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Starships: Model errors and feedback, 2410 edition

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  • crypticquackcrypticquack Member Posts: 0 Arc User
    edited November 2014
    The windows being tied to the material is a new bug that we are investigating, thanks for the info.
    Nick "Crypticquack" Quackenbush
    33.33% of the STO Ship Art team.
    100% of the new guys on the STO Ship Art team.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited November 2014
    The windows being tied to the material is a new bug that we are investigating, thanks for the info.

    Quackles, Today I found out that my Beleropheron Class does not have access to the belleropheron skin in the editor, it reverts it back to the intrepid. if I open it in the Editor.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited November 2014
    The windows being tied to the material is a new bug that we are investigating, thanks for the info.

    Also, Romulan Dyson ships don't even have windows as an available option from which to choose.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2014
    The windows being tied to the material is a new bug that we are investigating, thanks for the info.

    Since then, I've been able to edit the ship without a problem of window and material linkage. So I don't know what triggered that or what "fixed" it for me.
  • haedshaeds Member Posts: 7 Arc User
    edited November 2014
    I've noticed that the Jem'hadar dreadnought carrier has some off proportions and model inconsistencies towards the model used in the show. I made a fairly quick image to illustrate

    http://i.imgur.com/U3hk1mP.jpg (sorry for the loads of empty space!)

    The back of the wings isn't correctly modeled, they curve on the show's model as well as taper. The warp nacelles at the end of the wings have fliped detail, the front of them is too wide and their outer curve is too shallow (as you can see on the CGI model, they have a thin front but the sides have a tighter curve into it). There's also a bit more glowy stuff on the innter rear of the warp nacelles too.

    The tips of the nose are too fat, the middle body is actually a bit too wide, the brace that connects the bridge-like structure to the body isn't as long as it should be, the 'engines' to the sides of the bridge are too large, the curve on the fore of the wings is a bit off and it's not as smooth of a curve as it could be (IMO), the plate detail under the engines to the side of the bridge goes further back than they do on the STO model, the bit just behind the tips of the noses is lacking the rather distinctive cut, the coloring doesn't match the show's coloring, and a lot of the detail around the middle of the middle section is simply off.

    The Jem'hadar dreadnought carrier also strikes me in a similar way as the Breen Chel'gret and the Cardassian Galor do, in that it's a fairly old and fairly low-poly model that (IMO) doesn't quite meet the standards of the newer ship models that have been put out (in terms of meshwork/polycount and texturing.)
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited November 2014
    The windows of the Avenger can be seen through the drop-down shields when it enters combat.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited November 2014
    amosov78 wrote: »
    Also, Romulan Dyson ships don't even have windows as an available option from which to choose.
    Yep found this as well, no window options for the Romulan Dyson SDs. It is nice though to be able to give these ships colors more fitting to their given nation, Kudos for that.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited November 2014
    Not sure if this has been noted before.

    Nebula impulse engines emit from the wrong hardpoints. This is only visible when Evasive Maneuvers is activated. The red glow emits from the same location as the Galaxy saucer impulse engines, not from the square vents which supposedly are the impulse exhausts.

    Also, the Odyssey's Aquarius section becomes white when viewed from afar on low settings.
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  • jer5488jer5488 Member Posts: 506 Arc User
    edited November 2014
    The windows of the Avenger can be seen through the drop-down shields when it enters combat.

    I can confirm this - the windows glow through the deployed armor in combat. Also - the armor on the section in front and behind the bridge is always deployed still.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited November 2014
    The Dyson Impulse Visuals aren't showing on the Nebula Class. I've checked the visuals (to make sure I hadn't had them turned off) and they're on, but not visually on... I was on Tribble yesterday and can confirm that the Delta Engines do have Impulse visuals on the Nebula, but the Dyson ones definitely do not.

    I know it may seem petty, but can someone fix this please? I can't yet confirm whether this is just the Nebula, or whether it's an issue with the Dyson Engines.
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  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited November 2014
    Anyone want Cryptic to make a 25th century Romulan BOP, Tellarite cruiser, or T6 non-Klingon KDF ships. I know I do.
  • kadamskadams Member Posts: 204 Arc User
    edited December 2014
    The Fleet Kamarag refit (K'maj) skin has issues. The command pod doesn't display mat1's windows, so it defaults to the fleet windows skin. The rest of it works, though, and it's just the K'maj head, not the Kamarag default.

    The Saber's forward hull is partially blocking a couple of windows on the indent in the saucer. Also, for some reason, the shuttlebays have been moved aft, instead of the indent where they were on the FC model.

    edit: bump.

