And the buyer has the power to ultimately set the price- it's impossible to sell an item for more than someone is willing to pay.
Right. It's not so much the greed of the seller, it's more the greed of the collector who need these pixels enough to spend millions upon millions of other pixels to have them.
Perhaps some self restraint from the buyer will bring the price down a tad, even for rare ships. Which of course will never happen. Hoarding is a mainstay of the MMO and plenty of rare valuables will continue to be introduced.
I don't think to summaries all in greed is OK.
People are playing this game for different reasons no matter what was the initial spark that made them come here. Just like some people like be be as efficient as possible and improve their dps ( or their tanking/control powers) as this is the only challenge left for them in this game some try to min/max profits as much as possible as what they are interested in building a economic empire. Some people have no ec and they are just happy and having fun with doing missions and stuff, but some after they do this 20-40times/day every day for years they get bored and look for other changeless. Judging players reasons and asking to change their way just cuz i think its not the right way will have no effect. Its a metric of what this game become for many, if they find more fun the make resources than to actually play content.
what should happen is the cap should stay at 500m and players should stop buying stuff that not being sold on the exchange, sellers would be forced to sell lockbox ships on the exchange as they should be for 500m max which is a much more reasonable price for them IMO.
anyone who is mug enough to pay more then this through the chat channel has only got themselves to blame if they get burnt.
raising the limit to 1bn would only cause sellers to put their ships on the exchange for the same highly inflated price even if it takes months to sell it would eventually, even is the price is slightly undercut from time to time, without the hassle of having to spend hours and hours trying to sell the ship through the chat channel.
the OP makes a lot of assumptions, he assumes all potential buyers definitely see that 1 ship has been listed for less then another which is not necessarily the case, he assumes that another seller will see that another ship like his has sold quickly for a lesser price which is not necessarily the case and he assumes that the seller of the higher priced ship will care enough to lower his price which is most definitely not the case as he probably wont give a monkeys.
if anything the player that was going to sell his ship for a lot less might see the price of the other ship and decide to sell his ship for a much higher amount that is far closer to the higher sellers price but still slightly less.
Post edited by bobbydazlers on
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
what should happen is the cap should stay at 500m and players should stop buying stuff that not being sold on the exchange, sellers would be forced to sell lockbox ships on the exchange as they should be for 500m max which is a much more reasonable price for them IMO.
anyone who is mug enough to pay more then this off the exchange has only got themselves to blame if they get burnt.
raising the limit to 1bn would only cause sellers to put their ships on the exchange for the same highly inflated price even if it takes months to sell it would eventually, even is the price is slightly undercut from time to time, without the hassle of having to spend hours and hours trying to sell the ship through the chat channel.
A game is played as a source of entrainment and this can take many forms including spending resources made or bought with real money. Why should one stop doing what he wants and find fun ? just to make other people happy ? if people stop buying game will not be profitable anymore.
There was a time when i was having fun just playing content now i have fun in min/max dps in space/ground ground. At that point i did not have resources and that thing did not bother me, neither the people that had. Some people play the economic game ( or buy with rl money) and have things while some people don't play it and don't have many resources that don't mean ones should tell other what to do and how to spend their times in-game. Hating others that have and asking them to limit their fun just because i don't its not ok and its more like communism, and as a person that lived in a communist state i can say its not ok as at one point all lazy people will have the same things as the ones that work very hard to get them, practically ones living on the other back. Unless game economic ideology changes talking about rich and poor limits its futile, and not the subject of this tread.
Prices increase due to inflation and socioeconomic changes in game raising the exchange limit will make a open market were competition will drive prices down. As a crafter and beam seller i know this for a fact , go put a AP beam array [dmg]x3 [pen] on exchange for 30% more price and see if you can sell it or not.
But again this is not about prices is about availability, open marked as opposed to gray trading and quality of life, exchange should be a place were all can be bought and sold (as intended).
One word to all those who do want it changed, Cryptic profits from your loss, plain and simple!
And, for those who think EC are just wonderfully a plenty, they are only plenty so long as player(s) get them in vast quanitities, which there is but a few ways to generate new EC in such quanitites!
