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RE: New Mirror Event

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  • martinihenriemartinihenrie Member Posts: 28 Arc User
    edited March 2014
    Well, there has been a lot of calles throughout the forum for more difficult content, but I'm not going to attribute blame for that anywhere.

    What I will say is that the mirror event stf is a very welcome addition and I wish it was going to be permanent. What the requires is teamwork, which on an mmo like this is rare. I like the map, and the fact that difficulty ramps up if your team are all individual blurtists or idiots.

    Playing the map as part of a fleet team is the most stressful fun that I've had in game. Lets have more like this!
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    I'm pretty sure when 'everyone' said harder, they didn't mean just more HP and ignoring shields.

    Unfortunately for everyone that is exaclty what Cryptic defines as harder, as proven many times before.
    HQroeLu.jpg
  • exsteeleexsteele Member Posts: 113 Arc User
    edited March 2014
    skollulfr wrote: »
    funny enough, the best ships for the portal duty are escorts since they are less likely to be running the aoe abilities that attract the npcs

    And also they can kill the nearby ships a LOT faster. It kinda cheeses me off that, flying a Sci vessel, it takes me a good couple minutes to kill off the spawning ships and only 5 seconds to close the portal, but an Escort can kill the ships in 5 seconds and close the rift in 10. Advantage: Escorts.
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  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited March 2014
    over, and over in this thread I have seen the same comment: "It seems like I am the only one closing rifts or doing the power transfer"

    I few a Fleet Gal-X on the 3 times I have done this mission. And each time I did all the power transfers, closed about 6 rifts and trapped the dreadnought by closing it's rifts... alone.

    My question: If myself and others are coming to the same conclusions/observations what are the other 4 players on the team doing for the whole mission? just sitting in the middle of a pack of NPC's and mashing their spacebar?

    People need to at least make a tiny effort to learn the mission objectives and "Try" to work as a team. This is not Starbase 24 people..Sorry rant over..
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited March 2014
  • indysharkindyshark Member Posts: 1,549 Arc User
    edited March 2014
    What is the cool down period for running this mission and getting the special event reward? 20 hours?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    I think it might be nice if either the rifts were possible to be destroyed by Gravity Well, Tyken's Rift, Tractor Beam Repulsors, Charged Particle Burst or Photonic Shockwave - so scientists just use one of their science powers (who cares if you shoot at me, CPB now!), and everyone else has to fight the "creeps" and then finish the interactable.
    Or alternatively, give the enemy ships a particual weakness to offensive science power, maybe because there is a "residual energy technobabble thingy" from the rifts...
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    What's all this about shield bypassing? I'm not seeing it.

    I've been running it in my Fleet Nova and Vesta with little problems. In fact, my vesta came in handy yesterday because the shield repair drones heal the station's shields fast. I just have to keep toggling between attack and defend because they're still bugged.

    Sure the typhoon's TS is killer, but thats avoidable.

    I just gravity well, then torpedo spread everything with the gravametric torpedo while, hopefully, someone with FAW or CSV helps out. They usually do.

    I have max points in graviton generators and use 2-4 grav consoles. The GW radius is so large, I pull in a quarter of the map. Once the explosion chain starts, it kills everything.
  • ishtarscorpioishtarscorpio Member Posts: 3 Arc User
    edited March 2014
    indyshark wrote: »
    What is the cool down period for running this mission and getting the special event reward? 20 hours?

    It is 20 hours I believe. They really need to add a cool down timer so that you know when you can run it again to get the Multidimensional thingy.

    Given how bad performance is in the event, I want to run it as little as possible.
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    over, and over in this thread I have seen the same comment: "It seems like I am the only one closing rifts or doing the power transfer"

    I few a Fleet Gal-X on the 3 times I have done this mission. And each time I did all the power transfers, closed about 6 rifts and trapped the dreadnought by closing it's rifts... alone.

    My question: If myself and others are coming to the same conclusions/observations what are the other 4 players on the team doing for the whole mission? just sitting in the middle of a pack of NPC's and mashing their spacebar?

    People need to at least make a tiny effort to learn the mission objectives and "Try" to work as a team. This is not Starbase 24 people..Sorry rant over..

    Pretty much yeah that's exactly what they're doing. They're also not communicating. whatsoever and not listening to those telling them what to do.

