Here's the issue. It's not a double-proc. It's torp spread in general. Check this with a normal firing mode. You won't see anything.
Torp Spread picks every applicable ability, be it KLW if it's the selected available bridge officer (this means it'll take rank 1 and rank 2), Omega Graviton Amplifier, Intimidating Strikes, regardless of if you have those traits set as active, and it pulls those in. It's like when FAW would trigger OGA no matter what not too long ago.
Exactly what I'm saying, it's not a double proccing, it's extra(bugged) procs on hit, that should not be there. The normal kemocite procs on activation and hits the target before the torp, that's fine. The bugged ones hit when the torps hits (they should not be there, and they are also there when KLW is not active). Yes and it could be bugged with some other abilities/traits as well.
This bug has been confirmed with just about every other torp, not just neutronic btw.
Whether you say it's spread that's bugged or the ability that's bugged - is just a matter of perspective. If an ability is coded in such a way to apply when certain "activations" occur and it's capturing some events during spread that should not be triggering it, then the "ability" is bugged. All depends on how the code logic works - either way, not a problem for us to figure out - the fact is spread + ability not WAI.
It's Spread, because it's not KLW unique. You can take a character that doesn't have KLW, but Spread will proc an unslotted OGA or Intimidating strikes. I wouldn't be surprised if it doesn't take other things with it as well.
Having slotted and un-slotted OGA on multiple toons, I do not see any entries for OGA when I do not have it active.
Here's the issue. It's not a double-proc. It's torp spread in general. Check this with a normal firing mode. You won't see anything.
Torp Spread picks every applicable ability, be it KLW if it's the selected available bridge officer (this means it'll take rank 1 and rank 2), Omega Graviton Amplifier, Intimidating Strikes, regardless of if you have those traits set as active, and it pulls those in. It's like when FAW would trigger OGA no matter what not too long ago.
Exactly what I'm saying, it's not a double proccing, it's extra(bugged) procs on hit, that should not be there. The normal kemocite procs on activation and hits the target before the torp, that's fine. The bugged ones hit when the torps hits (they should not be there, and they are also there when KLW is not active). Yes and it could be bugged with some other abilities/traits as well.
This bug has been confirmed with just about every other torp, not just neutronic btw.
Whether you say it's spread that's bugged or the ability that's bugged - is just a matter of perspective. If an ability is coded in such a way to apply when certain "activations" occur and it's capturing some events during spread that should not be triggering it, then the "ability" is bugged. All depends on how the code logic works - either way, not a problem for us to figure out - the fact is spread + ability not WAI.
It's Spread, because it's not KLW unique. You can take a character that doesn't have KLW, but Spread will proc an unslotted OGA or Intimidating strikes. I wouldn't be surprised if it doesn't take other things with it as well.
Vel that could be the case, but just because other procs are also not WAI with spread doesn't mean that those traits aren't also bugged for certain AOE abilities as well (they did rework a lot of procs recently didn't they?). I think drawing a hard conclusion that spread alone is bugged just from those observations is premature.
For example, using your logic, spread can't be bugged because KLW is also malfunctioning with FAW, and hence it's not spread "unique".
At the end of the day it doesn't matter whether if it's the AOE abilities or the procs that are bugged, just the fact that the combination of these elements is not WAI.
And we have yet to see a single statement form a dev about it. 50 bugs say it will come just when next lock box hits and many will pay a fortune again to play beta tester.
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I unslotted this skill for now. I just don't feel good about using it at its state. I did not see a major DPS loss for me. Maybe lost a few Ks but made it back up by using two copies of TS instead of my usual 1.
So after reading all this i've tested kemo1+neutronic torp spread3 on my fleetie and here are the results according to combat log window:
1st Kemo Hit:
[11:50] [Combat (Self)] Your Kemocite Explosion gives 509 (730) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 81 (738) Radiation Damage to *Redacted*.
