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STO Player Poll! February 12th, 2015

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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2015
    Episodes are what STO does best. More of those, please. Foundry comes in second because of the potential it offers, which is kind of locked behind a clunky interface and lack of features.

    The other three, I really couldn't care less about. Rather than any of those, I'd much rather see space gameplay get a huge balance pass to make more weapons and abilities viable.
  • hausofmartokhausofmartok Member Posts: 0 Arc User
    edited February 2015
    I'm not quite sure what "more pvp queues" even means. But what we need is a complete PvP revamp with pvp specific gear, bolster for lower level players, pvp rep system, New pvp modes, New open zone pvp area, and more. Id settle with a copy and paste of what Neverwinter has but would be happier with a system similar to SWTOR.
    We also need a general consideration for pvp when planning bo powers, New ships and new great. Like devs can ask themselves, how will this new addition effect pvp? Finally, PVP rewards need to be adjusted and set with pvp dailies, and given rewards for single matches.
  • fastolphchizkafastolphchizka Member Posts: 3 Arc User
    edited February 2015
    I want most of them, Foundry and Exploration first, fleet then. Also, a proper endgame would be nice (huge queues that need a pre-made team to be completed, with multiple original objectives and actual strategies, maybe mixing space and ground as well).

    Also, cosmetic equipment slots for our ships and making the bridges useful.
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited February 2015
    Where is the option for devs to completely forget about new content for a month and focus entirely on bug fixing and re-balancing of older content and items.
    [SIGPIC][/SIGPIC]
  • thomaselkinsthomaselkins Member Posts: 575 Arc User
    edited February 2015
    This is a tough choice between New Episodes and Exploration Missions, although they could actually go hand in hand. Cryptic should add new sector blocks which are white, or "neutral" areas of space. These areas of space could be unexplored space, which the players must enter and explore. Perhaps it would appear on the map as unlabeled space. You would see star system on the map, which you could click on to fly to, but they wouldn't have a name or description. After you have charted that sector, names and descriptions would than appear on the map. Then Cryptic should sit down and design new original species for the game.

    I know there are plenty of canon species that have yet to be added to the game, but I think it would be neat if Cryptic could come up with their own set of original species. I'm not talking about the randomly generated alien characters we used to see in patrol missions either. Sit down, talk it over with CBS and actually put some thought and effort into a new species. They could actually kill two birds with one stone in a way, if they wanted to include a new species side-by-side a canon one. This is how they introduced the Deferi to players, when we discovered they were being bullied by the Breen. They also introduced us to the Preservers in Deferi Space and even the Borg are picking on their homeworld.

    So a new species could be created for the game, but they can still be tied into the overall plot. For example, maybe we discover a race that has their hands on Iconian technology and they worship them like gods? It wouldn't be the first time in Star Trek where some alien race worships or is ruled by some form of technology. What if we encounter a species that is considerably more powerful than we are? We could be in battle with a species like the Voth or Vaadwaur and then the two of us are stopped by someone even stronger. This would be like the Organians watching the Federation and KDF going at it in "Errand of Mercy". Or the Metrons interfering with the Enterprise and Gorn ship in "Arena". Or the Tkon Guardian disabling the Enterprise and Ferengi ship in "The Last Outpost".

    A great way to introduce new space would be to use the Delta and Gamma Quadrants. Sure there is plenty of space yet explored in the Alpha and Beta Quadrants but we know the game is moving in the other direction so we might as well take advantage of it. For example, we're currently exploring the Delta Quadrant, but so far all we've done is interact with those people Voyager already met. Reexamining those areas makes sense, but why just go where Voyager has already gone before? Let's go outside the box and explore the areas Voyager missed. They clearly only explored a tiny fraction of that area so we should work to fill in the blanks.

    I've always been kind of irked by the way the Gamma Quadrant has been treated as well. We have a stable Wormhole which gives us free access to that side of the Galaxy, but we don't know jack about it. There are only a handful of locations that were explored on the show, before the Dominion showed up and pushed everyone back into the Alpha and Beta Quadrants. Even after having easy access to that location for more than 40 years, we actually know more about the Delta Quadrant than the Gamma. Cryptic should fix this by sitting down with CBS and coming up with new systems and species we can encounter there.

    Again this can be done by also including the Dominion, letting us see how another major power in the Gamma Quadrant would have interacted with the tyrannical Dominion. Do other political powers even exist in the Gamma Quadrant or was the Dominion in that much control? I find it hard to believe they controlled that much of the Gamma Quadrant and other Empires and Federations should exist.

