That just shows you have no clue what you're talking about.
Wasting damage prolongs the match, which reduces DPS. In an optimal Infected run, the only damage on immune targets is the few seconds you tag a transformer before the generators melt.
A "Scimi-Tard" is also going to be unable to handle aggro'ing the Gateway early for no reason, and will likely get themselves killed. Which obviously reduces DPS.
*khan, I'm laughing at the superior intelligence*
Prior to the player-developed log reader which ignores inactive time, the only way to sustain your DPS was to shoot the gate as you went past.
Either way, the method of measuring DPS is flawed and is an approximation.
It's a little like walking into a field, stopping to shoot a cow and saying you're a great hunter. The skilled farmer takes the time to lead the cow to the slaughtering floor, so he doesn't have to drag the body.
Prior to the player-developed log reader which ignores inactive time, the only way to sustain your DPS was to shoot the gate as you went past.
Either way, the method of measuring DPS is flawed and is an approximation.
It's a little like walking into a field, stopping to shoot a cow and saying you're a great hunter. The skilled farmer takes the time to lead the cow to the slaughtering floor, so he doesn't have to drag the body.
Bull**** misinformation.
Combatlogreader using DPS channel settings does NOT ignore inactive time. Your personal timer starts at your first shot and ends on your last shot. CLR then compares your personal timer to the the timer of the whole instance and if it's less than 94% it deems the log as invalid and will not allow you to upload it to the DPS League.
example: if an ISA run is 100 seconds long and you where only active for 50 seconds in that run, you will not be allowed to upload your log.
But by all means, don't let the truth stop your bull**** rant.
Please don't talk about DPS when you don't have the slightest clue about what DPS is or how we do what we do. Every bit of content in this game is a pure DPS race, there is not one thing where a healer or tank or even controller is superior to another dps ship. That is not our desire, that is poor design on cryptic's part.
You reference ANRA as an example of something where dps is not the answer, 4 people from the 30k channel, not 50k, can simply sit 1 per spawn point and clear that thing like nothing. Takes about 30 seconds to clear a level 5 spawn if you know what your doing.
You talk about cure advanced, again your wrong, split the team into 3 groups, 1 per cube, all cubes dead in about a minute and the stf done in under 2 min. Once again thats just 30kers.
Infected ground, if you have a good enough team you can charge right in kill every drone and get the saves no problem, just like you could with the old elite.
As to your blather about 50k being premade teams, you once again don't have a clue what your talking about. All 50k runs tend to be is teams of people that don't completely suck, nothing special or premade about that anymore then you pulling randoms from pestf. Quite frankly the best of us can easily pull 50k in pug runs as well, just takes a bit of effort.
So once again, before you go spouting off about how bad playing for dps is please at least have a clue what DPS is and how it is done. Thanks.
This is obviously written by a DPS specialist. How boring...
Combatlogreader using DPS channel settings does NOT ignore inactive time. Your personal timer starts at your first shot and ends on your last shot. CLR then compares your personal timer to the the timer of the whole instance and if it's less than 94% it deems the log as invalid and will not allow you to upload it to the DPS League.
example: if an ISA run is 100 seconds long and you where only active for 50 seconds in that run, you will not be allowed to upload your log.
But by all means, don't let the truth stop your bull**** rant.
This old chestnut.
Not a rant. The old reader countered everything within range. PROVE ME WRONG. And as for the new system... As you said yourself 'settings'. It's also dishonest to say the current combat log readers are 'accurate'.
In business we don't accept people sending us data about sales, users, or interactions without third party verification.
Yes your combat reader is a volunteer project. Yes, you're working for the benefit of <1% of the total players.
But don't think for a minute it's 'accurate'. Such utter nonsense. Close approximation? Maybe
What you do or do not load up to your private league is meaningless to everyone else. It's just a shame that the 99% of players now deal with difficulty settings designed for the 1%.
Not a rant. The old reader countered everything within range. PROVE ME WRONG.
Nobody is obligated to prove a negative. The burden of proof is on you, the one making the bull**** claims.
Personally, I used ACT with Hilbert's plugin (whatever happened to him anyway?) and the results had always been consistent with CLR unless it (very obviously) bugged out.
