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Tier 6 Command Ship Stats

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  • caleb143caleb143 Member Posts: 119 Arc User
    edited February 2015
    glad to see the rom cruisers. Even though they are all cruisers, i can def see them being used on my tacs and scis. Leery on the KDF ships. I like how each was inspired by the negh, vorcha, and bort, but i still dont know how I feel on them. Fed's look aethetically O.K. but thats about it. all my fed toons have ships they do well in, why bother with buying a pack of ships i wont play on?

    But i digress: rom ships! more death by beautiful bird ships^^
    tumblr_o0xkrlVud21uuxsqjo1_1280.png
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited February 2015
    Well now I understand why you can't claim the Anniversary ship more than once per toon, the console is part of this console set. So they want people to dump lobi on it.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited February 2015
    With Intel skills you got clear standouts. Override Subsystem Safeties, Surgical Strikes and ionic Turbulance.

    With Command......from what I tried they were all, bleh. Call Artillery was cool from a "Fun" standpoint. but soon as you get over that and want something useful, your better off using a normal Engineering skill in that slot. Which makes these all look a little too much Engineering heavy ships.

    Was talking in fleet chat and really, it's been 5 years and they don't go back and make old skills useful. Look at boarding party. As a newb it was fun to use, until you realized it was a pointless skill. Sure they will tweak things here and there. They even buffed boarding party shuttles....lol.

    Point is, and there is a good breakdown by Mastajdog on reddit. All the skills seem pretty much useless. And the one that sounds pretty good to buff others torps and such gives the buff to a random teammate that might not even have a torp equiped? lol.

    Other then a starship trait and going for looks, or wanting a hanger bay on your cruiser, These will get used and tossed out all to soon IMO. Hell, the Roms ships look AMAZING. If not a little child toy like. But VERY pretty.

    Who knows maybe they could make them really worth it, Or just see how many sales they got while they work on the next 'Specialized' line of ships. Don't mean to come off wrong, I've spent and spent in this game, at least $20 a month for 4 of the 5 years so far. But, I'd rather they stop and make EVERY skill they already have at least useable then to just keep adding to the pile.
    [SIGPIC][/SIGPIC]
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2015
    sharpie65 wrote: »
    Does the science Oddy get sensor analysis? :confused: It's a cruiser, and can't make use of a secondary deflector..so it shouldn't have SA at all. The page may be outdated or have a "typo".

    No, not a typo - the Science Odyssey and Command Bortasqu' have had SA since the day they were released.
    These ships don't have that probably because they have the 'inspiration' mechanic to work with, although I don't put it past Cryptic to slap a SA on the science variants if the bundles don't sell. They already did that with the Scryer which didn't have SA and secondary deflector because it has the 'intelligence' mechanic, but sales were probably lower than desired so one day - *boom* SA and secondary deflector on the Scryer.
    HQroeLu.jpg
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited February 2015
    These are very underwhelming, especially once you factor in that they are 'command' cruisers, not normal or intel ships. The Command abilities just don't look very useful. They look like gimmicks. So I compare these ships against the odyssey cruisers and the avenger and sad to say, they loose, badly. Command abilities just do not stand up well against the odysseys' and avenger's flexibility.
    My carrier is more powerful than your gal-dread
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited February 2015
    Alrighty, now that these puppies are in game, I can clearly see on the front of them that there are two hangar bays. I now DEMAND they be made into the proper carriers they were clearly meant to be, lol.
  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited February 2015
    Having seen these ships in game now, they look fairly pants. I dislike the nacelle and engineering hull arrangements of the Fed ships, the KDF ones are just... yuck. The Romulan ships are the best, the sci and tac variants are real beauties. Just a shame I don't play my Rom toon any more really.
    Terrell.png

    Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2015
    ufpterrell wrote: »
    Having seen these ships in game now, they look fairly pants. I dislike the nacelle and engineering hull arrangements of the Fed ships, the KDF ones are just... yuck. The Romulan ships are the best, the sci and tac variants are real beauties. Just a shame I don't play my Rom toon any more really.

    And even if you did, you would fly a Scimitar. Because Scimitar OP.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • toivatoiva Member Posts: 3,276 Arc User
    edited February 2015
    sharpie65 wrote: »
    Does the science Oddy get sensor analysis? :confused: It's a cruiser, and can't make use of a secondary deflector..so it shouldn't have SA at all. The page may be outdated or have a "typo".

    As shpoks already said, not a typo, and not dated info.

