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STO Player Poll! February 12th, 2015

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  • ramos40kramos40k Member Posts: 101 Arc User
    edited February 2015
    First of all, more PVE, more STF's! STO needs at least 20 more ground and 20 more space PVE's! Better reward system. Cheaper upgrade, atm it is a dilithium sinkhole. Updated olda ships with intel and command seats (defiant fe).
  • szimszim Member Posts: 2,490 Arc User
    edited February 2015
    Considering how the last time they polled us, and did absolutely nothing for or about it. (Krenim anyone?) Can we really trust that they wouldn't do this again? Especially considering all the other times they've polled and done something else entirely?

    Yeez, do you think they can just press a button and the Krenim are part of the game? It takes months to create a new race, write the story of their involvement and creating the mission telling it. There was a clear hint in "Dust to Dust" that the Krenim might soon be part of the game (Voyager's secret mission). So stop your nagging and be patient. :rolleyes:
  • angrytargangrytarg Member Posts: 10,909 Arc User
    edited February 2015
    I voted for exploration missions. Mind you, that does not mean single player missions which just require you to run from one corner to the other of the map 4 times to "explore" the map. What I mean is bring back the equivalent of randomly-generated, open-end game content. That's what makes games reach a lifespan of decades.

    You had a major selling point with the genesis engine back in the day. Work on that and don't argue "the quality of the missions was bad" - well, work on it so it isn't bad anymore. Have players solo or in teams explore strange new space and ground maps with random objectives and things to happen, there are plenty of examples in this forum alone how something like this could look like.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • tequilapastatequilapasta Member Posts: 64 Arc User
    edited February 2015
    Hi PWE Captain Smirk:

    Thanks for this poll, but you're missing what I think is an extremely important option:

    In canon, dilithium was used as fuel for ships.

    While I can understand that trading fuel for valuable commodities is a thing that could easily happen in the future when money isn't a thing and people work/get killed by exploding consoles to better themselves exclusively, I simply cannot accept that ships run forever on no fuel.

    It violates both canon and thermodynamics.

    I propose that dilithium be used whenever your ship moves, including transwarping and mission cutscene travel.

    If you run out of dilithium, you can either proceed at impulse speed only (canonically, all ships have fusion backup generators). It should take about 12 hours to cross a sector map at impulse, to keep the scale of STO in keeping with the vast scale of the Star Trek Universe; or you can summon your racial freighter, which will take the highest value upgraded item of gear on your ship in exchange for 1/3rd of the upgrade dil value. If you have a bunch of stuff at the same upgrade level (I run all Mk XIV gold beams, for example), only one would be taken.
    TdfsKwJ.jpg
  • gardatgardat Member Posts: 280 Arc User
    edited February 2015
    Dilithium as warp fuel is both canon and would add immensely to my immersion.

    Yes please! :)
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
  • enniksenniks Member Posts: 0 Arc User
    edited February 2015
    Just do ALL of this:

    #1 Feature Freeze
    #2 Eliminate Bugs
    #3 Rethink your datacenter design
    #4 wait for feedback
    #5 think about new content/mission/whatever when all of this is done....
    Geben Sie jemanden einen Fisch und Sie ernähren ihn für einen Tag; 
    lehren Sie jemanden zu fischen und Sie verlieren einen verlässlichen Kunden.

  • rossclansforce1rossclansforce1 Member Posts: 400 Arc User
    edited February 2015
    Other than the obvious stability issues..


    #1 Exploration
    Add a foundry option to create new exploration specific content. Options will be limited depending on sector. Bring back exploration zones but update it with this content. Maps picked will be based off of top voted from foundry system. Make it easier to sort regular and exploration foundry missions.

    #2 Fleet activities
    content only accessible through your fleet starbase?