In any case, this is certainly a novel version of the "I parse TRIBBLE, therefore parses aren't real" argument.
That just shows you have no clue what you're talking about.
Wasting damage prolongs the match, which reduces DPS. In an optimal Infected run, the only damage on immune targets is the few seconds you tag a transformer before the generators melt.
A "Scimi-Tard" is also going to be unable to handle aggro'ing the Gateway early for no reason, and will likely get themselves killed. Which obviously reduces DPS.
Actually, thats the same point another elitist claims as well but I look at my parses and I know what my ship can do while shooting. The problem he (and apparently you) don't see is that when your not actually shooting, your DPS numbers are falling.
Of course I now realize that there really aren't any immune enemies anymore if you have the DPS- I've heard that the gate can be killed from bleedthru without killing the generators , but I haven't seen a video of it yet. I just can't bring myself to blast the gate if I need to cross the map to help with the other generator. Im sure others don't either, and they're DPS numbers suffer as well.
Noob (well Far from new to this game) Question, but how are people calculating this magic DPS number? Average per minute damage as calculated by adding up from Logs, or is there some Formula out there on the interwebs.
Not a rant. The old reader countered everything within range. PROVE ME WRONG. And as for the new system... As you said yourself 'settings'. It's also dishonest to say the current combat log readers are 'accurate'.
In business we don't accept people sending us data about sales, users, or interactions without third party verification.
Yes your combat reader is a volunteer project. Yes, you're working for the benefit of <1% of the total players.
But don't think for a minute it's 'accurate'. Such utter nonsense. Close approximation? Maybe
What you do or do not load up to your private league is meaningless to everyone else. It's just a shame that the 99% of players now deal with difficulty settings designed for the 1%.
It's a waste of time proving anything to you.
Your type will either just dismiss the evidence infront of you, or move the goal post, or come up with some other excuse.
The facts are there is less than a 1% difference between the old ACT and CLR, it's been tested. But again, don't let the truth get in the way of your ranting.
We're not running a business, the data only needs to be accurate enough in order to compare it against what others are doing.
Actually, thats the same point another elitist claims as well but I look at my parses and I know what my ship can do while shooting. The problem he (and apparently you) don't see is that when your not actually shooting, your DPS numbers are falling.
Of course I now realize that there really aren't any immune enemies anymore if you have the DPS- I've heard that the gate can be killed from bleedthru without killing the generators , but I haven't seen a video of it yet. I just can't bring myself to blast the gate if I need to cross the map to help with the other generator. Im sure others don't either, and they're DPS numbers suffer as well.
This is a very old video but in it you can see both Transformers popping with their Gens still up and the gate taking heavy damage from bleedthrough.
And that video is a perfect example of what I'm talking about. If you are going all the way to such ridiculous levels of damage that that is possible, then you have forsworn any right to ***** about not being challenged.
I miss the days of the massive trico alpha strike. It was always a sight to behold watching a cube in cure pop from one ship making one or two passes with all the probes still intact and I swear I saw the same thing happen to the gate once in infected with both transformers still intact.
Then, no sooner do I outfit my FTER with tricos and do a rebuild, they nerf the sh*t out of them >.<
And that video is a perfect example of what I'm talking about. If you are going all the way to such ridiculous levels of damage that that is possible, then you have forsworn any right to ***** about not being challenged.
Why? That claim is usually the argument of someone who hasn't got the ability to work out how to make enough DPS to do something useful in the first place. It's like the dude in Call of Duty who runs to the same spot every respawn then whines when everyone shoots him immediately, complaining of people knowing he's there.
However if there was a dynamic system that went off gear plus level plus difficulty that would be almost revolutionary (well for STO it would be). Even better if the AI had more plays that sit like a duck and die.
When the game's playerbase is a bunch of casuals who's here because of the name star trek...no, your logic of game design does not work. They ARE NOT GONNA GET BETTER. They don't have the experience to figure this simple game out. They don't have the time to learn. they are FRAKING CASUAL GAMERS.
