zpshg9qg5if.png


    Mining shaft elevator

    SecretBaseMiningElevator_zpsvzalkebs.png

    wow.

    What objekt did you use for the sides?
    German STO-Forum-Mod

    Der Mod spielt
    It's time for war, it's time for blood, it's time for tea.
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    johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    Those are fantastic, Rekurzion. We love our new groundscale ships and stations!

    Sadly these are the only screenies i have from my upcoming ICO KDF mission 'The Alternative':

    KDF nebula farms:
    cgqWPZM.jpg
    Ancient Iconian Gate:
    YzJtLc7.jpg
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    rekurzionrekurzion Member Posts: 697 Arc User
    edited August 2015
    Those are fantastic, Rekurzion. We love our new groundscale ships and stations!

    Sadly these are the only screenies i have from my upcoming ICO KDF mission 'The Alternative':

    KDF nebula farms:
    cgqWPZM.jpg
    Ancient Iconian Gate:
    YzJtLc7.jpg

    Those are epic looking. And yes more groundscale object please, especially romulan, they really help to provide scale and variation without using a ton of objects. And they have sooo many nooks and crannies to play with.

    farnihr: the TRIBBLE end of two valdore romulan ships sitting on the aft section of an oddessy cruiser. With a desk for effect.
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    agarwaencranagarwaencran Member Posts: 27 Arc User
    gameclient2015xhnqzcgsov.jpg
    Time is stopped. :)
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    rogueeenterpriserogueeenterprise Member Posts: 299 Arc User
    gameclient2015xhnqzcgsov.jpg
    Time is stopped. :)

    Hey, I've done the time stoppage! :D

    Love to see what your mission is about.
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    agarwaencranagarwaencran Member Posts: 27 Arc User
    edited December 2015
    gameclient2015xhnqzcgsov.jpg
    Time is stopped. :)

    Hey, I've done the time stoppage! :D

    Love to see what your mission is about.

    What's the name from your mission? :D I want to see it :D

    It's publishing right new, name is "AST6 Geprüfte Manipulationen" (like you can see by the name, it's a german mission), Mission-ID ST-HFX9NVQ5X
    And you don't need to play the other 5 Missions from my series, there is a "previously"-dialogue at the beginning ;) you just need to know german (or use a dictonary/google translate)

    And, 'cause it is finished (I mean... Testphase has started), here a updated picture with roof :D

    gameclient2015kuqes3gpxr.jpg
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    paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited January 2016
    Presenting Casino Imperiale, from my in-development mission "Mirrorball". The Romulan walls worked best, so I decided to take the idea farther and make it a Romulan-themed casino, with holographic Romulan dealers and dabo girls and Reman bartenders. The vertical Fed consoles in rows are stand-ins for slot machines.

    CasinoImperiale.jpg
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    primar13primar13 Member Posts: 1,896 Bug Hunter
    Presenting Casino Imperiale, from my in-development mission "Mirrorball". The Romulan walls worked best, so I decided to take the idea farther and make it a Romulan-themed casino, with holographic Romulan dealers and dabo girls and Reman bartenders. The vertical Fed consoles in rows are stand-ins for slot machines.

    CasinoImperiale.jpg

    So which one of those Machines has the Omega Minigame? LOL
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    gawainviiigawainviii Member Posts: 328 Arc User
    A few teasers from my [RSE] series of missions: the Capital District on Rator III...

    Looking out into the city from the podium in front of the Senate chamber.
    Rator3a.png

    And looking at the Senate from the main square.
    Rator3b.png

    A small industrial area
    Rator3c.png

    An outdoor cafe'... and your starting location
    Rator3d.png
    newstosiggy.png
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    johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    Loving the work everyone is doing. Some really epic and inspirational builds!
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    lincolninspacelincolninspace Member Posts: 1,843 Arc User
    Federation Consulate on the planet Sinar:
    consulate_by_stofoundryphiles-d9q6xhu.png
    transportation_pads_by_stofoundryphiles-d9q6z2s.jpg
    consolate_interior_by_stofoundryphiles-d9q708t.png



    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
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    drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited February 2016
    Here's a little something I've been working on. Sorry for the small size of the gif, had to get it under 5 megs so Twitter would let me upload it.