    We also learned recently that Iconian Gateways are active in the Andromeda Galaxy. While the Milky Way still has plenty of locations which need to be explored, Andromeda would still be an acceptable location. The Kelvan Empire from "By Any Other Name" would serve as our canon species in that location, but then Cryptic would need to be creative to expand on that. Give us new star system, species and governments to encounter. How are the Kelvans and Iconians getting along? I would find the Andromeda Galaxy to be a very interesting location to explore, even if we only get to explore a tiny fragment of a single Quadrant.

    Yes, I believe these two can definitely work together. Give us new featured episodes, but have them centered on exploring unknown areas of the Galaxy and give us new and interesting species to interact with. Cryptic has done a pretty good job of fleshing out canon species who had little information to go on originally, so they should also be able to use their imaginations and create some original species who are just as interesting.
  • jellico1jellico1 Member Posts: 2,719
    edited February 2015
    I can't believe how many of you are voting for exploration missions. Have you forgotten how terrible and boring the randomly generated ones in the star clusters were?


    no one wants those missions back

    we the players want explorations mission that resemble what we all have watched in star trek

    Too meet new life and new civilizations............Too boldly go

    you know

    Star Trek
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited February 2015
    I would have picked PvP if it also included some kind of balance pass...adding more q's doesn't solve any of the underlying problems with PvP.
    Tza0PEl.png
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited February 2015
    I see the top three, for now, are exploration, episodes, and PvP. I went with episode because that is when I most feel like this MMO is like ST, but if anything it is combining these three into something different. This is an MMO and content is needed at end-game that continues the story, but is not so structured. An underlying story which requires teamwork (or fleet work) to explore a new region of space, face time-limited challenges, contains missions that revolve around all the ST adventures of exploration, first contact, avoiding disaster, and space combat. Finally it must be one in which teams or fleets compete to find the prize and maybe even engage in small force combat. Too much to ask for, but one can dream.... :D
  • captainkccaptainkc Member Posts: 112 Arc User
    edited February 2015
    I vote for more Exploration Missions (those were cluster and diplomatic visits before Cryptic got rid of them), but I wish for some variety this time around. How about some STEM (science, math, engineering, technology) focus like U.S. high schools do? Episodes are about enough for now, but speaking for my Rom character I want to see Romulus as it was before Nero blew it up! PvP is mostly deserted now, and the game needs them overhauled and rebuilt not necessarily more. Had this been a true poll instead of a multiple-choice question with only 5 answers I would have asked for more bug fixes and a *permanent* Server Not Responding solution. Can the devs fix the salt monster and Break the Planet PvE please??

    illcadia wrote: »
    I'd honestly love to see some well put together 'episode style' exploration missions.

    No shooting. No rescuing the new race from pirates that we have to massacre. No upstart rebels that we have to massacre. No trial by combat where we have to stab the new aliens to death to be accepted by their society.

    I want some straightforward TNG style exploration.

    Go to a new world, or a ship, make first contact, exchange delegations, have some doff derived dialogue options like how the romulan missions used to have diplomacy gated choices.
    illcadia, if you feel that strongly about it then you should create some Foundry missions and publish them for everyone. Of course I would like to see a mission more like "First Contact" (Riker's undercover mission goes hilariously awry) or "Inner Light" (a supernova extinction never looked so dramatic) but some may find it dull, others will notice that loot only drops when a baddie dies.

    Ultimately, I'm a Single Player, so I voted more episodes.

    I don't like PvP or PvE, since I seem to have the bad luck of always ending up with "elites" who have no interest in helping a guy learn what to do. There used to be a lot of helpers. A few of the older Borg PvE's became quite fun... once a few kind souls walked me through a couple of times.

    By contrast, with episodes (and exploration missions), a player isn't forced into a team, which is ideal for those of us who just want to immerse ourselves in the universe without all the social components.

    I know a lot of people will say that the social component is what makes the game fun, but while that may be true for them, it isn't for me.
    Ah John you would be what I call "selectively social!" I too am mostly a PvE player, because I'm not competitive and I like to take the time to give the environment a second or closer look. Other people ignore the battery and lockbox drops but I collect every last one to sell or recycle. But on occasion I still do the STF or multiplayer queues, because I need the Voth chips and Borg implants and it's a good idea to keep up to speed with other real players. If you are not in a fleet, feel free to send me a friend request. :)
    People assume that time is a strict progression of cause to effect. But actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly-wobbly timey-wimey ... stuff. --the Doctor, "Blink"
  • hausofmartokhausofmartok Member Posts: 0 Arc User
    edited February 2015
    Captainsmirk, can you please change the poll or start a new one without "more pvp queues" to something more broad like PvP update or pvp content or pvp revamp? That option as it reads now will likely fail as it's confusing and also not in line with what players have been asking for.
  • edna#7310 edna Member Posts: 21 Arc User
    edited February 2015
    nikephorus wrote: »
    I would have picked PvP if it also included some kind of balance pass...adding more q's doesn't solve any of the underlying problems with PvP.

