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RE: New Mirror Event

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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    There's just some folks that do not read, do not pay attention, to the point you can't help but think they're trolling because they couldn't possibly be that...ahem...yeah.

    I've been thinking people have been recruiting their kids to farm/event for them. Nothing like free 8 year old labor...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    rmy1081 wrote: »
    I've been thinking people have been recruiting their kids to farm/event for them. Nothing like free 8 year old labor...

    It is getting kind of painful...definitely getting kind of painful. If it weren't a case that I've got 7x T0 toons, I wouldn't touch the event without a premade...there's just too many folks proving what Geko said in PO158.5...
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    sgcdialler wrote: »
    How about no? To OP: If you don't like the rewards, please go play something else that you like better, and leave the slot open for someone that actually wants to play.

    "Don't be a d**k" --Wil Wheaton

    (edited for politeness)

    but I cant because theres no PvP event.I play pvp and theyve yet to give me something like that.They force me to play things I don't want to play so I afk them .Want to QQ about that mail Geko.

    you can erp and kill npcs all day ...I don't care.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    Hmm... AFAIK the math for the marks on normal goes like:

    portals closed: 0-25(1 each)
    Starbase defenses: 0-15(3 each)
    starbase HP: 0-10(1 each)
    boss bonus: 5(binary toggle)

    thus the theoretical max (AFAIK) is 55 for normal. Yeah, I don't see that often.

    BTW, there's a new bug I saw the morning. Don't use cloaking tractor beam mines on the boss ship. If it's held in them when it tries to portal jump it'll get stuck halfway and be untargetable and undamageable until the mines time out. Then the battle will continue normally.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited March 2014
    At least, I have only 5 alts. That's all i got to say.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    Four characters. With maybe two or three planned in the future for when these get maxxed out. Maybe. Four gives me nice balance and play experience. I feel terrible for people with 8+ alts seems terribly stressful.
    There's just some folks that do not read, do not pay attention, to the point you can't help but think they're trolling because they couldn't possibly be that...ahem...yeah.

    It tells you to close the rifts to prevent the Dread from jumping.
    You can read the info if you don't want to listen and it says to close the rifts to prevent the Dread from jumping.
    As you're sitting there shooting at the Dread without closing the rifts and it keeps jumping...it should be kind of apparent that maybe the rifts should be closed, eh?

    And yet there was just a guy complaining that I wasn't shooting at it while closing the rifts.

    I mean, it's the last rift - the Dread's already jumped and jumped - bonus timer is gone...I'm in a Marauder, I've got the Dread facing me...there's two Sci Vessels, a Warbird, and an Escort - do any of them try to close the rift? Nope. /facepalm So I go and close the rift, but not before it's jumped yet again (had to wait for it to be out of 10km while I was on the far side of the rift from it). And when I tried to explain closing the rifts (like the cutscene said, like the info said, and as they damn well should have realized as it kept jumping)...he wanted to argue that you don't.

    That is terribly sad.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited March 2014
    Firstly why has this thread been moved? Allot of them seem to be. Exactly what counts as "general discussion"?
    And markhawkman my quote isn't working (I'm on my crapberry), but either we were In the same game this early afternoon (uk time) or coincidence but I came across the exact same bug today, I forget which toon I was on, could have been fed dyson sci, fedrom scimi, fed tac jem dred or klink b'rel.
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    I'm ready to call shenanigans on the peeps who say they took smoke breaks. I've finally done this at least three times near perfectly but the rifts kept spawning till the timer ran out. Had to keep closing them. No fighting mind you, but still rifts popping.

    Peeps taking smoke breaks? Only if they're afk-ing this, which is a whole other thread (a complaint thread).
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    Firstly why has this thread been moved? Allot of them seem to be. Exactly what counts as "general discussion"?
    And markhawkman my quote isn't working (I'm on my crapberry), but either we were In the same game this early afternoon (uk time) or coincidence but I came across the exact same bug today, I forget which toon I was on, could have been fed dyson sci, fedrom scimi, fed tac jem dred or klink b'rel.
    Did you see a Gal-X named Norman? :P The other time it happened (today) I was in my T'Varo.