    Fact is, not every ship with Sensor analysis does have to also had Subsystem targetting or a Secondary deflector slot. Same as not every ship with Subsystem targetting has to also have Sensor analysis or a Secondary deflector slot.

    What (at least currently) holds is that if a ship has BOTH Subsystem targetting AND Sensor analysis, then it also has a Secondary deflector slot (those would be considered science ships).

    There is a number of ships that only have Subsystem targetting (like Sarr Theln, Vo'quv or Obelisk) or that only have Sensor analysis (Command BortasQu', Science Odyssey, Adapted battlecruiser, Adapted destroyer).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited February 2015
    Really wanted the romulan one, it's beautiful. That being said, 8 turn = not a chance.

    you do realize that is just the base turn rate right? after your skills and any console you put on that # goes up. I have my scimitar doing over 21 degrees per second on my tac and that is just my skills and consoles, with out alpha.
  • sandman324sandman324 Member Posts: 3 Arc User
    edited February 2015
    purchasing the pack will that unlock the ships for all characters on the account?
  • internetonsetaddinternetonsetadd Member Posts: 98 Arc User
    edited February 2015
    I think the most interesting thing about the Command ships is the All Hands on Deck trait. On paper it seems quite powerful.

    The ships themselves all look pretty decent (stats and appearance), and the full pack certainly offers a lot to play around with.

    Still, I kind of wish that the 9-pack came with some extras. While not a full pack in the vein of the LoR or Delta Ops, it still costs a comparable chunk of cash/Zen, and stuff like special boffs and doffs add a measure of lasting value to an expensive collection of ships that might be dry-docked in six months.

    Delta Ops was an insta-purchase for me. Still on the fence on this one.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited February 2015
    sandman324 wrote: »
    purchasing the pack will that unlock the ships for all characters on the account?

    It does.
    I think the most interesting thing about the Command ships is the All Hands on Deck trait. On paper it seems quite powerful.

    Yeah especially when you use it on Feds in combination with the Reciprocity trait from the Phantom which reduces the cooldown of tactical BOFF abilities each time the enemy misses you. So the faster you can fire those off, the more you'll benefit from the All Hands on Deck trait.

    Really hoping they bring the Reciprocity trait to Roms and KDF at some point. It's one of my favourite ship traits.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • tervoldchantervoldchan Member Posts: 9 Arc User
    edited February 2015
    12000 ZEN for 9 ships what are no more then Ctrl + C and Ctrl + V

    So you get 3 ship with different look.:eek:
    [SIGPIC][/SIGPIC]
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited February 2015
    skyecolyo wrote: »
    Of course the stupid console set requires that event ship I skipped out on....

    If they are going to make an item from a limited time event part of a permanent ship set then they will either have to add the console to the dil or lobi store or the entire event ship will be added to game as permanent. It just makes no sense to "gimp" a ship set with something that is not always available (I for one do not put an event ship on all my toons and I am sure new players, after the event, will want the full bonus for console sets). ;)
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited February 2015
    sentinel64 wrote: »
    If they are going to make an item from a limited time event part of a permanent ship set then they will either have to add the console to the dil or lobi store or the entire event ship will be added to game as permanent. It just makes no sense to "gimp" a ship set with something that is not always available (I for one do not put an event ship on all my toons and I am sure new players, after the event, will want the full bonus for console sets). ;)

    Yeah they did it last year with the anniversary ship too. It came with the warp core which was part of the Solanae set. They added the ship to the Lobi store at a 'reduced' price from other ships when the event ended. I'm guessing the same will happen with this one. Still not worth the Lobi though haha.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • asri#3675 asri Member Posts: 6 Arc User
    edited February 2015
    Nice looking ships! I hope the upgrade process for the Intel ships to Fleet versions will not require the Holy Grail. Because these Command ships cost the same as the Intel ones and they are already T6 Fleet.
  • coplanncoplann Member Posts: 6 Arc User
    edited February 2015
    is it just me or are those romulan command cruisers better at everything in comparison to the Aelahl!?

    Aehlah has 2 more turn rate, but loses out on:
    - 500 Crew
    - 5000 hull
    - 1 Console
    - BO layout, especially as it does not feature a cmdr intel seat compared to the cmdr command seat
    - Inspiritation powers


    All cost the same.

    Shows again that buying ships is a waste of Money... :(
  • toivatoiva Member Posts: 3,276 Arc User
    edited February 2015
    coplann wrote: »
    is it just me or are those romulan command cruisers better at everything in comparison to the Aelahl!?

