Hey guys, I want to see everyone's maps from in-progress missions here.
Whether you're trying out things on a conceptual level or putting the finishing touches on your latest opus, I want to see what you've got.
I'll start us off. I've been playing around with some concepts of a space map inside a Fed space facility like ESD. Need to see what works best for the walls, and what would work for a floor/ceiling.
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So for starters, in the original version you begin by meeting an admiral and a Romulan senator in an office on Starbase 39, for which I used an unaltered original ESD.
Now, you will meet Republic Admiral Zashek in an office on a world I haven't decided on yet to get your orders. It's a completely custom build, with a nice window to a city street outside.
So, player goes to the station to pick up some cargo for a humanitarian (Cardassiantarian?) aid drop to an Oralian colony in Zeta Andromedae. Station's a bit deserted because folks are scared of the True Way, who are under new management after the player caught Gul Madred in "The Long Night", recently declared a Third Cardassian Empire, and are now holding territory against the CDF, something Starfleet missed because they were busy ****ing around in the Delta Quadrant for no good reason.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
If that works, a ten forward type lounge work in progress
Also here's some WIPs that date back to the first mission i started (yet to complete):
A holosuite:
http://imgur.com/4DAy9uH
Klingon 2nd city:
http://imgur.com/Az4NZMf
http://imgur.com/gPR33O7
A Klingon apartment:
http://imgur.com/MF6wI7k
Zashek, it should be noted, is one of my characters from the Valley of the Shadow series, which Drogyn is using (along with other TBD elements of that series) with my wholehearted blessing.
I too have begun work on a new project, in my case a KDF trilogy, but Act I mostly uses repurposed stock maps. I do have some custom interiors planned for Acts II and III, which I will post once I've started building them in earnest.
Among them are a multi-story prison tower (which the player can escape by either fighting his/her way down, level by level, until reaching its exit, or climbing to the top and then "rappelling" down the side, using a rough approximation of the rappelling mechanic seen in some of the Delta Rising missions), and the throne room of the Klingon Emperor. (Both are set on Qo'noS as it existed a thousand years prior to the STO era.)
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My character Tsin'xing
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Arena
http://i.imgur.com/Bo1vuPn.jpg
Subway
http://i.imgur.com/BaKYwm3.jpg
A Vulcan village (unnamed mission 1)
Early version of a starbase interior (unnamed mission 2)
A street on Rigel (unnamed mission 2)
The ratana tree in front of the Barros Inn on Rigel (unnamed mission 2)
A foundry by commandermic
arcgames.com/en/forums#/discussion/comment/11723972
The entrance of the Barros Inn from inside (unnamed mission 2)
Main Area of the Barros Inn (unnamed mission 2)
Main Area of the Barros Inn, view from second floor (unnamed mission 2)
A foundry by commandermic
arcgames.com/en/forums#/discussion/comment/11723972
A Romulan command room (The Krios Conspiracy Part 2)
A slave market, left side (The Krios Conspiracy Part 2)
A slave market, right side (The Krios Conspiracy Part 2)
A foundry by commandermic
arcgames.com/en/forums#/discussion/comment/11723972
The bridge of the X'eratuul (The Krios Conspiracy Part 3)
A floor from the X'eratuul (The Krios Conspiracy Part 3)
A foundry by commandermic
arcgames.com/en/forums#/discussion/comment/11723972
A Mirror Starfleet installation without ceiling for better presentation.
Romulan city with promenade (NPCs will come later).
Romulan senate (a bit dark, need to play with the backgrounds and light effects).
Romulan conference room (yes it's still open air ^^)
Romulan command center (also open air ^^)
Prison of a pirate base:
And why can I only have only four pictures in one post? Seriously Cryptic?!
Now, real maps, that aren't just for fun
A klingon bridge for my first kdf-mission
A borg-interior from a old mission
One of my next missions will have huge cubes...
... and a Borg-Transwarpgate-System
Der Mod spielt
A experimental deivse from my Mission "AST1 Gef
Der Mod spielt
Borg-Unimatrixship from "AST7 Kontinuum"
One of the Morpork-Station engine rooms from "AST4 Der Weg des Profits"
An important asteroid from "AST4 Der Weg des Profits"
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Elachi Harvest
Uncharted World
Harbinger of Valimo (Finnish for "Foundry")
A bigger room.
It's a really big room.
City. (I love having that prop.)
But seriously, these are off the chain! It's incredible what can be done with some of these props, especially the new ground-sized ships and stations. Keep it up!
"No matter where you go...there you are."
My character Tsin'xing
Thank you :P
About lorne, commandermic and me, our little german foundrygroup came on the idea that it is time to show yoo some things from the german foundry-comm, sorry for picturespam :P
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Actually, this has been helping to inspire me for ways to make the map designs for some of my missions work better.
I'm glad to here that and have fun
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Hey We love it...
Nice to know its not just the English Speaking guys that use the Foundry...
Keep up with the Picture Spam. Its awesome.
One Foundry, One Community