Well, missions take a good deal of time to put together, especially with all the VO scheduling they have to do now. So the release pace of missions is understandable. I'm very happy that we're getting a new mission every month or two - this is kinda awesome.
I would dare to say that the sector space revamp could be considered part of the exploration reintroduction, if not in principle just 'cause it makes sector space a more immersive map and a more fun place to travel. That said, I'm sure building in something for exploration is on the table, but I'm also fairly certain that doing it right is going to take a lot longer than just a month or two. It'll come back, but it'll be season 11 or 12.
Also, they did the Foundry top 3 system, which is along the same track as 'finding random missions while traveling.' I believe somewhere when they were announcing the system, it was said that this was being pushed out specifically as part of reintroducing exploration-style randomness. It also doubled as a hat-tip to Foundry authors for all the great work they do, which is nice to see.
Honestly, I would say the Sector Space revamp is fulfilling a stated desire voiced by former STO EP Daniel Stahl a couple years ago; and the poll had NOTHING to do with it's approval. As for the Foundry 'Top 3' again, introduced prior to the poll we're discussing (still a good decision, that I too have given them props for.)
The point to my post though was Story missions ranked higher then anything with PvE Queues in that poll yet Cryptic seems to have stuck to their same paradigm that's been the pattern from Season 8 forward: One Story mission plus 2-3 PvE queue additions.
^^^
Sorry to say, but that doesn't inspire me to believe the recent Poll was much beyond a PR stunt. Yes, PvE Queue missions are faster to make, but since DR, it's plainly obvious that aside from PvE Queue content related to the 'Events' and the old tried and true original STFs - the majority of PvE Queue content remains largely unused by the playerbase; yet because it's so quick to do, Cryptic (for reasons unclear given stated claims of 'Return on Investment' drives Dev decisions; given the poor response to new PvE Queue content - I'm at a loss to understand why Lead Devs continue to produce more of that content compared to the other types players in Cryptic's OWN recent poll (which we've been discussing) voted for OVER queue content.
IDK - Sounds like some of the Lead Devs are ignoring the player feedback they in effect solicited; which in conjunction with the playerbase's quantifiable lack of use of new PvE Queue content to me shows that STO Lead Devs have been making POOR development/design decisions. That coupled with the fact (again seen in publically released PWE financial reports) that profits are down roughly 50% for PWI's Western subsidiary PWE; and as a result PWE's U.S. holdings were downsized 18 positions...I don't think you can conclude that Cryptic Lead Dev decisions have been all that great in retaining paying players, or growing the paying plaerbase.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I didn't take anything personally, I was just expressing my exasperation at the doom surrounding the Recruitment Event.
I'll be honest its just another grind something a lot of people don't want. The concept of this being a game has escaped me due to the fact its become nothing more than a job itself and content is no longer designed around being fun and that is why there is doom and gloom.
you do know that the people who make content are not the same people who fix bugs
You do know that you're incorrect, right?
If a ship artist creates a ship, and there's a problem with the model; that's a bug. It is then the ship artist that would need to fix that. The same rule applies to each department within game.
Nop Taco says it almost overtime something is added to the game and people complain about bugs...the content team is not the same as the bug squashing team.
But the items that present the Bugs are content for some part, so be it directly or indirectly, they're all connected.
With Cryptic, as always, it's add, add, add and maybe fix; and they only add things that they deem are needed (which isn't always what we want). You want an example of poor fixing? Take a look at the (lack of) Benzite Bridge Officers. That's been a thing since the game launched, all those years ago. Does the model exist with full customization as a character species? Yeah. Does it exist in Bridge Officer candidate form yet? No. Why? Good question...
I'll be honest its just another grind something a lot of people don't want. The concept of this being a game has escaped me due to the fact its become nothing more than a job itself and content is no longer designed around being fun and that is why there is doom and gloom.
There's been no real specifics released about it, so how do you know it is another grind?
The leveling will be a grind, specifically #50 - #60, then you've got to do all the R&D crafting, plus the level up through the rep system (unlocked at #50); you'll need marks to do that, then if you want to kit out a ship with fleet gear, you'll need fleet marks.
Sounds an awful lot like grinding to me.
Edit: It amuses me, slightly, that this isn't the first time a Dev has openly stated his displeasure in how a certain update/idea has been received by us, the playerbase. One would think they'd have taken the hint by now that their genius ideas just ain't what's desired.