    spacestation.gif

    It's going to be an exterior corridor on a space station. Something like a promenade level like DS9 had, but right the the exterior hull. Obviously we don't have glass to fit a structure like this, so I put an invisiwall there and hope people will just take it all as very non-reflective glass. I had it going all the way around, 360 degrees, but that was almost 400 objects, and I wanted to build a very elaborate nightclub on the interior. So I scaled it back to just 90 degrees.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
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    johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    Excellent stuff Drogyn, and i see Lincoln is also using the transporter pads from the camp sites of New Rom. Great minds and all that. I surrounded mine in a semi circle of glowy rommie generatory thingamabobs. Maybe pics later.
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    lincolninspacelincolninspace Member Posts: 1,843 Arc User
    Yeah I'm kinda hooked on using those campsites that way. I think drogyns project will work out well transparent aluminum isn't that reflective I told ;)
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
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    theyredeadjimtheyredeadjim Member Posts: 243 Arc User
    Some very sweet work, indeed :)

    I put my own [ICO] Some People's Children on hold a few months back, as the plot line that I was developing wasn't going to work in light of the Cryptic releases. I think I've found a work-around, and I've started working on it again. Here are a couple of shots:

    2016-02-04_00001_zpshpvkxcjs.jpg

    2016-02-04_00002_zps49yarjr9.jpg

    2016-02-04_00007_zpsi1sclazc.jpg

    2016-02-04_00006_zpsapc1hogd.jpg

    2016-02-04_00010_zpsnets7r2o.jpg



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    starfarerthetastarfarertheta Member Posts: 740 Arc User
    Come on people one can only take so much awesomeness! :dizzy:
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    antman9173antman9173 Member Posts: 41 Arc User
    2016-02-04_00010_zpsnets7r2o.jpg
    are those dry docks on a ground map? haha
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    antman9173 wrote: »
    are those dry docks on a ground map? haha
    They're great for overhead an combination of scaffolding/lighting. :)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    theyredeadjimtheyredeadjim Member Posts: 243 Arc User
    edited February 2016
    antman9173 wrote: »
    are those dry docks on a ground map? haha

    Ah, darn...you discovered the Lilliputian plot twist :P

    I wouldn't use the dry docks on any ceiling, but I think the asset can work in an institutional area :)

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    paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    antman9173 wrote: »
    are those dry docks on a ground map? haha

    Ah, darn...you discovered the Lilliputian plot twist :P

    I wouldn't use the dry docks on any ceiling, but I think the asset can work in an institutional area :)

    I wish they could be turned upside down and used for catwalks and such.
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    johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    Used those drydocks in corridors a couple times now. They can be great for security scanners and one i'm working on is a medical decontamination lighty corridor thing.
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    johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited February 2016
    Ok, here's what i am working on at the mo for part 2 of the Viper series:

    Unnamed city:
    TmLaLUMh.jpg

    43YhLNLh.jpg

    Which leads into a building on the same map:

    dK4v2c0h.jpg

    Where you beam to an apartment building on the same map:

    mJG6DXZh.jpg

    Before beaming to your ship on the same map (i'll base this off of Photonomy to keep player ship interior consistent in future missions)

    Later there's a tropical island palace of sorts:

    SWeF6Rzh.jpg

    o0H4v1Ih.jpg

    With a private pool of course

    yWDpih7h.jpg

    aTbeK89h.jpg

    ZxEJBxOh.jpg

    And a strange hidden facility:

    H4SPxafh.jpg

    (where the rommie camp site transporter comes in)

    fCKsZiAh.jpg

    (And the drydockidor)

    70X6VEHh.jpg

    Fin.
    Post edited by johnnysnowball on
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    I think I'm just going to move into that island complex...
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    thay8472thay8472 Member Posts: 6,101 Arc User
    aOWQDOb.jpg
    PlyVLN1.jpg
    7uCvunH.jpg




    2gdi5w4mrudm.png
    Typhoon Class please!
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    4.5 million years in the future there will be things and places!
    Can0fHKUAAE7RyQ.jpg
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    rekurzionrekurzion Member Posts: 697 Arc User
    Some very sweet work, indeed :)

    I put my own [ICO] Some People's Children on hold a few months back, as the plot line that I was developing wasn't going to work in light of the Cryptic releases. I think I've found a work-around, and I've started working on it again. Here are a couple of shots:

    <awesome map>

    <awesome map>

    <awesome map>

    <awesome map>

    <awesome map>

    I've been eagerly awaiting the completion of this story.
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    johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited April 2016
    Hunt for a Viper (part 2 of Viper series) is well under way. Most map building done. I think this is the most map work I've done for a single mission. Here's the ground maps (all at the assett limit... what?)

    wi4UXj0l.jpg
    Full size image
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