    It's a pretty reliable bug, I've seen it several times. As far as I can tell, it happens EVERY time the thing tries to jump while stuck in tractor mines. The only question really is if the team is using tractor mines.

    General discussion is for things that are game-related, but don't fit into one of the other forum categories. This thread is about Events and PvE content thus it fits in the "Feature Episodes, Events and PvE Content" forum.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sphinxlolsphinxlol Member Posts: 11 Arc User
    edited March 2014
    Personal Best result from Elite difficulty has been 83 marks, if you close ALL the rifts before the timer reaches 0 on the first stage, no more seem to spawn, causing 2-3 minutes of downtime for a competent team, thus lowering the total marks you can get out of it.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    I'm ready to call shenanigans on the peeps who say they took smoke breaks. I've finally done this at least three times near perfectly but the rifts kept spawning till the timer ran out. Had to keep closing them. No fighting mind you, but still rifts popping.

    Peeps taking smoke breaks? Only if they're afk-ing this, which is a whole other thread (a complaint thread).
    The biggest cakewalk I've had was one where we ran out of rifts a full 3 minutes before Obisek finished charging his tachyon pulse. I took the opportunity to queue a few rep projects and doff missions. (and yes I was flying the Norman)
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    The biggest cakewalk I've had was one where we ran out of rifts a full 3 minutes before Obisek finished charging his tachyon pulse. I took the opportunity to queue a few rep projects and doff missions. (and yes I was flying the Norman)

    I don't know why, but the first time that you said you were slotting projects I actually laughed.

    Do you know what the max on the rifts is? The most I've seen closed in the first stage is 27, but I think 28 opened.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    Flaws I see with the mission (some of them have been discussed before)
    o Science Bonus doesn't help all that much, since you can't fully escape aggro and if you have a partner to draw aggro, you don't need less time.
    o Cruiser Bonus might not matter all that much either, since enemy ships are often far enough away that it doesn't matter if you need a tiny bit less time.
    o The mission only gets hard if the team can't keep up closing the rifts. That's the part where a typical PUG is most likely to TRIBBLE up. The final battle on the other hand is easy. It's still possible to TRIBBLE up here, but much less likely, as long as people know they need to close the rifts, and don't give the Dread too much time. The only challenge here might be getting it done within the time limit, but you're not going to feel overwhelmed at any point like in the previous phase.
    o Good Play doesn't make the mission go any faster. Everything is timed.



    Random Ideas to improve things
    o Science and Cruiser bonuses: I don't know what's technically possible. But some ideas:
    - When doing their speciality job, an SV or Cruiser can ignore damage and complete the rift/generator interaction.
    - Science Powers could be used to destroy the rifts instead of using an interactable ability. (Currently, the rifts are marked "friendly"...)
    o Mission Flow and Timing
    Defense Phase: New rifts should spawn in response (with a delay) to rifts being closed or ships being destroyed, instead of a more or less fixed timer. That means fast-working group can finish this more quickly. (Danger: They might do it too quickly without dealing with ships, and still end up being overwhelmed. But maybe that's a feature?)
    Dreadnought Phase: ??? No good idea here, to be honest.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • anodynesanodynes Member Posts: 1,999 Arc User
    edited March 2014
    Hmm... AFAIK the math for the marks on normal goes like:

    portals closed: 0-25(1 each)
    Starbase defenses: 0-15(3 each)
    starbase HP: 0-10(1 each)
    boss bonus: 5(binary toggle)

    thus the theoretical max (AFAIK) is 55 for normal. Yeah, I don't see that often.