    thats the whole point.

    no pvp updates for 5 years and after 99,999% pvp players left they ask about pvp in such a way that not even pve players would vote.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited February 2015
    adrianm63 wrote: »
    thats the whole point.

    no pvp updates for 5 years and after 99,999% pvp players left they ask about pvp in such a way that not even pve players would vote.

    Very true.

    I'm PvE. And I feel so incredibly sorry for the state of PvP. The incredible broken state, in which players can slot 7 isometrics PER PLAYER is just too horrible. I would love to get into PvP, but it is so blown to hell, there is no chance for me to do that.

    This, and the current grindwall you need for spec points/gear/everything really. Nuh-uh.
  • qrtrmstrqrtrmstr Member Posts: 139 Arc User
    edited February 2015
    This is a tough choice between New Episodes and Exploration Missions, although they could actually go hand in hand. Cryptic should add new sector blocks which are white, or "neutral" areas of space. These areas of space could be unexplored space, which the players must enter and explore. Perhaps it would appear on the map as unlabeled space. You would see star system on the map, which you could click on to fly to, but they wouldn't have a name or description. After you have charted that sector, names and descriptions would than appear on the map. Then Cryptic should sit down and design new original species for the game.

    I know there are plenty of canon species that have yet to be added to the game, but I think it would be neat if Cryptic could come up with their own set of original species. I'm not talking about the randomly generated alien characters we used to see in patrol missions either. Sit down, talk it over with CBS and actually put some thought and effort into a new species. They could actually kill two birds with one stone in a way, if they wanted to include a new species side-by-side a canon one. This is how they introduced the Deferi to players, when we discovered they were being bullied by the Breen. They also introduced us to the Preservers in Deferi Space and even the Borg are picking on their homeworld.

    So a new species could be created for the game, but they can still be tied into the overall plot. For example, maybe we discover a race that has their hands on Iconian technology and they worship them like gods? It wouldn't be the first time in Star Trek where some alien race worships or is ruled by some form of technology. What if we encounter a species that is considerably more powerful than we are? We could be in battle with a species like the Voth or Vaadwaur and then the two of us are stopped by someone even stronger. This would be like the Organians watching the Federation and KDF going at it in "Errand of Mercy". Or the Metrons interfering with the Enterprise and Gorn ship in "Arena". Or the Tkon Guardian disabling the Enterprise and Ferengi ship in "The Last Outpost".

    A great way to introduce new space would be to use the Delta and Gamma Quadrants. Sure there is plenty of space yet explored in the Alpha and Beta Quadrants but we know the game is moving in the other direction so we might as well take advantage of it. For example, we're currently exploring the Delta Quadrant, but so far all we've done is interact with those people Voyager already met. Reexamining those areas makes sense, but why just go where Voyager has already gone before? Let's go outside the box and explore the areas Voyager missed. They clearly only explored a tiny fraction of that area so we should work to fill in the blanks.

    I've always been kind of irked by the way the Gamma Quadrant has been treated as well. We have a stable Wormhole which gives us free access to that side of the Galaxy, but we don't know jack about it. There are only a handful of locations that were explored on the show, before the Dominion showed up and pushed everyone back into the Alpha and Beta Quadrants. Even after having easy access to that location for more than 40 years, we actually know more about the Delta Quadrant than the Gamma. Cryptic should fix this by sitting down with CBS and coming up with new systems and species we can encounter there.

    Again this can be done by also including the Dominion, letting us see how another major power in the Gamma Quadrant would have interacted with the tyrannical Dominion. Do other political powers even exist in the Gamma Quadrant or was the Dominion in that much control? I find it hard to believe they controlled that much of the Gamma Quadrant and other Empires and Federations should exist.

    We also learned recently that Iconian Gateways are active in the Andromeda Galaxy. While the Milky Way still has plenty of locations which need to be explored, Andromeda would still be an acceptable location. The Kelvan Empire from "By Any Other Name" would serve as our canon species in that location, but then Cryptic would need to be creative to expand on that. Give us new star system, species and governments to encounter. How are the Kelvans and Iconians getting along? I would find the Andromeda Galaxy to be a very interesting location to explore, even if we only get to explore a tiny fragment of a single Quadrant.

