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DPS race, do you think anyone likes it?

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    dareaudareau Member Posts: 2,390 Arc User
    edited December 2014
    baudl wrote: »
    you can do ANRA with just 20k dps, unfortunately the average STO player doesn't reach 10k dps.
    20k is not even taking part in a DPS race, it is simply having a functional build and atleast 10 braincells dedicated to playing the game, but this is obviously too much for the (average) 40 year old casual Star Trek fan that plays STO while watching TV or doing something else.

    Sorry, but what you call a "DPS race" is simply what a player should bring to the tables for an ADVANCED queue group. The real min-max DPS race starts at 50k.

    People just shouldn't queue for advanced if they can't hold their own and dealing 20k dps is part of holding your own.

    Functional by what definition? Includes BFaW with either A2B, AP-B, or preferably both? Uses beam only cruisers and/or escorts? Runs Antiproton weaponry with the exact traits that enhance crit?

    Or, are there dozens of builds for, say, Science ships - you know, those ships that don't have 8 beam arrays, usually at most 3 tactical consoles and 3 tactical BOffs, if there's a high end tactical slot there's nowhere to fit A2B, etc. etc. that we've been overlooking?

    Oh, for the record, I've put at least 10 braincells into my Recluse build. I mean, knowing to slot Omega set for Tetryon glider to go with the Tetryon weapons of the Nukara weapon's set, and then fill all the tactical slots with tetryon boosting consoles instead of beam, cannon, or torpedo consoles = the required braincell minimum. Now, explain to me why this Recluse with GW III barely cracks 15k DPS, when you say that my minimal braincell investment qualified me for 20k?
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    vamerrasvamerras Member Posts: 0 Arc User
    edited December 2014
    js26568 wrote: »
    I've seen people charge off during the Cure space STF, try to dps everything down and get blown to hell 100 times leaving the people who actually remember how to do the STF to deal with Kang.

    Actually the old method is a guaranteed fail. Every Cure found STF I participated seems this:

    - 4 people tries to guard the Kang; usually all of them around 5k DPS
    - I'm going out to kill the cubes - which are much-much easier than before: the nanites have much less hull than before, T5U ship with upgraded weapons can do it in 30 seconds / cube.

    The proper way would 2 people guard the Kang, and 3 other should solo one-one cube.

    I'm not an uberDPS folk, my tactical Odyssey is making around 15-18k DPS: which is more than enough for any Advanced STFs.
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    thisslerthissler Member Posts: 2,055 Arc User
    edited December 2014
    Every PvE queue match has turned into a senseless DPS race, people say "Hi" at start and then clock starts ticking and everyone start running, cursing and blaming each other for low DPS for the next 10 - 15 minutes. Cryptic, is this your first MMO? Seriously, am I playing a Arcade game or a MMO I am supposed to enjoy or even have a chance to talk and explain things to others?

    Do you HONESTLY belive people enjoy playing like this? Really? There is no tactic for anything in this game, because there is no time, everyone has to play for theirselves and rush blindless before time is over. Do you know whats happening? When people see there wont have time they start leaving on the middle of matches, can you blame them? No, because you made the contente this way.

    Imagine if there had to be CC? Imagine if the content required a tank? Just imagine that for a bit.

    Then get back to us about the 'DPS' thing.

    Keep in mind, the DPS bar isn't even very high. Ask any of the guys that actually DO a bunch of damage. They can do quadruple what is even needed, essentially clearing content solo.

    That means you're hearing people complain about players that can't even meet a very low standard. No tanking. No CC. Only self support required. Low DPS bar.

    Or you just may be hearing a bunch of jerks that want to cry the blues over nothing and I can't offer input other than 'people are jerks'.

    Play with friends, form a group, join a channel. Keep it positive and don't focus the negative.

    Best wishes.
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited December 2014
    The DPS is just the result of the power we're given. There is no sign of that stopping. We need content that requires this power to counteract its effect. Outside of a few missions, my mk XII gear still feels fine, even in a supposedly Elite mission.

