OK so for all those interested in why neutronic + TS3 + Kemo is OP
EDITED FROM OUR LATEST TESTING
Today at our weekly DPS Channel cheese inspection festival, we decided to check out why our favorite piece of cheese is performing so well.
What the log is suggesting:
Kemo is not double proccing
Kemo is MULTI PROCCING on each torpedo.
It procs on:
1) When the torps are fired, i.e. when they leave the launch tubes [when you activate kemo]
2) When the torps hit (based on the number of kemos on your boffs) b]Kemo does not even need to be activated![/b SOB had one copy of Kemo 1 and and one copy of Kemo 2 on his boffs. They proc even when Kemo is not activated.
So on TS3 on a single target we have 3 torps in the spread each triggering Kemo 3 times for a total of 9 procs as shown below (I have removed the shield lines to make tracking number of hits easier):
The Kemos that proc on hit seem to occur regardless of whether Kemo is active, and the number scales with the number of kemos you have on your tray.
Now for the REALLY FUN part
This was a spread on a single target, but Kemo is AOE . So if you throw this combo on a mob of NPCs, each Kemo proc on each target of your TS3 (i.e. each of the 9 Kemo procs on each target) will hit its primary target AND all targets in the AOE range. How many Kemo hits is that?!?!
The sad part is the amount of hits is in practice limited to the amount of hull your targets have - it's that OP
Now imagine hitting Neutronic + Kemo + TS3 on tightly packed gravity welled NPCs.
Ever wonder how Crystalline Advanced (CCA) can be done in 40 seconds?
Ever wonder how you can get 82K DPS from Kemo and 40K from neutronic in CCA?
OK so for all those interested in why neutronic + TS3 + Kemo is OP
Today at our weekly DPS Channel cheese inspection festival, we decided to check out why our favorite piece of cheese is performing so well.
What the log is suggesting:
Kemo is not double proccing
Kemo is AT LEAST TRIPLE Proccing on each torpedo.
It procs on:
1) When the torps are fired, i.e. when they leave the launch tubes
2) When the kinetic dmg is dealt
3) when the radiation dmg is dealt
So on TS3 on a single target we have 3 torps in the spread each triggering Kemo 3 times for a total of 9 procs as shown below (I have removed the shield lines to make tracking number of hits easier):
This was a spread on a single target, but Kemo is AOE (hence the "at least" part earlier). So if you throw this combo on a mob of NPCs, each Kemo proc on each target of your TS3 (i.e. each of the 9 Kemo procs on each target) will hit its primary target AND all targets in the AOE range. How many Kemo hits is that?!?!
The sad part is the amount of hits is in practice limited to the amount of hull your targets have - it's that OP
Now imagine hitting Neutronic + Kemo + TS3 on tightly packed gravity welled NPCs.
Ever wonder how Crystalline Advanced (CCA) can be done in 40 seconds?
Ever wonder how you can get 60K DPS from Kemo and 40K from neutronic in CCA?
Well now you know.
What would be even more OP? Neutronic radiation dmg is also AOE. The AOE drain and AOE dmg itself is OP, but what if each neutronic radiation hit also procs Kemo even on the secondary neutronic radiation AOE targets? Have yet to test this, but surely hope it doesn't work like this...it would be...cheese overload.
Have I convinced you to shell out that 180M yet?
“Really ? Where exactly do you think it comes from. If you are talking about sub or lifetime stipend... umm that is money. If you are talking about free zen someone earned doing a survey for PWE... that is also money.”
It’s not player money. The player isn’t paying money to maintain the stipend; the player isn’t paying money to fill out a survey for PWE. A large amount of zen is going into the game each month without a players paying a penny that month.
As for the lockboxs you forgot about all the free keys players can get at times without paying cash. I lost count of how many lockbox's I opened up without buying keys either with zen or EC.
P2W to me is like in other games when you get an advantage from paying and there is no other way to get that advantage other than paying. P2W is where the players that pays walk over the players that do not pay.