    #3 Foundry
    make it easier to make maps, content, and linking multiple maps.
    add more details so we can have more realistic maps

    #4 Episodes
    Update old missions

    #5 PvP
    PVP zones have all abilities reduced. This keeps PVP nerfs from hitting PVE content. You can then adjust the % in order to balance PVP easier.
    [img]>:)[/img]

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  • cjseven01cjseven01 Member Posts: 28 Arc User
    edited February 2015
    How about fixing the crafting system !
    who the hell wants to waste hours trying to make equipment when there is no guarantee you will get the weapon you want/need

    40 attempts at making a decent beam array for an alt not one hit X3 , mostly got pvp junk all just got vendered
    If you could guarantee the out come of the mods on weapons etc it would make it worth while crafting.
  • robert359robert359 Member Posts: 355 Arc User
    edited February 2015
    Well if they do something based on this poll, I am glad they already did the Top 3. I was suprised by thier infograph that there are over 80K Foundry missions. I would have never gussed that looking at the Foundry UI.

    I was torn between Exploration and Foundry, but went with Foundry becuase there is already so much content there wiating to be played.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
  • vegeta50024vegeta50024 Member Posts: 2,304 Arc User
    edited February 2015
    Hi PWE Captain Smirk:

    Thanks for this poll, but you're missing what I think is an extremely important option:

    In canon, dilithium was used as fuel for ships.

    While I can understand that trading fuel for valuable commodities is a thing that could easily happen in the future when money isn't a thing and people work/get killed by exploding consoles to better themselves exclusively, I simply cannot accept that ships run forever on no fuel.

    It violates both canon and thermodynamics.

    I propose that dilithium be used whenever your ship moves, including transwarping and mission cutscene travel.

    If you run out of dilithium, you can either proceed at impulse speed only (canonically, all ships have fusion backup generators). It should take about 12 hours to cross a sector map at impulse, to keep the scale of STO in keeping with the vast scale of the Star Trek Universe; or you can summon your racial freighter, which will take the highest value upgraded item of gear on your ship in exchange for 1/3rd of the upgrade dil value. If you have a bunch of stuff at the same upgrade level (I run all Mk XIV gold beams, for example), only one would be taken.
    gardat wrote: »
    Dilithium as warp fuel is both canon and would add immensely to my immersion.

    Yes please! :)

    I have just have a few words to say to you both. NEVER GOING TO EVER HAPPEN!

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • gardatgardat Member Posts: 280 Arc User
    edited February 2015
    This is a good idea, but maybe just have it so transwarping costs dil instead of ec?

    With the changes to sector space that are coming, people should enjoy flying from place to place not having to zone all the time, so a higher cost should be placed on transwarping.

    The Vesta (which is an excellent ship) was put into the game from novels and we saw dilithium used many times as fuel on the shows.

    It absolutely can and should happen. Dilithium is fuel and it wants to be burned :cool:
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    Hi PWE Captain Smirk:

    Thanks for this poll, but you're missing what I think is an extremely important option:

    In canon, dilithium was used as fuel for ships.

    While I can understand that trading fuel for valuable commodities is a thing that could easily happen in the future when money isn't a thing and people work/get killed by exploding consoles to better themselves exclusively, I simply cannot accept that ships run forever on no fuel.

    It violates both canon and thermodynamics.

    I propose that dilithium be used whenever your ship moves, including transwarping and mission cutscene travel.

    If you run out of dilithium, you can either proceed at impulse speed only (canonically, all ships have fusion backup generators). It should take about 12 hours to cross a sector map at impulse, to keep the scale of STO in keeping with the vast scale of the Star Trek Universe; or you can summon your racial freighter, which will take the highest value upgraded item of gear on your ship in exchange for 1/3rd of the upgrade dil value. If you have a bunch of stuff at the same upgrade level (I run all Mk XIV gold beams, for example), only one would be taken.