    So yeah, I don't know how to fix this other than nerfing myself again, because breezing through content just isn't fun. PUGs are frustrating because of the lack of basic build knowledge and strategy, premades stomp everything unless we hold ourselves back...

    -edit-
    thissler wrote: »
    Play with friends, form a group, join a channel. Keep it positive and don't focus the negative.

    The best advice, really.
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    howtorhowtor Member Posts: 194 Arc User
    edited December 2014
    DPS is fun and I don't mind doing it (as I have in many other games).
    That being said DPS in this game is an entire different story, there is no challenge from the mobs other then more HP's. they don't counter in any form (I guess other then the random big hit attack). If they could/would add counters or better AI then It would start being fun and would actually draw more people to it
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    lordzakathlordzakath Member Posts: 1 Arc User
    edited December 2014
    erei1 wrote: »

    Yes, trying to DPS with a T5 free ship, with white MK X from the NPC, and no DOFF, is quite difficult. I agree. Now, I wonder why you would put so many restrictions.

    Not everyone has a unlimited checking account with which to purchase all the Zen/Dilithium they would need in order to have a ship spec'd out with epic gear within a day. That is why the restrictions are there. Yes, there are people that would like to DPS with the best of them. But, they can't afford to purchase everything using cash (or credit). Basically, you need to come up with a low budget guide for them. Otherwise, you might want to tone down your rhetoric a little.
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    hpgibbshpgibbs Member Posts: 395 Arc User
    edited December 2014
    The Grate Lorde Cheesus
    Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
    Doesn't Owe Anyone EC
    Kirks Prot
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    gamer940gamer940 Member Posts: 168 Arc User
    edited December 2014
    One should build for the level of challenge they desire. If they want extremely low challenge, then they should be shooting for those obscene DPS numbers that a couple of people have said in this thread are supposedly the baseline minimum (Hint: they're not). If they want to be challenged, however, then they should not be shooting for those obscene numbers. It is not "nerfing oneself" but rather not going for supreme overkill.

    Granted, that was before the changes which are a direct result of those people building the obscene numbers complaining about the "lack of challenge" which was ultimately their own fault.
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    stonewbiestonewbie Member Posts: 1,454 Arc User
    edited December 2014
    gamer940 wrote: »
    One should build for the level of challenge they desire. If they want extremely low challenge, then they should be shooting for those obscene DPS numbers that a couple of people have said in this thread are supposedly the baseline minimum (Hint: they're not). If they want to be challenged, however, then they should not be shooting for those obscene numbers. It is not "nerfing oneself" but rather not going for supreme overkill.

    Granted, that was before the changes which are a direct result of those people building the obscene numbers complaining about the "lack of challenge" which was ultimately their own fault.


    It isnt the players fault...it is the devs fault for not creating content challenging enough to suit people with those "obscene dps builds". Just take a look at how instance difficulty and gear quality was for the past 3-4 years. Dungeon difficulty moved sideways as new instances were released and gear quality moved sideways then up, sideways then up, sideways then up. In any other game you got the best gear that was currently available, then they released a dungeon/raid that was suited for that gear. Then you farmed *that* dungeon/raid until you had even better gear, then they released more D/R that was suited to that new/better gear. There are a lot of reasons they cant have the same system here in STO. But i dont think its right to put blame on players...
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    gamer940gamer940 Member Posts: 168 Arc User
    edited December 2014
    stonewbie wrote: »
    It isnt the players fault...it is the devs fault for not creating content challenging enough to suit people with those "obscene dps builds". Just take a look at how instance difficulty and gear quality was for the past 3-4 years. Dungeon difficulty moved sideways as new instances were released and gear quality moved sideways then up, sideways then up, sideways then up. In any other game you got the best gear that was currently available, then they released a dungeon/raid that was suited for that gear. Then you farmed *that* dungeon/raid until you had even better gear, then they released more D/R that was suited to that new/better gear. There are a lot of reasons they cant have the same system here in STO. But i dont think its right to put blame on players...

    If you're building past the level of challenge that is optimal for your enjoyment, then it is in fact your fault that you are not being challenged.