STO does not suffer from that like true P2W games. Having seen other real P2W games I find it hard to call STO a P2W game. STO doesn't have stuff like pay cash for a 20% hitpoint and damage bonus for x hours that is only possible via cash. In STO a player that doesn't pay can compete against a player that does pay. In a P2W game that doesn't happen which is why I don't like calling STO P2W.
Ok now your just being silly. IF SOMEONE spends 15 dollars a month to SUBSCRIBE to the game and gets a small handful of zen as part of the deal... its paid for.
IF someone gives cryptic a couple hun for a life time, then obviously they have paid for a small bit of Zen each month. Obviously that is still paid for zen.
As for free keys ??? WTH are you talking about Cryptic has never given away keys for free. If your talking about the ferengi mission that gives you one Not Real "TRIBBLE" key to open the one not real "TRIBBLE" box. Ya that doesn't count.
I don't know why it bothers you... but yes this game is P2W. There are advantages in all aspects of the game that ONLY come into existence in the game if someone pays money. It really doesn't matter who spends the money... it doesn't exist at all in STO unless someone paid for it. The fact that it wasn't you directly is what Cryptic relies on... so that people just like you will say... ITS NOT P2W cause I didn't pay for it. It means they make a good bit of money from people that say "I would never play a pure p2w game". Even though its pretty obvious to most everyone that STO is a P2W game, enough of you guys will defend that view that it isn't for them to catch a few extra bucks.
Anything... at all that ONLY comes from a lockbox. Is P2W. Every fleet module, ship upgrade from the zen store... all of it is P2W... cause it doesn't exist unless bought. It doesn't matter if you can buy it for in game currency as well (because your not buying with in game currency from them... your buying it second hand from the person that Bought it from them lol)... it is still P2W. It doesn't even exist unless someone pulls it from a box or purchases it to sell to you for in game coin. The only way to pull it from a box is with a Key. The only way a Key exists in the game is for someone somewhere to have spent money, or in the case of the survey stuff done something that has DIRECTLY made $ for PWE.
Whether or not STO is pay to win or not depends on what you define as winning in STO. I've learned to just ignore the discussion and move on with my life, I've made too many enemies discussions such a trivial topic.
I consider LTS pay to win as there is no way to get it otherwise (Cannot even buy it on Steam).
No because the day I do is that one day hell froze over and they decided to fix something laughably broken.
And man is that laughably broken! I know there are issues with procs and TS3 and whatnot but wtf? I mean was there any testing done at all?
Now hold on there, there's actually a region of hell, one of nine, that is actually quite cold as for fixing something as laughably, no, hilariously broken however, that's much less likely.
If I wasn't out of the DPS race before, I certainly am now. Some of us can't make this game a full time job, or justify paying cash, buying keys, gathering that much ECs to try to buy our own supply of kemo.
Has anyone tested with TS1 and 2? How about HY? I'm interested in knowing if this bug is limited to certain firing modes.
Kemocite was never been that high of a part of my log (even though I am a torp boat). My Kemocite damage usually ranges about 5-10% of my log. I only use TS2 though because of my ship's seating. I wonder these high numbers only happen with TS3?
I hope Borticus read the triple damage problem post. It shouldn't proc three times on a single use. The radiation portion is a bug, they probably coded it to proc on any weapon related damage. My guess, it also procs double on protonic polaron weapons and anything else whose proc delivers damage. Protonic polaron just get to proc more often with high crit chance builds.
I hope Borticus read the triple damage problem post. It shouldn't proc three times on a single use. The radiation portion is a bug, they probably coded it to proc on any weapon related damage. My guess, it also procs double on protonic polaron weapons and anything else whose proc delivers damage. Protonic polaron just get to proc more often with high crit chance builds.
Can you post the link were Bort or the devs admitted that kemo shouldnt proc 2-3 times or this multiple proc of Kemo is WAI that just needs nerf?
