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RE: New Mirror Event

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  • kyeto13kyeto13 Member Posts: 3 Arc User
    edited March 2014
    johngazman wrote: »

    -snip-
    • - It's long. I mean, compared to the old one, really long. I can already say for certain that not all of my toons will get Mirror Hakeev, as i'm not going to do this nine times a day for the next two weeks. That being said, my main, main Rom and my alt Fed (who needs expertise anyway) probably will.
    • - Depsite what was said, it's clearly geared toward DPS. Destroying ships makes the mission objective progress faster, so the quicker you can kill ships, the quicker you can complete the mission.

    DPS helps, but crowd control and Aggro grabbing are viable and encouraged tactics now. The fact that the mission is not solely "deafeat 5 waves in X time", but you actually have objectives, and the bad guys are in the way, means that we have more options for winning. My CC wizard Vesta class was actually contributing to the mission... alot by dragging mobs away from power stations so an ally can activate it. This is amazing! It means this mission can be more tactically done, and not just Tac officer done.
    [*]- You can't skip the final rifts. You have to close them all or the Dreadnought just sits there at 0% health until you do.

    [*]- It's not going to be around after three weeks, which makes me sad.
    I think this one will stay as part of the queue. Similarly to how they did the Crystalline Entity mission.

    [*]- It has a 25 minute cooldown, compared to the old one's zero minute cooldown.
    The old one was only available for an hour at a time. This one is available at any time of the day.
    [*]- The station's "Plasma Lance" uses the Phaser Lance FX. What gives?
    Agreed :/ should be Plasma and leave a smoldering husk of the target in space for a minute... and it has a 1 Km AoE DoT that can jump to other ships :D

    [*]- No Mirror Odyssey. I was disappoint.
    I have seen two Oddys and two Gal-Xs play the dreadnaught, all with different names. Pretty sure It is random gen. The Odysseys are more tanky, while the Galaxy-Xs are more Spikey DPSy
    [*]- Dilithium rewards for Elite are only 480. While it's less of a big deal, I think - for an Elite level map - 960 would be more appropriate.
    Agreed. Especially since it takes as long as an STF.
    Agreed. Major annoyance. If anything, my idea should be that you can either destroy the Dreadnaught outright, or lock it out, but you get bonus marks for destroying it, because.. you know, you stood your ground and fought it. Otherwise, a simple means of fixing it would be to either allow the Dread one more jump to our universe for the final battle, or just encourage situational awareness.
    All in all, excellent work all round, now leave it in the damn game.
    Live on Earth. Work in Space. Play with Dragons. Join the best add on to STO, the Neverwinter holodeck program! Only 14 GPL a month.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    You think one person can close multiple rifts solo? Maybe if you're running a 10k+ DPS build in normal you can but it's more likely you will be quickly outnumbered from nearby rifts if you're in elite and can't dish out that DPS.

    Which is simply solved by...if you can't do Elite, don't do Elite. That's why there's Standard and Elite.
  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited March 2014
    Even with low end gear/dps ships, I'd say it's usually possible for one player to kill all the rift-spawn and close the rift before the next one opens.

    That said, I did a pug on normal where there were 6 rifts within 20km of each other. Even with three of us in one corner we got totally wreaked. Even if someone was pulling all the aggro there was at least one mirror ship firing at will preventing others from closing the damned thing.

    Overall I'd say it's alright, just a little too random in that area. I'd ask for checks to be programed in limit the max number within that range to 3 or something, but that would be like asking for a check on the doors of Defera's Locked In mission. Something like: "IF door open faill count is = 5 THEN next door = success." i.e. never going to happen.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    With those rifts - how many folks pulled mobs from the distant rifts into the group from using FAW and aggroing them? Sometimes it's about selective firing and positioning. With some of the spawns from the rifts, they head straight for the station - close the rift and then wipe the NPCs. Attacking them first can lead to more spawning - more spawning - more spawning - more rifts appearing while engaged - more spawning - more spawning - more rifts - more spawning...when it could be a case of letting the mobs move out of range and closing the rift.
  • useayuseay Member Posts: 0 Arc User
    edited March 2014
    People don't understand the mission objectives, if you don't close the rifts you get overrun and after that happens there's no reason to respawn if you die due to the large number of ships. I really like this mission but there are people that sign up for elite that have no business being there.
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    Which is simply solved by...if you can't do Elite, don't do Elite. That's why there's Standard and Elite.