2nd Kemo Hit:
[11:50] [Combat (Self)] Your Kemocite Explosion gives 439 (629) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 70 (635) Radiation Damage to *Redacted*.
3rd Kemo Hit:
[11:50] [Combat (Self)] Your Kemocite Explosion gives 545 (781) to Tama *Redacted*.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 87 (789) Radiation Damage to *Redacted*.
1st Torp Hit
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 870 (3360) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 833 (1194) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 373 (5040) Kinetic Damage to *Redacted*.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 133 (1206) Radiation Damage to *Redacted*.
Followed by 4th Kemo Hit:
[11:50] [Combat (Self)] Your Kemocite Explosion gives 399 (572) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 64 (577) Radiation Damage to *Redacted*.
2nd Torp Hit:
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 1011 (3738) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 750 (1029) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 415 (5606) Kinetic Damage to *Redacted*.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 114 (1039) Radiation Damage to *Redacted*.
Followed by 5th Kemo Hit
[11:50] [Combat (Self)] Your Kemocite Explosion gives 409 (562) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 62 (567) Radiation Damage to *Redacted*.
3rd Torp Hit:
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 936 (3461) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 905 (1242) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 385 (5191) Kinetic Damage to *Redacted*.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 138 (1254) Radiation Damage to *Redacted*.
Followed by 6th Kemo Hit
[11:50] [Combat (Self)] Your Kemocite Explosion gives 460 (631) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 70 (637) Radiation Damage to *Redacted*.
I've removed names and edited a bit so it's easier to read. From what i understand when you use torp spread kemo actually hits twice: when torps leave firing chamber and when torps hit the target. Single torp and faw only produce kemo explosion on hit.
From what i understand when you use torp spread kemo actually hits twice: when torps leave firing chamber and when torps hit the target. Single torp and faw only produce kemo explosion on hit.
No, it procs once on activation (when torps leave) and then it procs an number of times when the torp hits.
The "number of times" is based on the number of copies of Kemo you have on your boff stations, and they proc regardless of whether you activate Kemo or not when firing the torp spread (yes it's that broken...). You are getting two procs per torp because you only have one copy of kemo on your boff stations I suspect.
The proc when the torps leave requires you to activate kemo though.
From what i understand when you use torp spread kemo actually hits twice: when torps leave firing chamber and when torps hit the target. Single torp and faw only produce kemo explosion on hit.
No, it procs once on activation (when torps leave) and then it procs an number of times when the torp hits.
The "number of times" is based on the number of copies of Kemo you have on your boff stations, and they proc regardless of whether you activate Kemo or not when firing the torp spread (yes it's that broken...). You are getting two procs per torp because you only have one copy of kemo on your boff stations I suspect.
The proc when the torps leave requires you to activate kemo though.
Hohoho wow. Yeah I've sloted second copy of kemo and theres two explosions on torp hits now lol.
Lol, 500K TS damage. That explains why I blow up so much lately on Neutronic TS.
You know what would make an awesome demonstration? Seeing the Kemocite proc on TS, and use a very fast ship to fly the heck away from the torpedo spread until it disappears.
The FaW one looked pretty telling. Will have to test that one later. # of KLW available increases the number of opportunities to proc KLW during FaW? Something similar to the old Embassy Plasma consoles.
So, as a note of something that Kemo also procs on, Reroute Reserves. While not activated. If you watch the first 30-50 seconds you can see Reroute activated with Kemocite not activated with Kemocite procs going off.
So, as a note of something that Kemo also procs on, Reroute Reserves. While not activated. If you watch the first 30-50 seconds you can see Reroute activated with Kemocite not activated with Kemocite procs going off.
And when the metrics (or PvP crybabies) demand it, it will get nerfed as everything does in this game.
Well, congratulations, you can't blame the "PvP crybabies" for the Kemocite bug reports. It wasn't us this time because there aren't enough of us left.
Thank you DPS parsing players for demonstrating how broken this was.
I find it hillarious that someone would blame the pvp community because broken disgusting stuff like kemo will be fixed. The arrogance.
