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Skill Point Update

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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    (whatever else you may be hoping for.)

    Not hoping for much of anything anymore. I'm still here on the forums so I guess I have a small amount of hope somewhere. Honestly was hoping perhaps Cryptic would attempt to make there game a little but fun. Whichever.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • truewarpertruewarper Member Posts: 930 Arc User
    edited November 2014
    From a legal gaming view... nope, anything that gave out XPs that helps advances the character from a level progression, are quite usable. Note...the infamous TD sector exploit was NEVER touched.. :D

    But I am glad they finally got around on correcting it. And also, I have played the DR content, but stop just short before the final release arc. For a mental break, but just be to clear, DR has been played, but the leveling, the majority of it did not come from it.:rolleyes:

    It was slow, just too slow for my speed. Players who are just starting into DR, will have the better experience of it now.

    jtoney3448 wrote: »
    Just going to say, from cryptic point of view on leveling not playing DR = Exploit. lol

    On a serious note here is what this says.
    Fixed the doff exp to show a correct amount of exp awarded.
    More exp for killing stuff the higher your level, assuming its equal level or higher. (Tis good thing).
    The amount of time it took you to level from 50-60 will be the same before and after the patch as they moved the exp required up to meet the current pace.

    TL;DR

    Now here is what all that realllly boils down to.

    Players - "The grind from 50-60 blows its so slow and not enough content for it, its completely unlike the first 1-50."

    Cryptic - "Ok we hear you, so what we are doing is fluffing the numbers to make it look like we really did something when we really didn't. The grind will remain sh*t. Kthxbye."

    Classic cryptic ignore all the player feedback, then throw the patch to live untested. I mean its worked out so great in the past right?! *listens to crickets*..... Oh well TRIBBLE maybe they should clean out their ears.....
    *Gives them a jumbo box of Q-Tips*
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  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited November 2014
    The thing is if the time to get to 60 was halved or even quartered it would be more playable. Anything less is just frustratingly boring. I was lucky enough to see the problem at about 3 missions in (after that first damn patrol) and left the DQ, went back to other areas and got to level 60. When I was level 60 I played through the missions skipping the boring TRIBBLE patrols and actually was able to enjoy the content a bit. I say a bit because it's still STO, it's still in the same awkward engine on ground, though the acting was infinitely better than previous arcs with only the Dyson arc excepted.

    Hell playing through Kobali Prime in one sitting was playable. Having to go there every level would have annoyed the TRIBBLE out of me.

    Not a single one of my other characters will go through DQ content until they are 60. Simple.

    Currently 5 of my alt's are level 53. So they won't get any of that stuff for a LONG time.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    did the update do ANYTHING to help the lvl 60s XP wise? :S
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  • sanokskyratsanokskyrat Member Posts: 479 Media Corps
    edited November 2014
    I think I can translate

    Numbers misleading, fixing numbers, don't worry no one is losing progress (but you also won't be gaining any either).

    Thank you so very much. Not sure why he could write that.
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  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    yes but the change it's self was like what on earth, i was not sure if they would like help not helping us and give it a flower ring around the XP bar, and changed things from (example) 10xp/100cap to 20xp/200cap, which is kinda what it looks like lol
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  • markdbmarkdb Member Posts: 75 Arc User
    edited November 2014
    This is pretty much a big F-U to the players. It's like they're not even trying to pretend like they care about what their customers want anymore.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited November 2014
    Some devs are ready to be politicians or lawyers or both... or were before joining the team.

    You guys still need to work on those speeches because your audience is still calling you out instead of calling out your opponent.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • venkouvenkou Member Posts: 0 Arc User
    edited November 2014
    So nothing is changing at all... some numbers on the screen that you hope will make people feel better. You guys pretty much have taken the crown now. You have honestly taken it put it on your heads and are now dancing and laughing.



