Your type will either just dismiss the evidence infront of you, or move the goal post, or come up with some other excuse.
The facts are there is less than a 1% difference between the old ACT and CLR, it's been tested. But again, don't let the truth get in the way of your ranting.
We're not running a business, the data only needs to be accurate enough in order to compare it against what others are doing.
Anyways, it's safe to say we agree to disagree.
I choose not to participate in the dps race as it clearly impacts the games developers. For whatever reason, we've had three different devs (producers, leads etc.) who've made references to people exceeding what they planned for. That in turn has raised the difficulty across the board.
For whatever reason you can surmise, the difficulty increase in concert with a dozen other changes and bugs has impacted the game in a negative way. When the forums nerdrage spills over into the mainstream social media and blogs - something is really wrong.
Cryptic has gotten 'a message'. Tweaks are incoming across the board. Unfortunately it means another DPS increase pending according to Gecko. The priority One 200th episode is massively long, but well worth the listen.
Cryptic has gotten 'a message'. Tweaks are incoming across the board. Unfortunately it means another DPS increase pending according to Gecko. The priority One 200th episode is massively long, but well worth the listen.
He would be a fool to try it, we can take anything he may dare to send against us. We chewed up and spat out the "content" made to pander to us, (Korfez) even the STB guys in canon boats can kick that down to size. By January it will be feasibly puggable.
If he tries to make a DPS race we will crush it. And we will, because no NPC can defend itself against us - unless he moves away from a DPS or GTFO layout.
And even then we will still beat it because most of us are PvPers at heart, and Cryptic has no answer to PvPers. Case in point - you know who was first to beat Disconnected Advanced fastest 3 dread Optional? Not DPSers, but 2 Sad Pandas, in Science T5-Us.
He would be a fool to try it, we can take anything he may dare to send against us. We chewed up and spat out the "content" made to pander to us, (Korfez) even the STB guys in canon boats can kick that down to size. By January it will be feasibly puggable.
If he tries to make a DPS race we will crush it. And we will, because no NPC can defend itself against us - unless he moves away from a DPS or GTFO layout.
And even then we will still beat it because most of us are PvPers at heart, and Cryptic has no answer to PvPers. Case in point - you know who was first to beat Disconnected Advanced fastest 3 dread Optional? Not DPSers, but 2 Sad Pandas, in Science T5-Us.
Eh.. all they need to do is change the hard cap (which I have a feeling isn't working anymore) for debuffs. They make it so debuffs are capped more severly and your dps will flatten out pretty fast.
If he tries to make a DPS race we will crush it. And we will, because no NPC can defend itself against us - unless he moves away from a DPS or GTFO layout.
Perhaps you misunderstood my comment, or I wasn't clear.
We're getting a DPS increase on XIV weapons - for us. He mentioned it 'should' be 30% higher than XIII, which in concert with the other adjustments lowering difficulty 'slightly' is supposed to put the fun back in the game.
It's near the end of the Podcast out monday. It's long, but worth the deep dive.
It's part of an adjustment they've already made and will deploy 'shortly'.
I do not mind High DPS having its place in the game, being a focal point of emphasis for players. That's fine with me, just as there are those that prefer Particle Generator based gameplay.
The issue however is that the STFs/Queued Instances are very heavily geared towards DPS. The mission timers put great pressure on killing things ASAP. The failure parameters at Advanced and Elite puts great pressure on killing things ASAP.
All this supposedly after Cryptic said that they were trying to have other roles be a bigger factor. But that isn't the case.
The situation is worse now than the DPS-race that already existed before DR.
Perhaps you misunderstood my comment, or I wasn't clear.
We're getting a DPS increase on XIV weapons - for us. He mentioned it 'should' be 30% higher than XIII, which in concert with the other adjustments lowering difficulty 'slightly' is supposed to put the fun back in the game.
It's near the end of the Podcast out monday. It's long, but worth the deep dive.
It's part of an adjustment they've already made and will deploy 'shortly'.
Doesn't change the fact all STO PvE requires is pure DPS - only that said DPS is easier to get and lower in amount. You might vary your amount required, but it is all that is needed. Even the oft-quoted ANRA responds best to simply blasting a f**king tonne of damage, not crowd control.
If they want to stop DPS racing, make content that does not require it - It is that simple.
Starfleet has a slightly odd looking thing, a ship most rare. It has two warp nacelles running parallel to a wavy shaped hull, and a sphere for a saucer. It is a ship devoted to missions most in the vision and ethos of the Federation, and despite that, you never see them in STO.
Lets have some content where ships like it are a better choice.
Eh.. all they need to do is change the hard cap (which I have a feeling isn't working anymore) for debuffs. They make it so debuffs are capped more severly and your dps will flatten out pretty fast.
You overstate the importance of debuffs - you could remove them entirely and we would be able to carry on as if it was still there. It would just take longer.
We're getting a DPS increase on XIV weapons - for us. He mentioned it 'should' be 30% higher than XIII, which in concert with the other adjustments lowering difficulty 'slightly' is supposed to put the fun back in the game...
I can't help but thinking that it will be "too little, too late", minor 'tweaks' after all the major nerfs is not going to be enough this time.
It's not just the 'DPS to sponge hit points' ratio that has killed so much of the fun, it's the exp grind, huge dill costs, alt unfriendliness and lack of imagination in advanced/elite missions.
Why can't they put some effort into the missions, better AI or mobs that have a good reason to have 8 times the hull and 4 times the shields (e.g. fusion cubes), now that would be worth fighting.
When you make all the effort to upgrade your ship, fighting something new and bigger gives you a sense of achievement, fighting something that just gets arbitrarily harder as you get stronger is just like treading water, the only satisfaction you get is not drowning!