I for one like the idea of the delta recruits who join providing rewards for their respective faction, even for those players who are not participating.
I've suggested this concept before (referred to is a faction fleet) or some kind of game mechanic that functions somewhat like a fleet but rewards the entire faction player base. I think its a whole new game mechanic worth exploring and I'm really interested to see how it turns out.
In the future you could do something like the fate of planet X event. Some STF's, some things to scan, maybe even a Q and have each faction work towards the fate of the planet by who provides to most resources to this factional fleet project. If the Federation wins at the end of the event the planet would be a new member and so appropriately forth for the KDF and Romulans.
There's been no real specifics released about it, so how do you know it is another grind?
Because the forums run on bitter cynicism and jimmy rustling, and if they were to go away the whole place would collapse in on itself like a broken Romulan singularity core?
I'll be honest its just another grind something a lot of people don't want. The concept of this being a game has escaped me due to the fact its become nothing more than a job itself and content is no longer designed around being fun and that is why there is doom and gloom.
If the game stops feeling like a game to you... maybe it's time for a break? Take a few months off? Find a different F2P MMO-RPG? The game will still be here in another 6 months.
Edit: It amuses me, slightly, that this isn't the first time a Dev has openly stated his displeasure in how a certain update/idea has been received by us, the playerbase. One would think they'd have taken the hint by now that their genius ideas just ain't what's desired.
It amuses me slightly that you think you represent the playerbase.
If the game stops feeling like a game to you... maybe it's time for a break? Take a few months off? Find a different F2P MMO-RPG? The game will still be here in another 6 months.
There's a neat discussion to be had about the psychology of vertical progression in MMOs, but I'll have to save that for when my head isn't full of sinus stuffing.
Fair enough, but that goes for any character, not just a Delta Recruit.
Yeah, but this update/feature is trying to get people to create, use and play with a new character, but (in the long term) it'll be no different to what already exists.
All of those are optional. You don't need to use the R&D system or Rep System or Fleet Gear.
Optional, yeah, but even if you didn't want rep or R&D gear, you're going to have to buy some gear from the exchange. How'd you do that? Acquire Energy Credits - and you're going to need a significant amount of them to buy half of what's on the Exchange.
What's the point in playing if you don't at least aspire to get a ship with Mk XII Purple gear, thus being competitive in even the Elite STF's?
It's all been done before, and as said already, that's my gripe. Cryptic isn't moving forward, they're moving sideways.
There's been no real specifics released about it, so how do you know it is another grind?
leveling up a new character for most people after leveling over 1 is considered a grind
And the more characters leveled the more of a grind it becomes
maybe a tiny minority of players think leveling new characters up then deleting them and doing it again is fun !
but not most players...yes im speaking most players because I am in touch with most players leveling up new toons is a grind its not exciting playing the same content over and over that's why the term Grind exists
some grinds are more tolerable that others.....The new character grind is at the bottom of the list all 50 levels of it
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
yep, and so far (going by the Dev Blogs posted) we have one new Story mission (going live on 3/26); and THREE new PvE queue events (You know the PvE queues - the content that's probably the least played since DR went live - unless it's an Event queue on an event that awards a lot on completion); so yeah, so far there's evidence they did look at that poll...oh, wait...
Keep in mind that whenever they have asked a poll, there has been a delay from when its asked to when they implement it. I'm pretty sure the Devs haven't forgotten about Exploration. It will just be included in the next development cycle for the game.
To the both of you, if you'd be so kind; list for me all types of players you can think of, and what they might be using the game for.
Fun. I play for fun.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
However, there should be a better balance between business, and us, the playerbase. Delta Recruits are a business decision, and whether anyone wishes to believe it or not, the very existence of Delta Recruits takes away from existing characters. Do existing characters benefit from what a Delta Recruit might provide? Sure, some (not all) of the Delta Recruit unlocks will be made available to existing players, but that's after we've worked on them.
How is creating new and better ways to level toons - for new players, returning players, or existing players wanting to make alts - a bad business decision? That sounds plenty good to me.
Also, of course we're going to have to work for the benefits and account-wide unlocks. It's an MMO. Toon progression doesn't happen without playing the game, and sometimes that involves specific tasks.