    It felt so correct that I gave up... all my alts got parked first, and I started playing one toon only. Then I thought to myself this SUCKS. Even when I manage to get where I want this toon to be I can't play just the one toon forever... No way I'm leveling another 5 or 6 toons like this.

    Bottom line I'm gone... you can find me in EvE where believe it or not I can enjoy the game and feel like its less of a grind. Let that sink in if you managed to read this. I find EVE, yes spread sheets in space.... the game where people have invested years of grind. Less annoying to play. (having fun in fact... something I stopped having in STO right around the time Delta launched)
    About two days ago, I decided to uninstall "Star Trek: Online". I am taking a temporary leave of absence. I only have two avatars. One of my avatars is at level 50. My other avatar finally hit level 58. Since it took too long to hit level 58, I started to become very bored. I walked away from "Star Wars: The Old Republic" due to the slow level progression. I hated having xp gaps in between main story missions. I can see myself leave "Star Trek: Online" for the same reason. If Cryptic developed story based side-quests, something that does not involve grinding, they can use them to help with level progression. I don't mind gaps I between story missions, for as long as there are story based side-quests. Grinding content is not considered a side-quest.

    I am moving onto "Dragon Age: Inquisition" or "Skyrim" for at least six to twelve months.

    Club 47 was something that caught my attention; however, Cryptic keeps coming out with buzz kill nerfs, news, and upgrades. Why party if there is nothing to celebrate?
  • opo98opo98 Member Posts: 435 Arc User
    edited November 2014
    markdb wrote: »
    This is pretty much a big F-U to the players. It's like they're not even trying to pretend like they care about what their customers want anymore.

    The beef I have with Cryptic now is that they are assuming we are children.

    A lot of people who play STO have college degrees, jobs, and often are smart. Pretty much anyone with a basic grasp on reality can tell as soon as they log in how the level progression is going to play out.

    They aren't going to log in and be fooled by bigger flashing numbers! For the love of Mercy Cryptic, we aren't stupid! Stop treating us like objects of psychological manipulation, because we are human beings and are not so easily manipulated. You may think you were clever doing this, but it's just a waste of time and resources because sooner or later, the players will uncover your ruse.

    No BS is getting past your playerbase. We probably have a collective intelligence on the issues in the game greater than your entire dev team, so stop trying to play the manipulation game with us.

    To be honest, I saw the patch notes and I said "Wow, they sure are fixing a lot of bugs this patch, that's great!"
    But now I'm just disappointed that you tried to pull this backwards psychological bull****.

    If you give us a good game that is fun to play alone and with friends, we will pay you for dilithium and upgrades or whatever you need. Trying to psychologically manipulate us into buying those things because you intentionally made the game bad and painful just to alleviate the pain is just immoral and against what we stand for as human beings.

    TL;DR

    We are not Pavlov's dogs. Don't treat us like animals.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2014
    It's a shame, had they fixed exp gain but left the skill barriers the way they were a lot of us would be happier, level progression would be more fluent and one would not be forced to run every other thing in the game simply to make up the level gap.

    But instead you decide to change nothing, you might as well have left it as it was for all the difference you're changes are going to make.
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  • johnluckpicartjohnluckpicart Member Posts: 68 Arc User
    edited November 2014
    From what I understand - and yeah, had to reread that post a few times myself to understand ^^- it's a purely cosmetic change, but not with the intent to dish out 'fake' shinies. Intention is to make the rewarding process more consistent. Atm rewards are going down during levelling up, which frankly doesn't make much sense and is irritating. And while many claim they don't care for higher numbers, they certainly do care for numbers going down. And given that probably some time in the future they'll add more levels (once everyone has plateau'd and they need to add some illusion of new content and progress), numbers would be going down even more, towards zero. Play a mission at lvl 80 and receive 100 XP for that, people will love it...
    The change does make sense imo, consistency is good. Really
    lowering the requirements for levelling up would be even better, of course. Although I don't care too much, I don't feel the need to be all levelled out any time soon, but hey...