Multiple Kemo procs are occurring even when Kemo is not active, and scales with the number of Kemos you have on your boffs. Yes broken cheese - buy now
Technically then, isn't the issue with TS and not Kemo?
Torp spread works fine with out kemo... so the issue is kemo.
Having said that... it does work fine with most weaponry. A few people have pointed me to logs that are fine they are looking at 1k AOE hits from the proc... which can hit as many targets with in 1k as are there.
Would be good for Cryptic to give it a once over and figure it out themselves though for sure. (a little testing on there end once in awhile would be a good idea.... its just lazy and or cheap not to)
Has anyone tested with TS1 and 2? How about HY? I'm interested in knowing if this bug is limited to certain firing modes.
Kemocite was never been that high of a part of my log (even though I am a torp boat). My Kemocite damage usually ranges about 5-10% of my log. I only use TS2 though because of my ship's seating. I wonder these high numbers only happen with TS3?
Multiple Kemo procs are occurring even when Kemo is not active, and scales with the number of Kemos you have on your boffs. Yes broken cheese - buy now
Has anyone tested with TS1 and 2? How about HY? I'm interested in knowing if this bug is limited to certain firing modes.
Kemocite was never been that high of a part of my log (even though I am a torp boat). My Kemocite damage usually ranges about 5-10% of my log. I only use TS2 though because of my ship's seating. I wonder these high numbers only happen with TS3?
When the issue isn't showing up on beams, it makes me wonder if the proc application formula for torpedoes isn't broken.
Do embassy consoles triple proc on TS?
Do they get procs from weapon upgrades when upgrades aren't active?
It seems to me that some elements of torpedoes are broken in torpedoes favor and that what might be called for is to fix the broken things about torpedoes and then buff them gradually to compensate -- because we know that without using any cheese, torpedoes just aren't that great.
Has anyone tested with TS1 and 2? How about HY? I'm interested in knowing if this bug is limited to certain firing modes.
Kemocite was never been that high of a part of my log (even though I am a torp boat). My Kemocite damage usually ranges about 5-10% of my log. I only use TS2 though because of my ship's seating. I wonder these high numbers only happen with TS3?
When the issue isn't showing up on beams, it makes me wonder if the proc application formula for torpedoes isn't broken.
Do embassy consoles triple proc on TS?
Do they get procs from weapon upgrades when upgrades aren't active?
It seems to me that some elements of torpedoes are broken in torpedoes favor and that what might be called for is to fix the broken things about torpedoes and then buff them gradually to compensate -- because we know that without using any cheese, torpedoes just aren't that great.
It appears to happen on FAW as well (though not as often due to the lower proc rate)
Torps do not proc embassy consoles
No they do not get weapon upgrades when those upgrades aren't active (apart from kemo it seems)
Has anyone tested with TS1 and 2? How about HY? I'm interested in knowing if this bug is limited to certain firing modes.
Kemocite was never been that high of a part of my log (even though I am a torp boat). My Kemocite damage usually ranges about 5-10% of my log. I only use TS2 though because of my ship's seating. I wonder these high numbers only happen with TS3?
When the issue isn't showing up on beams, it makes me wonder if the proc application formula for torpedoes isn't broken.
Do embassy consoles triple proc on TS?
Do they get procs from weapon upgrades when upgrades aren't active?
It seems to me that some elements of torpedoes are broken in torpedoes favor and that what might be called for is to fix the broken things about torpedoes and then buff them gradually to compensate -- because we know that without using any cheese, torpedoes just aren't that great.
It appears to happen on FAW as well (though not as often due to the lower proc rate)
Torps do not proc embassy consoles
No they do not get weapon upgrades when those upgrades aren't active (apart from kemo it seems)
That does sound like an issue with KLW but it sounds like maybe the triple proc as opposed to the double proc might be torpedo spread specific?
