I don't really understand these legions of casual players who admit they don't want to put any thought or time into their builds, need the info handed too them, but insist they should be able to beat an advanced level mission. There people need to stay in normal, it was designed for you, stop TRIBBLE up other people's games.
If you can't DPS (and yes there is absolutely nothing here that can't be won with DPS) then know your place. Keep spending your boatloads of cash on things you have no clue how to use because its got the name of something that once popped up in a Star Trek episode.
No, from the way it was originally described, Advanced was supposed to be completeable by everyone who could complete Elite before DR Expansion.
The New Elite was to be there for those of you elitist TRIBBLE who think that people "suck" for not doing 100 billion DPS in a BFAW Scimi-Tard shooting things that are still immune to further pad up their numbers.
No, from the way it was originally described, Advanced was supposed to be completeable by everyone who could complete Elite before DR Expansion.
but elite difficulty is not for everyone, in other games u have 3 or 4 difficulty and u play last one when u have good equipment and knowledge about game (nightmare on diablo for example).
if u are not ready for elite play advanced... if u dont want play fast/dps do normal with pugs and dont cry...
but elite difficulty is not for everyone, in other games u have 3 or 4 difficulty and u play last one when u have good equipment and knowledge about game (nightmare on diablo for example).
if u are not ready for elite play advanced... if u dont want play fast/dps do normal with pugs and dont cry...
Do you not read? I'm not talking about the New Elite except that it was supposed to be for you people who like to make fun of people not doing DPS padding in BFAW Scimi-Tards.
Currently most people can't really succeed in Advanced, and that is where most people should be able to go so that they can get those very needed objects like Neurals (or whatever) and the material packs.
No, from the way it was originally described, Advanced was supposed to be completeable by everyone who could complete Elite before DR Expansion.
The New Elite was to be there for those of you elitist TRIBBLE who think that people "suck" for not doing 100 billion DPS in a BFAW Scimi-Tard shooting things that are still immune to further pad up their numbers.
The thing is not everyone who played Elite preDR could beat it without being carried, in a PUG you are talking really like 3 or 4 of the 5 could be carried and just 1 or 2 do the work.
Normal should be for everyone, Advanced should need team coordination, but PUGs with some good elite level people should carry it as well. Elite should be pre-made pro teams only.
Due to the shallow level of play, the shoulds are just theory.. reality is just DPS it all, why think when Spacebar Tapping Online is what you are playing.
The thing is not everyone who played Elite preDR could beat it without being carried, in a PUG you are talking really like 3 or 4 of the 5 could be carried and just 1 or 2 do the work.
Untrue. The ones that couldn't do Elite before "without being carried" were the minority at the very low end of the spectrum.
Untrue. The ones that couldn't do Elite before "without being carried" were the minority at the very low end of the spectrum.
Oh no, that is where you are very very wrong. If you ever PUGed an old elite STF, ran a parser you would see most of those people were not up to par, and I'm not talking elite levels here, we are talking below 3k DPS, well over 80% failed to hit any mark of competence.
Avanced should need team coordination, but PUGs with some good elite level people should carry it as well.
For pete's sake its a grind mission, not a pro sport.
The "for the challenge" stuff is fine the first time, and tedious as frack the other 100+ times since all people usually want are the marks, gear things, very rare mats and dilithium. Not to validate their cyber egos.
Currently most people can't really succeed in Advanced, and that is where most people should be able to go so that they can get those very needed objects like Neurals (or whatever) and the material packs.
Because they dont want finish it - that group of peps just fly with random wepons, random consoles etc. - they just cry and waiting for changes or full good build on stoacademy instead learn something about skills, map, teamplay.
PS: i dont have scimitar... i fly on jhas with dhc... and most important i'm not a pro player :P but u can do the same numbers for example in risian escort...
Oh no, that is where you are very very wrong. If you ever PUGed an old elite STF, ran a parser you would see most of those people were not up to par, and I'm not talking elite levels here, we are talking below 3k DPS, well over 80% failed to hit any mark of competence.
This is true
But 1 good player could carry that group ...........I did it all the time
Cant do that now unless I go with a science ship and that's just too boring
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Oh no, that is where you are very very wrong. If you ever PUGed an old elite STF, ran a parser you would see most of those people were not up to par, and I'm not talking elite levels here, we are talking below 3k DPS, well over 80% failed to hit any mark of competence.