    Why is this thread not stickied?
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited December 2014
    I've never seen the Dyson engine visuals on any ship. What should they look like?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited January 2015
    It seems the Bentham Cruiser is flying in the wrong direction: http://sto-forum.perfectworld.com/showthread.php?t=1338771

    At least based on the limited footage from Voyager. Was that intentional, because it looked better this way?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2015
    Actually, it seems that the devs used the ship designer's original intent.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited January 2015
    Actually, it seems that the devs used the ship designer's original intent.
    Do you remember a source for that? Or is it just a feeling. (Personally, I find it unlikely that the ship artist would make this as a mistake - they probably have even better access to model data and examples then we do - so I'd say you could be very well right. ).
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • hyplhypl Member Posts: 3,719 Arc User
    edited January 2015
    Actually, it seems that the devs used the ship designer's original intent.

    Who designed it? Doug Drexler? Maybe we should ask him... :D
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2015
    The EAS page seems to be written under the assumption that the blue orb is the front. Unless otherwise annotated, angled shots always seem to be from the front. Also, Mr. Schieder got the ship pictures off the Drexfiles. But the Drexfiles no longer exists because people pestered Mr. Drexler about the logo stamps he put on pictures...

    so yeah, any commentary that Doug made on his blog is gone now.... And the Memory Alpha page doesn't discuss it.

    BUT, it would seem that Doug Drexler is the one who made the images on EAS, and that includes the angled shot. Which presumably shows the ship from the front, and puts the big blue ball as the bow.

    EDIT: BUT... it would seem the Benthan ship was designed by Digital Muse, And Mr. Drexler wasn't involved in it's creation.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited January 2015
    Error: Dauntless nacelle glows when going to warp...
    The glows are not aligned with the nacelles. They form an X. Top of left to bottom of right nacelle and vice versa. Seems a very obvious error that should have been fixed way back when. C'mon Cryptic! :rolleyes:
    Sometimes I think I play STO just to have something to complain about on the forums.
  • splasmisktsplasmiskt Member Posts: 18 Arc User
    edited January 2015
    I fly the Aquarius from time to time and love it, but it misses some skin options, like the Veteran and the Update skin. Also unlike the other bug from the skintailor the only way to change skin is by hitting the randomskin button.

    Also I would love to se some nacelleanimations on this ship, maybe the should retract in sectorflight? As the do when it docks to the Odyssey.
  • jer5488jer5488 Member Posts: 506 Arc User
    edited January 2015
    New Avenger bug - using DirectX 11 - windows have a nasty habit of showing through the deployed armor. Especially the brighter windows. Type 2 and 3
  • aiurdaeaiurdae Member Posts: 64 Arc User
    edited January 2015
    When using the Reman Prototype shields on an Obelisk Carrier there are large sections of ugly low-res hexagons and striped purple and white parts at the end of the impulse engines. To simply fix this just increase quality of the hexagon textures and remove those stripes entirely.
  • ravnica1989ravnica1989 Member Posts: 17 Arc User
    edited February 2015
    starship%20skin%20bug%201%20sovereign_zpsmyctxnes.png

    as much as i think the skin is nifty its annoying how it cant be edited or removed,tried using the templates and randomizing it to no effect,i need help if possible.does anyone know of a work-around or fix for this?
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,593 Community Moderator
    edited February 2015
    Looks like you have the Reman Shield equipped. The visuals can't be edited, but you can disable them. Go to your ship status screen, right click on the Reman Shield, and select "Disable Visuals" to revert to the default appearance. Works with impulse engines, deflectors, and other shields that have visuals as well such as MACO, Omega, Nukara, ect.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • ravnica1989ravnica1989 Member Posts: 17 Arc User
    edited February 2015
    rattler2 wrote: »
    Looks like you have the Reman Shield equipped. The visuals can't be edited, but you can disable them. Go to your ship status screen, right click on the Reman Shield, and select "Disable Visuals" to revert to the default appearance. Works with impulse engines, deflectors, and other shields that have visuals as well such as MACO, Omega, Nukara, ect.
    ahh thank you,i'll try that.thank you very much.(update)yes that indeed worked,thank you.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,593 Community Moderator
    edited February 2015
    You're welcome.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited February 2015
    Do you remember a source for that? Or is it just a feeling. (Personally, I find it unlikely that the ship artist would make this as a mistake - they probably have even better access to model data and examples then we do - so I'd say you could be very well right. ).

    Here is the Drex Files Starship Layout for the Bentham ship

    As is standard with these layouts (Akira, NX) the bow of the ship is facing to the right in the topmost image.

    Cryptic has the ship right, the episode they appeared in is in error, or has them flying in reverse for some reason.
  • edited February 2015
    This content has been removed.
  • trueapocryphatrueapocrypha Member Posts: 11 Arc User
    edited March 2015
    Carriers
    Vo'Quv
    • BUG Scanning graphic is emitted from the center of the model
    • BUG Window styles are not correctly applied; one section is stuck with Type 1 windows no matter what

    I think the Heavy Raptor is also suffering from the window style bug. I just got one, and noticed the saucer section windows are stuck permanently on Type 1. This applies to both the Qin and Birok saucer. I did submit a ticket.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2015
    It'd be nice if this thread got stickied.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
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