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What do we want for STO in 2015?

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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited January 2015
    Koro'tinga Tier 6 with a facelift to make it look more modern than its K'tinga predecessor and not less.

    Also, all D7/K'tinga variants get their glowing nacelles back.
    klingon-bridge.jpg




  • kayajaykayajay Member Posts: 1,990 Arc User
    edited January 2015
    More Ferengi contenet, for example Ferenginar economic adventure Zone.

    I'd love that...it could be comedic and like a year round Winter Wonderful! I'd also still love more attention given to Alpha Quadrant races...the nearest we got was New Romulus, but I still wish the Cardassians would get more attention. And actually, it would have made more sense instead of the Romulans that it was the Cardassians...at the end of DS9, they were the race practically obliterated and in need of a new home :confused:
  • tk79tk79 Member Posts: 1,020 Arc User
    edited January 2015
    bioixi wrote: »
    Sniper rifle: very long range, 100% accuracy, 25% shield penetration, low dps secondary fire: high damage with 50% shield penetration or exploit damage with 100% shield penetration.

    Sniper rifles deal energy damage, hence shields should stop them.

    There's way too much shield penetration in this game currently. Introducing more won't help, and it also invalidates a whole class (Engineer) that specializes in shield tanking.

    So, I'm afraid I can't approve the ShieldPen bits.

    Now, my small list, for now:
    • Make a way to transfer ships between eligible alts in a same account (ship licenses or something)
    • Make most bindable items account-bound (full topic here)
    • Allow us to choose mods for crafted items and upgrades.
    U.S.S. Eastgate Photo Wall
    STO Screenshot Archive

  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited January 2015
    I'm glad to see alot of constructive advice in this thread. I hope to see some sort of response from a Dev or CM.

    For my 2 cents - I'd like to see more story content, and a greater variety of smaller sidequest (patrol) content. The stories, we need badly, but realistically we'll probably get only a few.

    Sidequests and patrols could be added VERY quickly - I'm thinking rudimentary - beam down and resolve a diplomatic situation, show up and tractor beam an asteroid, show up and defend a freighter, etc. If one staff member could be dedicated to this type of content, we should probably be able to get something nearly every week (foundry authors seem to be able to crank out maps quickly, shouldn't Cryptic be able to)? ESPECIALLY if they re-use assets - ie perfect a map for a system - then have multiple patrol scenarios for THAT system. If we have to grind, at least let us have some variety. Something to do everywhere - we should have things to do on Vulcan, on Bajor, on Androria, etc. Maybe not even always there, but reasons to go there. Not remove the maps - things to do.

    Something to reinvigorate the queues. Better rewards, better balance - something.

    Less systems - more content. The systems updates have improved things in some areas, and hurt them in others. The game needs content. The Romulan revamp is a good example of the problem - I agree most of the missions being axed were not high quality, but bringing in only 4 missions to replace them is very content light. A Cardassian revamp may be even more of a reduction. Content-wise, we seem to be going backwards.

    Bug fixes. Everyone has pet peeve bugs. A lot of effort could be spent polishing things that have been around before. Polishing. Not removing, please.

    I know not everyone will agree with me. I know not everyone will agree with others in this thread. But if the Devs start taking some player-friendly actions, any of the ones suggested - I'm sure most will be happier than before.
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  • js26568js26568 Member Posts: 0 Arc User
    edited January 2015
    I'd like to be able to max out my Specialization Trees. We don't get dilithium for doing it any more so I don't see the problem with reaching the cap...
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • bioixibioixi Member Posts: 764 Arc User
    edited January 2015
    I would love a response from a developer or a community relations member, this is a big thread full of possitive feedback, and might prove beneficial for the developer team.
  • js26568js26568 Member Posts: 0 Arc User
    edited January 2015
    bioixi wrote: »
    I would love a response from a developer or a community relations member, this is a big thread full of possitive feedback, and might prove beneficial for the developer team.

    I think the only response we are likely to get is from the person hiding behind the "Q" account today.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • kintishokintisho Member Posts: 1,040 Arc User
    edited January 2015
    a permanent 50% discount to all dilitium "prices" on all projects (fleet/crafting the new DOff robbery etc) and no price increases for any of this.
  • bioixibioixi Member Posts: 764 Arc User
    edited January 2015
    js26568 wrote: »
    I think the only response we are likely to get is from the person hiding behind the "Q" account today.