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I find it hillarious that someone would blame the pvp community because broken disgusting stuff like kemo will be fixed. The arrogance.
This has been happening for years. It's somehow easier for some to blame players who enjoy a certain kind of gameplay that one doesn't like than it is to hold the developers responsible, I suppose.
You could blame pvpers back in the day, but now the only people left pvping are exploiters themselves. There's no pvp community to speak of..find another scapegoat.
WHY would someone blame PvPers for something like this? OK, fine, I casually PvP, therefore, I represent all PvPers and want this nerfed to the ground? Last time I checked, I had one of those loadouts that benefits nicely from KLW stacking.
I want this FIXED, NOT NERFED, FIXED. Huge difference between the two. I don't want to fly around in an OP ship being invincible 45 sec out of every minute and hitting the gawd-mode DPS button that doesn't care how badly I pilot or build the ship.... I'd actually like a challenge, and I'd like to be rewarded for working within the WAI mechanics of the game and doing something spectacular. I do not want to cheese my way to the top, and most certainly do not want something busted artificially ruining gameplay for others, as well as myself.
Fix KLW to where the activated KLW procs on impact, and the impactor receives the benefit of the debuff. Removing the stacking interaction may also improve the server-side performance issues that we've been noticing.
PS: un-nerf Neutronic, please It's not the culprit!
And when the metrics (or PvP crybabies) demand it, it will get nerfed as everything does in this game.
Well, congratulations, you can't blame the "PvP crybabies" for the Kemocite bug reports. It wasn't us this time because there aren't enough of us left.
Thank you DPS parsing players for demonstrating how broken this was.
You could blame pvpers back in the day, but now the only people left pvping are exploiters themselves. There's no pvp community to speak of..find another scapegoat.
I think pvp player qualifies for this. Embassy console, neutronic torp nerf, main cause of it is snipey, a pvp player. Here marshal, records kemo, who is another pvp player. Both plays pvp, and parses dps in pve. I have nothing against both players just stating who or what triggered which events.
Cannot say though it is the pvp community that caused this but a pvp player. Although usssentinel didnt state nor blame PvP community but "PvP crybabies."
And when the metrics (or PvP crybabies) demand it, it will get nerfed as everything does in this game.
Well, congratulations, you can't blame the "PvP crybabies" for the Kemocite bug reports. It wasn't us this time because there aren't enough of us left.
Thank you DPS parsing players for demonstrating how broken this was.
You could blame pvpers back in the day, but now the only people left pvping are exploiters themselves. There's no pvp community to speak of..find another scapegoat.
I think pvp player qualifies for this. Embassy console, neutronic torp nerf, main cause of it is snipey, a pvp player. Here marshal, records kemo, who is another pvp player. Both plays pvp, and parses dps in pve. I have nothing against both players just stating who or what triggered which events.
Cannot say though it is the pvp community that caused this but a pvp player. Although usssentinel didnt state nor blame PvP community but "PvP crybabies."
It's not the fault of the players that the developers have a long history of flagrant failures.
And when the metrics (or PvP crybabies) demand it, it will get nerfed as everything does in this game.
Well, congratulations, you can't blame the "PvP crybabies" for the Kemocite bug reports. It wasn't us this time because there aren't enough of us left.
Thank you DPS parsing players for demonstrating how broken this was.
You could blame pvpers back in the day, but now the only people left pvping are exploiters themselves. There's no pvp community to speak of..find another scapegoat.
I think pvp player qualifies for this. Embassy console, neutronic torp nerf, main cause of it is snipey, a pvp player. Here marshal, records kemo, who is another pvp player. Both plays pvp, and parses dps in pve. I have nothing against both players just stating who or what triggered which events.
Cannot say though it is the pvp community that caused this but a pvp player. Although usssentinel didnt state nor blame PvP community but "PvP crybabies."