    Aehlah has 2 more turn rate, but loses out on:
    - 500 Crew
    - 5000 hull
    - 1 Console
    - BO layout, especially as it does not feature a cmdr intel seat compared to the cmdr command seat
    - Inspiritation powers


    All cost the same.

    Shows again that buying ships is a waste of Money... :(

    You missed the shield mod (1 to 1.1 on Command ones). The reason is Aelahl isn't Fleet level. When they release a Fleet Aelahl, it will have by 2 better turn, almost the same hull (-1100), same shields and same amount of consoles.

    Also lower crew number is an advantage. Currently the way the crew mechanic works, you wanna have the lowest possible (but it's fairly insignificant compared to other stats).

    When it comes to having a real battlecruiser (AKA, you want to at least try using DHCs well), the Aelahl wins imo.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • coplanncoplann Member Posts: 6 Arc User
    edited February 2015
    toiva wrote: »
    You missed the shield mod (1 to 1.1 on Command ones). The reason is Aelahl isn't Fleet level. When they release a Fleet Aelahl, it will have by 2 better turn, almost the same hull (-1100), same shields and same amount of consoles.

    Also lower crew number is an advantage. Currently the way the crew mechanic works, you wanna have the lowest possible (but it's fairly insignificant compared to other stats).

    When it comes to having a real battlecruiser (AKA, you want to at least try using DHCs well), the Aelahl wins imo.

    Some good points there. The question then is, why are they selling those Command Cruisers already at fleet Level (or will their be even fleet Upgrades for them?). Iam not in a fleet so my Aelahl is as good as it gets. Still if I was in a fleet Id still have to Shell out a fleet upgrade on it making it cost more than the 3000 for a command cruiser.

    Also it still does not answer why the Aelahl is not a full Intel-Cruiser (of course that is a Point for the fed and kdf T6 "normal" cruisers too).

    One way or another, Cryptic pretty much sealed by wallet with this TRIBBLE.
  • toivatoiva Member Posts: 3,276 Arc User
    edited February 2015
    coplann wrote: »
    Some good points there. The question then is, why are they selling those Command Cruisers already at fleet Level (or will their be even fleet Upgrades for them?). Iam not in a fleet so my Aelahl is as good as it gets. Still if I was in a fleet Id still have to Shell out a fleet upgrade on it making it cost more than the 3000 for a command cruiser.

    Also it still does not answer why the Aelahl is not a full Intel-Cruiser (of course that is a Point for the fed and kdf T6 "normal" cruisers too).

    One way or another, Cryptic pretty much sealed by wallet with this TRIBBLE.

    The Command cruisers are following a line of all previous 3-packs being Fleet level. That always made 3-packs particularly attactive to people not willing/capable to get a Fleet ship. Prices were similar for a number of later Tier 5 ships as well: for instance the C-Store Regent costs 2500 Zen, same cost as a single tac Odyssey. However the Regent isn't fleet level like the Odyssey, the Fleet assault cruiser will cost another fleet ship module over the 2500 Zen. Now the same situation is to be had with Tier 6 ships: the Aelahl isn't fleet level and costs 3000 Zen, same as a single command warbird. That command warbird, however, will already be fleet level.

    Yes, arguably the full intel ships (and now possibly the full command ships) have an edge over 'normal' Tier 6 ships with only a low-tier specialization Boff slot. Personally, I'd throw the special mechanics for both specializations (inspiration for command and the 'scanning for weaknesses' for intel) out the window and just distribute the specializations among Boff slots accordingly.
    At least one benefit to the Aelahl, Guardian, Mat'ha and Dauntless not being fully intel is that they actually look quite good. That generally can't really be said about the full intel ships (despite some of them being at least somewhat decent).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • warpedcorewarpedcore Member Posts: 362 Arc User
    edited February 2015
    I've been with this game since launch, give or take a week or two. I've bought a lot of ships over the years, and I've done all of the content in the game ad nauseam.

    IMO, Delta Rising didn't add enough new content to the game to warrant making a $50 purchase for a 3 ship pack. Cryptic's business model is one that thrives off the sale of Starships, minimizing any additional work that they don't charge for. That's why all we got for DR was a hand full of missions that hastily resolved itself. The fact that it added SAG VO work to the game is the top selling point of the expansion.

    So, we spend 50 bucks on this new ship pack, and then we do what? Infected Space Advanced for the 100th time? Borg Disconnected for the 30th or 40th? None of the other ques ever have anyone playing in them anymore.