    BTW, there's a new bug I saw the morning. Don't use cloaking tractor beam mines on the boss ship. If it's held in them when it tries to portal jump it'll get stuck halfway and be untargetable and undamageable until the mines time out. Then the battle will continue normally.

    From observations so far, it definitely only gives 15 marks for 25 rifts closed, and 20 for 26-35. 36 closed will give you 25 marks. I'm not certain on the lower bound for getting 15 marks, because even a terrible group is going to close 10 or more during the first phase, and will get into the high teens with the second phase. I'll also have to take your word on the defenses thing, because everybody's right on that in almost every run that I do, so I don't think I've ever seen the defenses at less than 5/5, but that was how I guessed it worked, because math.:)
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • liquidatorzongliquidatorzong Member Posts: 2 Arc User
    edited March 2014
    I love it when people complain about free stuff.
    Liquidator Zong
    Ferengi Engineer
    Sixth Fleet Black Dragons
  • alaerickalaerick Member Posts: 166 Arc User
    edited March 2014
    but I cant because theres no PvP event.I play pvp and theyve yet to give me something like that.They force me to play things I don't want to play so I afk them .Want to QQ about that mail Geko.

    you can erp and kill npcs all day ...I don't care.

    I like pvp too but people like you give us a bad rep. I do hope every person you team with reports you for afking and you get banned.
    A beautiful death awaits you...
    [SIGPIC][/SIGPIC]
    -Foundry-
    Campaign: The Battle of Neverwinter - NWS-DOQXFA4ZD
    Prologue: A not so simple plan - NW-DCJG75B9D
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    anodynes wrote: »
    From observations so far, it definitely only gives 15 marks for 25 rifts closed, and 20 for 26-35. 36 closed will give you 25 marks. I'm not certain on the lower bound for getting 15 marks, because even a terrible group is going to close 10 or more during the first phase, and will get into the high teens with the second phase. I'll also have to take your word on the defenses thing, because everybody's right on that in almost every run that I do, so I don't think I've ever seen the defenses at less than 5/5, but that was how I guessed it worked, because math.:)
    Yeah, I realized that this morning too. The marks for rifts is definitely tiered in some way.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    The mission is a failure.

    It takes forever to complete, much of which is spent twiddling thumbs. At least the old mirror event automatically advanced to the final stage when we had nothing to do. There's no point in queuing for an elite pug, the mark payout ends up being the same. It might as well be removed from the list for puggers because unless you're running with fleetmates, it translates to more annoyance with the same pay out. Play it too well though and you're left staring at a screen like an idiot for several minutes wishing you could advance to the next stage. Low payout on the one hand, boredom on the other. Pick your poison. The activation of things happening a shred faster for science ships and cruisers also utterly fails. DPS wins the day as usual. I face roll groups with the cliche aux2bat/marion+dem cruiser and enjoy the best of both worlds. Higher dps is always preferable to a science ship, which I guess is just par for the course not only for all the other pve content in STO, but all the newly designed content as well. A shame. The game doesn't even give an individual better pay out for those closing vortexes and firing off repair beams versus those that do none of the objectives, so AFKing is a perfectly viable strategy for easy loots. Brain dead.

    It sort of tries to move away from the dps race of the old mirror event, but the attempt fails for the reasons above. The net result is a significantly longer fleet action with more annoyance and downtime for little better reward. #"Don't like it than don't play it" I'm sure the apologists will say. But sadly, those of us that take issue with this thing don't have the luxury of going back to our old mirror event we got to play every day out of the year. This new version is a replacement for the mirror event of old, not in addition to.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    Flaws I see with the mission (some of them have been discussed before)
    o Science Bonus doesn't help all that much, since you can't fully escape aggro and if you have a partner to draw aggro, you don't need less time.
    o Cruiser Bonus might not matter all that much either, since enemy ships are often far enough away that it doesn't matter if you need a tiny bit less time.
    o The mission only gets hard if the team can't keep up closing the rifts. That's the part where a typical PUG is most likely to TRIBBLE up. The final battle on the other hand is easy. It's still possible to TRIBBLE up here, but much less likely, as long as people know they need to close the rifts, and don't give the Dread too much time. The only challenge here might be getting it done within the time limit, but you're not going to feel overwhelmed at any point like in the previous phase.
    o Good Play doesn't make the mission go any faster. Everything is timed.