Otherwise, vast quanitities of EC, are just simply swapped around from player to player.
As for gray trading, it happens in RL as well as in games, if someone gets so called ripped off, than that is technically their own fault for paying it in the first place, because supply and demand metrics assumed they were willing to pay that much for it in the first place!
The only major reason people want it changed, is so they can post their 501+ mill items on the in game Ebay, so that everyone can see it, and the seller need not do any hard work selling it really!!!
One word to all those who do want it changed, Cryptic profits from your loss, plain and simple!
And, for those who think EC are just wonderfully a plenty, they are only plenty so long as player(s) get them in vast quanitities, which there is but a few ways to generate new EC in such quanitites!
Otherwise, vast quanitities of EC, are just simply swapped around from player to player.
As for gray trading, it happens in RL as well as in games, if someone gets so called ripped off, than that is technically their own fault for paying it in the first place, because supply and demand metrics assumed they were willing to pay that much for it in the first place!
The only major reason people want it changed, is so they can post their 501+ mill items on the in game Ebay, so that everyone can see it, and the seller need not do any hard work selling it really!!!
Cryptic profits from lots of things in this game because ...its their game ... if they want to profit more they just make it happen like they did so many times before.
No one said vast quantities of EC are "wonderfully plenty", but many people have 1-2 bils or more; high price ship demand proves it. I don't see what is wrong with that or getting what they want from exchange without having to stay in line and "beg" for a seller to give him the ship he was selling instead of the X-rd person that pm'ed wtb. And its work the other way around just the same.
And yes gray trading happens in rl too but only in places were bad law and other things limit the normal flow of supply and demand, i see no reason why the game should be the same. But again maybe i am wrong and people want this ...
Im hardly an expert in this sort of thing, but maybe they could kill two birds with one stone.
They could create a new sink in the fleet system to generate fleet credits - with, of the top of my head, a direct 10-1 ec to fc ratio. Especially in large fleets fc is hard to come by, so thered be plenty of takers. If the project had a fill requirement of 10 mill ec itd take a short while to fill.
Thatd increase the relative value of ec, and bring prices down perhaps?
Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
Im hardly an expert in this sort of thing, but maybe they could kill two birds with one stone.
They could create a new sink in the fleet system to generate fleet credits - with, of the top of my head, a direct 10-1 ec to fc ratio. Especially in large fleets fc is hard to come by, so thered be plenty of takers. If the project had a fill requirement of 10 mill ec itd take a short while to fill.
Thatd increase the relative value of ec, and bring prices down perhaps?
This ( fleet ec sink) sound like a good ideea but in practice will not work imo unless something exceptionally is gained, i have toons and many fleets and normal commodities projects are sometimes harder to fill than dhilithium ones as poor players don't want to spend ec, only those that have enough will spend and they need to be targeted by the gain if to contribute.
Im hardly an expert in this sort of thing, but maybe they could kill two birds with one stone.
They could create a new sink in the fleet system to generate fleet credits - with, of the top of my head, a direct 10-1 ec to fc ratio. Especially in large fleets fc is hard to come by, so thered be plenty of takers. If the project had a fill requirement of 10 mill ec itd take a short while to fill.
Thatd increase the relative value of ec, and bring prices down perhaps?
Frankly, this is a decent way to create an ec sink as long as it's balanced against the potential profit from selling fleet doffs. The sink has to be > than the max value you can sell a purple doff if you use FCs to get a purple doff box.
As for the Exchange, leave it as is. They think it will lead to prices going down, when in reality, it will just lead to prices going the other way.
I would be Ok with them raising the limit to 1 billion if they also put in a non refundable listing fee on items you post. You can put it up for a high price but you will pay the listing fee and if it does not sale by the time limit then you get the item back but not the listing fee. That would allow highly sought after items to be listed for big money but keep people from flooding the market with overpriced listings for less sought after items.
Dr. Miranda Jones: I understand, Mr. Spock. The glory of creation is in its infinite diversity.
