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DPS race, do you think anyone likes it?

bindingchainsbindingchains Member Posts: 88 Arc User
Every PvE queue match has turned into a senseless DPS race, people say "Hi" at start and then clock starts ticking and everyone start running, cursing and blaming each other for low DPS for the next 10 - 15 minutes. Cryptic, is this your first MMO? Seriously, am I playing a Arcade game or a MMO I am supposed to enjoy or even have a chance to talk and explain things to others?

Do you HONESTLY belive people enjoy playing like this? Really? There is no tactic for anything in this game, because there is no time, everyone has to play for theirselves and rush blindless before time is over. Do you know whats happening? When people see there wont have time they start leaving on the middle of matches, can you blame them? No, because you made the contente this way.
Post edited by bindingchains on
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2014
    I think people have just stopped caring and got on with it...
    ZiOfChe.png?1
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    js26568js26568 Member Posts: 0 Arc User
    edited November 2014
    The real trouble comes when people do STFs where DPS doesn't get you the objective at all, because people have forgotten how to use teamwork.

    Azure Nebula Rescue advanced, for example - if you try to do that STF by being a DPS monster you'll TRIBBLE the team over and fail the STF. I've seen people charge off during the Cure space STF, try to dps everything down and get blown to hell 100 times leaving the people who actually remember how to do the STF to deal with Kang. It's the same in ground STFs - you can't do Infected Manus Advanced by running around like you're a one-man death machine, you'll blow the mandatory "optional" in no time.

    If people start working together more, the amount of failed STFs will drop.




    Oh, and before people cite 50k DPS teams as an example that DPS can work, those are pre-made teams specifically set up to go for a DPS record. I do love seeing someone who can do that much DPS trying to be a hero in a PUG STF and getting blown up repeatedly. It gives me a warm feeling inside.
    [SIGPIC][/SIGPIC]
    Free Tibet!
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2014
    never saw the point in the dps race, i upgrade my TRIBBLE when its needed to remain cometitve with the NPC's, beyond that couldnt give a damn. dont do PvP on STO because its prehistoric and there is no purpose behind the PvP adventure other then getting screamed at by some elitist and i dont play with elitists, ever.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    john98837john98837 Member Posts: 761 Arc User
    edited November 2014
    js26568 wrote: »
    The real trouble comes when people do STFs where DPS doesn't get you the objective at all, because people have forgotten how to use teamwork.

    Azure Nebula Rescue advanced, for example - if you try to do that STF by being a DPS monster you'll TRIBBLE the team over and fail the STF. I've seen people charge off during the Cure space STF, try to dps everything down and get blown to hell 100 times leaving the people who actually remember how to do the STF to deal with Kang. It's the same in ground STFs - you can't do Infected Manus Advanced by running around like you're a one-man death machine, you'll blow the mandatory "optional" in no time.

    If people start working together more, the amount of failed STFs will drop.




    Oh, and before people cite 50k DPS teams as an example that DPS can work, those are pre-made teams specifically set up to go for a DPS record. I do love seeing someone who can do that much DPS trying to be a hero in a PUG STF and getting blown up repeatedly. It gives me a warm feeling inside.

    Please don't talk about DPS when you don't have the slightest clue about what DPS is or how we do what we do. Every bit of content in this game is a pure DPS race, there is not one thing where a healer or tank or even controller is superior to another dps ship. That is not our desire, that is poor design on cryptic's part.

    You reference ANRA as an example of something where dps is not the answer, 4 people from the 30k channel, not 50k, can simply sit 1 per spawn point and clear that thing like nothing. Takes about 30 seconds to clear a level 5 spawn if you know what your doing.

    You talk about cure advanced, again your wrong, split the team into 3 groups, 1 per cube, all cubes dead in about a minute and the stf done in under 2 min. Once again thats just 30kers.

    Infected ground, if you have a good enough team you can charge right in kill every drone and get the saves no problem, just like you could with the old elite.