    You know how many times I've seen a team in elite just mash the spacebar vs the dread without bothering to close the rifts? I don't mean one or two to lock it down, I mean my other four teammates doing nothing but mash the spacebar over and over and over.
  • ishtarscorpioishtarscorpio Member Posts: 3 Arc User
    edited March 2014
    Something else I noticed. When our ships breech, there is no effect on the surrounding enemy ships.

    Wish I had this power...:D
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    Somebody's engaged with multiple ships near multiple rifts...anybody shooting at you? No? Why not close out a rift or two? Means less ships to deal with, eh?

    That's what I do with my undergeared alts, and really that's how the event is designed anyway. Closing rifts is #1 priority.

    I would LOVE if there was a way to see how many rifts and power a player has closed/activated. Not that that would be a sole indicator of usefulness (the aggro ships don't close them) but we'd get a good general indication of who's being useful.
    exa12 wrote: »
    the biggest annoyance ive seen in PUGs is everyone sitting in one small area on the map, letting the rest fill up with Typhoons

    Yeah this too. If you're going to work in a pack then you need to move fast. You can't just deal with the rifts in the immediate area.

    My greatest success has been when working in pairs while a fifth did the power. One of us would draw the aggro, the other would close the rift, then we'd blow up the ships and move on to the next. But it's imperative that one person closes the rift. I find it better to close it before blowing up the ships, just in case it's almost ready to respawn.
  • capemike4capemike4 Member Posts: 394 Arc User
    edited March 2014
    So far, I've been welcomed in this Event with my Fleet Nebula Retrofit.... :D

    What usually happens with only minimal communication is that an Escort or Cruiser will run in ahead of me, draw off any ships near a portal, then I blow in at full impulse, come to a full-stop, close the portal, then full impulse right back out if the Escort/Cruiser is almost done with the ships, or if not, help him/her finish off the leftovers, then we move on to the next one as a pair...if a power station is nearby, I'll get it going too while my teammate deals with aggro.

    ...of course, you get times when things don't quite go according to plan...like a few days ago, when I found myself alone and outnumbered 7 to 1...and STILL WON, effectively holding aggro from -two- closed portals while the rest of the team cleaned house on portals and power stations in the area...while still in my above-mentioned ship...yeah, it's setup as a support tank(M.A.C.O. set with 3 Sci BoFFs), but even *I* was surprised I survived that mosh-pit.... O_O;
    When in doubt...Gravity Well TO THE FACE!! :D
  • gendou#6914 gendou Member Posts: 64 Arc User
    edited March 2014
    How do you know when you qualify for the Multidimensional Transporter again?

    For most once-a-day things, you can look at the quest:
    Is the Dyson Commendation there on this character? Nope, try again in an hour.
    Will Q let me take the quest again? Nope, try again in 2:32:21.

    But for this? I'm having to guess.

    Please tell me I'm missing some stupid UI thing that tells me when the rollover is for my character.
    Because if I need to keep a running spreadsheet of when I ran it on each of my ten characters, that's bad form, Cryptic. :mad:
  • decroniadecronia Member Posts: 0 Arc User
    edited March 2014
    Ah well it is good to know that I am not the only one loosing health even with full shields. It is not what I would call making things tougher, that's the teamwork, communication and strategy is about not cooking through full shields.

    I must admit I have only had a few good runs where people work together. However those have increased as people get used to the new event. I have also had disastrous ones where people just do the power relays and leave the rifts so we get overwhelmed, and the station goes down a lot, then when the dread appears some have said focus on it. They don't realise that without closing the portals the ship will not go bang. I am not complaining as that is the way of PUGs, some are good, some great, some bad, and some disaterous.
  • bareelbareel Member Posts: 3 Arc User
    edited March 2014
    I dislike missions that are artificially forced to take a specific amount of time. Azure Nebula being the exception. Combine the fact that I will be stuck doing it for 15 minutes no matter what with the idea that my primary reward for the mission will be given to me regardless of performance and the result is a boring grind that lacks excitement for me at least.