    Whats the point of blowing 50 bucks on a ship pack, if all we're going to do is the same ****, different day? Can anyone explain this to me?
  • coplanncoplann Member Posts: 6 Arc User
    edited February 2015
    toiva wrote: »
    The Command cruisers are following a line of all previous 3-packs being Fleet level. That always made 3-packs particularly attactive to people not willing/capable to get a Fleet ship. Prices were similar for a number of later Tier 5 ships as well: for instance the C-Store Regent costs 2500 Zen, same cost as a single tac Odyssey. However the Regent isn't fleet level like the Odyssey, the Fleet assault cruiser will cost another fleet ship module over the 2500 Zen. Now the same situation is to be had with Tier 6 ships: the Aelahl isn't fleet level and costs 3000 Zen, same as a single command warbird. That command warbird, however, will already be fleet level.

    Yes, arguably the full intel ships (and now possibly the full command ships) have an edge over 'normal' Tier 6 ships with only a low-tier specialization Boff slot. Personally, I'd throw the special mechanics for both specializations (inspiration for command and the 'scanning for weaknesses' for intel) out the window and just distribute the specializations among Boff slots accordingly.
    At least one benefit to the Aelahl, Guardian, Mat'ha and Dauntless not being fully intel is that they actually look quite good. That generally can't really be said about the full intel ships (despite some of them being at least somewhat decent).

    Yeah. Cryptic would probably also sell more 3-packs if you didnt have to get 3 of a faction. Why have 3 carbon copies (for the exception of the consoles) for the same faction? I only Play Fed and Rom, but if I wanted to buy 3 ships, Id at least want 1 for fed and 1 for Rom. With another for kdf that would benefit Players with chars in all factions. Oh well, anyway, didnt know that the other 3-ship packs were also already fleet-level, but good to know.

    I for my part am not really interested in command-ships anyway (at least not with the current specialisation Point grind, Iam still far from maxing Intel or starting anything else. on my main, not even talking about my other toons..). I think the Romulan command cruisers aint looking too bad really, but I will stick to the Aelahl for now (and the Kobali Samsar Cruiser aint bad either and I can use some Command-skills there if I want) and wait for the next specialisation coming after Command with the appropriate ships and/or T7... lol

    T5-U was a bad move, well I suppose T-7 and T6-U is hitting us sooner or later anyway. I wish we could upgrade from T4 to T5 to T6 just as we want. So many People want to fly their Galaxy or Defiant class at endgame, that would sell more than non-Canon phantasy ships.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited February 2015
    Captain! We need you to inspect our latest ships designed by our Corps of Engineering. These Tier 6 Command Battlecruisers are built with the latest technology, giving Captains the ability to take control of the battlefield. Browse through our full lineup of Federation, KDF, and Romulan ships here:

    Federation Ships

    Klingon Ships

    Romulan Ships


    As for my answer to feedback on these new additions to STO, I have to agree with the following. And I want you to know, Developers, that while not many in this thread have stated the following, just about everyone I know and associate with have also agreed with the following:

    ~LaughingTrendy
    danqueller wrote: »
    What I don't understand is why the already-established command ships of each fleet (the designated Flagships of the Odyssey, Bortas, and Scimitar classes) are not receiving this mechanic when Command is specifically their reason for being in existence.

    Instead, the various powers went and designed whole new ships and left their primary command ships forgotten?

    When the devs posted that they would be informing the playerbase later about which ships would receive Command abilities, I thought they meant actual command flagships would be made able to perform their functions along with the new races' designated command ships. Now, it seems they meant 'We'll be showing you our next lineup of ships soon'.

    Instead of running out shotgun-style ship packages of new ships, why not update the ships already in existence and in need of an update and giving us more refined content such as better ship interiors (I'm still waiting for the Risian Luxury Cruiser interior as well as the Galaxy interior we were teased with a mention of before the Galaxy pack came out), more planetary locations (Betazed, Cardassia Prime, Rura Pentha, ect), and things like Fleet Colonies (your Fleet might need their own planetary base to supply all those ships you fly around with) or Fleet Centers (at each Homeworld where potential recruits could visit to learn about the fleet and apply to it out of the Academy)?

    It just seems that these new ships are trying to fill roles already filled by ships specifically tagged for that role, while those same established flagships are being ignored as though they don't exist.


    The Oddysey, Bortasqu and Scimitar are supposed to be the flagships of the three main empires in STO. Many bought them, were in various levels of disappointment in their performance, then mothballed these ships until you upgraded their performance not long ago. Now, less than a year after you relegated them to sub T6, you are putting 9 ships out which are above T6 after we bought T6 intel ships. In my case I bought the whole DR pack.