    So don't do elite if you don't have insane DPS?

    Elite is about teamwork, not soloing. I haven't seen anyone successfully solo an entire quadrant by himself. Yeah you can hang near the power station and not go far but what's that do for your team or marks?

    And what happens when there's more than one rift? You gonna solo kill all the ships fast enough to be able to close all rifts before they respawn? No, and if you say you are you're bull****ing
  • nathraelnathrael Member Posts: 264 Arc User
    edited March 2014
    I have found that Tholian web is really handy when closing rifts, You can web the guarding ships if you time it right, and an Orb Weaver will have enough time to shut the rift down while the Mirror ships are fighting out of the web.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    So don't do elite if you don't have insane DPS?

    10k is not insane DPS.

    There are folks pulling 60-80k+ DPS.

    10k DPS is resting on the spacebar flying in circles and watching TV...

    edit: I've never tried nor pulled over 20k, but you can get 7-15k without trying to trying a little.
  • crm14916crm14916 Member Posts: 1,531 Arc User
    edited March 2014
    So, let me ask so I can be more effective. If I'm flying a descently built Odyssey cruiser with a sci captain, and I'm assigned to aggro duty, do i need to draw the MU ships in toward the station and away from the rifts and generators? What about my tac Vesta on an alt? Would it be assigned to aggro also, or to rift closing?

    I've done this event about 12 times now (4 days on 3 toons) in pug runs (no real fleet involvement). I've noticed that when I'm running with noobs, there's no synergy. But when I jump in a pug run with four other advanced and smart players, we all just sort of assume specific responsibilities...

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    10k is not insane DPS.

    There are folks pulling 60-80k+ DPS.

    10k DPS is resting on the spacebar flying in circles and watching TV...

    edit: I've never tried nor pulled over 20k, but you can get 7-15k without trying to trying a little.

    You're not soloing and closing multiple rifts with 10k DPS. Maybe if they're all mirandas but that's only in the beginning.

    Everyone I've seen who's tried to solo has never been able to close any rifts if there were two or more in aggro range. One, yes. Two or more, no. They simply respawn too fast to click F and close both in a timely fashion.
    crm14916 wrote: »
    So, let me ask so I can be more effective. If I'm flying a descently built Odyssey cruiser with a sci captain, and I'm assigned to aggro duty, do i need to draw the MU ships in toward the station and away from the rifts and generators? What about my tac Vesta on an alt? Would it be assigned to aggro also, or to rift closing?

    I've done this event about 12 times now (4 days on 3 toons) in pug runs (no real fleet involvement). I've noticed that when I'm running with noobs, there's no synergy. But when I jump in a pug run with four other advanced and smart players, we all just sort of assume specific responsibilities...

    CM

    Aggro duty is to let someone else close the rift without interference. You probably don't have to draw them to the station, just hold aggro long enough for the rift to be closed then wipe them out with whoever closed it and move on to the next one. That's usually how it's done.

    (actually no that's not how it's usually done. Rifts are usually never closed in PUGs.)
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2014

    10k DPS is resting on the spacebar flying in circles and watching TV...

    lol!!! OMG!! THAT'S SOOO ME!!!!
    GwaoHAD.png
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    crm14916 wrote: »
    I've done this event about 12 times now (4 days on 3 toons) in pug runs (no real fleet involvement). I've noticed that when I'm running with noobs, there's no synergy. But when I jump in a pug run with four other advanced and smart players, we all just sort of assume specific responsibilities...

    Have only run it 25 times now (3 days, 8 toons & a run for some Rom Marks for a Sponsorship Token)...

    I'm not a fan of the term noobs. Sure, it can be endearing - not really mean anything - but it tends to be insulting to folks. Somebody that doesn't know XYZ, doesn't need to be put down for that - they need to know what XYZ is.

    Like taking out Frigates before Cruisers/Sci Vessels. Frigates are the weakest, but they're still going to be doing damage to you and tossing out Extends to other targets you may be shooting at instead. Folks will go after the Cruiser/Sci Vessel, leaving the Frigates to heal and attack them. Perhaps fire off a shot or two at the Sci Vessel so it triggers and wastes FBP - take out the Frigates - then go back to the Sci Vessel.