Mr. Spock: And the ways our differences combine, to create meaning and beauty.
what should happen is the cap should stay at 500m and players should stop buying stuff that not being sold on the exchange, sellers would be forced to sell lockbox ships on the exchange as they should be for 500m max which is a much more reasonable price for them IMO.
anyone who is mug enough to pay more then this off the exchange has only got themselves to blame if they get burnt.
raising the limit to 1bn would only cause sellers to put their ships on the exchange for the same highly inflated price even if it takes months to sell it would eventually, even is the price is slightly undercut from time to time, without the hassle of having to spend hours and hours trying to sell the ship through the chat channel.
A game is played as a source of entrainment and this can take many forms including spending resources made or bought with real money. Why should one stop doing what he wants and find fun ? just to make other people happy ? if people stop buying game will not be profitable anymore.
There was a time when i was having fun just playing content now i have fun in min/max dps in space/ground ground. At that point i did not have resources and that thing did not bother me, neither the people that had. Some people play the economic game ( or buy with rl money) and have things while some people don't play it and don't have many resources that don't mean ones should tell other what to do and how to spend their times in-game. Hating others that have and asking them to limit their fun just because i don't its not ok and its more like communism, and as a person that lived in a communist state i can say its not ok as at one point all lazy people will have the same things as the ones that work very hard to get them, practically ones living on the other back. Unless game economic ideology changes talking about rich and poor limits its futile, and not the subject of this tread.
Prices increase due to inflation and socioeconomic changes in game raising the exchange limit will make a open market were competition will drive prices down. As a crafter and beam seller i know this for a fact , go put a AP beam array [dmg]x3 [pen] on exchange for 30% more price and see if you can sell it or not.
But again this is not about prices is about availability, open marked as opposed to gray trading and quality of life, exchange should be a place were all can be bought and sold (as intended).
I can guarantee that cryptic will not loose money if players were to stop buying overpriced ships on the chat channel and instead only buying them when they were listed on the store and they would be listed there eventually as the sellers don't want to get stuck with them and would eventually resort to using the exchange.
but if players are happy to pay those prices they can do so via the chat channels like they always do, I don't care one bit.
I just don't see why the devs should have to alter the games exchange parameters just so they can put their ships on the exchange at these overinflated prices instead.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Im hardly an expert in this sort of thing, but maybe they could kill two birds with one stone.
They could create a new sink in the fleet system to generate fleet credits - with, of the top of my head, a direct 10-1 ec to fc ratio. Especially in large fleets fc is hard to come by, so thered be plenty of takers. If the project had a fill requirement of 10 mill ec itd take a short while to fill.
Thatd increase the relative value of ec, and bring prices down perhaps?
There are already EC sinks in the fleet system. Have you ever bought thousands of commodities to fill all projects? It can run me a few milllion EC for my KDF fleet, each time all holdings and the starbase are ready with new projects (the dil mine is finished but nothing else is yet).
Forget about new EC sinks for Fleets. Cryptic would just muck it up. People were asking for Fleet Mark dump projects. They got one alright. Lower return for the Marks invested per Fleet Credit than normal and they added in a bunch of other things that needed to be contributed to those Projects. They love sucking everything they can out of the game.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
100ec would be 1ec, or maybe even 1,000 to 1ec. Almost all transations are measured in increments of 100 or 1,000ec (mostly 1,000) therefor the currency itself should be revalued as to where that 1,000ec is one unit instead of a thousand.
This would be an across the board numerical change for either items listed for sale, EC in possesion, vendor prices and any other EC value. I don't know if its possible with the STO engine, but its what needs to happen.
Move the decimal point. (...) I don't know if its possible with the STO engine, but its what needs to happen.
Nope, it doesn't. For starting players, lower ec values count. Also, all kinds of other stuff would need to be reevaluated (buying medical supplies for doff missions would then need at least 1ec). Not everyone's a billionaire.
It isn't food or shelter or medicine, people have absolute unlimited choice.
Not disagreeing with the gist, but it is a sellers market - more demand than supply means sellers set the price (within limits).