Actually there's a relatively large spread in skill levels. Just because there are 1%ers at both ends of the scale doesn't mean that the game should technically cater to extremes. However to encourage more logical and useful builds there's no reason to not have a minimum difficulty level, it's also easy enough to cater for the Elite players by having a sliding scale of difficulty, a bit like Diablo 3's actually without the gear power creep where the AI can scale depending on players previous avg performances too if need be. It could even be a toggleable change in the options so only those after a crazy challenge would need to toggle it on...
Many many logical solutions. I hope it doesn't break the skin
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Have you thought that your NOT a casual gamer? Have you play other games before? How many? Previous experience in games will give you a leg up. If you play multiple games, your not a casual gamer. And 7 alts...I bet you played a long while. After a couple of years, you may not be a casual gamer anymore...it depends on how and why you play games. I'm busy right now so I play video games casually...doesn't mean I am a casual gamer. I do not suspect that a casual gamer who plays the amount I do to be able to get the same effects in game I do because I am not a casual gamer. Just because I can make 400 mil with the new crafting system since DR doesn't mean I expect EVERYONE to be able to do the same. Just because I can run advanced with a T5 mirror ship and contribute doesn't mean I expect the same of any casual. Just because I can sneeze and reach 10k DPS does not mean I expect casuals to be able to.
I started playing STO in Feb this year. It's my first and only MMO ever, but apparently I'm one of the "1%", purely because I like making things go pop, so asked a few people how to make them pop faster. Doing decent DPS isn't that hard if you're prepared to listen to advice. It's there if you want it. If you don't, that's also fine, but don't them complain if stuff is too hard and you die in anything beyond Normal.
I have a full time job, play sports and have a full time girlfriend. My playing time is limited and is rarely daily anymore. I hardly ever finish an event reward.
Plus 1.
I'm a casual too, it does not mean you cannot be good. It just means you do not play much.
My best character, T'Rebek, is a Sci in a base ACR (no Fleet or T5-U here) running Mk XI/XII kit, pure mouse clicks, a very laggy wireless connection, a single A2B set up (2 green, 1 blue techs - I haven't even sorted B'Tran yet) and has done 18k DPS.
Just by finishing stuff up I have in progress I could double that, and potentially room to break 60k DPS if I use all of what I know and had the inclination to get it all.
Just because you are a casual, does not mean you have to be bad, just you do not play so much.
ETA - not quite pure keybindless, I have distribute shields bound to a key. But that is it.
Not too shabby. Just curious- have the DPS channel guys tried taking the gate down without touching the transformers yet ?
No idea, I don't believe anyone has ever tried for old ISE, and for certain no one has in new ISA.
Theory crafting for a moment, 5x Felisean, running for in excess of 400k DPS... It might work. Yeah, it could work. Out DPS the Transformer healing and it will go down.
How much DPS that actually needs I have no idea mind...
Comments
*khan, I'm laughing at the superior intelligence*
Prior to the player-developed log reader which ignores inactive time, the only way to sustain your DPS was to shoot the gate as you went past.
Either way, the method of measuring DPS is flawed and is an approximation.
It's a little like walking into a field, stopping to shoot a cow and saying you're a great hunter. The skilled farmer takes the time to lead the cow to the slaughtering floor, so he doesn't have to drag the body.
Bull**** misinformation.
Combatlogreader using DPS channel settings does NOT ignore inactive time. Your personal timer starts at your first shot and ends on your last shot. CLR then compares your personal timer to the the timer of the whole instance and if it's less than 94% it deems the log as invalid and will not allow you to upload it to the DPS League.
example: if an ISA run is 100 seconds long and you where only active for 50 seconds in that run, you will not be allowed to upload your log.
But by all means, don't let the truth stop your bull**** rant.
Not to mention their stupidity of flying across the gateway when people with an actual clue split the map.
This is obviously written by a DPS specialist. How boring...
You kinda prov'd the POINT dint U...
This old chestnut.
Not a rant. The old reader countered everything within range. PROVE ME WRONG. And as for the new system... As you said yourself 'settings'. It's also dishonest to say the current combat log readers are 'accurate'.
In business we don't accept people sending us data about sales, users, or interactions without third party verification.
Yes your combat reader is a volunteer project. Yes, you're working for the benefit of <1% of the total players.