    While building, you would have reached the point where the challenge was at the right point for you, and if you kept building past that, well that's entirely on you.
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    js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    hpgibbs wrote: »

    Emergency Power to Engines? Why?
    [SIGPIC][/SIGPIC]
    Free Tibet!
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    stonewbiestonewbie Member Posts: 1,454 Arc User
    edited December 2014
    gamer940 wrote: »
    If you're building past the level of challenge that is optimal for your enjoyment, then it is in fact your fault that you are not being challenged.

    While building, you would have reached the point where the challenge was at the right point for you, and if you kept building past that, well that's entirely on you.


    No, i expect them to raise the difficulty if i reach that point. And it is on them what will happen if they choose not to do that. And if you look at what they have been doing they *are* trying to do this but within limits. They are adding health, giving mobs different abilities, giving them better ability usage ai. In any other game they will just go ahead and raise difficulty, give you new dungeons and make you grind out the next tier of new gear. Here they cant do that because of how zen, dil, real money and your gear are all intertwined and how it is also an F2P game with limited resources. So thats why i say "within limits" they are trying to raise difficulty. But it just isnt going to be enough to keep up with the power creep.

    EDIT: queue popped

    One thing i want to add too is that i wont ever change how i play. I play to win...so i learn how to play the best that i can, i'll pick the best gear that i can. And if i really really want to i'll also pick the best teammates that i can. If the game ends up being too easy because of that then ohh well. And that doesnt just go for STO but any game or activity. It's why as an adult i now play a pug basketball game with other adults instead playing a pug basketball game with a bunch of preschoolers while i run around on my knees.
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    sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited December 2014
    gamer940 wrote: »
    One should build for the level of challenge they desire. If they want extremely low challenge, then they should be shooting for those obscene DPS numbers that a couple of people have said in this thread are supposedly the baseline minimum (Hint: they're not). If they want to be challenged, however, then they should not be shooting for those obscene numbers. It is not "nerfing oneself" but rather not going for supreme overkill.

    Granted, that was before the changes which are a direct result of those people building the obscene numbers complaining about the "lack of challenge" which was ultimately their own fault.

    10k-20k is not obscene DPS. not even close.

    10k-20k DPS is achievable with a fresh level 50 captain (any career) with any T5 ship with vendor trash gear. that's why we consider it baseline.

    Obscene DPS is when you start hitting the 40k+ range.
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    gamer940gamer940 Member Posts: 168 Arc User
    edited December 2014
    stonewbie wrote: »
    No, i expect them to raise the difficulty if i reach that point. And it is on them what will happen if they choose not to do that. And if you look at what they have been doing they *are* trying to do this but within limits. They are adding health, giving mobs different abilities, giving them better ability usage ai. In any other game they will just go ahead and raise difficulty, give you new dungeons and make you grind out the next tier of new gear. Here they cant do that because of how zen, dil, real money and your gear are all intertwined and how it is also an F2P game with limited resources. So thats why i say "within limits" they are trying to raise difficulty. But it just isnt going to be enough to keep up with the power creep.


    Expecting difficulties to be raised because you pushed your build to where it made challenge level too low for your preference is just ridiculous. You made the conscious decision to push things that far, so yes it is your fault entirely. If anything should change it should be your build.



    Oh, and to the post right above this one, yes 20,000 is getting to the point of obscene. Hit that point and you no longer have any room to complain about not being challenged.
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    erei1erei1 Member Posts: 4,081 Arc User
    edited December 2014
    lordzakath wrote: »
    Not everyone has a unlimited checking account with which to purchase all the Zen/Dilithium they would need in order to have a ship spec'd out with epic gear within a day. That is why the restrictions are there. Yes, there are people that would like to DPS with the best of them. But, they can't afford to purchase everything using cash (or credit). Basically, you need to come up with a low budget guide for them. Otherwise, you might want to tone down your rhetoric a little.
    I understand the limitation on zen ship and lobi. But seriously, any casual can buy fleet gear, they just need to join a fleet and make some marks and dil. Also, anybody can make EC to buy some green-blue from the exchange... You just have to play the game.
    As for the ship, MU ship are good, and very cheap. Not to mention the various free ship from summer/winter events.
    I'm talking about resources you earn by SIMPLY PLAYING THE GAME ! But yeah, for people that don't play STO, it's actually quite difficult to do anything in the game. Obviously.