1) This happens w/ both FaW AND TS (CSV was not tested thoroughly).
2) Any eligible KLW will contribute. Eligible is defined as, "can be activated". If the BOff seating hides the KLW, it is NOT eligible.
3) Activating a KLW provides a proc on FIRING for that KLW. The multi-procs do not happen until weapon impact.
OK so for all those interested in why neutronic + TS3 + Kemo is OP
EDITED FROM LATEST TESTING
Today at our weekly DPS Channel cheese inspection festival, we decided to check out why our favorite piece of cheese is performing so well.
What the log is suggesting:
Kemo is not double proccing
Kemo is AT LEAST TRIPLE Proccing on each torpedo.
It procs on:
1) When the torps are fired, i.e. when they leave the launch tubes [when you activate kemo]
2) When the torps hit (based on the number of kemos on your boffs) [kemo does not even need to be activated!] SOB had one copy of Kemo 1 and and one copy of Kemo 2 on his boffs.
So on TS3 on a single target we have 3 torps in the spread each triggering Kemo 3 times for a total of 9 procs as shown below (I have removed the shield lines to make tracking number of hits easier):
The Kemos that proc on hit seem to occur regardless of whether Kemo is active, and the number scales with the number of kemos you have on your tray.
Now for the REALLY FUN part
This was a spread on a single target, but Kemo is AOE . So if you throw this combo on a mob of NPCs, each Kemo proc on each target of your TS3 (i.e. each of the 9 Kemo procs on each target) will hit its primary target AND all targets in the AOE range. How many Kemo hits is that?!?!
The sad part is the amount of hits is in practice limited to the amount of hull your targets have - it's that OP
Now imagine hitting Neutronic + Kemo + TS3 on tightly packed gravity welled NPCs.
Ever wonder how Crystalline Advanced (CCA) can be done in 40 seconds?
Ever wonder how you can get 70K DPS from Kemo and 40K from neutronic in CCA?
Well now you know.
Have I convinced you to shell out that 180M yet?
Here's the issue. It's not a double-proc. It's torp spread in general. Check this with a normal firing mode. You won't see anything.
Torp Spread picks every applicable ability, be it KLW if it's the selected available bridge officer (this means it'll take rank 1 and rank 2), Omega Graviton Amplifier, Intimidating Strikes, regardless of if you have those traits set as active, and it pulls those in. It's like when FAW would trigger OGA no matter what not too long ago.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Also, if you want to maximize your KLW procs, any "heavy" torps (Rom Hyper-Plas, TDD, TriC) and Neutronic are not the torps to use. Omega Plasma, then any 4x TS3 projectile works.
Here's the issue. It's not a double-proc. It's torp spread in general. Check this with a normal firing mode. You won't see anything.
Torp Spread picks every applicable ability, be it KLW if it's the selected available bridge officer (this means it'll take rank 1 and rank 2), Omega Graviton Amplifier, Intimidating Strikes, regardless of if you have those traits set as active, and it pulls those in. It's like when FAW would trigger OGA no matter what not too long ago.
Exactly what I'm saying, it's not a double proccing, it's extra(bugged) procs on hit, that should not be there. The normal kemocite procs on activation and hits the target before the torp, that's fine. The bugged ones hit when the torps hits (they should not be there, and they are also there when KLW is not active). Yes and it could be bugged with some other abilities/traits as well.
This bug has been confirmed with just about every other torp, not just neutronic btw.
Whether you say it's spread that's bugged or the ability that's bugged - is just a matter of perspective. If an ability is coded in such a way to apply when certain "activations" occur and it's capturing some events during spread that should not be triggering it, then the "ability" is bugged. All depends on how the code logic works - either way, not a problem for us to figure out - the fact is spread + ability not WAI.
Vel, every kemocite available to use on your ship will proc with every torpedo fired in a spread and still has a 10% chance to proc during FaW no matter if you activate them or not. Every copy procs at once we have evidence of 5 copies proccing at once.