But don't think for a minute it's 'accurate'. Such utter nonsense. Close approximation? Maybe
What you do or do not load up to your private league is meaningless to everyone else. It's just a shame that the 99% of players now deal with difficulty settings designed for the 1%.
Nobody is obligated to prove a negative. The burden of proof is on you, the one making the bull**** claims.
Personally, I used ACT with Hilbert's plugin (whatever happened to him anyway?) and the results had always been consistent with CLR unless it (very obviously) bugged out.
In any case, this is certainly a novel version of the "I parse TRIBBLE, therefore parses aren't real" argument.
Actually, thats the same point another elitist claims as well but I look at my parses and I know what my ship can do while shooting. The problem he (and apparently you) don't see is that when your not actually shooting, your DPS numbers are falling.
Of course I now realize that there really aren't any immune enemies anymore if you have the DPS- I've heard that the gate can be killed from bleedthru without killing the generators , but I haven't seen a video of it yet. I just can't bring myself to blast the gate if I need to cross the map to help with the other generator. Im sure others don't either, and they're DPS numbers suffer as well.
Awoken Dead
Now shaddup about the queues, it's a BUG
It's a waste of time proving anything to you.
Your type will either just dismiss the evidence infront of you, or move the goal post, or come up with some other excuse.
The facts are there is less than a 1% difference between the old ACT and CLR, it's been tested. But again, don't let the truth get in the way of your ranting.
We're not running a business, the data only needs to be accurate enough in order to compare it against what others are doing.
This is a very old video but in it you can see both Transformers popping with their Gens still up and the gate taking heavy damage from bleedthrough.
https://www.youtube.com/watch?v=kSmrwrwLP3E
I miss the days of the massive trico alpha strike. It was always a sight to behold watching a cube in cure pop from one ship making one or two passes with all the probes still intact and I swear I saw the same thing happen to the gate once in infected with both transformers still intact.
Then, no sooner do I outfit my FTER with tricos and do a rebuild, they nerf the sh*t out of them >.<
However if there was a dynamic system that went off gear plus level plus difficulty that would be almost revolutionary (well for STO it would be). Even better if the AI had more plays that sit like a duck and die.
Actually there's a relatively large spread in skill levels. Just because there are 1%ers at both ends of the scale doesn't mean that the game should technically cater to extremes. However to encourage more logical and useful builds there's no reason to not have a minimum difficulty level, it's also easy enough to cater for the Elite players by having a sliding scale of difficulty, a bit like Diablo 3's actually without the gear power creep where the AI can scale depending on players previous avg performances too if need be. It could even be a toggleable change in the options so only those after a crazy challenge would need to toggle it on...
Many many logical solutions. I hope it doesn't break the skin
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Not too shabby. Just curious- have the DPS channel guys tried taking the gate down without touching the transformers yet ?
Awoken Dead
Now shaddup about the queues, it's a BUG
I started playing STO in Feb this year. It's my first and only MMO ever, but apparently I'm one of the "1%", purely because I like making things go pop, so asked a few people how to make them pop faster. Doing decent DPS isn't that hard if you're prepared to listen to advice. It's there if you want it. If you don't, that's also fine, but don't them complain if stuff is too hard and you die in anything beyond Normal.
Plus 1.
I'm a casual too, it does not mean you cannot be good. It just means you do not play much.
My best character, T'Rebek, is a Sci in a base ACR (no Fleet or T5-U here) running Mk XI/XII kit, pure mouse clicks, a very laggy wireless connection, a single A2B set up (2 green, 1 blue techs - I haven't even sorted B'Tran yet) and has done 18k DPS.
Just by finishing stuff up I have in progress I could double that, and potentially room to break 60k DPS if I use all of what I know and had the inclination to get it all.
Just because you are a casual, does not mean you have to be bad, just you do not play so much.
ETA - not quite pure keybindless, I have distribute shields bound to a key. But that is it.
No idea, I don't believe anyone has ever tried for old ISE, and for certain no one has in new ISA.
Theory crafting for a moment, 5x Felisean, running for in excess of 400k DPS... It might work. Yeah, it could work. Out DPS the Transformer healing and it will go down.
How much DPS that actually needs I have no idea mind...
Its been done, you need to kill the transformers as part of the mission or it won't advance
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
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