    Random Ideas to improve things
    o Science and Cruiser bonuses: I don't know what's technically possible. But some ideas:
    - When doing their speciality job, an SV or Cruiser can ignore damage and complete the rift/generator interaction.
    - Science Powers could be used to destroy the rifts instead of using an interactable ability. (Currently, the rifts are marked "friendly"...)
    o Mission Flow and Timing
    Defense Phase: New rifts should spawn in response (with a delay) to rifts being closed or ships being destroyed, instead of a more or less fixed timer. That means fast-working group can finish this more quickly. (Danger: They might do it too quickly without dealing with ships, and still end up being overwhelmed. But maybe that's a feature?)
    Dreadnought Phase: ??? No good idea here, to be honest.

    I can see why they wouldn't want science attacks to damage the rifts though to be honest, you'd be able to attack the ships coming through the rifts and close the rifts simultaneously, it would be too easy. That said it would also be logical. A Tyken's rift would drain the energy used to keep the rift open. A gravity well would pull it closed. A Tachyon beam however should stabilize the rift faster (since Obisek uses an Anti-Tachyon pulse to close them).

    Or maybe healing powers instead, Transfer Shield Strength to close the rift, or science team.


    Perhaps an alternate ending where you go through the rift and attack their rift generator. Actually that would make a good second stage. That way you could go give them a reason to send through the dreadnaught that can make its own rifts.
    sonnikku wrote: »
    The mission is a failure.

    It takes forever to complete, much of which is spent twiddling thumbs. At least the old mirror event automatically advanced to the final stage when we had nothing to do. There's no point in queuing for an elite pug, the mark payout ends up being the same. It might as well be removed from the list for puggers because unless you're running with fleetmates, it translates to more annoyance with the same pay out. Play it too well though and you're left staring at a screen like an idiot for several minutes wishing you could advance to the next stage. Low payout on the one hand, boredom on the other. Pick your poison. The activation of things happening a shred faster for science ships and cruisers also utterly fails. DPS wins the day as usual. I face roll groups with the cliche aux2bat/marion+dem cruiser and enjoy the best of both worlds. Higher dps is always preferable to a science ship, which I guess is just par for the course not only for all the other pve content in STO, but all the newly designed content as well. A shame. The game doesn't even give an individual better pay out for those closing vortexes and firing off repair beams versus those that do none of the objectives, so AFKing is a perfectly viable strategy for easy loots. Brain dead.

    It sort of tries to move away from the dps race of the old mirror event, but the attempt fails for the reasons above. The net result is a significantly longer fleet action with more annoyance and downtime for little better reward. #"Don't like it than don't play it" I'm sure the apologists will say. But sadly, those of us that take issue with this thing don't have the luxury of going back to our old mirror event we got to play every day out of the year. This new version is a replacement for the mirror event of old, not in addition to.

    There's also the fact that for a lot of people, especially we small fleeters the event reward payout is quite desirable especially with the frankly crappy shift to weekend events, the
    dilithium and extra fleet marks are good.

    Certainly don't play it because it's fun.

    The elite rewards just...no. 480 dil for that much headache. And I consistently get more marks on normal. For some reason there's more teamwork there. Eight days in and I'm still finding this to be the case.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • onyxmonolithonyxmonolith Member Posts: 0 Arc User
    edited March 2014
    The event could probably be fixed by a couple of things.

    1.) The bonus for a science vessel in closing rifts should not be a minuscule speed boost. It should be that they can close the rifts while under fire.

    2.) Same with cruisers in powering the base.