    That being said, I really hope they don't frak shizz up big time with this patch.

    PS: Kudos for making an announcement, I always like seeing those orange names, no matter how useless the posts are at times. :D Keep it up, please!
    "Insanity is doing the same thing over and over again and expecting different results."
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited November 2014
    While doffing, i noticed that the advertised xp rewards for assignments do not match the actual xp reward upon completion.
    For example, the Do something with B'omar assignment in the Delta Quadrant is listed with an xp reward of about 1,1k skillpoints, yet, what i actually get on my 50+ charaters is about 750 skillpoints.

    Am I to understand that this is the issue that is being corrected here?
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  • smeeinn1tsmeeinn1t Member Posts: 618 Arc User
    edited November 2014
    mrspidey2 wrote: »
    While doffing, i noticed that the advertised xp rewards for assignments do not match the actual xp reward upon completion.
    For example, the Do something with B'omar assignment in the Delta Quadrant is listed with an xp reward of about 1,1k skillpoints, yet, what i actually get on my 50+ charaters is about 750 skillpoints.

    Am I to understand that this is the issue that is being corrected here?

    Swing and a miss, read the OP.
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    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." — Lazarus Long --->Get the Forums Enhancement Extension!
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited November 2014
    alaric63 wrote: »
    Speak for yourself. I have been enjoying Delta Rising just fine. What you hear on the Forums are the Malcontents that want it to be handed to them.

    possibly true but the game has been so dead quiet as of late that you have to come to the forums to find somebody to talk too.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    I have to ask, did anybody expect different?
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  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    icsairguns wrote: »
    possibly true but the game has been so dead quiet as of late that you have to come to the forums to find somebody to talk too.

    And we all love you, but hey, let's just hope their patch love us back! lol :D
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  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited November 2014
    toiva wrote: »
    So your opinion is the update (that does virtually nothing, based on OP's post) is a 'proactive fix' for 'anomalous numbers' that might cause a future problem.

    If that's the case, why wasn't THAT posted? As you can see, people are drawing many conclusions even from what was posted.



    And then there's the elephant in the room: It obviously does nothing in the way of helping players gain levels. Have fun in Argala (unless that's stealth nerfed in this curious seemingly useless update).

    he probably hasn't even made it to argala yet hes admittedly NOT an active player.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • js26568js26568 Member Posts: 0 Arc User
    edited November 2014
    It's interesting that no Cryptic employee (moderators don't count, you're just like the rest of us but with more time on your hands) has come onto the thread to clarify what the original post will mean in practical terms. Not that they need to, the gist of it was picked up very clearly by the people on here and I'll be sure to correct people in-game if they say "Wow, look at all the XP we are getting now!"
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    the only thing that matters is, "will the bar fill faster", even with a lvl 60, that is all i care about until alt +1-11 comes up ... lol
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  • js26568js26568 Member Posts: 0 Arc User
    edited November 2014
    The answer to "will the bar fill faster" is a very clear No.

    I admit the original post was a badly written mess and some have said - not me - that the original poster was drunk or high when he composed it. I'd never stoop to such levels though.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    :( same darn argala then, i hate that mission
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  • pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited November 2014
    There is net no change as the numbers are all going up. While i think the leveling could be a touch faster, the change so that the numbers get bigger as you level is very sensible. Its a bit soul destroying seeing the tiny numbers trickle in, bigger numbers are better, even if there is no net change.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited November 2014
    It's really quite simple, I'm not sure what people are finding confusing about this.

    In order to rectify a maleficent spread of points, which was previously enacted erroneously; the incompatible calculation has been subdivided along two polar lengths in order to bring them into harmony with the aforementioned postulation which clearly shows that certain systems of player advancement are inadequate, and therefore need adjustment. By realigning certain criteria; it was possible to enable players to advance at a faster rate, whilst at the same time reducing there capacity for advancement as a whole - as a result, players can enjoy both an increase in experience earnt, in addition to the increased enjoyment of progressing at a slighter slower pace - the combination of the two brings us to a uniform co-efficient which means that whilst many things have changed and many resources have been spent - nothing has actually happened.