    At least they could sticky it.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited January 2015
    goodscotch wrote: »
    Also, all D7/K'tinga variants get their glowing nacelles back.

    That would be nice! :cool:
    Tza0PEl.png
  • executiveoneexecutiveone Member Posts: 45 Arc User
    edited January 2015
    Make alts viable again. Some kind of token akin to the reputation system would be particularly helpful. Making specialization points account-bound so I can accrue them on one character and spend them on another would also help.

    Increasing the dilithium supply. Increasing the refining cap and making ore transferable among alts would be particularly helpful.

    Selectable mods in crafting. If that means they require more mats, fair enough. But running through scores to hundreds of weapons to get the coveted [CrtD]x3 just isn't fun.

    Fix bugged PvE queues. The anomaly task in VCE and the Benthan missions in Korfez have been bugged since DR rolled out.
  • archsorcererxarchsorcererx Member Posts: 2 Arc User
    edited January 2015
    Separate loadouts for ground and space traits - This would be a nice quality of life improvement as having to change between traits when I would like to play a space map after finishing a ground map is annoying.

    The ability to change modifiers through the crafting system - A request pretty much everyone would like. If it requires significant resources so be it as long as the costs are reasonable.

    Active Consoles ie Isometric Charge, Cloaking Device reworked - I would like to see these consoles made viable again in some way. As of now outside of a few examples there is no reason to slot one.

    Changes on how skill points are given - Currently progression is just way too slow. Skill point rewards should be similar regardless of the map being ground or space as well.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited January 2015
    js26568 wrote: »
    I think the only response we are likely to get is from the person hiding behind the "Q" account today.

    HA! Take that!

    Unfortunately, pretty much everything people want is a ways outside the niche of Environment Art. . .
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    Duty Officers

    - Add the R&D Icon to applicable officer, especially on the small 'slug' to avoid donating them.
    or
    - Add a 'reserve for'; status to doffs to save them for crafting, research etc.


    Exchange

    - Add an autofilter when dragging and dropping item into the field; fields reset to that items characteristics
    - Add Boolean search features; *.* or [proc], [proc] as separate entities
    - Restructure Exchange UI and UX
    - Break out Personnel, Ground, Space, R&D, Commodities and Boxes as primary groups
    - Autopost feature - set up sale items to autopost <--- sell feature for ZEN.
    - Sell 'SETS' - ability to make groupings of items for a price.


    Dilithium Management

    - Transfer unprocessed dilithium within an account.
    - Use unprocessed dilithium for fleet projects (maybe at a taxed rate)


    STF's

    - Add back some sort of R&D drop of value, randomly a research or technology boost +50, or universal superior upgrade
    - Guaranteed 1 per Advanced, 2 per Elite - but make them bound, AND convertible to dilithium. Still cool for casual players needing to develop, AND provides a dil source for the full timers or an incentive to try something new in R&D.


    Meet the DEVS Night

    - Run stfs with the devs, on the slowest night of the week, 1x a month.


    RESPEC TOKENS

    - Able to reset specialization points


    GIFTING

    - The ability to buy anything in the Z store, and immediately gift it to another player.
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    Excuses, excuses :D

    But logging on after new content is released is like getting a beautifully wrapped present on your birthday with a broken toy inside. You do a great job wrapping!

    Brilliant metaphor. Absofrikinglutely perfect. You win the internetz this very night.
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited January 2015
    Rewards for missions and queues to be increased to match argala. I should be able to grind my face wherever I want. This means that normal queues should reward as much xp as argala, advanced x4, elite x8.
    -especially the delta ground zone, it is fun and well done, just make its rewards match the dyson ground zone's rewards

    Reduce the xp needed for specialization points to a fourth of what they are now.

    More cannon ships, new orleans, freedom, etc. Even if they are 'retro' skins for future T6s.
    My carrier is more powerful than your gal-dread
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  • inthefluxxinthefluxx Member Posts: 0 Arc User
    edited January 2015
    Introduce the specialization system at a lower level. At this point, 4 specialization grinds is going to take me forever, not even counting in alts.

    For new players, this is impossible for them to ever achieve it.

    Fix the xp needed to acquire spec points, either by increasing exp across the board, or lowering the threshold to receive them.