    We are not saying that reaching 30k DPS is for everyone, but reaching 15K DPS nowadays is not that hard. And you never need epic to do that. You just have to make a proper build, and buy some stuff from fleet/exchange. Then, adding a bit more from lobi store (buying keys on the exchange, or trading dil for zen) will make it even better.

    Now, if you want to DPS with "the best of them", as you say, then you'll need to work for it, one way or another. That's true for every game, even p2win (you need a credit card ready for those). You can't expect to be one of the best magically.

    There are plenty of low budget guide around. hpgibbs made a one, I would usee AP obelisk set (from the storyline), however.


    Here have another one . The ship itself is a T5u(free to upgrade, no excuses) you can have for free during the winter event (coming very soon, hint hint).
    Weapons and shield from fleet, consoles from exchange. Then you have the KCB and borg console from the omega rep. Jem'hadar set from storyline, obelisk set from story to.
    Once you start accumulating resources, you can swap the jem'hadar set (which is crappy) for another set. For example the borg set (without shield), which is very sturdy. And it's the same rep than the KCB and the console, so it shouldn't be too hard focusing on 1 rep.
    Finally, when you have enough resource, swap the tac consoles for fleet tac consoles.

    Fill the engineering blank with defensive console from the exchange/fleet, or anything you can offer, like the plasmonic leech console (exchange, box, can't remember which one, but you'll have to be real lucky, you can try when opening for lobis anyway), which is very powerful, or the 200lobis tachyokinetic console (wait for a lobi promotion, and pay even less lobis).

    This build is far from being expensive. Most of it comes from storyline or cheap exchange, and the rest is a single rep and a fleet store.

    This ship can be played by any faction, and would hit even harder with a rom with SRO BOFF. Or even only RO. YOu have 1-2 RO for free during your storyline, and if you are lucky, SRO ones when leveling. Otherwise, leave your character in New Romulus Command, and do the Romulan BOFF mission every time you see one. With time, you'll get your BOFF. Trade those you don't want for money/other SRO BOFF you need.
    [SIGPIC][/SIGPIC]
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    stonewbiestonewbie Member Posts: 1,454 Arc User
    edited December 2014
    gamer940 wrote: »
    Expecting difficulties to be raised because you pushed your build to where it made challenge level too low for your preference is just ridiculous. You made the conscious decision to push things that far, so yes it is your fault entirely. If anything should change it should be your build.

    https://www.youtube.com/watch?feature=player_detailpage&v=ADgS_vMGgzY#t=36


    Other games have done it, but of course as i've mentioned STO cant because of various reasons. And thats fine...if the game gets too easy then rather then instead of trying to be the best i'll just stop playing. I built a kick TRIBBLE torp boat before DR hit and things got so easy that i stopped playing it. I started to build up a Narcine post DR and expecting that the same thing was going to happen again once i started doing elite i just stopped doing that. I'm not going to change how i play...if i play a game and it doesnt meet my expectations then i wont play it.
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    rsoblivionrsoblivion Member Posts: 809 Arc User
    edited December 2014
    gamer940 wrote: »
    Expecting difficulties to be raised because you pushed your build to where it made challenge level too low for your preference is just ridiculous. You made the conscious decision to push things that far, so yes it is your fault entirely. If anything should change it should be your build.
    That method of thinking is fantastic. It's akin to the myth of the emu with it's head in the sand. The technology to make adaptable AI depending on ship/player damage and skill has been around for a while. It's possible to have the game adjust to different gear levels and player levels without it being an issue. It's just something they can't monetise so they refuse to do it.
    gamer940 wrote: »
    Oh, and to the post right above this one, yes 20,000 is getting to the point of obscene. Hit that point and you no longer have any room to complain about not being challenged.
    20K isn't obscene, it's pretty good, but if you know the missions and have good teamwork then it's perfectly doable with easily obtainable gear. The tough part is getting to the skill level to build and use ships correctly, something not everyone has the inclination or ability to do.