And this whole discussion is based on one single very flawed assumption, namely that - if prices were settled at a "reasonable" level, whatever that would be, and that "true prices" exist (which would eliminate all trade in practice), and even if this wouldn't affect the seller/supplier side at all (i.e. everybody willing to sell would still be selling under these new circumstances) suddenly everybody interested would be able to buy a Sheshannorunph. They won't. There is still only so many of these ships in the game, and many more would like one (*points fingers at self*). In short: a lower price will still not give you a ship (or with a very limited chance).
i have toons and many fleets and normal commodities projects are sometimes harder to fill than dhilithium ones as poor players don't want to spend ec, only those that have enough will spend and they need to be targeted by the gain if to contribute.
I think (from my personal PoV, and yes, that is a tautology) that it is more about the hassle. There are quite a few fleet projects going on where I could buy the commodities and would be willing to, but it just is a lot of work. First: get out of your way to fly to the embassy (if TW is on cooldown) to get them for cheap. Then be annoyed about the small batch sizes. Decide to buy them off the replicator, it ain't that much more expensive. Still, batch sizes. And that was commodities. Don't start with doffs or torpedoes or suchlike. I could do more here. And I do it every now and then. But it is just quite inconvenient to do so whenever a project is running.
My mother was an epohh and my father smelled of tulaberries
I'd make all the ships account bind on pickup - This would shift the demand from overpriced reward packs to much more stable commodities like the lockboxes and masterkeys, which are much less prone to being affected by the ridiculous rarity-tax and grey-market profiteering. If you feel like you'd be comfortable blowing off up to 1bil EC on one of those ships, then you are probably better off gambling for them anyway.
100ec would be 1ec, or maybe even 1,000 to 1ec. Almost all transations are measured in increments of 100 or 1,000ec (mostly 1,000) therefor the currency itself should be revalued as to where that 1,000ec is one unit instead of a thousand.
This would be an across the board numerical change for either items listed for sale, EC in possesion, vendor prices and any other EC value. I don't know if its possible with the STO engine, but its what needs to happen.
A Peruvian hyper inflation type solution. It would definitevely fix a lot of problems, but that decimal point would need 2 jumps with all the EC going around.
Move the decimal point. (...) I don't know if its possible with the STO engine, but its what needs to happen.
Nope, it doesn't. For starting players, lower ec values count. Also, all kinds of other stuff would need to be reevaluated (buying medical supplies for doff missions would then need at least 1ec). Not everyone's a billionaire.
Redenomination worked fine in 2005 for the Turkish Lira. Even the removal of ONE zero would be enough. Consider: Not a single thing in the game costs single-digit EC. Even replicating food is 20 EC. Redenominating it into 2 EC would postpone the inevitable int32 explosion for awhile to come.
this could be done but it would be a massive undertaking for cryptic to make it happen with all the missions, doffing and such that give EC as rewards and all the vendor items that cost EC all needing to be adjusted and they only need to miss one thing for havoc to ensue.
plus it would mean taking all current items from the exchange while the change was made, especially any items being sold for odd amounts like 25EC, 15EC or even 1EC.
also adjusting every players characters funds and account bank funds to reflect the change.
even then there is no guarantee that sellers are going to respond by suddenly selling their items for 90% less then they did before and you could certainly still see players selling lockbox ships through chat for 1bn EC in any case unless they alter the EC cap also but then there would be uproar from players who paid for a 1bn EC cap after having it lowered to 100m.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
EXCHANGE LIMIT OF 500M NEED TO BE INCREASED TO 1BIL
no... just no...
there IS another option... stop having unrealistically high price expectations for pretty pixels
I sold one vonph for 850m today and then another not long after for 875m.
These prices are very high, but my expectations were not unreasonable because I quickly found buyers.
Bear in mind the vonph is between 2x and 3x as rare as the annorax or sheshar or bug ship, in zen-spent-per-ship-drop.
Prices are set by buyers, not sellers. It is impossible to sell an item for more than buyers are willing to pay.
Unless they have absolutely little - no choice!!!