    While Frigates, Cruisers, and Sci Vessels almost always aggro within 10km - sometimes those guys are making a beeline for the station, giving you time to take out the rift and then take them out without engaging them first/chasing them down only to have more spawn behind you (and have the rift grow).

    Typhoons don't always aggro if you're not sitting on top of them. You don't have to sit on top of a rift to close it. You can sit at range (preferably on the opposite side of the rift from the station). If you shoot at it when it hasn't shot at you, you've got to deal with it before you can take out the rift. Which can mean finishing it off in time to take on the next Typhoon or even multiple Typhoons.

    Somebody's engaged with multiple ships near multiple rifts...anybody shooting at you? No? Why not close out a rift or two? Means less ships to deal with, eh?

    Getting overwhelmed...check with the team to see if anybody can come help you out. Say nothing, get overwhelmed - then things can go south for the whole team. Sooner things start to look off, the sooner it gets taken care of, the better for the team.

    Looks like somebody's got the area more than covered - do they really need some additional plink plink or is there somewhere else where you might be of more use?

    Got a "tank/healer" where you don't think you'll be much use in taking out NPCs fast enough for rifts? Could you maybe fly in circles around the station making sure everything that got through the other guys is shooting at you instead of the station while you whittle them down until the other guys get the defenses to five and can help take them out?

    Are you in a carrier or a boat with a hangar with pretty crappy pets? Thought about dropping shield drones out on the station instead of your fighters being fodder for NPC Frigates?

    Notice the stations is taking some heat when you're not? Notice a teamie taking some heat when you're not? Got heals? Share?

    Are you in an extremely DPS focused boat with next to no survival? Well, keep that in mind. Are you in an extremely HPS focused boat with next to no damage? Well, keep that in mind.

    Even with four folks going to four corners and one guy sitting in the middle - it's still a team thing...there's room for communication - perhaps the 5th guy would do better on one of the substations than one of the guys on one...so switch it out. Maybe one guy can't cover on his own or maybe two guys can't - then split going back and forth between two substations and the surrounding area while working as team.

    There's just all sorts of little things that some folks might take for granted...notice somebody else appears oblivious to...and well, should they be called noobs or helped out?

    Now, if they cop an attitude when you try to help out nicely...ask Cryptic to sell Friendly Fire tokens so you can blow the schmucks up. :P
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    crm14916 wrote: »
    But when I jump in a pug run with four other advanced and smart players, we all just sort of assume specific responsibilities...

    Not sure how that's worked out for you since you yourself are asking questions about whether or not your science ship is on rift duty. So like if you're not sure of the duty you're supposed to assume, how are you finding this nigh telepathic link with others?

    I've run this so far for the three days on three and a half characters (eh, not really motivated to go for it with a fourth, but I started to) and pugged it each time except once. I've even taken to running it multiple times between the event daily reward, because it's as stated, a wonderful resource for Romulan marks and I just happen to have two characters in need of finishing that particular grind (I HATE EPOHH TAGGING!)

    And it's been a completely mixed bag in terms of teamwork. It's not really about "noob" or "smart" players. It's more about what you get in terms of ships and how much people are paying attention.

    I get the sense from this thread that I pug a lot more than some. I've never been able to take a smoke break during one of these. But I've also never gotten glitched/bugged fail yet.

    EDIT: Virusdancer's post above mine here is really worth reading. Even if it's old hat. Just to get some perspective on what newer players might be facing and realize that they may not have all that old-hat experience and not know some of that stuff. Just remember what it was like for everyone at some point.
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Something to keep in mind, perhaps...are the relative hull health of the ships on Elite vs. Regular.

    Elite
    Frigates ~37k
    Sci Vessels ~67k
    Escorts ~74k
    Cruisers ~97k
    Typhoons ~121k

    Regular
    Frigates ~24k
    Sci Vessels ~44k
    Escorts ~49k
    Cruisers ~64k
    Typhoons ~80k

    edit: So with typical groupings, you're looking at...