No idea, I don't believe anyone has ever tried for old ISE, and for certain no one has in new ISA.
Post trico-nerf, pre-DR, I saw it happen. I'm not sure it was intentional - or at least nobody told me about it. I was like "Uh, so we keep going and kill the transformers, right?"
Having standardize results is not the the same as ACCURATE results.
I will make the assertion - the results are accurate.
It accurately measures your DPS within set conditions (in a team, in specific PvE queues). Within different conditions (such as a 30k team vs a 10k team) your DPS will change - that does not mean it is inaccurate.
Having different Combined Fuel Efficiency, City Fuel Efficiency, and Highway Fuel Efficiency numbers does not mean fuel efficiency measurements are inaccurate, it means performance changes depending on the conditions.
Further, it is reasonably precise measurement of DPS within a set of conditions, generally with less than 10% StDev.
The results are also relevant as a measurement of DPS in PvE queues. A ship that parses more DPS than another ship under certain conditions will also parse higher than the latter ship under other conditions.
Comments
It would be fascinating to see a vid or parse of that.
Anyways, it's safe to say we agree to disagree.
I choose not to participate in the dps race as it clearly impacts the games developers. For whatever reason, we've had three different devs (producers, leads etc.) who've made references to people exceeding what they planned for. That in turn has raised the difficulty across the board.
For whatever reason you can surmise, the difficulty increase in concert with a dozen other changes and bugs has impacted the game in a negative way. When the forums nerdrage spills over into the mainstream social media and blogs - something is really wrong.
Cryptic has gotten 'a message'. Tweaks are incoming across the board. Unfortunately it means another DPS increase pending according to Gecko. The priority One 200th episode is massively long, but well worth the listen.
He would be a fool to try it, we can take anything he may dare to send against us. We chewed up and spat out the "content" made to pander to us, (Korfez) even the STB guys in canon boats can kick that down to size. By January it will be feasibly puggable.
If he tries to make a DPS race we will crush it. And we will, because no NPC can defend itself against us - unless he moves away from a DPS or GTFO layout.
And even then we will still beat it because most of us are PvPers at heart, and Cryptic has no answer to PvPers. Case in point - you know who was first to beat Disconnected Advanced fastest 3 dread Optional? Not DPSers, but 2 Sad Pandas, in Science T5-Us.
Eh.. all they need to do is change the hard cap (which I have a feeling isn't working anymore) for debuffs. They make it so debuffs are capped more severly and your dps will flatten out pretty fast.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Perhaps you misunderstood my comment, or I wasn't clear.
We're getting a DPS increase on XIV weapons - for us. He mentioned it 'should' be 30% higher than XIII, which in concert with the other adjustments lowering difficulty 'slightly' is supposed to put the fun back in the game.
It's near the end of the Podcast out monday. It's long, but worth the deep dive.
It's part of an adjustment they've already made and will deploy 'shortly'.
The issue however is that the STFs/Queued Instances are very heavily geared towards DPS. The mission timers put great pressure on killing things ASAP. The failure parameters at Advanced and Elite puts great pressure on killing things ASAP.
All this supposedly after Cryptic said that they were trying to have other roles be a bigger factor. But that isn't the case.
The situation is worse now than the DPS-race that already existed before DR.
Doesn't change the fact all STO PvE requires is pure DPS - only that said DPS is easier to get and lower in amount. You might vary your amount required, but it is all that is needed. Even the oft-quoted ANRA responds best to simply blasting a f**king tonne of damage, not crowd control.
If they want to stop DPS racing, make content that does not require it - It is that simple.
Starfleet has a slightly odd looking thing, a ship most rare. It has two warp nacelles running parallel to a wavy shaped hull, and a sphere for a saucer. It is a ship devoted to missions most in the vision and ethos of the Federation, and despite that, you never see them in STO.
Lets have some content where ships like it are a better choice.
You overstate the importance of debuffs - you could remove them entirely and we would be able to carry on as if it was still there. It would just take longer.
I can't help but thinking that it will be "too little, too late", minor 'tweaks' after all the major nerfs is not going to be enough this time.
It's not just the 'DPS to sponge hit points' ratio that has killed so much of the fun, it's the exp grind, huge dill costs, alt unfriendliness and lack of imagination in advanced/elite missions.
Why can't they put some effort into the missions, better AI or mobs that have a good reason to have 8 times the hull and 4 times the shields (e.g. fusion cubes), now that would be worth fighting.
When you make all the effort to upgrade your ship, fighting something new and bigger gives you a sense of achievement, fighting something that just gets arbitrarily harder as you get stronger is just like treading water, the only satisfaction you get is not drowning!
/end rant
It was more to use to establish just how much HPPS the Transformers did actually...
Post trico-nerf, pre-DR, I saw it happen. I'm not sure it was intentional - or at least nobody told me about it. I was like "Uh, so we keep going and kill the transformers, right?"
I will make the assertion - the results are accurate.
It accurately measures your DPS within set conditions (in a team, in specific PvE queues). Within different conditions (such as a 30k team vs a 10k team) your DPS will change - that does not mean it is inaccurate.
Having different Combined Fuel Efficiency, City Fuel Efficiency, and Highway Fuel Efficiency numbers does not mean fuel efficiency measurements are inaccurate, it means performance changes depending on the conditions.
Further, it is reasonably precise measurement of DPS within a set of conditions, generally with less than 10% StDev.
The results are also relevant as a measurement of DPS in PvE queues. A ship that parses more DPS than another ship under certain conditions will also parse higher than the latter ship under other conditions.