Actually, Snipey and Oden had a go at it a while back (and a bit more recently on the SHOW), but didn't get far in terms of getting a response. The use of this mechanic was getting out of hand in the PVE community, so we decided to investigate the bug further, and upon discovery of what the actual problem was, decided to get the issue addressed by directing more public attention to it. So as far as the latest round of "please fix Kemo", it was probably me (as evidenced by some of my earlier posts), and I mainly PVE.
However, whether we get an appropriate response this time still remains to be seen.
OK so for all those interested in why neutronic + TS3 + Kemo is OP
EDITED FROM OUR LATEST TESTING
Today at our weekly DPS Channel cheese inspection festival, we decided to check out why our favorite piece of cheese is performing so well.
What the log is suggesting:
Kemo is not double proccing
Kemo is MULTI PROCCING on each torpedo.
Now for the REALLY FUN part
This was a spread on a single target, but Kemo is AOE . So if you throw this combo on a mob of NPCs, each Kemo proc on each target of your TS3 (i.e. each of the 9 Kemo procs on each target) will hit its primary target AND all targets in the AOE range. How many Kemo hits is that?!?!
The sad part is the amount of hits is in practice limited to the amount of hull your targets have - it's that OP
Now imagine hitting Neutronic + Kemo + TS3 on tightly packed gravity welled NPCs.
Ever wonder how Crystalline Advanced (CCA) can be done in 40 seconds?
Ever wonder how you can get 82K DPS from Kemo and 40K from neutronic in CCA?
Well now you know.
Have I convinced you to shell out that 180M yet?
But that's what it's supposed to do. KLW is an AOE hull resistance debuff. If you are using it with torp spread in a cloud of NPC's, it procs the AOE hull resistance debuff a whole crapton of times. That's not broken, that's the ability working as intended.
Same thing when you are using it with BFAW. I can get it to proc several times on a cloud of NPC's with BFAW. Each time it procs, it bathes the entire cloud with the hull resistance debuff. That's the ability working as intended. I don't get it procing 9 times like with torp spread, but it's enough where I'm happy I use it. It makes a difference.
If any "fix" is to be had, I don't think the proc chances are the problem. I think it just needs a cap on the number of stacks that can be on an NPC at any given time. Maybe maximum 5 stacks? I would be cool with that.
OK so for all those interested in why neutronic + TS3 + Kemo is OP
EDITED FROM OUR LATEST TESTING
Today at our weekly DPS Channel cheese inspection festival, we decided to check out why our favorite piece of cheese is performing so well.
What the log is suggesting:
Kemo is not double proccing
Kemo is MULTI PROCCING on each torpedo.
Now for the REALLY FUN part
This was a spread on a single target, but Kemo is AOE . So if you throw this combo on a mob of NPCs, each Kemo proc on each target of your TS3 (i.e. each of the 9 Kemo procs on each target) will hit its primary target AND all targets in the AOE range. How many Kemo hits is that?!?!
The sad part is the amount of hits is in practice limited to the amount of hull your targets have - it's that OP
Now imagine hitting Neutronic + Kemo + TS3 on tightly packed gravity welled NPCs.
Ever wonder how Crystalline Advanced (CCA) can be done in 40 seconds?
Ever wonder how you can get 82K DPS from Kemo and 40K from neutronic in CCA?
Well now you know.
Have I convinced you to shell out that 180M yet?
But that's what it's supposed to do. KLW is an AOE hull resistance debuff. If you are using it with torp spread in a cloud of NPC's, it procs the AOE hull resistance debuff a whole crapton of times. That's not broken, that's the ability working as intended.
.
Read the text you quoted again,and stop before it gets to the fun part. The power is multiproccing even if there is just a single target.
I believe the last I read on it suggested it procced first the moment you fired your torps, then when the torps hit, and it also procs on hit in accordnance to the number of times yu have Kemocite slotted on your ship (even though you can only have one active at the same time.)
Even if there is just one target you could shoot at.