This was a thread to say positive things about Delta Recruitment, when I checked yesterday it was going well, it seems it only takes a day for a positive thread to go bad...:(
"Positive thread shelf life: 1 day"
There's enough positives in here to show that yes, a significant portion of the playerbase has nice things to say about Delta Recruitment, or the game in general. No worries
Sorry to say, but that doesn't inspire me to believe the recent Poll was much beyond a PR stunt. Yes, PvE Queue missions are faster to make, but since DR, it's plainly obvious that aside from PvE Queue content related to the 'Events' and the old tried and true original STFs - the majority of PvE Queue content remains largely unused by the playerbase
The 'queues are dead' argument is growing old now. There are plenty of players in the PvE content, and players will very likely flock to the new queues.
IDK - Sounds like some of the Lead Devs are ignoring the player feedback they in effect solicited; which in conjunction with the playerbase's quantifiable lack of use of new PvE Queue content to me shows that STO Lead Devs have been making POOR development/design decisions. That coupled with the fact (again seen in publically released PWE financial reports) that profits are down roughly 50% for PWI's Western subsidiary PWE; and as a result PWE's U.S. holdings were downsized 18 positions...I don't think you can conclude that Cryptic Lead Dev decisions have been all that great in retaining paying players, or growing the paying plaerbase.
You can't "conclude" anything from those financials. Don't mix dollars and games, and claim you've found undeniable facts. Only the people running the business can do that, because profit margins can be influenced by a ton of factors that have nothing to do with the gameplay or content.
I'll be honest its just another grind something a lot of people don't want. The concept of this being a game has escaped me due to the fact its become nothing more than a job itself and content is no longer designed around being fun and that is why there is doom and gloom.
That's your opinion, and that's fine. But there are also "a lot of people" who don't think this is a grindy mechanic, and do still enjoy the game.
If you don't actually enjoy the game anymore though, maybe you should stop playing it?
Edit: It amuses me, slightly, that this isn't the first time a Dev has openly stated his displeasure in how a certain update/idea has been received by us, the playerbase. One would think they'd have taken the hint by now that their genius ideas just ain't what's desired.
You should be saying "by a portion of the playerbase." Not everyone is upset over Delta Recruiting. And for the record, I'm a player who thinks that many, if not most, of their "genius ideas" have actually been quite good, and I've enjoyed many of the recent changes to the game.
Edit: It amuses me, slightly, that this isn't the first time a Dev has openly stated his displeasure in how a certain update/idea has been received by us, the playerbase. One would think they'd have taken the hint by now that their genius ideas just ain't what's desired.
It amuses me slightly that you think you represent the playerbase.
Whiners seem to often feel they represent the playerbase as a whole, when they obviously don't. Not all do, of course, but several of the posts in this very thread have said "the playerbase" as a single unit - and it's not. It's just like my positives don't reflect the entire playerbase.
To the both of you, if you'd be so kind; list for me all types of players you can think of, and what they might be using the game for.
Roleplaying, canon builds using established Star Trek specs, the challenges of specifically trying to master a lesser-geared ship (think end-game NX and Connie runs), making ships for specialized tasks... There are a lot of ways to play this game, not just the way you think everyone should play.
maybe a tiny minority of players think leveling new characters up then deleting them and doing it again is fun !
but not most players...yes im speaking most players because I am in touch with most players leveling up new toons is a grind its not exciting playing the same content over and over that's why the term Grind exists
That's quite the assumption you're making. I have no idea what the ratio of hate/love for leveling is, but there are plenty of players in this thread and elsewhere who have expressed a lot of excitement over Delta Recruitment and leveling a new toon. Might not be the majority, might not be the minority, who knows - you and I certainly don't know, that's for sure.
Keep in mind that whenever they have asked a poll, there has been a delay from when its asked to when they implement it. I'm pretty sure the Devs haven't forgotten about Exploration. It will just be included in the next development cycle for the game.
Yep. They've got to plan, design, code, test, and release everything. It takes time.
What's the point in playing if you don't at least aspire to get a ship with Mk XII Purple gear, thus being competitive in even the Elite STF's?
I've been here 3+ years. I've played exactly two elite STFs, and those only because some fleetmates asked me to join them. I could care less if I never played another one. I get plenty of enjoyment and fun out of this game without participating in the never-ending arms race.
"You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
--Red Annorax
I don't have any hard numbers, but most of the player-base went back to their mains, using alts as farmers, rather than actually PLAYING them anyway. Why not just make a new farmer that gives account-wide bonuses, instead of not getting a bonus from your current farmers?