    Yes, I believe these two can definitely work together. Give us new featured episodes, but have them centered on exploring unknown areas of the Galaxy and give us new and interesting species to interact with. Cryptic has done a pretty good job of fleshing out canon species who had little information to go on originally, so they should also be able to use their imaginations and create some original species who are just as interesting.

    I posted something similar to this in the forums like 2 years ago...nice to know I'm not the only one thinking like this...HOWEVER!!!!

    That being all well and good, I would like to point out something. Apple has announced that the next iteration of iOS...this would be iOS 9, which will launch later this year along side updated iPhones and iPads, will not feature tons of new features, tons of new content. They recognize that iOS 8 is severely flawed and needs to be fixed. So iOS 9 features all under the hood improvements which greatly improves user experience.

    So now think about that for a second. If arguably the worlds number one company, who made more money last quarter, than any company in history, EVER, with the world adopting it's platform and user interface, can stop pumping out features, and actually FIX the problems....then why in the world can't you guys do this? There are bugs in this game that have existed for the entire life of the game. There is a bug right now, that is not only resetting our BOFFs and powertray load outs, but is resetting our traits...and when we warp into battle maps like STF's and Ker'rat or foundry missions or ANY map where combat is going to take place, we either have to run it without our traits, or take a leaver penalty for a bug that YOU created and haven't fixed in over 18 months (not including the time this bug first appeared before f2p)

    I say stop! Stop with any more and FIX this game...go thru this game code line by freakin line and fix it. Enough is really enough guys. Improve the product quality....it's not always about quantity, stop ramming more TRIBBLE down our throats and fix what's here. Launch more stuff in 2016 and use the rest of 2015 to fix the content.
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited February 2015
    nikephorus wrote: »
    I would have picked PvP if it also included some kind of balance pass...adding more q's doesn't solve any of the underlying problems with PvP.

    That depends on how those new queues will look like. I started a topic explaining how all issues could be solved in my opinion with a minimum of effort creating a new queue:


    http://sto-forum.perfectworld.com/showthread.php?t=1375531
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited February 2015
    Voted exploration as they were ideal for when I logged in and had very little time, but what I would really like is to start getting a normal level of xp like we had prior to Delta Rising.

    Still waiting to be able to use forum titles
  • edna#7310 edna Member Posts: 21 Arc User
    edited February 2015
    rahmkota19 wrote: »
    Very true.

    I'm PvE. And I feel so incredibly sorry for the state of PvP. The incredible broken state, in which players can slot 7 isometrics PER PLAYER is just too horrible. I would love to get into PvP, but it is so blown to hell, there is no chance for me to do that.

    This, and the current grindwall you need for spec points/gear/everything really. Nuh-uh.

    you have no idea how many pvp players said that over the years and then left :(
  • lored2deathlored2death Member Posts: 6 Arc User
    edited February 2015
    I have to go with more episodes. I used to love how they would come out on a semi-regular basis and propel the overall story arc. I'll also note that episodes are generally free of monotization schemes and Ive honestly had about all I can take with dilithium sinks.

    Its nice to just logon and play content. Gives a nice break from the grind.
  • dojackdojack Member Posts: 3 Arc User
    edited February 2015
    Have you signed in at the top.

    rattler2 wrote: »
    But either I'm looking in the wrong place to vote or I'm totally locked out of being ABLE to vote for some reason...
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited February 2015
    I strongly suspect exploration = Delta Rising style patrols. Please consider that when you vote.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited February 2015
    I strongly suspect exploration = Delta Rising style patrols. Please consider that when you vote.

    Sky man help us all! :(
    Tza0PEl.png
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    edited February 2015
    I strongly suspect exploration = Delta Rising style patrols. Please consider that when you vote.

    I would truly hope not, but I sadly wouldn't be surprised. I actually found those DR patrols more boring than the old random exploration cluster missions. At least the old explore missions had space and GROUND components sometimes.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
  • kapla1755kapla1755 Member Posts: 1,249
    edited February 2015
    amosov78 wrote: »
    Voted for Exploration Missions, however if you are to introduce a robust exploration system into STO then there needs to a system added for the KDF too. Perhaps an Exploitation System, where you scout sector/quadrant space and pillage resources of various types from unsuspecting planets, colonies, stations, and starships.


    What if your choice of reward for completing a Exploration/Explotation mission had the option of a random choice of gear including a level-less version [think DontDrunkimshoot suggested as a way to help balance PvP matches]?