I did, and only about 1 in every 100 random queue teams I drew ever failed the mission. Probably around 95% of the ones I did were random teams.
you can do ANRA with just 20k dps, unfortunately the average STO player doesn't reach 10k dps.
20k is not even taking part in a DPS race, it is simply having a functional build and atleast 10 braincells dedicated to playing the game, but this is obviously too much for the (average) 40 year old casual Star Trek fan that plays STO while watching TV or doing something else.
Sorry, but what you call a "DPS race" is simply what a player should bring to the tables for an ADVANCED queue group. The real min-max DPS race starts at 50k.
People just shouldn't queue for advanced if they can't hold their own and dealing 20k dps is part of holding your own.
I would say FORTUNATELY average playaers don't reach 10k DPS. This is a STAR TREK game after all and I don't remember Starfleet or Klingon Empire destroying everything is seconds. What I rememeber is the Defiant, while having awesome firepower, being forced to cloak and run away on several occasions. Being badly damaged more than once. Hmm, it was even destroyed. DPS was never the answer. This 45 year old Star Trek fan does not watch TV while playing but gets bored fast when he sees a DPSer ruining the game for the rest of the team in a PUG. This drives me away from the game much faster than the lack of content or grind.
For pete's sake its a grind mission, not a pro sport.
The "for the challenge" stuff is fine the first time, and tedious as frack the other 100+ times since all people usually want are the marks, gear things, very rare mats and dilithium. Not to validate their cyber egos.
You are really whats wrong with the game. Its a grind mission? You want everything to be mindless and boring?
It is supposed to be fun and keep you engaged, not be a grind. People play games to have fun, not to accumulate vast amounts of worthless cyber wealth.
I love the dps race. No, really --- its great that we can tweak our ships to blow things up, and there is a certain satisfaction to seeing big numbers and all that.
That is not a problem at all.
The problem is that healing, support (control, etc), and "tanking" are not represented in the game. People like those jobs too -- I like healing, though I never really cared to tank -- and groups and teamwork and content all work better when there is more to it than "you have to kill everything in 3 min or else". Tank&spank is boring too -- tank holds mob, healer heals tank, people kill mob... boring! What is needed are creative fights, like the *best* of the old wow raids, where a balanced group of the classes each playing at the top of their game were required to succeed at the mission. Both extremes (raw dps such as we have, and dull tank&spank as were the worst of the old wow raids) are boring and weak.
I would say FORTUNATELY average playaers don't reach 10k DPS. This is a STAR TREK game after all and I don't remember Starfleet or Klingon Empire destroying everything is seconds. What I rememeber is the Defiant, while having awesome firepower, being forced to cloak and run away on several occasions. Being badly damaged more than once. Hmm, it was even destroyed. DPS was never the answer. This 45 year old Star Trek fan does not watch TV while playing but gets bored fast when he sees a DPSer ruining the game for the rest of the team in a PUG. This drives me away from the game much faster than the lack of content or grind.
Maybe I remember it wrong. Now, I am not a TV person... I will not watch TV. I have seen a few trek episodes over the decades, but probably less than 20 across all the different series. But have seen all the movies multiple times.
I remember the enterprise, in nearly every movie, getting large holes blown out of it from every single shot fired. OH no its a romulan MINING ship, ... sir, our shields are at 20% and half your crew is now floating in space after one shot .... well that was one of the newer movies but you get the point.
The so-called shields in trek do not do *anything at all* in the movies and probably not much in the shows either. Someone shoots at you, it does immediate hull damage and crew are killed, every time. So either the shields are not really a "thing" or the dps far outclasses the defenses....
Maybe I remember it wrong. Now, I am not a TV person... I will not watch TV. I have seen a few trek episodes over the decades, but probably less than 20 across all the different series. But have seen all the movies multiple times.
I remember the enterprise, in nearly every movie, getting large holes blown out of it from every single shot fired. OH no its a romulan MINING ship, ... sir, our shields are at 20% and half your crew is now floating in space after one shot .... well that was one of the newer movies but you get the point.
The so-called shields in trek do not do *anything at all* in the movies and probably not much in the shows either. Someone shoots at you, it does immediate hull damage and crew are killed, every time. So either the shields are not really a "thing" or the dps far outclasses the defenses....
just sayin.
Ya, this is just you not knowing.
In the movies, especially JJ stuff, its about fast past and action. A ship from over 100 years in the future blows holes in early warp capable ships, yes..