    Then throw in Tryhards and the other odd members of the community and yeah. I got yelled at one time for ruining the fun of another player because the team performed very well and we had little challenge. Also getting annoyed with the 'stupid scis not closing rifts' ranting some insist on doing. Or those times when it seems I'm the only player capable of interacting with objects. I really do wish at the end their was a simple breakdown showing how you did compared to the party as a whole. Like you destroyed 22% of the ships, closed 10 out of 30 rifts, just to give everyone an idea of how they did. Doesn't have to show everyone how everyone did, just yourself.

    But meh. 20 marks or 55 marks on a normal run doesn't much matter to me, 480 rocks and a daily token are what I'm after. Makes me wonder if their is a 'minimum effort' channel where players blast a few ships then just wait for the secondary part.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    bareel wrote: »
    I dislike missions that are artificially forced to take a specific amount of time.

    You must absolutely LOATHE the DOFF system.
    [SIGPIC][/SIGPIC]
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited March 2014
    You must absolutely LOATHE the DOFF system.

    doff system =/= actual combat, you don't have to sit and look at the screen waiting with doffs.
  • bareelbareel Member Posts: 3 Arc User
    edited March 2014
    You must absolutely LOATHE the DOFF system.

    Not at all. I love the DOFF system. Content for me to actively engage in though should not share 'cow clicker' design qualities though.

    I like all the borg STFs. Hate Storming the Spire. Breach is o.k. as is CE. I really hate Storming the Spire, not sure if I mentioned that yet.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    I think I might see where some of the earlier complaints have come from...this event goes bad pretty fast with too many Cruisers (I don't get the person saying that it was the Cruisers doing the work, lol).

    Sci fast Rifts and slow Substations.
    Cruisers slow Rifts and fast Substations.

    Thing is, the Sci Vessels being able to close the Rifts faster allows them that extra time to do the Substations. Cruisers not being able to close the Rifts fast enough - leads to folks being overwhelmed.

    Which goes back to what I said about the 4 guys and the floater - where if you've got that happening with 2 Cruisers, that floater can get in there and it's done. When you've got 3-5 Cruisers...and it happens...lol.
  • rcellomanrcelloman Member Posts: 57 Arc User
    edited March 2014
    I've sent in 2-3 BUG reports on not receiving the reputation rewards for the New Mirror Universe Event currently running!

    Why?

    I waited 24 hours to do the 3rd one - still no rep reward.. so its now a waste of time until someone paying attention /break/fixes it? Am I the only one not receiving the Mirror rep reward?

    Got them the very first time I played with my 4 characters.. but the 2nd & 3rd time - nothing.

    Oh got the marks box.. but to rep reward.

    Anyone home about this 'event'?

    @celloman
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    rcelloman wrote: »
    I've sent in 2-3 BUG reports on not receiving the reputation rewards for the New Mirror Universe Event currently running!

    Why?

    I waited 24 hours to do the 3rd one - still no rep reward.. so its now a waste of time until someone paying attention /break/fixes it? Am I the only one not receiving the Mirror rep reward?

    Got them the very first time I played with my 4 characters.. but the 2nd & 3rd time - nothing.

    Oh got the marks box.. but to rep reward.

    Anyone home about this 'event'?

    @celloman

    Hrmmm, lost track at this point how many times I've run it overall - it's not bad to run for various Marks, so I've been running it for that as well as the Event run.

    But um, I'm getting ready to run my 30th for the Event...and...have not had any issues receiving the Multidimensional Transporter Devices. Each time I've run it after the 20hour period, it's been there...whether running Elite or Regular.

    Did you bring it up in Gameplay Bug Reports? Have you noticed other folks posting about a similar issue as to what you're experiencing? If so, is there anything in common that you guys have that might assist the bug guys in hunting it down and passing it along to get it resolved?

    And just to be clear, it's not even listing it with the other rewards on the screen when you're done - no MTD listed...

    edit: Along the lines of the following I just got from running a Regular...

    [System] [ItemReceived] Item acquired: Mark Package - Multiple Choice

    [System] [ItemReceived] Item acquired: Plasma Torpedo Launcher Mk XI [Acc]

    [System] [NumericReceived] You received 480 Dilithium Ore

    [System] [ItemReceived] Item acquired: Multidimensional Transporter Device
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    decronia wrote: »
    Ah well it is good to know that I am not the only one loosing health even with full shields. It is not what I would call making things tougher, that's the teamwork, communication and strategy is about not cooking through full shields.