    I am going to echo those who want to pick the mods when they craft. I refuse to upgrade my rare beam arrays hoping to get the [over] mod. I'm not going to grind for them to try again, it just isn't going to happen.
  • inthefluxxinthefluxx Member Posts: 0 Arc User
    edited January 2015
    Also, I would like other profession like specializations, or missions based around:

    - Hunting pirates and being a privateer
    - I want to mine materials and transport cargo.
  • superherofansuperherofan Member Posts: 342 Arc User
    edited January 2015
    An actual expansions worth of content.
  • js26568js26568 Member Posts: 0 Arc User
    edited January 2015
    tacofangs wrote: »
    HA! Take that!

    Unfortunately, pretty much everything people want is a ways outside the niche of Environment Art. . .

    That sounds accurate from my personal experience. There are a lot of fantastic environments in the game. From my personal favourite - Facility 4028 - to the Kobali Ground Zone, there's a lot of nice places.

    It's a shame they don't get used more.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited January 2015
    • A robust system of exploration in which my Captain, Bridge Officers and Starship are active participants.
    • An orbit planet mechanic which doesn't require any cut scenes. Usuable on all system maps with planets on them.
    • A launch new starship from Drydock. Make this a Cutscene with neutral, text dialogue that is obvious for most player Captains and their Bridge Officer's to relate.

    I almost forgot my Commodore title that I was told would come to me through the Fleet system. Still waiting...
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    psiameese wrote: »
    • A robust system of exploration in which my Captain, Bridge Officers and Starship are active participants.
    • An orbit planet mechanic which doesn't require any cut scenes. Usuable on all system maps with planets on them.
    • A launch new starship from Drydock. Make this a Cutscene with neutral, text dialogue that is obvious for most player Captains and their Bridge Officer's to relate.

    I almost forgot my Commodore title that I was told would come to me through the Fleet system. Still waiting...


    Hell yes., and;

    Why is this NOT A THING ALREADY?
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  • dkratascodkratasco Member Posts: 585 Arc User
    edited January 2015
    1. Ability to use more Ship Upgrade Token to put ship you like up to date. T5 -> T5u -> T6 - > Fleet T6. Would say it win-win scenario players have ships they like, Cryptic have profits from selling SUT.

    Maybe even ability to upgrade low tier ships using free tokens after promotion. Like use token to upgrade your current T2 ship or buy new T3 with it.

    2. Ability to buy special token which allow us to convert one BOff station to chosen specialization hybrid station (Only one per ship) Again win-win scenario.

    3. Some ship parts packs in C-Store. T6 ships have some parts which can be used to customize all of them ex. nacelles.

    4. New "Season" dedicated only fixing bugs which accumulate for those 5 years. No new content, only fixes.
  • johnniemesojohnniemeso Member Posts: 65 Arc User
    edited January 2015
    1 - fix the delta crashing splash screen crash. remember that thing - where the splash screen would crash the game leading to a direct3d fatal error

    2 - game loot, rep system and fleet shops to provide mk13/14 gears. I don't want to become involved in the excessively grindy upgrade system, which is so expensive in dils. just want to have gears relevant to my levels, not care about dps that much

    3 - many of the delta crashing patrol missions have very low dps/ stuttering graphics. fix this also
    here are the ones i have done so far which suffer from this. Ocampan convoy, sakari, shivolia, parein, nanipia, legira, kroida. of course there are more, haven't gotten so far yet.
  • nimbullnimbull Member Posts: 1,564 Arc User
    edited January 2015
    tacofangs wrote: »
    HA! Take that!

    Unfortunately, pretty much everything people want is a ways outside the niche of Environment Art. . .

    Your expansion is incomplete. It's incomplete game design to have tons of Federation T6 science ships while leaving Romulan and KDF science captains with no T6 science ship options. If you are going to have multiple factions in your game, you need to support them equally. If you don't it's not good for anyone and only adds to the criticisism your company gets for what is precieved as a faulty product by design by your customers.
    Green people don't have to be.... little.
  • arachnaasarachnaas Member Posts: 118 Arc User
    edited January 2015
    I actually do have something for the environment team. I would like to see more Romulan bridge styles. We have one, only one bridge for all of our ships. I understand that there are not too many shots of the interior of a romulan ship in the series, and that the republic style is more art than canon, but if you have time I would appreciate it.

    I would also like to be able to hire a D.J. Zuza type alien for my ship. Doesn't matter if she is a bridge officer, or an interior npc like the bartender. I just think Zuza is neat looking, and my ship could probably use a dance party.
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