It kinda sounds like a complex bug, and how much this is Torp Spreads code's fault and how much it's Kemos will be left to the devs to figure out.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
.... Devs underestimated the extent to which players will go to for a bit more DPS, specially since they made it an Ensign ability that's more powerful that all the other tac abilities available at Ensign level.
No they didn't, they knew it would help sell lockboxes.
Comments
Having slotted and un-slotted OGA on multiple toons, I do not see any entries for OGA when I do not have it active.
Testing logs for the KLW:
https://drive.google.com/open?id=0B0jlAmLwIV46NWVLQVA1ZzlRMFk
Post Embassy Console & Post Neutronic change logs:
https://drive.google.com/open?id=0B0jlAmLwIV46fmlpR3liZFZSRmR2TnVVZTg3LXVUd184ZXZKd19MU1lpTGRiSU8wWW1yak0
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Vel that could be the case, but just because other procs are also not WAI with spread doesn't mean that those traits aren't also bugged for certain AOE abilities as well (they did rework a lot of procs recently didn't they?). I think drawing a hard conclusion that spread alone is bugged just from those observations is premature.
For example, using your logic, spread can't be bugged because KLW is also malfunctioning with FAW, and hence it's not spread "unique".
At the end of the day it doesn't matter whether if it's the AOE abilities or the procs that are bugged, just the fact that the combination of these elements is not WAI.
And we have yet to see a single statement form a dev about it. 50 bugs say it will come just when next lock box hits and many will pay a fortune again to play beta tester.
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[11:50] [Combat (Self)] Your Kemocite Explosion gives 509 (730) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 81 (738) Radiation Damage to *Redacted*.
2nd Kemo Hit:
[11:50] [Combat (Self)] Your Kemocite Explosion gives 439 (629) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 70 (635) Radiation Damage to *Redacted*.
3rd Kemo Hit:
[11:50] [Combat (Self)] Your Kemocite Explosion gives 545 (781) to Tama *Redacted*.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 87 (789) Radiation Damage to *Redacted*.
1st Torp Hit
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 870 (3360) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 833 (1194) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 373 (5040) Kinetic Damage to *Redacted*.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 133 (1206) Radiation Damage to *Redacted*.
Followed by 4th Kemo Hit:
[11:50] [Combat (Self)] Your Kemocite Explosion gives 399 (572) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 64 (577) Radiation Damage to *Redacted*.
2nd Torp Hit:
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 1011 (3738) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 750 (1029) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 415 (5606) Kinetic Damage to *Redacted*.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 114 (1039) Radiation Damage to *Redacted*.
Followed by 5th Kemo Hit
[11:50] [Combat (Self)] Your Kemocite Explosion gives 409 (562) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 62 (567) Radiation Damage to *Redacted*.
3rd Torp Hit:
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 936 (3461) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III gives 905 (1242) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 385 (5191) Kinetic Damage to *Redacted*.
[11:50] [Combat (Self)] Your Neutronic Torpedo - Spread III deals 138 (1254) Radiation Damage to *Redacted*.
Followed by 6th Kemo Hit
[11:50] [Combat (Self)] Your Kemocite Explosion gives 460 (631) to *Redacted* Shields.
[11:50] [Combat (Self)] Your Kemocite Explosion deals 70 (637) Radiation Damage to *Redacted*.
I've removed names and edited a bit so it's easier to read. From what i understand when you use torp spread kemo actually hits twice: when torps leave firing chamber and when torps hit the target. Single torp and faw only produce kemo explosion on hit.
No, it procs once on activation (when torps leave) and then it procs an number of times when the torp hits.
The "number of times" is based on the number of copies of Kemo you have on your boff stations, and they proc regardless of whether you activate Kemo or not when firing the torp spread (yes it's that broken...). You are getting two procs per torp because you only have one copy of kemo on your boff stations I suspect.
The proc when the torps leave requires you to activate kemo though.
Hohoho wow. Yeah I've sloted second copy of kemo and theres two explosions on torp hits now lol.