In the shows battles lasted minutes at the least, and 15+ seemed normal. Remember it was pre-digital tv, effects cost a lot of money. DS9 had digital but they took forever due to computer speed. The fleet battles were hours long, we just saw the sum of it.
Consoles exploding internally are due to overloaded power conduits, and not hull breaches. They started to get rid of that in DS9 with albative armour, and it was less frequent after that.
I would say FORTUNATELY average playaers don't reach 10k DPS. This is a STAR TREK game after all and I don't remember Starfleet or Klingon Empire destroying everything is seconds. What I rememeber is the Defiant, while having awesome firepower, being forced to cloak and run away on several occasions. Being badly damaged more than once. Hmm, it was even destroyed. DPS was never the answer. This 45 year old Star Trek fan does not watch TV while playing but gets bored fast when he sees a DPSer ruining the game for the rest of the team in a PUG. This drives me away from the game much faster than the lack of content or grind.
what you describe is a star trek themed digital amusement park, or interactive star trek doll roleplay. While star trek online definately incorporates aspects of this, it is also and mostly a GAME. A game that has challenges that player need to overcome. Making everything so eas that everybody with any setup can do it was/is the main reason the endgame content sucked so hard.
Games require some kind of progression and require the player to increase his expertise in the game. This isn't star trek second life, but i guess many people confuse it to be something like that.
I really have no problem with people simply login onto STO to watch their characters dance in club 47 all night long, or run circles around earth in their ships. But at least have the decency to stay out of higher difficulty queues if you are only interested in doing star trek dollplay.
I would say FORTUNATELY average playaers don't reach 10k DPS. This is a STAR TREK game after all and I don't remember Starfleet or Klingon Empire destroying everything is seconds. What I rememeber is the Defiant, while having awesome firepower, being forced to cloak and run away on several occasions. Being badly damaged more than once. Hmm, it was even destroyed. DPS was never the answer. This 45 year old Star Trek fan does not watch TV while playing but gets bored fast when he sees a DPSer ruining the game for the rest of the team in a PUG. This drives me away from the game much faster than the lack of content or grind.
I clearly remember the Borg Cube going down in a few well placed shots in ST:first contact. And a lots of bird of prey being OS by a well placed photon torp.
I find it amusing that in a game based almost entirely on blowing things up in space and on land, people complain about those of us that do respectable damage. We really aren't the problem.
I have an alt flying a non a2b k'tinga t5u with mk Xi free ap beams that does about 11k in a pug. No key binds, and it's an engineer character. As long as you have good skills picked, and a decent build 10k is easy for anyone that tries. I don't bring him out for dps runs, but he's fun to pug an occasional isa/cca or go to the battlezones and he is not a detriment to a team.
The unfortunate thing is that folks have to try, because even though there's plenty of information out there it's not readily available in game through tooltips/tutorials. I have seen some hideous and expensive monstrosities from looking at the gateway after I parsed isa pugs. New players are doomed to fail unless they have help.
DR has reinforced a have and have not division in the community. Players like Porchsong has made great strides in helping players achieve better DPS. Others mock players who can't break 5K.
The cold reality is that egos do play a role in the game.
Cryptic unfortunately sees dollars in that division, and have ignored calls for balance. New ships and abilities have driven the wedge deeper.
I no longer believe this was the unintended consequences of poor planning and ignored QA. This was the intent of Cryptic all along.
I find it amusing that in a game based almost entirely on blowing things up in space and on land, people complain about those of us that do respectable damage. We really aren't the problem.
it is called IGNORANCE. And i don't even mean it in an insulting way. It simply means "not knowing". It is up to each and every player if they want to stay ignorant or not.
But you are right, the game itself does not do a good job at "teaching" how to become a better player.
I sometimes wished that all ships, instead of a specific BOFF setup, had a certain number of fixed abilities. The costumisation sometimes is simply overwhelming, especially for new players.
That's right...instead of asking people to get better simply nerf the content to make it completable by anyone with a spacebar...
"It doesnt matter if they CAN reach those numbers???"
I hate saying it but that's such a Generation Y answer!
Don't rise to the occasion but whine and cry about it.
Bc in Star Trek the borg were so easily defeated in every encounter.
"Arm Photon Torpedoes. 1 per Target. Let's not waste ammo!"