    As to your blather about 50k being premade teams, you once again don't have a clue what your talking about. All 50k runs tend to be is teams of people that don't completely suck, nothing special or premade about that anymore then you pulling randoms from pestf. Quite frankly the best of us can easily pull 50k in pug runs as well, just takes a bit of effort.

    So once again, before you go spouting off about how bad playing for dps is please at least have a clue what DPS is and how it is done. Thanks.
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    centurion47centurion47 Member Posts: 0 Arc User
    edited November 2014
    I think Cryptic have tried, on occasion, to develop scenarios which will encourage people to find non-DPS solutions - the best example I can think of is the "Azure Nebula Rescue".
    All you need to do is free the ships - killing the Tholian ships is irrelevant, and they warp out as soon as you free the ship they're guarding.
    Before DR I was able, on several occupations, to single-handedly free Scimitar/Falchion dreadnoughts simply by pushing the Trantula and it's escorts to about 15 km from the dreadnought, then quickly disengage and simply park under the captured ship and freeing it.

    But still, the Go-To tactical is always "shoot'em all up".

    The problem is that beside the fact the this tactic usually work (advanced ANR is the exception), for most of the missions in the game this is most effective, if not the only, tactic.

    As long as this is the case, you'll always these kind of general responses (as seen in this thread), when you try to point out there is another way...

    I'm not trying to say playing for DPS is bad - just that it can be fun to try other things...
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2014
    I think Cryptic have tried, on occasion, to develop scenarios which will encourage people to find non-DPS solutions - the best example I can think of is the "Azure Nebula Rescue".
    All you need to do is free the ships - killing the Tholian ships is irrelevant, and they warp out as soon as you free the ship they're guarding.
    Before DR I was able, on several occupations, to single-handedly free Scimitar/Falchion dreadnoughts simply by pushing the Trantula and it's escorts to about 15 km from the dreadnought, then quickly disengage and simply park under the captured ship and freeing it.

    But still, the Go-To tactical is always "shoot'em all up".

    The problem is that beside the fact the this tactic usually work (advanced ANR is the exception), for most of the missions in the game this is most effective, if not the only, tactic.

    As long as this is the case, you'll always these kind of general responses (as seen in this thread), when you try to point out there is another way...

    tactical ship with lt cmdr sci slot, spec to repulsors and gw1, the rest is is about 90% tactical, all dps. i fail to see your point.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited November 2014
    It was nice pre-DR, but Post-DR I CBFA.

    Pre-DR my PB for DPS was 18k ISE, and if I could be bothered I could easily double that. And I mean easily double it, we are talking stuff like not even bothered to doff B'Tran for A2B doffs or set up keybinds level of not bothering.

    Post-DR I haven't bothered doing better than 8k in ISN, it isn't fun anymore.
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    centurion47centurion47 Member Posts: 0 Arc User
    edited November 2014
    Point?

    Not every one in this game try to run the race.
    Some of us are here for the fun.
    Dressing us down for not being "30k DPS" is... well... not fun.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2014
    you mentioned trying a different path to playing but you dont need to run as a sci when you can pull out the plesh brek raider with everything on op. was there a point beyond that? you could play sci for fun, but the game is biased towards dps. fun doesnt seem to answer into it. ironic that a game is meant to be about fun and enjoyment and misses both :P.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    kavasekavase Member Posts: 771 Arc User
    edited November 2014
    Do you HONESTLY belive people enjoy playing like this? Really? There is no tactic for anything in this game....

    Actually yes, there are people who do like this type of style game play. I'm not even close to being one of them, I mean it was fun for a while, but now it's just, meh. I'll go play other games that require more than just simple minded space bar smashing with a couple of other button pressing.

    Also, if you think things are going to change in the future, it's highly unlikely. Feedback has been provided about this on numerous occasions with better alternatives in making content more difficult, but they appear not to have intentions of changing things the way they are.