Keep in mind that whenever they have asked a poll, there has been a delay from when its asked to when they implement it. I'm pretty sure the Devs haven't forgotten about Exploration. It will just be included in the next development cycle for the game.
Not that Polls would mean anything ... the last Poll (~1,5 years ago) was about which Species was supposed to be the next big "Villain" in the DQ ... Krenim won ... have you seen any Krenim recently ?
Besides they already told us that "real Exploration" is "impossible" ... at least not in the way most people would want it ...
PS : There also was a poll/survey about PVE Queues & which of them were hard to queue, due to lack of players ... the response was : "ALL Queues are fine" ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
We had kids in school who bragged about underachieving making Fs and etc.
Just happy most people try to improve instead of settling on medicore.
There is a difference in an education and a game.
Star Trek Online is a game...meant to be played for fun and entertainment purposes.
It's not supposed to be Job 2.0. Or measure my Epeen.
Are there people who play this game to get all the best gear and ships?
Yes and they are playing the way they want to.
There are also people who play this game for fun....to burn a few hours doing something.
There is no right way to play the game. Play it how you want but don't look down on people who don't play as you do.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
We had kids in school who bragged about underachieving making Fs and etc.
Just happy most people try to improve instead of settling on medicore.
In school I knew of a guy who backed over an offensive linemen so he'd get off the bench and actually get some play time in.
Just like your highschool underacheiver's using bravado to mask their teenage insecurity, this has nothing to do with how people choose to spend their leisure time.
There is nothing mediocre about enjoying the game in a way that you find fun.
I think this is the problem people too focused on the gear and ships and not on the fun.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
You should be saying "by a portion of the playerbase." Not everyone is upset over Delta Recruiting. And for the record, I'm a player who thinks that many, if not most, of their "genius ideas" have actually been quite good, and I've enjoyed many of the recent changes to the game.
Roleplaying, canon builds using established Star Trek specs, the challenges of specifically trying to master a lesser-geared ship (think end-game NX and Connie runs), making ships for specialized tasks... There are a lot of ways to play this game, not just the way you think everyone should play.
Lets take a Federation player then, who only uses Phaser Beams and Photon/Quantum Torpedoes; using your argument, once they've acquired all those items, what are they then to do? Could it be that they aim to better those items, making them more viable endgame? Sounds like a certain amount of grind will be involved to achieve that.
I've been here 3+ years. I've played exactly two elite STFs, and those only because some fleetmates asked me to join them. I could care less if I never played another one. I get plenty of enjoyment and fun out of this game without participating in the never-ending arms race.
I will be so kind to tell you to go find that out for yourself, it might be incredibly enlightening.
You were the one to make the claim, thus it's your job to back it up. I obviously wouldn't know where to start (else I'd know by now) so yeah, I refer you back to my previous request. What's that saying... show up or shut up?
And yeah, admittedly I do occasionally (wrongly) relate to the playerbase as a whole, that isn't my intention, though it is nice to imagine sometimes that there are less sheep playing this game. :rolleyes:
I don't like the idea of, nor will I support Delta Recruitment. I don't believe the ends justify the means. That's ultimately what it comes down to for me.
Comments
To show they are decent and do care about the players:
Honestly, I would say the Sector Space revamp is fulfilling a stated desire voiced by former STO EP Daniel Stahl a couple years ago; and the poll had NOTHING to do with it's approval. As for the Foundry 'Top 3' again, introduced prior to the poll we're discussing (still a good decision, that I too have given them props for.)
The point to my post though was Story missions ranked higher then anything with PvE Queues in that poll yet Cryptic seems to have stuck to their same paradigm that's been the pattern from Season 8 forward: One Story mission plus 2-3 PvE queue additions.
^^^
Sorry to say, but that doesn't inspire me to believe the recent Poll was much beyond a PR stunt. Yes, PvE Queue missions are faster to make, but since DR, it's plainly obvious that aside from PvE Queue content related to the 'Events' and the old tried and true original STFs - the majority of PvE Queue content remains largely unused by the playerbase; yet because it's so quick to do, Cryptic (for reasons unclear given stated claims of 'Return on Investment' drives Dev decisions; given the poor response to new PvE Queue content - I'm at a loss to understand why Lead Devs continue to produce more of that content compared to the other types players in Cryptic's OWN recent poll (which we've been discussing) voted for OVER queue content.