    111k vs. 72k
    141k vs. 92k
    148k vs. 97k
    171k vs. 112k
    121k vs. 80k

    edit2: That's just hull, not shields nor how harder they're hitting you for...
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2014
    The event itself is a blast no qualms with it except one thing!
    Folks stop bringing BOP's both Rom and Klink into the fray. Also stop bringing in poorly geared ships! All you are doing is stretching out the time it takes to close rifts which allows more mirror ships in that swarm the cruisers that are actually carrying the load which then proceed to hit the starbase which costs bonus points. Bring a ship that has decent shields and weapons and is either a Galaxy or higher cruiser or a science ship of at least Nebula or higher in. Leave the carriers at home! For Spock's sake your level 50 to even get in the line for this event so man up bring a decent ship!
  • daboholicdaboholic Member Posts: 265 Arc User
    edited March 2014
    Or how about if you don't like the fact random people bring random ships and builds - Don't Pug! :rolleyes:
  • jmaster29jmaster29 Member Posts: 0 Arc User
    edited March 2014
    ssbn655 wrote: »
    The event itself is a blast no qualms with it except one thing!
    Folks stop bringing BOP's both Rom and Klink into the fray. Also stop bringing in poorly geared ships! All you are doing is stretching out the time it takes to close rifts which allows more mirror ships in that swarm the cruisers that are actually carrying the load which then proceed to hit the starbase which costs bonus points. Bring a ship that has decent shields and weapons and is either a Galaxy or higher cruiser or a science ship of at least Nebula or higher in. Leave the carriers at home! For Spock's sake your level 50 to even get in the line for this event so man up bring a decent ship!

    1. Maybe you shouldn't PUG then? Hmmmm?
    2. Some are fresh lvl 50s that have hardly had any time to work on their ship.
    [SIGPIC][/SIGPIC]
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited March 2014
    jmaster29 wrote: »
    2. Some are fresh lvl 50s that have hardly had any time to work on their ship.

    Has to be this, people with fresh 50s for Zen grinding - at 130 Dil per Zen the whole event brings in the useful side of 450 Zen, and a 4 character C-Store pack is 1065, netting a nice profit of approx. 600 Zen (varies with Dil-Zen exchange rate, currently 131 Dil per Zen)

    Makes for one of the best investments going currently, as just completing it pays just over 4k Dil per run.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2014
    cbrjwrr wrote: »
    Has to be this, people with fresh 50s for Zen grinding - at 130 Dil per Zen the whole event brings in the useful side of 450 Zen, and a 4 character C-Store pack is 1065, netting a nice profit of approx. 600 Zen (varies with Dil-Zen exchange rate, currently 131 Dil per Zen)

    Makes for one of the best investments going currently, as just completing it pays just over 4k Dil per run.

    Only a Problem when ppl no nothing about ship building. If you know it, MIE is a piece of cake.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2014
    Whining about pugs is a waste of time. The starbase health will at best get you 10 marks. If you need it that much, build your own team of high-geared ships.

    The Mirror event is impossible to lose (the starbase will only be disabled for a while if it hits 0 hp) and most people are only interested in the special rep project doohickey, so it isn't really all that important how well you do. Doing a poor job in phase 1 doesn't even affect how fast it goes, its on a timer.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2014
    I suppose it was only a matter of time before someone like the OP brought selfishness into the mix.

    OP: You DO know that alot of people don't spend day in, and day out in the game grinding for gear right?

    Some people have family, freinds... a life in general, and considering the time it takes to get the top end gear, it should not come as a surprise that some people don't have top of the line gear.

    Interestingly, it's not something that actually damages mission progression.

    Some people have told me that game like a world where Orcs and humans are at war, bringing regular gear to dungeons usually results in mission loss... It does not in STO.
    Be happy that these people are here... They are the basis for you having something to complain about in the first place.

    As said above: Don't like it? Don't PUG...

    Chances are the PUG is better off without you anyways, as you likely are one of those people who waste more time complaining in chat than actually doing the mission.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited March 2014
    ssbn655 wrote: »
    The event itself is a blast no qualms with it except one thing!
    Folks stop bringing BOP's both Rom and Klink into the fray.