    However to say that people should be able to get all the higher level stuff which requires some semblance of skill is also a product of the no child left behind education system. It just holds back those who are actually good and gives idiots a misplaced sense of achievement and skill.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
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    stonewbiestonewbie Member Posts: 1,454 Arc User
    edited December 2014
    Yah i'll never do the "just run the instance in white IX gear if you want a challenge".

    I'll start gearing up, do normal mode and once it starts to get to be too easy i'll jump to advanced. I'll keep gearing up and then once advanced starts to get too easy i'll jump to elite. But wait...elite is now starting to get too easy so i had better start doing some naked STF runs.

    f**k that


    I guess the devs kinda agree with me because they are finding new and interesting ways to make fights more difficult. It may not be the best way, or it may not be the way we wanted them to do it, but they are making an effort.
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    czertik123czertik123 Member Posts: 1,122 Arc User
    edited December 2014
    erei1 wrote: »
    1/Buy a scimitar
    2/Use a generic A2B build
    3/???
    4/Profit


    The days when putting 15K dps was actually a challenge are long gone. You just need to have a ship that can support a2b, and spam spacebar. Skills like surgical strike and BFAW will do the rest.

    a2b ?
    what itaht means ?
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    erei1erei1 Member Posts: 4,081 Arc User
    edited December 2014
    czertik123 wrote: »
    a2b ?
    what itaht means ?
    Auxiliary to battery. A BOFF engineering ability. Coupled with the technician DOFF, it can bring your BOFF abilities cooldown to global cooldown (the lowest possible), basically doubling the amount of BOFF abilities you have. IE, your BOFF abilities can be used twice more than normal, for example beam fire at will III can be used twice on an a2b ship, vs once on a non a2b ship without any cooldown reduction.
    You need 2 copies of a2b to make this build works. 1 will lower your CD, but not to that point.

    Even without that you can do 16K DPS without expensive gear. See the builds posted above.
    [SIGPIC][/SIGPIC]
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    czertik123czertik123 Member Posts: 1,122 Arc User
    edited December 2014
    baudl wrote: »
    *facepalm* You can't just expect them to do well in an advanced difficulty without any sort of interest...and yes getting your ship above 15k dps requires a little more "interest" than simply putting random abilities together and hoping that the game is easy enough that it will work anyway.

    Well, mayby i love my "gaypride" setup and love different colors of my beams, mayby i do it purposely so i can have many types of dmage so if enemy is resisting to one, he can be vulneable to other so i dont need to change my setups regulary.
    mayby it is because im hapy that i puted mk 12 ship gears together from loots (and some upgrades) and dont want to spend enornmous amozuntf of dill/ec.
    Yes i know i can buy master keys for zen and sell them for ec and then use that ec for completly refiting my ship...but why ? to only supoort these FERENGIS which taken over market and expolit other players with him. From which ppl that complains that " i have over 4k rich dil claims on 1 char , make them acount bound" come ?
    And tehy use these acumulated riches to be able to have full mk 14 gold setup of ship....so they srcew game for everyone who is not like them.
    Why you think that cryptic greatly inscreased hp of enemy ships ?
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    erei1erei1 Member Posts: 4,081 Arc User
    edited December 2014
    czertik123 wrote: »
    mayby i do it purposely so i can have many types of dmage so if enemy is resisting to one
    AFAIK, no enemy is resistant to a single type of damage. They are either resistant to all of them, or not at all (for example the CE is resistant to all energy weapon, nothing in particular). Playing rainbow for a gameplay reason is wrong. Now, for personal reason, I will not judge, obviously.
    [SIGPIC][/SIGPIC]
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    demuderdemuder Member Posts: 0 Arc User
    edited December 2014
    Every PvE queue match has turned into a senseless DPS race, people say "Hi" at start and then clock starts ticking and everyone start running, cursing and blaming each other for low DPS for the next 10 - 15 minutes. Cryptic, is this your first MMO? Seriously, am I playing a Arcade game or a MMO I am supposed to enjoy or even have a chance to talk and explain things to others?