Here's the issue. It's not a double-proc. It's torp spread in general. Check this with a normal firing mode. You won't see anything.
Torp Spread picks every applicable ability, be it KLW if it's the selected available bridge officer (this means it'll take rank 1 and rank 2), Omega Graviton Amplifier, Intimidating Strikes, regardless of if you have those traits set as active, and it pulls those in. It's like when FAW would trigger OGA no matter what not too long ago.
Exactly what I'm saying, it's not a double proccing, it's extra(bugged) procs on hit, that should not be there. The normal kemocite procs on activation and hits the target before the torp, that's fine. The bugged ones hit when the torps hits (they should not be there, and they are also there when KLW is not active).
This bug has been confirmed with just about every other torp, not just neutronic btw.
It also happens under FaW as well. So lets target the issue of KLW being eligible for the AoE abilities when it shouldn't be, and NOT 'accidentally' nerf something else in the process.
Here's the issue. It's not a double-proc. It's torp spread in general. Check this with a normal firing mode. You won't see anything.
Torp Spread picks every applicable ability, be it KLW if it's the selected available bridge officer (this means it'll take rank 1 and rank 2), Omega Graviton Amplifier, Intimidating Strikes, regardless of if you have those traits set as active, and it pulls those in. It's like when FAW would trigger OGA no matter what not too long ago.
Exactly what I'm saying, it's not a double proccing, it's extra(bugged) procs on hit, that should not be there. The normal kemocite procs on activation and hits the target before the torp, that's fine. The bugged ones hit when the torps hits (they should not be there, and they are also there when KLW is not active). Yes and it could be bugged with some other abilities/traits as well.
This bug has been confirmed with just about every other torp, not just neutronic btw.
Whether you say it's spread that's bugged or the ability that's bugged - is just a matter of perspective. If an ability is coded in such a way to apply when certain "activations" occur and it's capturing some events during spread that should not be triggering it, then the "ability" is bugged. All depends on how the code logic works - either way, not a problem for us to figure out - the fact is spread + ability not WAI.
It's Spread, because it's not KLW unique. You can take a character that doesn't have KLW, but Spread will proc an unslotted OGA or Intimidating strikes. I wouldn't be surprised if it doesn't take other things with it as well.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Comments
EDITED FROM OUR LATEST TESTING
Today at our weekly DPS Channel cheese inspection festival, we decided to check out why our favorite piece of cheese is performing so well.
What the log is suggesting:
Kemo is not double proccing
Kemo is MULTI PROCCING on each torpedo.
It procs on:
1) When the torps are fired, i.e. when they leave the launch tubes [when you activate kemo]
2) When the torps hit (based on the number of kemos on your boffs) b]Kemo does not even need to be activated![/b SOB had one copy of Kemo 1 and and one copy of Kemo 2 on his boffs. They proc even when Kemo is not activated.
So on TS3 on a single target we have 3 torps in the spread each triggering Kemo 3 times for a total of 9 procs as shown below (I have removed the shield lines to make tracking number of hits easier):
15:09:21:20:18:56.7::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,76.149,1152.38
15:09:21:20:18:57.0::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,79.3047,1200.14
15:09:21:20:18:57.3::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,64.7496,979.871
15:09:21:20:19:02.5::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Kinetic,Critical,1000.31,19770
15:09:21:20:19:02.5::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Radiation,Critical,255.036,4085.78
15:09:21:20:19:02.6::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,Critical,161.847,2283.3
15:09:21:20:19:02.6::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,Critical,230.023,3245.12
15:09:21:20:19:02.8::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Kinetic,,5714.67,9217.06
15:09:21:20:19:02.8::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Radiation,,1989.73,1801.62
15:09:21:20:19:02.9::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,522.81,1442.27
15:09:21:20:19:02.9::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,1034.46,967.902
15:09:21:20:19:03.1::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Kinetic,,8000.6,8457.65
15:09:21:20:19:03.1::SOB,P[4968490@5044720 SOB@spencerb96],,*,Alfarom,P[5022899@8325422 Alfarom@alfiedono],Neutronic Torpedo - Spread III,Pn.R11ige,Radiation,,1974.38,1787.72
15:09:21:20:19:03.2::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,1423.99,1332.37
15:09:21:20:19:03.2::SOB,P[4968490@5044720 SOB@spencerb96],Alfarom,P[5022899@8325422 Alfarom@alfiedono],,*,Kemocite Explosion,Pn.Y6j1qj,Radiation,,1270.69,1188.93
The Kemos that proc on hit seem to occur regardless of whether Kemo is active, and the number scales with the number of kemos you have on your tray.