"Oh they've adapted? File a complaint with the Borg Queen. She'll self destruct her fleet at the sight of our awesomeness! "
What may I ask is the point in making everything DPS sponges, its not difficult just tedious. What is the point of making their entire STF pointless just becuase you were off by two seconds in destroying a generator, its not difficult just frustrating.
Seriously there is NO CHALLENGE in this, its just tedium and frustration.
And its not like DPS is some kind skill its just melting things faster with bigger guns.
And don't get me started on pointlessness making a level that exists just to grind out stuff challenging just to suit the hardcore minority.
What may I ask is the point in making everything DPS sponges, its not difficult just tedious. What is the point of making their entire STF pointless just becuase you were off by two seconds in destroying a generator, its not difficult just frustrating.
Seriously there is NO CHALLENGE in this, its just tedium and frustration.
And its not like DPS is some kind skill its just melting things faster with bigger guns.
And don't get me started on pointlessness making a level that exists just to grind out stuff challenging just to suit the hardcore minority.
we are not talking about going for DPS at all costs, we are talking about some baseline to simply stay afloat. If you can't come out ontop against a single sphere in ISA or it takes you 5 minutes to kill one, something is terribly wrong, and it ain't the fault of the game.
Of course it's intentional. What is the motivation to buy new ships and upgrade equipment if you can breeze through the content? Slapping hp on mobs is the easiest fix. It increases time spent in game and time it takes to earn rewards. It creates the illusion that you have to upgrade to a T6 ship and mkxiv epic gear. If they kept the old elite content around what would motivate anyone to buy stuff?
If information was accurate and available people would see their old vesta/odyssey/tork/negh'var and others are still viable. A good 15k build from pre dr will complete in my opinion all the current content. So the dps race is an illusion. It exists only on people's minds. If you want to push the limits of the game, yeah it's going to get expensive. But the content only needs a decent build and some intelligence and understanding of the objectives.
Some of the new objectives still need a balance pass, and the bugs need to be worked on. Some of the content is pretty much easier like cure. I couldn't solo a cube with my narcine prior to dr. Now, same build (mkxii bio matter phaser) and the t5u ship traits level 57 alt and I can solo a cube (avg dps is around 20k).
you elitist TRIBBLE who think that people "suck" for not doing 100 billion DPS in a BFAW Scimi-Tard shooting things that are still immune to further pad up their numbers.
That just shows you have no clue what you're talking about.
Wasting damage prolongs the match, which reduces DPS. In an optimal Infected run, the only damage on immune targets is the few seconds you tag a transformer before the generators melt.
A "Scimi-Tard" is also going to be unable to handle aggro'ing the Gateway early for no reason, and will likely get themselves killed. Which obviously reduces DPS.
we are not talking about going for DPS at all costs, we are talking about some baseline to simply stay afloat.
A baseline which went from being balanced around mk X white gear and rear admiral ships with level 45-50 players for four years, to expensive mk XII gear, fleet/c-store ships, and level 60 players.
i.e. something anyone could do to anyone who could afford to do it unless you fly escorts with cookie cutter builds.
As noticeable by the low number of people in ques.
Of course it's intentional. What is the motivation to buy new ships and upgrade equipment if you can breeze through the content? Slapping hp on mobs is the easiest fix. It increases time spent in game and time it takes to earn rewards. It creates the illusion that you have to upgrade to a T6 ship and mkxiv epic gear. If they kept the old elite content around what would motivate anyone to buy stuff?
It didn't stop people from doing it before they padded the HP numbers, even though everything was balanced around the level 40 T5 ship with mk X white common gear, people seemed to think they needed very rare and ultra rare mk XII gear and fleet ships.
Of course back then people seemed to think they were elite players just becuase the RNG worked in their favor one day or they had so much free time they could run it over and over again until the STF gear piece actually drooped for them.
Comments
No, from the way it was originally described, Advanced was supposed to be completeable by everyone who could complete Elite before DR Expansion.
The New Elite was to be there for those of you elitist TRIBBLE who think that people "suck" for not doing 100 billion DPS in a BFAW Scimi-Tard shooting things that are still immune to further pad up their numbers.
but elite difficulty is not for everyone, in other games u have 3 or 4 difficulty and u play last one when u have good equipment and knowledge about game (nightmare on diablo for example).
if u are not ready for elite play advanced... if u dont want play fast/dps do normal with pugs and dont cry...