IDK - Sounds like some of the Lead Devs are ignoring the player feedback they in effect solicited; which in conjunction with the playerbase's quantifiable lack of use of new PvE Queue content to me shows that STO Lead Devs have been making POOR development/design decisions. That coupled with the fact (again seen in publically released PWE financial reports) that profits are down roughly 50% for PWI's Western subsidiary PWE; and as a result PWE's U.S. holdings were downsized 18 positions...I don't think you can conclude that Cryptic Lead Dev decisions have been all that great in retaining paying players, or growing the paying plaerbase.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I'll be honest its just another grind something a lot of people don't want. The concept of this being a game has escaped me due to the fact its become nothing more than a job itself and content is no longer designed around being fun and that is why there is doom and gloom.
If a ship artist creates a ship, and there's a problem with the model; that's a bug. It is then the ship artist that would need to fix that. The same rule applies to each department within game.
But the items that present the Bugs are content for some part, so be it directly or indirectly, they're all connected.
With Cryptic, as always, it's add, add, add and maybe fix; and they only add things that they deem are needed (which isn't always what we want). You want an example of poor fixing? Take a look at the (lack of) Benzite Bridge Officers. That's been a thing since the game launched, all those years ago. Does the model exist with full customization as a character species? Yeah. Does it exist in Bridge Officer candidate form yet? No. Why? Good question...
It's STO. Up until now, it goes with the territory.
Hit the nail on the head.
The leveling will be a grind, specifically #50 - #60, then you've got to do all the R&D crafting, plus the level up through the rep system (unlocked at #50); you'll need marks to do that, then if you want to kit out a ship with fleet gear, you'll need fleet marks.
Sounds an awful lot like grinding to me.
Edit: It amuses me, slightly, that this isn't the first time a Dev has openly stated his displeasure in how a certain update/idea has been received by us, the playerbase. One would think they'd have taken the hint by now that their genius ideas just ain't what's desired.
I've suggested this concept before (referred to is a faction fleet) or some kind of game mechanic that functions somewhat like a fleet but rewards the entire faction player base. I think its a whole new game mechanic worth exploring and I'm really interested to see how it turns out.
In the future you could do something like the fate of planet X event. Some STF's, some things to scan, maybe even a Q and have each faction work towards the fate of the planet by who provides to most resources to this factional fleet project. If the Federation wins at the end of the event the planet would be a new member and so appropriately forth for the KDF and Romulans.
Because the forums run on bitter cynicism and jimmy rustling, and if they were to go away the whole place would collapse in on itself like a broken Romulan singularity core?
If the game stops feeling like a game to you... maybe it's time for a break? Take a few months off? Find a different F2P MMO-RPG? The game will still be here in another 6 months.
It amuses me slightly that you think you represent the playerbase.
There's a neat discussion to be had about the psychology of vertical progression in MMOs, but I'll have to save that for when my head isn't full of sinus stuffing.
Optional, yeah, but even if you didn't want rep or R&D gear, you're going to have to buy some gear from the exchange. How'd you do that? Acquire Energy Credits - and you're going to need a significant amount of them to buy half of what's on the Exchange.
What's the point in playing if you don't at least aspire to get a ship with Mk XII Purple gear, thus being competitive in even the Elite STF's?
It's all been done before, and as said already, that's my gripe. Cryptic isn't moving forward, they're moving sideways.
leveling up a new character for most people after leveling over 1 is considered a grind
And the more characters leveled the more of a grind it becomes
maybe a tiny minority of players think leveling new characters up then deleting them and doing it again is fun !
but not most players...yes im speaking most players because I am in touch with most players leveling up new toons is a grind its not exciting playing the same content over and over that's why the term Grind exists
some grinds are more tolerable that others.....The new character grind is at the bottom of the list all 50 levels of it
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
There's more people playing than just you and everyone else in the elite STFs, you know.
Keep in mind that whenever they have asked a poll, there has been a delay from when its asked to when they implement it. I'm pretty sure the Devs haven't forgotten about Exploration. It will just be included in the next development cycle for the game.
Fun. I play for fun.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
How is creating new and better ways to level toons - for new players, returning players, or existing players wanting to make alts - a bad business decision? That sounds plenty good to me.
Also, of course we're going to have to work for the benefits and account-wide unlocks. It's an MMO. Toon progression doesn't happen without playing the game, and sometimes that involves specific tasks.