    Do you HONESTLY belive people enjoy playing like this? Really? There is no tactic for anything in this game, because there is no time, everyone has to play for theirselves and rush blindless before time is over. Do you know whats happening? When people see there wont have time they start leaving on the middle of matches, can you blame them? No, because you made the contente this way.

    The only instances where this happens is when a) people are doing really low damage (I refuse to use the term DPS because technically it exists in STO even less so that in other MMOs) or b) they don't know what they are doing or c) both of the above, and they simply queued for an advanced or elite STF and just hoped the rest of the team to carry them.

    The game is simple, good gear is readily at hand even just from the rep grind or fleet store and it is easy to do decent enough damage in any Tier 5 ship for an advanced STF - the ones that are not broken that is. What is stopping people from having fun is not their own low dps, but the denial of putting even the slightest effort in learning how to do what they must do.

    Unless you believe that anyone that just hit 50, should be able to do all content without even trying to gear up.
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited December 2014
    I don't really understand these legions of casual players who admit they don't want to put any thought or time into their builds, need the info handed too them, but insist they should be able to beat an advanced level mission. There people need to stay in normal, it was designed for you, stop TRIBBLE up other people's games.

    If you can't DPS (and yes there is absolutely nothing here that can't be won with DPS) then know your place. Keep spending your boatloads of cash on things you have no clue how to use because its got the name of something that once popped up in a Star Trek episode.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
    http://dtfleet.com/
    Visit our Youtube channel
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    oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited December 2014
    nicha0 wrote: »
    I don't really understand these legions of casual players who admit they don't want to put any thought or time into their builds, need the info handed too them, but insist they should be able to beat an advanced level mission. There people need to stay in normal, it was designed for you, stop TRIBBLE up other people's games.

    If you can't DPS (and yes there is absolutely nothing here that can't be won with DPS) then know your place. Keep spending your boatloads of cash on things you have no clue how to use because its got the name of something that once popped up in a Star Trek episode.



    On the flip-side, the hard core DPS player should stick to Elite. Advanced needs to be balanced to where players, even casuals, with half-way decent equipment can complete it with minimum fuss. Advanced also needs to be PuG friendly.
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    jellico1jellico1 Member Posts: 2,719
    edited December 2014
    coldnapalm wrote: »
    Step 1...fail. That ain't hitting 15k DPS...much less the 20k being tossed about,

    Step 2...you may wanna follow your own advice.


    Wrong....If your being carried by 4 Romulan teammates you could hit 25k with that build perhaps

    In a pug with (4) 5 or 3k team mates..........disaster because they will be hitting the shields not getting to the soft hull inside and that build will get the agro.....If that happens the DEM is not a asset but a liability


    someone asked about the EPE emerengy power to engines
    The EPE is there to rush over to pad the dps...the faster the stf is completed the higher the dps will show on a parser

    If you want high dps...........make a romulan have everyone in your fleet make a romulan get 5 SROs most any Tac romulan ship and your 5 man team will do very nice dps with TRIBBLE gear

    Add good or elite or upgraded gear and you will be saying how uber and leet you are and come to the forums with your Fed toon saying how good its dps is with your 4 rommie buddys carrying you thru a stf...............a STF completed quickly adds a huge amout of dps to your end score even if you actually sucked doing dps in reality

    If you put a fed on a lock box ship and a romulan same gear same space doffs the same lock box ship the rom will do about 2x the dps over your fed

    the main thing to conside most braggerts come to the forum bragging about there DPS with Team builds used in pre made teams which gives a illusion of high dps compared to going solo into a pug

    you will never see a 50k dps in a pug with 4 team mates under 5k dps each..you could stage a pug that could do it ...but that wouldn't be a pug now would it :)
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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