    And before someone comes on here and mentions the Azure Nebula, congratulations, you have less than 1% of the entire content of the game in which you don't need to worry about DPS at all.
    Retired. I'm now in search for that perfect space anomaly.
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    erraberrab Member Posts: 1,428 Arc User
    edited November 2014
    js26568 wrote: »
    The real trouble comes when people do STFs where DPS doesn't get you the objective at all, because people have forgotten how to use teamwork.

    Azure Nebula Rescue advanced, for example - if you try to do that STF by being a DPS monster you'll TRIBBLE the team over and fail the STF. I've seen people charge off during the Cure space STF, try to dps everything down and get blown to hell 100 times leaving the people who actually remember how to do the STF to deal with Kang. It's the same in ground STFs - you can't do Infected Manus Advanced by running around like you're a one-man death machine, you'll blow the mandatory "optional" in no time.

    If people start working together more, the amount of failed STFs will drop.




    Oh, and before people cite 50k DPS teams as an example that DPS can work, those are pre-made teams specifically set up to go for a DPS record. I do love seeing someone who can do that much DPS trying to be a hero in a PUG STF and getting blown up repeatedly. It gives me a warm feeling inside.

    Yep Azure Nebula Rescue advanced Laughs Out Loud at high DPS.

    I've Been on Chat room Teams that have failed ANRA because players get tunnel vision with their DPS and forget all about saving the ships.

    So far the best strat that I've been trying to get other players to follow on ANRA is to pull or push the NPC away from the trapped ships with TBR and free the ships when the NPC are out of range.

    Each time I try to use the above tatic most of the other players complain about having to chase after the NPC that I'm dragging away :confused:
    [SIGPIC][/SIGPIC]
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    baudlbaudl Member Posts: 4,060 Arc User
    edited November 2014
    you can do ANRA with just 20k dps, unfortunately the average STO player doesn't reach 10k dps.
    20k is not even taking part in a DPS race, it is simply having a functional build and atleast 10 braincells dedicated to playing the game, but this is obviously too much for the (average) 40 year old casual Star Trek fan that plays STO while watching TV or doing something else.

    Sorry, but what you call a "DPS race" is simply what a player should bring to the tables for an ADVANCED queue group. The real min-max DPS race starts at 50k.

    People just shouldn't queue for advanced if they can't hold their own and dealing 20k dps is part of holding your own.
    Go pro or go home
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    As I dont want to disappoint my fans: I like it. I liked it before. I like it now. Before might have been a tad more easy, but now the tears flow in much greater amount then before, so while playing might have been a tad better before, now joining the community in the forums is much, much more fun.
    And the most hilarious thing is, that mostly those STFs goes down the drain where you dont need dps, but knowledge and teamwork. But ppl still think dps would be the problem. The problem is the one-dimensional mindset some players have and their incapability to read and think other than pew pew. And the best of it, the so "I dont like to dps" still dont understand that basic fact.

    DR is so hilariously fun. In the Forums.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2014
    People need to start realizing that DPS is not required for everything in STO.

    There are a LOT of STFs now where going for massive DPS will simply cost you a failed mission and a timer to retry later.
    Yes if you can squeeze 20-30K out of a ship (without it being helped by others healing you or spamming APB all over the place) then you can try to charge in all guns blazing.
    But how many players can realistically get to 20K DPS without being in a premade team under very specific conditions, quite a small proportion i'd guess.

    Many STFs now are far far easier to complete even at elite level simply by trying some tactics that are not all about DPS numbers.

    Azure Nebula Rescue can be done by half the team stealthing in under the Tholian's noses whilst the other half uses aggro or CC to pull the NPCs away.

    Bor Disconnected can be done (up to the dreadnought stage) without firing a single shot as long as you don't aggro the NPCs, they will fight each other and leave you to free the friendlies.

    Infected Space will actually be super easy and impossible to fail if just one single player ignores DPS and focuses on crowd control for the first half of the match.