Do you not read? I'm not talking about the New Elite except that it was supposed to be for you people who like to make fun of people not doing DPS padding in BFAW Scimi-Tards.
Currently most people can't really succeed in Advanced, and that is where most people should be able to go so that they can get those very needed objects like Neurals (or whatever) and the material packs.
The thing is not everyone who played Elite preDR could beat it without being carried, in a PUG you are talking really like 3 or 4 of the 5 could be carried and just 1 or 2 do the work.
Normal should be for everyone, Advanced should need team coordination, but PUGs with some good elite level people should carry it as well. Elite should be pre-made pro teams only.
Due to the shallow level of play, the shoulds are just theory.. reality is just DPS it all, why think when Spacebar Tapping Online is what you are playing.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Untrue. The ones that couldn't do Elite before "without being carried" were the minority at the very low end of the spectrum.
Oh no, that is where you are very very wrong. If you ever PUGed an old elite STF, ran a parser you would see most of those people were not up to par, and I'm not talking elite levels here, we are talking below 3k DPS, well over 80% failed to hit any mark of competence.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
For pete's sake its a grind mission, not a pro sport.
The "for the challenge" stuff is fine the first time, and tedious as frack the other 100+ times since all people usually want are the marks, gear things, very rare mats and dilithium. Not to validate their cyber egos.
Because they dont want finish it - that group of peps just fly with random wepons, random consoles etc. - they just cry and waiting for changes or full good build on stoacademy instead learn something about skills, map, teamplay.
PS: i dont have scimitar... i fly on jhas with dhc... and most important i'm not a pro player :P but u can do the same numbers for example in risian escort...
This is true
But 1 good player could carry that group ...........I did it all the time
Cant do that now unless I go with a science ship and that's just too boring
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I did, and only about 1 in every 100 random queue teams I drew ever failed the mission. Probably around 95% of the ones I did were random teams.
I would say FORTUNATELY average playaers don't reach 10k DPS. This is a STAR TREK game after all and I don't remember Starfleet or Klingon Empire destroying everything is seconds. What I rememeber is the Defiant, while having awesome firepower, being forced to cloak and run away on several occasions. Being badly damaged more than once. Hmm, it was even destroyed. DPS was never the answer. This 45 year old Star Trek fan does not watch TV while playing but gets bored fast when he sees a DPSer ruining the game for the rest of the team in a PUG. This drives me away from the game much faster than the lack of content or grind.
You are really whats wrong with the game. Its a grind mission? You want everything to be mindless and boring?
It is supposed to be fun and keep you engaged, not be a grind. People play games to have fun, not to accumulate vast amounts of worthless cyber wealth.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
That is not a problem at all.
The problem is that healing, support (control, etc), and "tanking" are not represented in the game. People like those jobs too -- I like healing, though I never really cared to tank -- and groups and teamwork and content all work better when there is more to it than "you have to kill everything in 3 min or else". Tank&spank is boring too -- tank holds mob, healer heals tank, people kill mob... boring! What is needed are creative fights, like the *best* of the old wow raids, where a balanced group of the classes each playing at the top of their game were required to succeed at the mission. Both extremes (raw dps such as we have, and dull tank&spank as were the worst of the old wow raids) are boring and weak.
Maybe I remember it wrong. Now, I am not a TV person... I will not watch TV. I have seen a few trek episodes over the decades, but probably less than 20 across all the different series. But have seen all the movies multiple times.
I remember the enterprise, in nearly every movie, getting large holes blown out of it from every single shot fired. OH no its a romulan MINING ship, ... sir, our shields are at 20% and half your crew is now floating in space after one shot .... well that was one of the newer movies but you get the point.
The so-called shields in trek do not do *anything at all* in the movies and probably not much in the shows either. Someone shoots at you, it does immediate hull damage and crew are killed, every time. So either the shields are not really a "thing" or the dps far outclasses the defenses....
just sayin.
Ya, this is just you not knowing.
In the movies, especially JJ stuff, its about fast past and action. A ship from over 100 years in the future blows holes in early warp capable ships, yes..
In the shows battles lasted minutes at the least, and 15+ seemed normal. Remember it was pre-digital tv, effects cost a lot of money. DS9 had digital but they took forever due to computer speed. The fleet battles were hours long, we just saw the sum of it.