    Now, the art work on these new Command ships is all first rate, but the differences between the 9 is fairly minor. And not a single t6 science ship for either the Klingon or Romulan factions. Why? This is unbalanced and not what so many of your paying customers asked for. But to make our purchase of the true Flagships further devalued after we paid to upgrade to T5U is really contemptible.

    Why couldn't you just put the command abilities in the existing flag ships? The bridges of the flagships are exceptionally done and scream "Command". You could have have sold it as an upgrade token for 1500 zen and we all would have paid it, and you would have spent less in programming time and man hours for higher profit and superior story continuity. Please give us this option for the ships we already enjoy.

    Thank you for your consideration.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • captainjk740captainjk740 Member Posts: 60 Arc User
    edited February 2015
    tancrediiv wrote: »
    The Oddysey, Bortasqu and Scimitar are supposed to be the flagships of the three main empires in STO. Many bought them, were in various levels of disappointment in their performance, then mothballed these ships until you upgraded their performance not long ago. Now, less than a year after you relegated them to sub T6, you are putting 9 ships out which are above T6 after we bought T6 intel ships. In my case I bought the whole DR pack.

    Now, the art work on these new Command ships is all first rate, but the differences between the 9 is fairly minor. And not a single t6 science ship for either the Klingon or Romulan factions. Why? This is unbalanced and not what so many of your paying customers asked for. But to make our purchase of the true Flagships further devalued after we paid to upgrade to T5U is really contemptible.

    Why couldn't you just put the command abilities in the existing flag ships? The bridges of the flagships are exceptionally done and scream "Command". You could have have sold it as an upgrade token for 1500 zen and we all would have paid it, and you would have spent less in programming time and man hours for higher profit and superior story continuity. Please give us this option for the ships we already enjoy.

    Thank you for your consideration.

    I said something similar in another thread. In Star Trek, the flagship is supposed to be the most powerful ship in the fleet. It is the fleet command ship in the absence of an admiral.
  • usscapitalusscapital Member Posts: 985 Arc User
    edited February 2015
    has the turn rate of the fed command ships been dropped to 7 from 8 turn rate ? , that's what it shows for me (turn rate :7) . also for such large fed ships why have they only 750 crew when smaller ships have a higher crew count ?
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited February 2015
    usscapital wrote: »
    has the turn rate of the fed command ships been dropped to 7 from 8 turn rate ? , that's what it shows for me (turn rate :7) . also for such large fed ships why have they only 750 crew when smaller ships have a higher crew count ?

    Higher crew is bad because of how the crew mechanic functions. It's extremely counter-intuitive, but... yeah, it's an advantage of most Federation ships relative to Klingon equivalents. Where they had long ago commented on how poorly this was working, of late it seems to be used intentionally as a balancing mechanic.

    Turn rate wise... how does it acutally perform in-game? Often the Shipyard descriptions are wrong, and of course the originally posted stats are "subject to change" depending on how the devs feel things are balancing out.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • toivatoiva Member Posts: 3,276 Arc User
    edited February 2015
    usscapital wrote: »
    has the turn rate of the fed command ships been dropped to 7 from 8 turn rate ? , that's what it shows for me (turn rate :7) . also for such large fed ships why have they only 750 crew when smaller ships have a higher crew count ?

    The problem of turn rate is nowhere in game it shows your ship's base turn rate. The only way is either to make proper calculations taking into account engine power, your skills, any other buffs you may have. Or compare the ship in question to another one, with same gear and at the same engine power.

    For instance the excelsior should have the exact same turn rate with all else being equal (for the base turn rate to be 8). If it were less, AKA same as an assault cruiser's turn, it would then have to be 7 base turn. And so on...
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • theoblackwolf#1206 theoblackwolf Member Posts: 7 Arc User
    edited June 2015
    I must say the command battle-cruiser Is really hard to blow up but it still needs time to evolve
  • trwarbucktrwarbuck Member Posts: 274 Arc User
    edited June 2015
    Why can't you use the Command Platforms Console Set with the Kobali Samsar Cruiser?
    The Samsar's Console – Universal – Regenerative Integrity Field ispart of this space set, but the other three consoles cannot be used on the Samsar. Can you possibly lift this limitation to the Command Platforms Console Set?

    This console set consists of the following consoles:
    Console – Universal - Fleet Support Platform (Concorde, An’quat and Baratam Classes)
    Console – Universal – Tachyon Pulse Platform (Geneva, Klinzhai and Deihu Classes)
    Console – Universal – Defense Platform (Presidio, Ty’Gokor and Vastam Classes)
    Console – Universal – Regenerative Integrity Field (Kobali Samsar Cruiser)
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