    If you try to kill everything in site you will probably fail unless you are some DPS monster. Using tactics will get far better results.

    Until the players in general realise and accept this then nothing will change.
    SulMatuul.png
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    hartzillahartzilla Member Posts: 1,177 Arc User
    edited November 2014
    baudl wrote: »
    y, but this is obviously too much for the (average) 40 year old casual Star Trek fan that plays STO while watching TV or doing something else.

    Or they just don't want to give exaggerated importance to a freaking video game to the point that doing extremely well means their some kind of uber person.
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    blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited November 2014
    [Please don't talk about DPS when you don't have the slightest clue about what DPS is or how we do what we do. Every bit of content in this game is a pure DPS race, there is not one thing where a healer or tank or even controller is superior to another dps ship. That is not our desire, that is poor design on cryptic's part.

    You reference ANRA as an example of something where dps is not the answer, 4 people from the 30k channel, not 50k, can simply sit 1 per spawn point and clear that thing like nothing. Takes about 30 seconds to clear a level 5 spawn if you know what your doing.

    You talk about cure advanced, again your wrong, split the team into 3 groups, 1 per cube, all cubes dead in about a minute and the stf done in under 2 min. Once again thats just 30kers.

    Infected ground, if you have a good enough team you can charge right in kill every drone and get the saves no problem, just like you could with the old elite.

    As to your blather about 50k being premade teams, you once again don't have a clue what your talking about. All 50k runs tend to be is teams of people that don't completely suck, nothing special or premade about that anymore then you pulling randoms from pestf. Quite frankly the best of us can easily pull 50k in pug runs as well, just takes a bit of effort.

    So once again, before you go spouting off about how bad playing for dps is please at least have a clue what DPS is and how it is done. Thanks.
    [/QUOTE]

    Sounds achievable by everyone in the game can you provide a list of costs, and a how to do guide.(Super important that its easy to understand because a majority of people in the game are average. This means the guide has to be written so the average STO player can understand.)
    I will send out an email to the fleets and tell everyone you must do XYZ know to play the game.
    What is the best way to reply to people say they like to fly this ship and I like this weapon color.
    Can you help me another reply to people who like to be FED or KDF toons; because i'm sure ROM is the DPS way.
    We have some new player player in the game lots of new players do you have guide
    download.jpg
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    tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited November 2014
    john98837 wrote: »
    Please don't talk about DPS when you don't have the slightest clue about what DPS is or how we do what we do. Every bit of content in this game is a pure DPS race, there is not one thing where a healer or tank or even controller is superior to another dps ship. That is not our desire, that is poor design on cryptic's part.

    You reference ANRA as an example of something where dps is not the answer, 4 people from the 30k channel, not 50k, can simply sit 1 per spawn point and clear that thing like nothing. Takes about 30 seconds to clear a level 5 spawn if you know what your doing.

    You talk about cure advanced, again your wrong, split the team into 3 groups, 1 per cube, all cubes dead in about a minute and the stf done in under 2 min. Once again thats just 30kers.

    Infected ground, if you have a good enough team you can charge right in kill every drone and get the saves no problem, just like you could with the old elite.

    As to your blather about 50k being premade teams, you once again don't have a clue what your talking about. All 50k runs tend to be is teams of people that don't completely suck, nothing special or premade about that anymore then you pulling randoms from pestf. Quite frankly the best of us can easily pull 50k in pug runs as well, just takes a bit of effort.

    So once again, before you go spouting off about how bad playing for dps is please at least have a clue what DPS is and how it is done. Thanks.

    About the only part of that which was agreeable was the the game is currently poorly designed, that we can agree on. However the rest of your post I take issue with.

    On the two space missions, and starting with ANRA, the most efficient way to do that has always been to have one ship on the two asteroids that can be done without combat and the other three handle the final two, that has always been the most efficient tactic so I'm assuming the only reason you quoted that was because of DPS Epeen.