NSFW (shock value alone will have you cursing)
https://youtu.be/S-fUDKtysdo
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Lol, 500K TS damage. That explains why I blow up so much lately on Neutronic TS.
You know what would make an awesome demonstration? Seeing the Kemocite proc on TS, and use a very fast ship to fly the heck away from the torpedo spread until it disappears.
I smell a patch for this one in about a week.
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Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Great work finding that kemocite bug!
It's a great power, but wow, that's crazy it's using any usable copy of KLW. I hope it gets fixed soon.
Does DEM add any extra procs of kemocite? I remember a long while ago (just before DR), DEM would double your proc chance.
https://www.youtube.com/watch?v=_HfJFq2-Oe4
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Maria and Tan'aka both activated KLW; how sure are you that it's not their proc?
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Well, congratulations, you can't blame the "PvP crybabies" for the Kemocite bug reports. It wasn't us this time because there aren't enough of us left.
Thank you DPS parsing players for demonstrating how broken this was.
This has been happening for years. It's somehow easier for some to blame players who enjoy a certain kind of gameplay that one doesn't like than it is to hold the developers responsible, I suppose.
I want this FIXED, NOT NERFED, FIXED. Huge difference between the two. I don't want to fly around in an OP ship being invincible 45 sec out of every minute and hitting the gawd-mode DPS button that doesn't care how badly I pilot or build the ship.... I'd actually like a challenge, and I'd like to be rewarded for working within the WAI mechanics of the game and doing something spectacular. I do not want to cheese my way to the top, and most certainly do not want something busted artificially ruining gameplay for others, as well as myself.
Fix KLW to where the activated KLW procs on impact, and the impactor receives the benefit of the debuff. Removing the stacking interaction may also improve the server-side performance issues that we've been noticing.
PS: un-nerf Neutronic, please It's not the culprit!
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I think pvp player qualifies for this. Embassy console, neutronic torp nerf, main cause of it is snipey, a pvp player. Here marshal, records kemo, who is another pvp player. Both plays pvp, and parses dps in pve. I have nothing against both players just stating who or what triggered which events.
Cannot say though it is the pvp community that caused this but a pvp player. Although usssentinel didnt state nor blame PvP community but "PvP crybabies."
It's not the fault of the players that the developers have a long history of flagrant failures.
Actually, Snipey and Oden had a go at it a while back (and a bit more recently on the SHOW), but didn't get far in terms of getting a response. The use of this mechanic was getting out of hand in the PVE community, so we decided to investigate the bug further, and upon discovery of what the actual problem was, decided to get the issue addressed by directing more public attention to it. So as far as the latest round of "please fix Kemo", it was probably me (as evidenced by some of my earlier posts), and I mainly PVE.
However, whether we get an appropriate response this time still remains to be seen.
But that's what it's supposed to do. KLW is an AOE hull resistance debuff. If you are using it with torp spread in a cloud of NPC's, it procs the AOE hull resistance debuff a whole crapton of times. That's not broken, that's the ability working as intended.
Same thing when you are using it with BFAW. I can get it to proc several times on a cloud of NPC's with BFAW. Each time it procs, it bathes the entire cloud with the hull resistance debuff. That's the ability working as intended. I don't get it procing 9 times like with torp spread, but it's enough where I'm happy I use it. It makes a difference.
If any "fix" is to be had, I don't think the proc chances are the problem. I think it just needs a cap on the number of stacks that can be on an NPC at any given time. Maybe maximum 5 stacks? I would be cool with that.
It's a shame they don't stack with CD reduction projectile doffs.
I believe the last I read on it suggested it procced first the moment you fired your torps, then when the torps hit, and it also procs on hit in accordnance to the number of times yu have Kemocite slotted on your ship (even though you can only have one active at the same time.)
Even if there is just one target you could shoot at.
It kinda sounds like a complex bug, and how much this is Torp Spreads code's fault and how much it's Kemos will be left to the devs to figure out.
No they didn't, they knew it would help sell lockboxes.