    :rolleyes: dilithium isnt a fuel, its a magical catalyst for controlling the reaction of the actual fuel. deuterium (mater), and antideuterium (antimater), in the warp core to create plasma, that the warp engines and everything else on the ship uses like electricity.

    they have technology to recrystallize dilithium almost indefinitely, ships tend to carry years worth of deuterium in giant slush tanks, it can be convert it into antideuterium at about 30% efficiency, and the bussard collectors draw in any useful stellar gas wherever the ship is.

    things to make us go are not a scarcity inside the boarders the game takes place in.
  • inferiorityinferiority Member Posts: 2,531 Arc User
    edited February 2015
    Isn't it interesting that the item players appear to most want was the very feature that was removed?
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • alestertargaryalestertargary Member Posts: 1 Arc User
    edited February 2015
    In my opinion the heart of star trek where always the stories and the characters.
    How is best known... to boldly go where no one has gone before...
    So i prefer new missions, new explorations, new worlds to discover.
    See at much of the foundries.
    There are more than enough examples for fantastyc real star trek missions.
    By the way at this place many thanks to the creators of foundries all over the world.

    Thanks for reading and regards from earth-germany-bavaria.

    Live long and prosper... and fly save thereout :)
  • darkdamnaithdarkdamnaith Member Posts: 32 Arc User
    edited February 2015
    I agree with others that I would like to put them in an order and not just vote for a single one :)

    For myself it'd be:
    1. More episodes
    2. More foundry functionality (the latest addition of giving a popup of the top 3 foundry missions on a given location is awesome)
    3. Exploration missions
    4. More fleet functionality
    5. More PvP Queues
    _________________________________________
    FSM grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of everyone who pissed me off along the way.
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited February 2015
    with the limited option of that poll i only picked foundry.

    the rest of it would be needed but not what they suggesting.

    PvP ques are not the answer it needs to be fixed or else any new ques will just be dead. now the only way to play is fed vrs fed with the unbalanced ship traits now especially.

    exploration would be nice, but with them saying the galaxy map is getting revamped, we will have to wait and see.and as we are not all feds we need a conquer option along with the feds explore option.

    fleets? lol yeah be nice but some are not even in fleets and work there would exclude some people altogether and would likly come with even more dil draining requirements that are simply too expensive to obtain these days.

    and episodes. nope not with the current trend of one mission for all. feds in sure love it. but KDF the whole string of DR mission stunk to all but the whitest of knights. so if new episodes follow those lines please dont waste the time it just makes you look lazy.

    we need some quality of life/gameplay improvements not more gimmics. bugs galore

    thats it from your picks. my biggest pic would be BUG fix. please its 3 years i believe since i could use the costume slots i PAID FOR on my kdf. please fix it or just refund my zen for that purchase, and remove the option for kdf.

    and i dont play fed or rom but ship balance atleast in traits kdf and roms need some real science choices. and intel. we have what one intel ship? and no science ships at all at t6 and i mean commander sci boff seating.



    I really think your missing a chance to make some $$$$ here and improve the game for us all.

    ship yards be it fleet or homeworld. let us so a ship upgrade any t5/u to t6 for 3k zen or a bucket load of dil

    but have it with build your own refit options not body or hull just boff seating ,weapon layout, console slots and so on.

    like cruiser options
    one commander boff ( what ever we choose)
    2lt commander boffs (what ever we choose)
    2 lt boffs (what ever we choose)
    and one ensign (what ever we choose)

    to turn a seat universial we lose one seating below it so if we want a lt uni seat we lose the ensign seat
    we want a uni commander seat we lose a lt commander seat that sort of thing.

    weapons (for cruisers only smaller hulls different options)

    allow 8 weapons let us choose if its 5 fore 3 aft or 4/4

    console slots let us pic the layout. but only allow 5 in any one category max

    and a standard set of trait options to pick for ship class type.


    that alone would allow players to finally get the ships we want buy upgrading what we have. create diversisty out the yinyang.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • r5e4w3q2r5e4w3q2 Member Posts: 340 Arc User
    edited February 2015
    Sort of in order, but I would really like to know more about what you mean.