    Same with CSA, that's just a maximizing end DPS tactic. Most teams sweep across. It doesn't mean everyone should be running the DPS race just because that's your supposed favourite tactic.

    And please don't talk about ground, my experiences of ground with DPS people is either one of two things. Either that you all go after the stupid easy missions, like DRSE, NP:TDT or BHE, or that you all make a bunch of fools of yourselves like with IGE back when it was that. Now I have run with the better people from the channel and they're okay, better than pugs for sure. However I know a number of people who are a lot better and have achieved a lot better because the teamwork is miles higher.

    I'll quickly address the pre-made as well, because just by saying you're pulling people from PESTF your admitting that is a pre-made. At the end of the day everyone in that mission is (or ought to be) better than average and therefore figures will get inflated. Now sure I'm not saying you can't get good numbers in a pug, but that is a pointless statement when you're not saying what gear that uses. If you have video evidence of a pug group and that which will give a gear overview then fair play, but I don't see one. Because also, you could be running Mk XIV on a ship like the T5-U Scimitar and that would make a big difference.

    People are sick of the DPS slanted content, but none of the points you make any real contribution towards that, and one other thing I neglected to address is the person you quoted is right, you get no end of DPS nuts in groups who go and mess up the mission trying to fill their ego.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
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    neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited November 2014
    I don't care, in fact I put power into engines for the LOLz
    GwaoHAD.png
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    If you want to do stf's and don't give a frak, go to the star trek battles channel. We do advanced for fun and use teamwork to win. Scary thought there.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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    baudlbaudl Member Posts: 4,060 Arc User
    edited November 2014
    hartzilla wrote: »
    Or they just don't want to give exaggerated importance to a freaking video game to the point that doing extremely well means their some kind of uber person.

    *facepalm* You can't just expect them to do well in an advanced difficulty without any sort of interest...and yes getting your ship above 15k dps requires a little more "interest" than simply putting random abilities together and hoping that the game is easy enough that it will work anyway.
    Go pro or go home
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    erei1erei1 Member Posts: 4,081 Arc User
    edited November 2014
    baudl wrote: »
    *facepalm* You can't just expect them to do well in an advanced difficulty without any sort of interest...and yes getting your ship above 15k dps requires a little more "interest" than simply putting random abilities together and hoping that the game is easy enough that it will work anyway.
    1/Buy a scimitar
    2/Use a generic A2B build
    3/???
    4/Profit


    The days when putting 15K dps was actually a challenge are long gone. You just need to have a ship that can support a2b, and spam spacebar. Skills like surgical strike and BFAW will do the rest.
    [SIGPIC][/SIGPIC]
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    kavasekavase Member Posts: 771 Arc User
    edited November 2014
    erei1 wrote: »
    1/Buy a scimitar
    2/Use a generic A2B build
    3/???
    4/Profit


    The days when putting 15K dps was actually a challenge are long gone. You just need to have a ship that can support a2b, and spam spacebar. Skills like surgical strike and BFAW will do the rest.

    There are a good number of ways to pull it off, the options you selected would probably be the easier route.
    Retired. I'm now in search for that perfect space anomaly.
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    erei1erei1 Member Posts: 4,081 Arc User
    edited November 2014
    kavase wrote: »
    There are a good number of ways to pull it off, the options you selected would probably be the easier route.
    That's why I selected them. Reaching 15k DPS nowadays is not that hard. It's even easy.
    [SIGPIC][/SIGPIC]
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    bravecatherinebravecatherine Member Posts: 142 Arc User
    edited November 2014
    baudl wrote: »
    you can do ANRA with just 20k dps, unfortunately the average STO player doesn't reach 10k dps.
    20k is not even taking part in a DPS race, it is simply having a functional build and atleast 10 braincells dedicated to playing the game, but this is obviously too much for the (average) 40 year old casual Star Trek fan that plays STO while watching TV or doing something else.

