has the turn rate of the fed command ships been dropped to 7 from 8 turn rate ? , that's what it shows for me (turn rate :7) . also for such large fed ships why have they only 750 crew when smaller ships have a higher crew count ?
Higher crew is bad because of how the crew mechanic functions. It's extremely counter-intuitive, but... yeah, it's an advantage of most Federation ships relative to Klingon equivalents. Where they had long ago commented on how poorly this was working, of late it seems to be used intentionally as a balancing mechanic.
Turn rate wise... how does it acutally perform in-game? Often the Shipyard descriptions are wrong, and of course the originally posted stats are "subject to change" depending on how the devs feel things are balancing out.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
has the turn rate of the fed command ships been dropped to 7 from 8 turn rate ? , that's what it shows for me (turn rate :7) . also for such large fed ships why have they only 750 crew when smaller ships have a higher crew count ?
The problem of turn rate is nowhere in game it shows your ship's base turn rate. The only way is either to make proper calculations taking into account engine power, your skills, any other buffs you may have. Or compare the ship in question to another one, with same gear and at the same engine power.
For instance the excelsior should have the exact same turn rate with all else being equal (for the base turn rate to be 8). If it were less, AKA same as an assault cruiser's turn, it would then have to be 7 base turn. And so on...
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Why can't you use the Command Platforms Console Set with the Kobali Samsar Cruiser?
The Samsar's Console Universal Regenerative Integrity Field ispart of this space set, but the other three consoles cannot be used on the Samsar. Can you possibly lift this limitation to the Command Platforms Console Set?
This console set consists of the following consoles:
Console Universal - Fleet Support Platform (Concorde, Anquat and Baratam Classes)
Console Universal Tachyon Pulse Platform (Geneva, Klinzhai and Deihu Classes)
Console Universal Defense Platform (Presidio, TyGokor and Vastam Classes)
Console Universal Regenerative Integrity Field (Kobali Samsar Cruiser)
The Oddysey, Bortasqu and Scimitar are supposed to be the flagships of the three main empires in STO. Many bought them, were in various levels of disappointment in their performance, then mothballed these ships until you upgraded their performance not long ago. Now, less than a year after you relegated them to sub T6, you are putting 9 ships out which are above T6 after we bought T6 intel ships. In my case I bought the whole DR pack.
Now, the art work on these new Command ships is all first rate, but the differences between the 9 is fairly minor. And not a single t6 science ship for either the Klingon or Romulan factions. Why? This is unbalanced and not what so many of your paying customers asked for. But to make our purchase of the true Flagships further devalued after we paid to upgrade to T5U is really contemptible.
Why couldn't you just put the command abilities in the existing flag ships? The bridges of the flagships are exceptionally done and scream "Command". You could have have sold it as an upgrade token for 1500 zen and we all would have paid it, and you would have spent less in programming time and man hours for higher profit and superior story continuity. Please give us this option for the ships we already enjoy.
Thank you for your consideration.
What this guy said but give the t6 oddy a hanger PLEASE
Comments
Higher crew is bad because of how the crew mechanic functions. It's extremely counter-intuitive, but... yeah, it's an advantage of most Federation ships relative to Klingon equivalents. Where they had long ago commented on how poorly this was working, of late it seems to be used intentionally as a balancing mechanic.
Turn rate wise... how does it acutally perform in-game? Often the Shipyard descriptions are wrong, and of course the originally posted stats are "subject to change" depending on how the devs feel things are balancing out.
The problem of turn rate is nowhere in game it shows your ship's base turn rate. The only way is either to make proper calculations taking into account engine power, your skills, any other buffs you may have. Or compare the ship in question to another one, with same gear and at the same engine power.
For instance the excelsior should have the exact same turn rate with all else being equal (for the base turn rate to be 8). If it were less, AKA same as an assault cruiser's turn, it would then have to be 7 base turn. And so on...
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
The Samsar's Console Universal Regenerative Integrity Field ispart of this space set, but the other three consoles cannot be used on the Samsar. Can you possibly lift this limitation to the Command Platforms Console Set?
This console set consists of the following consoles:
Console Universal - Fleet Support Platform (Concorde, Anquat and Baratam Classes)
Console Universal Tachyon Pulse Platform (Geneva, Klinzhai and Deihu Classes)
Console Universal Defense Platform (Presidio, TyGokor and Vastam Classes)
Console Universal Regenerative Integrity Field (Kobali Samsar Cruiser)