Now for the REALLY FUN part
This was a spread on a single target, but Kemo is AOE . So if you throw this combo on a mob of NPCs, each Kemo proc on each target of your TS3 (i.e. each of the 9 Kemo procs on each target) will hit its primary target AND all targets in the AOE range. How many Kemo hits is that?!?!
The sad part is the amount of hits is in practice limited to the amount of hull your targets have - it's that OP
Now imagine hitting Neutronic + Kemo + TS3 on tightly packed gravity welled NPCs.
Ever wonder how Crystalline Advanced (CCA) can be done in 40 seconds?
Ever wonder how you can get 82K DPS from Kemo and 40K from neutronic in CCA?
Well now you know.
Have I convinced you to shell out that 180M yet?
No duh.
You REALLY just quoted that long TRIBBLE post just to say "No duh?"
Seriously dude. . . .
DPS Channels / League Info (STO Forums)
Ok now your just being silly. IF SOMEONE spends 15 dollars a month to SUBSCRIBE to the game and gets a small handful of zen as part of the deal... its paid for.
IF someone gives cryptic a couple hun for a life time, then obviously they have paid for a small bit of Zen each month. Obviously that is still paid for zen.
As for free keys ??? WTH are you talking about Cryptic has never given away keys for free. If your talking about the ferengi mission that gives you one Not Real "TRIBBLE" key to open the one not real "TRIBBLE" box. Ya that doesn't count.
I don't know why it bothers you... but yes this game is P2W. There are advantages in all aspects of the game that ONLY come into existence in the game if someone pays money. It really doesn't matter who spends the money... it doesn't exist at all in STO unless someone paid for it. The fact that it wasn't you directly is what Cryptic relies on... so that people just like you will say... ITS NOT P2W cause I didn't pay for it. It means they make a good bit of money from people that say "I would never play a pure p2w game". Even though its pretty obvious to most everyone that STO is a P2W game, enough of you guys will defend that view that it isn't for them to catch a few extra bucks.
Anything... at all that ONLY comes from a lockbox. Is P2W. Every fleet module, ship upgrade from the zen store... all of it is P2W... cause it doesn't exist unless bought. It doesn't matter if you can buy it for in game currency as well (because your not buying with in game currency from them... your buying it second hand from the person that Bought it from them lol)... it is still P2W. It doesn't even exist unless someone pulls it from a box or purchases it to sell to you for in game coin. The only way to pull it from a box is with a Key. The only way a Key exists in the game is for someone somewhere to have spent money, or in the case of the survey stuff done something that has DIRECTLY made $ for PWE.
I consider LTS pay to win as there is no way to get it otherwise (Cannot even buy it on Steam).
No because the day I do is that one day hell froze over and they decided to fix something laughably broken.
And man is that laughably broken! I know there are issues with procs and TS3 and whatnot but wtf? I mean was there any testing done at all?
http://postimg.org/image/4zwsf0yux/ Only 2 NPC in that single volley.
Just use a good ole Quantum MK XIV [ac/dmg] [dmg]x3 [pen]
I have been advised that 82K Kemo is the new record in CCA
Now hold on there, there's actually a region of hell, one of nine, that is actually quite cold as for fixing something as laughably, no, hilariously broken however, that's much less likely.