    Add in the ability for PvP maps to be created via the foundry?

    We get more missions to play, different maps to play on and a baseline gear to use in a level-less gear PvP que option.
    [SIGPIC][/SIGPIC]
  • alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    edited February 2015
    Appreciate the forum engagement, thanks! It appears my vote for PVP turned into a vote for database error. The Prophets have spoken, even the forum poll is saying one thing:

    Bug Fixes.

    May the Prophets guide you...

    (I also don't PvP, but see huge potential in PvP/PvEP and some balanced vanilla-type PvP where owning many ships can help your team strategy, etc. etc.).
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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  • shineshadowshineshadow Member Posts: 34 Arc User
    edited February 2015
    I went in for episodes, since those are reliably solid. "Exploration Missions" is a blank cypher onto which people are projecting all of their hopes and dreams, which inevitably means they'll fail miserably.
  • lordrelentlesslordrelentless Member Posts: 34 Arc User
    edited February 2015
    To all the people saying "more pvp" "it's the end game content" shut up. PVP in this game is garbage. It is unbalanced and it is unbalanced in a way that can't be fixed. There is a huge gulf in capabilities between the three classes (Science, Engineering, and Tactical). Real end game content would be greater exploration, more story content, and better more frequent events that are actually fun.

    Right now the PVE zones are boring, they're over powered and don't fit the play style and capabilities of all the classes.

    Rather than adding PVP and PVE adventure zones which are the same old same old repeating quests how about adding real content.

    We need better functionality in game play, bug fixes, and greater flexibility and customization with our ships. How about building more places on Earth? In the last five years we've only ever seen ESD and the Academy. Why not build locales like New San Francisco, or New York, or Tokyo, etc. Go after the Sung story-line and even maybe player housing.

    Another thing, why is it that the Fleet Dilithium Mine isn't supplying dilithium to the Fleets when we mine dilithium? It is still setup so that we players only get 40-50% of the dilithium we mine, what's happening to the rest of the dilithium? Either if we mine 900 or 1000 dilithium on the Fleet Mine we should get that amount so we have enough to put towards the Fleet projects or the dilithium we don't get needs to go into a fleet dilithium pool which can be refined and used purely for the the purposes of the fleet.

    Fleet ship modules need to be dropped in cost as well since none of the current fleet ships are T6 (nor as far as I'm aware are any of them are able to be upgraded to T5-U)

    Let's fix the problems of the game, give better content, and quit talking about PVP as if it were the end all be all for this game. I suspect about 70% of the people who play this game won't even touch the PVP due to it's imbalance and there is no fixing that imbalance.
  • kadieraskadieras Member Posts: 0 Arc User
    edited February 2015
    Independent Romulan Faction.
    Like the Romulan Alliance System? Of course you do, it sounds fine to you because you aren't Romulans, you're FED or KDF who are going to make a Romulan alt, it makes a HUGE difference in perspective.
  • texan1986texan1986 Member Posts: 0 Arc User
    edited February 2015
    i would love to see the specialization tree go account wide and have the ships you get from lock boxes have a option to buy it on other characters this might stop people from leaving because we are getting tired of grinding
  • vaadwaurprimevaadwaurprime Member Posts: 3 Arc User
    edited February 2015
    Voted for PvP, we need some bug fixes and balance passing on it, and definitely need more PvP queues.

    For those saying PvP is too unbalanced to be fixed, shut up. People like you are the reason devs dont even try. So again, shut up.
  • mvp333mvp333 Member Posts: 509 Arc User
    edited February 2015
    #1: Exploration; this is Star Trek after all. Why the hell don't we have Exploration? And if it IS Delta Rising-style patrol missions with some ground combat and scanning minigames or whatever thrown in I really wouldn't mind - those patrols were actually pretty cool... the first time around.
    #2: Foundry, and Foundry functionality tied into exploration. Cryptic, please... save yourselves work in the long run by letting the players make more content for you. People whine about episodes, you guys can't make that many episodes, I understand that... But people want them nonetheless, and UGC is the obvious solution to this issue.
    #3: Fixing the rank system. This isn't a massive content expansion, but I find it important enough that it should sit here on my list. Millions of Vice Admirals flying around was bad enough. But now we're all FLEET ADMIRALS? This is incredibly silly.
    #4: Romulan fleets.
    #5: More faction content; a better Foundry would be a decent substitute for this though.
  • kwyjenkwyjen Member Posts: 133 Arc User
    edited February 2015
    Wish that had been 1 of the choices.. seriously :cool:
This discussion has been closed.