    As you can see, it could not be clearer.
  • swatopswatop Member Posts: 566 Arc User
    edited November 2014
    I need a translation that a human being can understand.

    really... ive the feeling cryptic hired a vulcan-ferengi hybrid in order to confuse us with the OP.
  • darthvrooksdarthvrooks Member Posts: 183 Arc User
    edited November 2014
    At first I was severely confused by this post despite reading it several times. How can something change yet not change? Then I realized this is the same company that makes mandatory "optionals" in game content.

    I now know the day I have been waiting for has arrived.
    [SIGPIC][/SIGPIC]
    In game handle @darthvrooks
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    equinox976 wrote: »
    It's really quite simple, I'm not sure what people are finding confusing about this.

    In order to rectify a maleficent spread of points, which was previously enacted erroneously; the incompatible calculation has been subdivided along two polar lengths in order to bring them into harmony with the aforementioned postulation which clearly shows that certain systems of player advancement are inadequate, and therefore need adjustment. By realigning certain criteria; it was possible to enable players to advance at a faster rate, whilst at the same time reducing there capacity for advancement as a whole - as a result, players can enjoy both an increase in experience earnt, in addition to the increased enjoyment of progressing at a slighter slower pace - the combination of the two brings us to a uniform co-efficient which means that whilst many things have changed and many resources have been spent - nothing has actually happened.

    As you can see, it could not be clearer.

    *blushes* i understood this, should i be worried? :S lol
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited November 2014
    swatop wrote: »
    I need a translation that a human being can understand.

    really... ive the feeling cryptic hired a vulcan-ferengi hybrid in order to confuse us with the OP.
    I'm half asleep right now, so I could be way off, but... I think they're raising skill point gain, but raising skill point requirements as well.


    I think.
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    orangeitis wrote: »
    I'm half asleep right now, so I could be way off, but... I think they're raising skill point gain, but raising skill point requirements as well.


    I think.

    that is what had me confused, it looks like they said they where making changes to change nothing XP wise :S lol

    i guess the mystery will be uncovered when the patch is up.
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  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited November 2014
    valoreah wrote: »
    Seems like some only want communication about stuff they want.

    i think when many of us begged for communication fro mthe devs we had this in mind

    : a process by which information is exchanged between individuals through a common system of symbols, signs, or behavior


    not just posting declarations of nothing. i think the problem really is not that the dev actually posted, thats a good thing. the problem is what they posted and what the result is, not what was said.

    its saying we wasted time making all these changes that have effect on anything other than what you see. instead of fixing actually broken things in the game. jsut as they nerfed the crystal entity qued mission why are they spending time fixing what is either not broken or fixing things to end in the exact same result instead of fixing things that are really broken and addressing player concerns .

    so to you and the others that think people dont want to hear from the devs you are wrong. but just because we hear them does not mean we have to like it. or should not voice our concerns justified or not.

    i actually think and even said in a post after the great xp nerf that if they had left the xp alone but raised the amount of xp needed to lvl it would have been much easier to digest. the only thing they really screwed up on this is . is that the xp raise in lvl progression should not kick in until after lvl 60 not lvl 50. this would allow the new content to be completed without nearly as much grind and a few of the spec points be awarded to give players a taste of the new system. then at 60 the xp required to lvl should kick in with rewards the same. but as players get stronger and stronger it would require more xp to advance. which most people are used to in games. this protects the casual players like bluegeek no offense intended this time. and throttles back the hard core people at the same time with limited work from the devs in as they could have left all current content alone and only worked on the new lvls they created from the get go. and they also would not have had the backlash from the players seeing it as a nerf to all.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


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