    I must admit I have only had a few good runs where people work together. However those have increased as people get used to the new event. I have also had disastrous ones where people just do the power relays and leave the rifts so we get overwhelmed, and the station goes down a lot, then when the dread appears some have said focus on it. They don't realise that without closing the portals the ship will not go bang. I am not complaining as that is the way of PUGs, some are good, some great, some bad, and some disaterous.

    Man that bleed through is a mess. It would be one thing if they were Transphasics, at which I would want those transphasics, but they're like monster Quantums.

    bareel wrote: »
    I dislike missions that are artificially forced to take a specific amount of time. Azure Nebula being the exception. Combine the fact that I will be stuck doing it for 15 minutes no matter what with the idea that my primary reward for the mission will be given to me regardless of performance and the result is a boring grind that lacks excitement for me at least.

    Then throw in Tryhards and the other odd members of the community and yeah. I got yelled at one time for ruining the fun of another player because the team performed very well and we had little challenge. Also getting annoyed with the 'stupid scis not closing rifts' ranting some insist on doing. Or those times when it seems I'm the only player capable of interacting with objects. I really do wish at the end their was a simple breakdown showing how you did compared to the party as a whole. Like you destroyed 22% of the ships, closed 10 out of 30 rifts, just to give everyone an idea of how they did. Doesn't have to show everyone how everyone did, just yourself.

    But meh. 20 marks or 55 marks on a normal run doesn't much matter to me, 480 rocks and a daily token are what I'm after. Makes me wonder if their is a 'minimum effort' channel where players blast a few ships then just wait for the secondary part.

    That mandatory eleven minutes off the top flat out sucks. I've said this elsewhere but every time you activate a power station it should cut down the timer, especially after you've got it to stage 5.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • maoguinmaoguin Member Posts: 40 Arc User
    edited March 2014
    capemike4 wrote: »
    So far, I've been welcomed in this Event with my Fleet Nebula Retrofit.... :D

    What usually happens with only minimal communication is that an Escort or Cruiser will run in ahead of me, draw off any ships near a portal, then I blow in at full impulse, come to a full-stop, close the portal, then full impulse right back out if the Escort/Cruiser is almost done with the ships, or if not, help him/her finish off the leftovers, then we move on to the next one as a pair...if a power station is nearby, I'll get it going too while my teammate deals with aggro.

    ...of course, you get times when things don't quite go according to plan...like a few days ago, when I found myself alone and outnumbered 7 to 1...and STILL WON, effectively holding aggro from -two- closed portals while the rest of the team cleaned house on portals and power stations in the area...while still in my above-mentioned ship...yeah, it's setup as a support tank(M.A.C.O. set with 3 Sci BoFFs), but even *I* was surprised I survived that mosh-pit.... O_O;

    Never underestimate the power of the pancake! :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    Yeah it'd make sense if Obisek's charge up could accelerate in some way. Or end prematurely if you clear the map completely.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    captaind3 wrote: »
    especially after you've got it to stage 5.

    I don't think you can activate power stations at stage 5.
    [SIGPIC][/SIGPIC]
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    I don't think you can activate power stations at stage 5.

    I've seen the prompt button after the station was at 5. I didn't bother to because there was no point to it and I needed to get back to shooting and sealing.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    I guess I'm of a different mindset, while I hate sitting there twiddling my thumbs with nothing to do - I'd actually prefer that if they're creating rewards for X amount of time - that it take around that much amount of time...but with something to do. If a group is zipping through something - kick it up a notch - make it harder/increase the challenge...
  • bareelbareel Member Posts: 3 Arc User
    edited March 2014
    I guess I'm of a different mindset, while I hate sitting there twiddling my thumbs with nothing to do - I'd actually prefer that if they're creating rewards for X amount of time - that it take around that much amount of time...but with something to do. If a group is zipping through something - kick it up a notch - make it harder/increase the challenge...

    It would be different too if the reward structure wasn't the way it is. Or if it actually did scale to the group. Or if it even followed a proper tension building structure.

    But no, it is either way too easy, or interrupt frustrating. But the participation ribbon is what I'm after so I really don't care. Actually I find it funny that you can get pretty good EC return if you just let the rifts keep spawning FaW pinatas.

    Hmm, I wonder just what kind of return a 5 man high DPS group could get on average now that I think about it by not closing a single rift and just blasting everything on normal.
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