    3.) Escorts should receive a damage bonus in fighting the mirror ships, since apparently that is their intended 'role' for this event. It is frankly idiotic that a science vessel can effectively tank my borg killing escort long enough to catch me in the 'spawn spam' loop of ships emerging from the rift I'm closest too and overwhelming me. A tanking ship doing this, I can understand, but being tanked by a science vessel after the investment I've put into my ship is teeth grindingly annoying.
  • onyxmonolithonyxmonolith Member Posts: 0 Arc User
    edited March 2014
    The elite rewards just...no. 480 dil for that much headache. And I consistently get more marks on normal. For some reason there's more teamwork there. Eight days in and I'm still finding this to be the case.

    There's really no more teamwork on normal. It's just that the ships do down so much faster on normal that it seems there is.
  • edited March 2014
    This content has been removed.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2014
    I must say i only do it for the event - preferred the old one tbh. Now with the fixed time and all i mostly just ignore the rift closing, let some rifts spawn and then keep fighting till the 15mins are done and P2 begins. Better than waiting 3+ mins in the end with no more rifts spawning. Feels a bit like ksf imo.

    Most of the time ppl dont really get the aggro stuff so while i have 20+ ships firing at me noone closes the portals. And usually if i try it there are already 3+ rifts there and your rift clsing action gets interupted by a torp from the enemy i killed 10s ago..

    There really should be some kind of minimal dmg value that needs to be exceeded to break the action with an attack.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited March 2014
    Hmm... AFAIK the math for the marks on normal goes like:

    portals closed: 0-25(1 each)
    Starbase defenses: 0-15(3 each)
    starbase HP: 0-10(1 each)
    boss bonus: 5(binary toggle)

    thus the theoretical max (AFAIK) is 55 for normal. Yeah, I don't see that often.
    This is a not-trueity. You can get up to 35 score for Rifts (56 rifts closed), so the maximum is 65. You won't see THAT often, either, though.
    [SIGPIC][/SIGPIC]
  • scrag0416scrag0416 Member Posts: 55 Arc User
    edited March 2014
    I am getting the multidimensional transporter about 50 percent of the time - bonus mark all the time.....not sure why as we are completing all the mission parameters....anyone else seeing this?
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2014
    scrag0416 wrote: »
    I am getting the multidimensional transporter about 50 percent of the time - bonus mark all the time.....not sure why as we are completing all the mission parameters....anyone else seeing this?
    The transporter has a 20 hour cooldown. Same as the crystal shards in the crystal event.
  • av8torav8tor Member Posts: 6 Arc User
    I HATE the Mirror Invation mission!

    Running it 17 times a day for 14 days. It is just too much grind on top of too much grind on top of more grind.

    When ever you run it again I will not have any part of this mission. It is one thing to have to fight at a 5 or 6 to one odds, but 30 or 40 to one is way over the top. Then you throw in the jerks that come into the mission sit there, get killed and never leave or respawn... Really, they need to be booted from the game. Sorry I hate cheaters almost as much as I hate this mission.

    I read we are supposed to be getting back to more exploring, and less fighting... Really, the first mission right out of the gate FIGHT, FIGHT, FIGHT... So much for exploring.

    I have toons in 5 different fleets, and I have not heard one good thing about all of the over the top fighting we are having to do. If this is all that is left for us in the upcoming mission you can count me and my money out of here!
  • ladytiamat666ladytiamat666 Member Posts: 276 Arc User
    Necromancy is evul.
    signature%201.jpg_zpsklpuyd7v.png
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    Necromancy is evul.
    It may be, but the subject matter is still quite current. In a sense, its interesting to see the same complaints from last year, yet none of the constructive criticism has been take to heart or even looked at.
    T93uSC8.jpg
  • av8torav8tor Member Posts: 6 Arc User
    Mirror Invation name should be changed to 50 shades of BLACK AND BLUE.
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