    Exploration Missions - missions? How about an Exploration System, rather then a handful of missions, a whole expansion about exploration.

    More Episodes - always welcome.

    More PvP Queues - PvP Queues are rather useless until bug fixing and balance are addressed, both of which I notice are not on the list of things to work on.

    More Fleet Functionality - What kind functionality are we talking about here? UI revamp, another holding?

    More Foundry Functionality - Again, what are we talking about here? More assets, revamp of the building system?
  • richardcranium63richardcranium63 Member Posts: 162 Arc User
    edited February 2015
    1) Exploration Missions
    2) More Episodes
    3) More Fleet Functionality
    4) More Foundry Functionality
    5) More PvP Queues
    RichardCranium63
    Fed/Vulcan: T'jar Voltek Fleet: Section 31
    Fed/Andorian: Lissan Ek'Noor sh'Aqabaa Fleet: Section 31
    KDF/Cardi: K'Im Qah da Sian Fleet: Klingon Intelligence
    KDF/Reman: R'Chras Jonzor Fleet: Klingon Intelligence
  • longasclongasc Member Posts: 490
    edited February 2015
    I voted Episodes. Exploration is my 2nd choice.

    I really miss the weekly "Featured Episodes". They were a favorite of me and my fleet!
  • admiralodanadmiralodan Member Posts: 49 Arc User
    edited February 2015
    I voted exploration because honestly that's at the heart of Star Trek but all of the rest are relevant as well and I hope will all get some attention this year as well.

    "Can anyone remember when we used to be explorers?" - Picard (Nemesis)
    The Costs of Delta Rising Upgrades

    My new sig till Cryptic fixes it....
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    I voted exploration because honestly that's at the heart of Star Trek but all of the rest are relevant as well and I hope will all get some attention this year as well.

    "Can anyone remember when we used to be explorers?" - Picard (Nemesis)

    "Can Anyone remember that more exploration will only mean more patrol missions and doff assigments"?

    how can you vote for more of Argala grind?
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited February 2015
    sharxtreme wrote: »
    "Can Anyone remember that more exploration will only mean more patrol missions and doff assigments"?

    how can you vote for more of Argala grind?

    Honestly, if this turns out to be true, I will burn a few fuses.

    Edit:
    "Can anyone remember when we used to be explorers?" - Picard (Nemesis)

    It was actually Insurrection, if memory serves. A comment about their current situation when preparing for a meeting with the Evora.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • kubagucwakubagucwa Member Posts: 12 Arc User
    edited February 2015
    I vote for a new episodes, but honestly I really would like to see cardassian faction. Since Romulan story is majon disappointment for me, I hope Cardassians will be made correct, not like the republic, which is basicly federation with a new skin. Game really need truly evil faction...
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited February 2015
    Frankly, I voted for exploration, because this game is a joke without it. That was what Star Trek is about and I'm sure there are plenty of people who's first impressions of this game include the chance to explore. Actually, I know this is a case because of the sheer number of people I've had to tell that it doesn't have exploration at all any more.

    I was tempted by Fleet Functionality though, I'd love to have an expansion on the fleet system that made them more useful. Using the Starbase Holodecks for direct foundry access, shooting ranges and areas to test new gear, the ability to customise the interior and exterior of our holdings to some degree, making our own uniforms for the fleet personnel and so on and so on.....

    Those two options I feel would add the most to the game at this point, and most of those options could actually be interlinked which would add some dynamics to the game.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited February 2015
    Being the skeptic that I am I can see fleet functionality being the winner here even if it the least popular in he poll. And with that functionality doesn't come with ways to earn fleet marks with pve queues but a new holding and dil sink.

    Cryptic listen ? asking the players what they want ! Like the Kremin and ending up with the.Vaadwar
This discussion has been closed.