There's enough positives in here to show that yes, a significant portion of the playerbase has nice things to say about Delta Recruitment, or the game in general. No worries
The 'queues are dead' argument is growing old now. There are plenty of players in the PvE content, and players will very likely flock to the new queues.
You can't "conclude" anything from those financials. Don't mix dollars and games, and claim you've found undeniable facts. Only the people running the business can do that, because profit margins can be influenced by a ton of factors that have nothing to do with the gameplay or content.
That's your opinion, and that's fine. But there are also "a lot of people" who don't think this is a grindy mechanic, and do still enjoy the game.
If you don't actually enjoy the game anymore though, maybe you should stop playing it?
You should be saying "by a portion of the playerbase." Not everyone is upset over Delta Recruiting. And for the record, I'm a player who thinks that many, if not most, of their "genius ideas" have actually been quite good, and I've enjoyed many of the recent changes to the game.
Whiners seem to often feel they represent the playerbase as a whole, when they obviously don't. Not all do, of course, but several of the posts in this very thread have said "the playerbase" as a single unit - and it's not. It's just like my positives don't reflect the entire playerbase.
But misery loves company, eh?
Roleplaying, canon builds using established Star Trek specs, the challenges of specifically trying to master a lesser-geared ship (think end-game NX and Connie runs), making ships for specialized tasks... There are a lot of ways to play this game, not just the way you think everyone should play.
That's quite the assumption you're making. I have no idea what the ratio of hate/love for leveling is, but there are plenty of players in this thread and elsewhere who have expressed a lot of excitement over Delta Recruitment and leveling a new toon. Might not be the majority, might not be the minority, who knows - you and I certainly don't know, that's for sure.
Yep. They've got to plan, design, code, test, and release everything. It takes time.
--Red Annorax
Just happy most people try to improve instead of settling on mediocre.
I don't have any hard numbers, but most of the player-base went back to their mains, using alts as farmers, rather than actually PLAYING them anyway. Why not just make a new farmer that gives account-wide bonuses, instead of not getting a bonus from your current farmers?
Not that Polls would mean anything ... the last Poll (~1,5 years ago) was about which Species was supposed to be the next big "Villain" in the DQ ... Krenim won ... have you seen any Krenim recently ?
Besides they already told us that "real Exploration" is "impossible" ... at least not in the way most people would want it ...
PS : There also was a poll/survey about PVE Queues & which of them were hard to queue, due to lack of players ... the response was : "ALL Queues are fine" ...
There is a difference in an education and a game.
Star Trek Online is a game...meant to be played for fun and entertainment purposes.
It's not supposed to be Job 2.0. Or measure my Epeen.
Are there people who play this game to get all the best gear and ships?
Yes and they are playing the way they want to.
There are also people who play this game for fun....to burn a few hours doing something.
There is no right way to play the game. Play it how you want but don't look down on people who don't play as you do.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
In school I knew of a guy who backed over an offensive linemen so he'd get off the bench and actually get some play time in.
Just like your highschool underacheiver's using bravado to mask their teenage insecurity, this has nothing to do with how people choose to spend their leisure time.
I think this is the problem people too focused on the gear and ships and not on the fun.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
I will be so kind to tell you to go find that out for yourself, it might be incredibly enlightening.
I would say being mediocre is the expection not the rule.
If not there would be no upgrades or different levels for queues.
Yeah, no. Quit it with the toxicity and then we can start discussing.
free jkname
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Yeah, I got that with your last message, now perhaps you could reply to my last message?
Then I say by a portion of the playerbase.
Lets take a Federation player then, who only uses Phaser Beams and Photon/Quantum Torpedoes; using your argument, once they've acquired all those items, what are they then to do? Could it be that they aim to better those items, making them more viable endgame? Sounds like a certain amount of grind will be involved to achieve that.
Good for you.
You were the one to make the claim, thus it's your job to back it up. I obviously wouldn't know where to start (else I'd know by now) so yeah, I refer you back to my previous request. What's that saying... show up or shut up?
And yeah, admittedly I do occasionally (wrongly) relate to the playerbase as a whole, that isn't my intention, though it is nice to imagine sometimes that there are less sheep playing this game. :rolleyes:
I don't like the idea of, nor will I support Delta Recruitment. I don't believe the ends justify the means. That's ultimately what it comes down to for me.