Consoles exploding internally are due to overloaded power conduits, and not hull breaches. They started to get rid of that in DS9 with albative armour, and it was less frequent after that.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
what you describe is a star trek themed digital amusement park, or interactive star trek doll roleplay. While star trek online definately incorporates aspects of this, it is also and mostly a GAME. A game that has challenges that player need to overcome. Making everything so eas that everybody with any setup can do it was/is the main reason the endgame content sucked so hard.
Games require some kind of progression and require the player to increase his expertise in the game. This isn't star trek second life, but i guess many people confuse it to be something like that.
I really have no problem with people simply login onto STO to watch their characters dance in club 47 all night long, or run circles around earth in their ships. But at least have the decency to stay out of higher difficulty queues if you are only interested in doing star trek dollplay.
I have an alt flying a non a2b k'tinga t5u with mk Xi free ap beams that does about 11k in a pug. No key binds, and it's an engineer character. As long as you have good skills picked, and a decent build 10k is easy for anyone that tries. I don't bring him out for dps runs, but he's fun to pug an occasional isa/cca or go to the battlezones and he is not a detriment to a team.
The unfortunate thing is that folks have to try, because even though there's plenty of information out there it's not readily available in game through tooltips/tutorials. I have seen some hideous and expensive monstrosities from looking at the gateway after I parsed isa pugs. New players are doomed to fail unless they have help.
DR has reinforced a have and have not division in the community. Players like Porchsong has made great strides in helping players achieve better DPS. Others mock players who can't break 5K.
The cold reality is that egos do play a role in the game.
Cryptic unfortunately sees dollars in that division, and have ignored calls for balance. New ships and abilities have driven the wedge deeper.
I no longer believe this was the unintended consequences of poor planning and ignored QA. This was the intent of Cryptic all along.
Machiavelli would be proud.
it is called IGNORANCE. And i don't even mean it in an insulting way. It simply means "not knowing". It is up to each and every player if they want to stay ignorant or not.
But you are right, the game itself does not do a good job at "teaching" how to become a better player.
I sometimes wished that all ships, instead of a specific BOFF setup, had a certain number of fixed abilities. The costumisation sometimes is simply overwhelming, especially for new players.
What may I ask is the point in making everything DPS sponges, its not difficult just tedious. What is the point of making their entire STF pointless just becuase you were off by two seconds in destroying a generator, its not difficult just frustrating.
Seriously there is NO CHALLENGE in this, its just tedium and frustration.
And its not like DPS is some kind skill its just melting things faster with bigger guns.
And don't get me started on pointlessness making a level that exists just to grind out stuff challenging just to suit the hardcore minority.
we are not talking about going for DPS at all costs, we are talking about some baseline to simply stay afloat. If you can't come out ontop against a single sphere in ISA or it takes you 5 minutes to kill one, something is terribly wrong, and it ain't the fault of the game.
If information was accurate and available people would see their old vesta/odyssey/tork/negh'var and others are still viable. A good 15k build from pre dr will complete in my opinion all the current content. So the dps race is an illusion. It exists only on people's minds. If you want to push the limits of the game, yeah it's going to get expensive. But the content only needs a decent build and some intelligence and understanding of the objectives.
Some of the new objectives still need a balance pass, and the bugs need to be worked on. Some of the content is pretty much easier like cure. I couldn't solo a cube with my narcine prior to dr. Now, same build (mkxii bio matter phaser) and the t5u ship traits level 57 alt and I can solo a cube (avg dps is around 20k).
That just shows you have no clue what you're talking about.
Wasting damage prolongs the match, which reduces DPS. In an optimal Infected run, the only damage on immune targets is the few seconds you tag a transformer before the generators melt.
A "Scimi-Tard" is also going to be unable to handle aggro'ing the Gateway early for no reason, and will likely get themselves killed. Which obviously reduces DPS.
A baseline which went from being balanced around mk X white gear and rear admiral ships with level 45-50 players for four years, to expensive mk XII gear, fleet/c-store ships, and level 60 players.
i.e. something anyone could do to anyone who could afford to do it unless you fly escorts with cookie cutter builds.
As noticeable by the low number of people in ques.
It didn't stop people from doing it before they padded the HP numbers, even though everything was balanced around the level 40 T5 ship with mk X white common gear, people seemed to think they needed very rare and ultra rare mk XII gear and fleet ships.
Of course back then people seemed to think they were elite players just becuase the RNG worked in their favor one day or they had so much free time they could run it over and over again until the STF gear piece actually drooped for them.