    Sorry, but what you call a "DPS race" is simply what a player should bring to the tables for an ADVANCED queue group. The real min-max DPS race starts at 50k.

    People just shouldn't queue for advanced if they can't hold their own and dealing 20k dps is part of holding your own.

    Part of growing up is that you no longer have the mindset that everything is a competition and you have to prove your worth to each person.
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    miirikmiirik Member Posts: 483 Arc User
    edited November 2014
    erei1 wrote: »
    That's why I selected them. Reaching 15k DPS nowadays is not that hard. It's even easy.

    then do tell how it's done, i'm being serious
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    Part of growing up is that you no longer have the mindset that everything is a competition and you have to prove your worth to each person.

    Hrmm, that's kind of a blanket statement - that if taken in a blanket statement sort of way...is a leading contributor to the decline of Western Civilization...so I'm guessing, I'm hoping, you didn't mean it that way.
    miirik wrote: »
    then do tell how it's done, i'm being serious

    Enhanced Armor Penetration is working 10 times better than it should be.
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    lordzakathlordzakath Member Posts: 1 Arc User
    edited November 2014
    erei1 wrote: »
    1/Buy a scimitar
    2/Use a generic A2B build
    3/???
    4/Profit


    The days when putting 15K dps was actually a challenge are long gone. You just need to have a ship that can support a2b, and spam spacebar. Skills like surgical strike and BFAW will do the rest.

    If you can afford a Scimitar.

    Come up with a guide for 15k to 20k DPS for ships and equipment available through non-Zen (or dilithium, or Lobi) purchases and then we can talk. Yes, that means you'll have to actually use what you can get from drops or from npc store purchases. Or, what you can craft. Telling someone to just buy stuff from the Exchange won't work either. Since half the merchandise on the exchange is wildly overpriced.
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    erei1erei1 Member Posts: 4,081 Arc User
    edited November 2014
    lordzakath wrote: »
    If you can afford a Scimitar.

    Come up with a guide for 15k to 20k DPS for ships and equipment available through non-Zen (or dilithium, or Lobi) purchases and then we can talk. Yes, that means you'll have to actually use what you can get from drops or from npc store purchases. Or, what you can craft. Telling someone to just buy stuff from the Exchange won't work either. Since half the merchandise on the exchange is wildly overpriced.
    So basically, you want a guide on how to DPS without spending zen, lobi, dilithium, using rep/fleet store and exchange ?

    Yes, trying to DPS with a T5 free ship, with white MK X from the NPC, and no DOFF, is quite difficult. I agree. Now, I wonder why you would put so many restrictions.

    Otherwise there are plenty of guide. And you don't need zen ship. I'm pretty sure you can do that with a freebie, either the Risan ship or the breen one.
    [SIGPIC][/SIGPIC]
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    janus1975janus1975 Member Posts: 739 Arc User
    edited November 2014
    Most of this stuff now fits into the "what might have been" category. If we were to go Star Trek style rather than D&D MMO with ST costumes, then the game mechanics may have been built along the lines of DPS being 'hardwired' with more skills opening up to disable, trick, deceive, or bluff your enemies as you level up. The difference between various ships may also have been on range rather than on DPS as well. For example, a BoP with short-range weapons but leveling up improves decloak-to-fire time, and high-end skills including "fire while cloaked". A Galaxy Class may have had high range firepower, defensiveness but limited turnrate. Higher range skills in defense meaning 'ambush' needed to defeat them; high-end player skill opening up Fire At Will (but with the cost being same DPS over a range of small targets). etc.

    Too late now, I'm afraid.

    The game is what it is, and with the devs focusing all their effort on slavishly following a bunch of mindless metrics, they'll soon launch Winter Wonderland, which will mean "peak players", "Accumulated Daily Hours", and "Average Player Hours" will increase, and the current state of game will be locked in.
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