It isn't food or shelter or medicine, people have absolute unlimited choice.
Understandable on the RL neccessary commoditites, but in reality there is but 2 choices, a yes or a no!
If every ship was priced @ 800 mill or higher, than the choice again is either a yes or a no, but again that is the only choice given to them, so they have absolutely little - no choice other than those 2!!!
But, this would work the same, no matter what the price is anyways, unless there is a huge surplus of ships @ a huge range of prices.
But, we aren't seeing those huge quantities of ships, @ vast price challenges thru competition as of yet!
EXCHANGE LIMIT OF 500M NEED TO BE INCREASED TO 1BIL
no... just no...
there IS another option... stop having unrealistically high price expectations for pretty pixels
I sold one vonph for 850m today and then another not long after for 875m.
These prices are very high, but my expectations were not unreasonable because I quickly found buyers.
Bear in mind the vonph is between 2x and 3x as rare as the annorax or sheshar or bug ship, in zen-spent-per-ship-drop.
Prices are set by buyers, not sellers. It is impossible to sell an item for more than buyers are willing to pay.
Unless they have absolutely little - no choice!!!
It isn't food or shelter or medicine, people have absolute unlimited choice.
Understandable on the RL neccessary commoditites, but in reality there is but 2 choices, a yes or a no!
If every ship was priced @ 800 mill or higher, than the choice again is either a yes or a no, but again that is the only choice given to them, so they have absolutely little - no choice other than those 2!!!
But, this would work the same, no matter what the price is anyways, unless there is a huge surplus of ships @ a huge range of prices.
But, we aren't seeing those huge quantities of ships, @ vast price challenges thru competition as of yet!
Unfortunately because of the broken exchange cap, we cant see price competition at all
Sucks for people who want the ship, good for people who want to sell one, that's the effect of the 500m exchange cap.
I tend to look at it as a Meh, as the buyer willing to spend so much on a ship anyways, got what they wanted for the price they were willing to pay for it!
Despite whether it is listed on the exchange, or not!
An item is over priced the moment it is no longer worth its listed price. It is just that simple. Some will always pay for an item even if the price is ridiculous as long as they see the value.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
Best to keep it at 500M. The sellers will be forced to sell it at 500m after they will get tired of spamming and holding on to extra special lockbox ships. Small profit is mostly better than letting your money sleep in the bank and not earning.
For someone with your "Join date" you are completely naive on how things work even with the 500m limit. I'm very surprised.
Increasing the 500, limit on the exchange finally just puts all the business that's going on in the game officially with the Exchange instead of face-to-face dealings.
Comments
Right. It's not so much the greed of the seller, it's more the greed of the collector who need these pixels enough to spend millions upon millions of other pixels to have them.
Perhaps some self restraint from the buyer will bring the price down a tad, even for rare ships. Which of course will never happen. Hoarding is a mainstay of the MMO and plenty of rare valuables will continue to be introduced.
People are playing this game for different reasons no matter what was the initial spark that made them come here. Just like some people like be be as efficient as possible and improve their dps ( or their tanking/control powers) as this is the only challenge left for them in this game some try to min/max profits as much as possible as what they are interested in building a economic empire. Some people have no ec and they are just happy and having fun with doing missions and stuff, but some after they do this 20-40times/day every day for years they get bored and look for other changeless. Judging players reasons and asking to change their way just cuz i think its not the right way will have no effect. Its a metric of what this game become for many, if they find more fun the make resources than to actually play content.
anyone who is mug enough to pay more then this through the chat channel has only got themselves to blame if they get burnt.
raising the limit to 1bn would only cause sellers to put their ships on the exchange for the same highly inflated price even if it takes months to sell it would eventually, even is the price is slightly undercut from time to time, without the hassle of having to spend hours and hours trying to sell the ship through the chat channel.
the OP makes a lot of assumptions, he assumes all potential buyers definitely see that 1 ship has been listed for less then another which is not necessarily the case, he assumes that another seller will see that another ship like his has sold quickly for a lesser price which is not necessarily the case and he assumes that the seller of the higher priced ship will care enough to lower his price which is most definitely not the case as he probably wont give a monkeys.
if anything the player that was going to sell his ship for a lot less might see the price of the other ship and decide to sell his ship for a much higher amount that is far closer to the higher sellers price but still slightly less.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
A game is played as a source of entrainment and this can take many forms including spending resources made or bought with real money. Why should one stop doing what he wants and find fun ? just to make other people happy ? if people stop buying game will not be profitable anymore.