If I wasn't out of the DPS race before, I certainly am now. Some of us can't make this game a full time job, or justify paying cash, buying keys, gathering that much ECs to try to buy our own supply of kemo.
Kemocite was never been that high of a part of my log (even though I am a torp boat). My Kemocite damage usually ranges about 5-10% of my log. I only use TS2 though because of my ship's seating. I wonder these high numbers only happen with TS3?
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Can you post the link were Bort or the devs admitted that kemo shouldnt proc 2-3 times or this multiple proc of Kemo is WAI that just needs nerf?
Multiple Kemo procs are occurring even when Kemo is not active, and scales with the number of Kemos you have on your boffs. Yes broken cheese - buy now
Torp spread works fine with out kemo... so the issue is kemo.
Having said that... it does work fine with most weaponry. A few people have pointed me to logs that are fine they are looking at 1k AOE hits from the proc... which can hit as many targets with in 1k as are there.
Would be good for Cryptic to give it a once over and figure it out themselves though for sure. (a little testing on there end once in awhile would be a good idea.... its just lazy and or cheap not to)
Tests were done here:
https://www.youtube.com/watch?v=QWh1FouHLv8
It looks like torpedo spread is the main problem.
I thought I saw someone get Dev atention by using @borticuscryptic and @pwlaughingtrendy
Also, read this post in this thread: http://www.arcgames.com/en/forums/startrekonline/#/discussion/comment/12722070
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
When the issue isn't showing up on beams, it makes me wonder if the proc application formula for torpedoes isn't broken.
Do embassy consoles triple proc on TS?
Do they get procs from weapon upgrades when upgrades aren't active?
It seems to me that some elements of torpedoes are broken in torpedoes favor and that what might be called for is to fix the broken things about torpedoes and then buff them gradually to compensate -- because we know that without using any cheese, torpedoes just aren't that great.
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That does sound like an issue with KLW but it sounds like maybe the triple proc as opposed to the double proc might be torpedo spread specific?
1) This happens w/ both FaW AND TS (CSV was not tested thoroughly).
2) Any eligible KLW will contribute. Eligible is defined as, "can be activated". If the BOff seating hides the KLW, it is NOT eligible.
3) Activating a KLW provides a proc on FIRING for that KLW. The multi-procs do not happen until weapon impact.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Here's the issue. It's not a double-proc. It's torp spread in general. Check this with a normal firing mode. You won't see anything.
Torp Spread picks every applicable ability, be it KLW if it's the selected available bridge officer (this means it'll take rank 1 and rank 2), Omega Graviton Amplifier, Intimidating Strikes, regardless of if you have those traits set as active, and it pulls those in. It's like when FAW would trigger OGA no matter what not too long ago.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
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Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Exactly what I'm saying, it's not a double proccing, it's extra(bugged) procs on hit, that should not be there. The normal kemocite procs on activation and hits the target before the torp, that's fine. The bugged ones hit when the torps hits (they should not be there, and they are also there when KLW is not active). Yes and it could be bugged with some other abilities/traits as well.
This bug has been confirmed with just about every other torp, not just neutronic btw.
Whether you say it's spread that's bugged or the ability that's bugged - is just a matter of perspective. If an ability is coded in such a way to apply when certain "activations" occur and it's capturing some events during spread that should not be triggering it, then the "ability" is bugged. All depends on how the code logic works - either way, not a problem for us to figure out - the fact is spread + ability not WAI.
It also happens under FaW as well. So lets target the issue of KLW being eligible for the AoE abilities when it shouldn't be, and NOT 'accidentally' nerf something else in the process.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
It's Spread, because it's not KLW unique. You can take a character that doesn't have KLW, but Spread will proc an unslotted OGA or Intimidating strikes. I wouldn't be surprised if it doesn't take other things with it as well.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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