    How about you let them blow up the Terrans and do the portal closing and energy rerouting in whatever ship you brought? There's a reason that the mission doesn't have special roles for escorts, warbirds (Seriously, you are trying to exclude all Romulans that don't have a lockbox ship from an event???:eek:), raiders and carriers: They are supposed to scrap the Terrans so their FaW and TS doesn't interrupt cruisers and science vessels.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited March 2014
    ssbn655 wrote: »
    The event itself is a blast no qualms with it except one thing!
    Folks stop bringing BOP's both Rom and Klink into the fray. Also stop bringing in poorly geared ships! All you are doing is stretching out the time it takes to close rifts which allows more mirror ships in that swarm the cruisers that are actually carrying the load which then proceed to hit the starbase which costs bonus points. Bring a ship that has decent shields and weapons and is either a Galaxy or higher cruiser or a science ship of at least Nebula or higher in. Leave the carriers at home! For Spock's sake your level 50 to even get in the line for this event so man up bring a decent ship!

    what you talking about, carriers can be useful in mirror event, your pets can be of great help in drawing fire away if you know what you're doing , while you or others shut down portals, the jem'dread, the recluse and the kar'fi in particular are extremely good with FAW setups, i know when i pop FAW in my dread, everything that isn't a typhoon in the general area tends to die extremely quickly(the typhoon takes just a bit longer).

    the real problem, is that folks don't seem to realize, you need to have at least one dude on portal deactivation duty, preferably on a Sciboat, everyone just wants to shoot and shoot, ignoring the portals and the satellites.

    the vesta is probably the best ship for anti-portal duty.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    I must admit, I've kinda given up on using science vessels in the mirror event. Cruisers and Escorts have the firepower to deal with the ships coming out of the rift and having enough time left to close them before more spawn, science vessels don't.

    Maybe there are some tricky builds that I am not aware of yet where you can increase your damage output, bu the shorted rift-closure time is insufficient.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    reyan01 wrote: »
    I think I'd hate this mission less if it wasn't for the stupid shield bleedthrough!

    My Fleet Nova doesn't last five minutes in this mission - a shield tank is worthless when SHIELDS are worthless. I can't close rifts when I am under fire, which I always am, and my shields do very little, so (considering flimsy hull strength even with Fleet Neutronium AND monotanium) I die.

    Hence my dislike of this mission - my favourite ship isn't really viable to use for it - not against an enemy with uber-phasers that pay little to no attention to shields. I mean seriously dev's, WTF is it with you and shield bleedthrough lately?!

    And I really DO wish that the phasers on my ship could proc as often as the mirror ship's phasers do - that REALLY pee's me off!

    I have 2 fleet neutroniums and a resB resilient shield on my fleet nova and I'm not dieing from bleedthrough, even on elite.

    also, the mirror phasers proc the same as yours, it's just you have more of them hitting you than you hitting them. There also seems to be a bug with the immunity period. Someone showed a video in the forums with the bug but I don't really want to go find it.
  • exa12exa12 Member Posts: 0 Arc User
    edited March 2014
    the biggest annoyance ive seen in PUGs is everyone sitting in one small area on the map, letting the rest fill up with Typhoons


    for spoiler text use #1b1c1f
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    edited March 2014
    reyan01 wrote: »
    Hence my dislike of this mission - my favourite ship isn't really viable to use for it - not against an enemy with uber-phasers that pay little to no attention to shields. I mean seriously dev's, WTF is it with you and shield bleedthrough lately?!

    On this very forum you (and several others) cried out for harder content. Now you got it. Deal with it.
    Tck7dQ2.jpg
    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited March 2014
    exa12 wrote: »
    the biggest annoyance ive seen in PUGs is everyone sitting in one small area on the map, letting the rest fill up with Typhoons

    I use a Hirogen Hunter H Escort (normal game) get between 30-50 marks but sometimes you feel like your on your own trying to close rifts and taking on god nos how many mirror ships while the rest of the team fly around together but its fun...:)

    PS not every one who player this game speaks English and it will take them awhile to work it out, also got the 50 marks a few times and i was the only English speaker in the teams........
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited March 2014
    bernatk wrote: »
    On this very forum you (and several others) cried out for harder content. Now you got it. Deal with it.

    I'm pretty sure when 'everyone' said harder, they didn't mean just more HP and ignoring shields.
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