There was a time when i was having fun just playing content now i have fun in min/max dps in space/ground ground. At that point i did not have resources and that thing did not bother me, neither the people that had. Some people play the economic game ( or buy with rl money) and have things while some people don't play it and don't have many resources that don't mean ones should tell other what to do and how to spend their times in-game. Hating others that have and asking them to limit their fun just because i don't its not ok and its more like communism, and as a person that lived in a communist state i can say its not ok as at one point all lazy people will have the same things as the ones that work very hard to get them, practically ones living on the other back. Unless game economic ideology changes talking about rich and poor limits its futile, and not the subject of this tread.
Prices increase due to inflation and socioeconomic changes in game raising the exchange limit will make a open market were competition will drive prices down. As a crafter and beam seller i know this for a fact , go put a AP beam array [dmg]x3 [pen] on exchange for 30% more price and see if you can sell it or not.
But again this is not about prices is about availability, open marked as opposed to gray trading and quality of life, exchange should be a place were all can be bought and sold (as intended).
And, for those who think EC are just wonderfully a plenty, they are only plenty so long as player(s) get them in vast quanitities, which there is but a few ways to generate new EC in such quanitites!
Otherwise, vast quanitities of EC, are just simply swapped around from player to player.
As for gray trading, it happens in RL as well as in games, if someone gets so called ripped off, than that is technically their own fault for paying it in the first place, because supply and demand metrics assumed they were willing to pay that much for it in the first place!
The only major reason people want it changed, is so they can post their 501+ mill items on the in game Ebay, so that everyone can see it, and the seller need not do any hard work selling it really!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Cryptic profits from lots of things in this game because ...its their game ... if they want to profit more they just make it happen like they did so many times before.
No one said vast quantities of EC are "wonderfully plenty", but many people have 1-2 bils or more; high price ship demand proves it. I don't see what is wrong with that or getting what they want from exchange without having to stay in line and "beg" for a seller to give him the ship he was selling instead of the X-rd person that pm'ed wtb. And its work the other way around just the same.
And yes gray trading happens in rl too but only in places were bad law and other things limit the normal flow of supply and demand, i see no reason why the game should be the same. But again maybe i am wrong and people want this ...
Unless they have absolutely little - no choice!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
They could create a new sink in the fleet system to generate fleet credits - with, of the top of my head, a direct 10-1 ec to fc ratio. Especially in large fleets fc is hard to come by, so thered be plenty of takers. If the project had a fill requirement of 10 mill ec itd take a short while to fill.
Thatd increase the relative value of ec, and bring prices down perhaps?
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
This ( fleet ec sink) sound like a good ideea but in practice will not work imo unless something exceptionally is gained, i have toons and many fleets and normal commodities projects are sometimes harder to fill than dhilithium ones as poor players don't want to spend ec, only those that have enough will spend and they need to be targeted by the gain if to contribute.
Frankly, this is a decent way to create an ec sink as long as it's balanced against the potential profit from selling fleet doffs. The sink has to be > than the max value you can sell a purple doff if you use FCs to get a purple doff box.
As for the Exchange, leave it as is. They think it will lead to prices going down, when in reality, it will just lead to prices going the other way.
Mr. Spock: And the ways our differences combine, to create meaning and beauty.
-Star Trek: Is There in Truth No Beauty? (1968)
I can guarantee that cryptic will not loose money if players were to stop buying overpriced ships on the chat channel and instead only buying them when they were listed on the store and they would be listed there eventually as the sellers don't want to get stuck with them and would eventually resort to using the exchange.
but if players are happy to pay those prices they can do so via the chat channels like they always do, I don't care one bit.
I just don't see why the devs should have to alter the games exchange parameters just so they can put their ships on the exchange at these overinflated prices instead.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
There are already EC sinks in the fleet system. Have you ever bought thousands of commodities to fill all projects? It can run me a few milllion EC for my KDF fleet, each time all holdings and the starbase are ready with new projects (the dil mine is finished but nothing else is yet).
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Move the decimal point.
100ec would be 1ec, or maybe even 1,000 to 1ec. Almost all transations are measured in increments of 100 or 1,000ec (mostly 1,000) therefor the currency itself should be revalued as to where that 1,000ec is one unit instead of a thousand.
This would be an across the board numerical change for either items listed for sale, EC in possesion, vendor prices and any other EC value. I don't know if its possible with the STO engine, but its what needs to happen.
Nope, it doesn't. For starting players, lower ec values count. Also, all kinds of other stuff would need to be reevaluated (buying medical supplies for doff missions would then need at least 1ec). Not everyone's a billionaire.
Not disagreeing with the gist, but it is a sellers market - more demand than supply means sellers set the price (within limits).
And this whole discussion is based on one single very flawed assumption, namely that - if prices were settled at a "reasonable" level, whatever that would be, and that "true prices" exist (which would eliminate all trade in practice), and even if this wouldn't affect the seller/supplier side at all (i.e. everybody willing to sell would still be selling under these new circumstances) suddenly everybody interested would be able to buy a Sheshannorunph. They won't. There is still only so many of these ships in the game, and many more would like one (*points fingers at self*). In short: a lower price will still not give you a ship (or with a very limited chance).
I think (from my personal PoV, and yes, that is a tautology) that it is more about the hassle. There are quite a few fleet projects going on where I could buy the commodities and would be willing to, but it just is a lot of work. First: get out of your way to fly to the embassy (if TW is on cooldown) to get them for cheap. Then be annoyed about the small batch sizes. Decide to buy them off the replicator, it ain't that much more expensive. Still, batch sizes. And that was commodities. Don't start with doffs or torpedoes or suchlike. I could do more here. And I do it every now and then. But it is just quite inconvenient to do so whenever a project is running.
A Peruvian hyper inflation type solution. It would definitevely fix a lot of problems, but that decimal point would need 2 jumps with all the EC going around.
this could be done but it would be a massive undertaking for cryptic to make it happen with all the missions, doffing and such that give EC as rewards and all the vendor items that cost EC all needing to be adjusted and they only need to miss one thing for havoc to ensue.
plus it would mean taking all current items from the exchange while the change was made, especially any items being sold for odd amounts like 25EC, 15EC or even 1EC.
also adjusting every players characters funds and account bank funds to reflect the change.
even then there is no guarantee that sellers are going to respond by suddenly selling their items for 90% less then they did before and you could certainly still see players selling lockbox ships through chat for 1bn EC in any case unless they alter the EC cap also but then there would be uproar from players who paid for a 1bn EC cap after having it lowered to 100m.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Understandable on the RL neccessary commoditites, but in reality there is but 2 choices, a yes or a no!
If every ship was priced @ 800 mill or higher, than the choice again is either a yes or a no, but again that is the only choice given to them, so they have absolutely little - no choice other than those 2!!!
But, this would work the same, no matter what the price is anyways, unless there is a huge surplus of ships @ a huge range of prices.
But, we aren't seeing those huge quantities of ships, @ vast price challenges thru competition as of yet!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Either thru grinding, spending RL $, or actually don't have any because they just are out to steal your RL $!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
I tend to look at it as a Meh, as the buyer willing to spend so much on a ship anyways, got what they wanted for the price they were willing to pay for it!
Despite whether it is listed on the exchange, or not!
Praetor of the -RTS- Romulan Tal Shiar fleet!
CRUISERS NEED A 206% HULL BUFF
For someone with your "Join date" you are completely naive on how things work even with the 500m limit. I'm very surprised.
Increasing the 500, limit on the exchange finally just puts all the business that's going on in the game officially with the Exchange instead of face-to-face dealings.