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Starships: Model errors and feedback, 2410 edition

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  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited April 2015
    Ki'tang/Ch'Tang

    The Ch'Tang's mission pod is floating very slightly above the ship, this is much more noticeable if you try using the Ch'Tang mission pod on an otherwise stock Ki'tang. The smaller/slimmer Ki'tang body leads to a larger gap.
  • vilecalamitousvilecalamitous Member Posts: 143 Arc User
    edited April 2015
    pwJg15R.png

    I think the pic speaks for itself.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited April 2015
    pwJg15R.png

    I think the pic speaks for itself.
    It's unfortunate, but I would imagine that the ship artists (whether intentionally or not) made the Andromeda to configure with the Monarch, Venture and Galaxy models, and not the Celestial or Envoy models (of which I didn't think were compatible anyway). A further shame cause those nacelles really do suit a revamped Galaxy. It still baffles me as to why those two models are not available to use with a T5 (or T6) Exploration Cruiser in the first place.
    attachment.php?attachmentid=42556&d=1518094222
  • freakiumfreakium Member Posts: 439 Arc User
    edited April 2015
    Just started using my SuQob Raider and played a Borg Alert knowing beforehand how great a day to die it was.

    I already found it odd beforehand when the SuQob's warp trail happened to be inifinitely wider than the actual ship model. Fighting the Borg just confirmed it.

    The extra effects, which include warp trails, near death burning damage, etc. fit a much bigger ship model. That means that when you're near death and the ship is damaged and on fire, for the SuQob, these textures will be hovering above the ship. This was later completely confirmed when I went into a PvP and asked my friend to use energy siphon on me. The blue trail from the siphon appeared above and a little behind the ship.

    So it's confirmed. The SuQob, or my ship at least has a 'Poltership' following it 24/7.
    m12Pkoj.png
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited April 2015
    shantavi wrote: »
    Do any of the Ship Artists actually visit this thread? While a lot of these bugs are annoying and need to be fixed, some are just worse than others, like the MVAE/AE mini-nacelle sticking up on any saucer other than the Prometheus.

    I do think I know the problem though.. whatever 'hook' is used to center the mini nacelle is the same hook used on the Prometheus saucer, no matter which one is actually selected. It'd be nice if they'd actually fix the other three saucer hooks so they nestle and extend properly.

    God yes and mentioned so many times in multiple threads. Yet still not fixed.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited April 2015
    Well the next batch of iconic ships will probably be the Excelsior, B'rel, and T'liss, for use with pilot specialization. I understand that it has to be the B'rel in there, but the next iconic tier 6 klingon ship needs to be the K't'inga. It won't be TOS overdose, the B'rel was all over modern trek and K't'inga had its fair share of appearances too. That model needs to be updated so bad, preferably to the Kronos one version, which formed the basis of all further K't'inga models.
  • hyplhypl Member Posts: 3,719 Arc User
    edited April 2015
    Not sure of the extent of these problems, but it seems ships with "animations" have issues. Two issues being the vet ships in sector space and normal space, and the b'rel. The vet ships in sector space don't shift into warp travel position, and occasionally on normal space maps the switch between regenerative and tactical modes will animate at random. The B'rel's wings when exiting combat don't actually move back up, it just instantly appears back in flight configuration.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2015
    I noticed on the Tier 6/Fleet Tier 6 Negh'Tev/Negh'Var Heavy Battlecruiser that hull material Type 4 doesn't have any options for hull patterns like the others. On the Tier 6 Mat'Ha Raptor hull material Type 4 does allow for patterns to be used in conjunction with this hull material, so I can only assume that this oversight is an error currently.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • theroyalfamilytheroyalfamily Member Posts: 300 Arc User
    edited April 2015
    The textures for the deflector and hangar bay of the Orion Marauder Flight Deck Cruiser with the Update skin are missing. Also, that ship uses a generic Starfleet ship with the temporary hp effect for it's hull hp monitor in the UI.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited April 2015
    Kar'fi since Season 10:

    screenshot8807.jpg

    screenshote11e.jpg
  • armitage95armitage95 Member Posts: 21 Arc User
    edited April 2015
    hypl wrote: »
    Not sure of the extent of these problems, but it seems ships with "animations" have issues. Two issues being the vet ships in sector space and normal space, and the b'rel. The vet ships in sector space don't shift into warp travel position, and occasionally on normal space maps the switch between regenerative and tactical modes will animate at random. The B'rel's wings when exiting combat don't actually move back up, it just instantly appears back in flight configuration.
    Actually, it seems that Season 10 may have fixed the problem with the vet ships (well the Chimera, anyway). Here is evidence to support that.

    nBbggcX.png

    The problem with the B'rel (and, in fact, other BoPs), however, isn't fixed as far as I can tell.
  • jimjudy3jimjudy3 Member Posts: 10 Arc User
    edited April 2015
    Recently picked up a Fleet Scourge Destroyer Retrofit, plus the upgrade, for my new Nausicaan TAC delta recruit. Flew it through some empire defense missions, found it to be an outstanding ship performance wise....
    And then I visited the ship tailor. I'm sure you all know the story, but just in case you don't I'll share with you what I found. When I entered the ship tailor I found the notorious Scourge bug. There is a template attached to the Scourge ship called "Draguas", along with a 1500zen charge, before any changes have been made. After tinkering with the Tailor, and submitting a complaint, which resulted in a very prompt response from a friendly GM who tried to help me but couldn't, I did a Google search on the issue. Guess what I found out? This bug has existed on the Scourge class since at least SEASON SIX, and it has not been fixed. I'm disappointed to say the least.
    I read a Dev note from last fall (2014) where the developers proudly listed the Scourge as being one of the ships that had been upgraded to T5U, a ship that has had a bug which renders it un-customizable cosmetics wise, for years, but they have no problem offering an even more expensive version of it. I hear talk of the majority of players choosing the Fed side of the board, so the developers put less attention into the KDF faction ships. I submit that it may be the other way around.
    I have an account with four characters that I play primarily, one ROM KDF faction, the rest are pure KDF. Perhaps if the current developers put even half of the time into KDF ships that they put into the Fed ships, they might see an increase in sales, if not growth in KDF faction numbers. My issue isn't even one of performance. Anyone that has a Scourge knows that it's a great design and performs admirably. My issue is with such a ridiculously ignorant bug that it beggars belief, and not only that but with the idea that someone thought "Hey, let's take the broken Scourge and charge even more zen for it! That's a great idea!"
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited April 2015
    I don't know if it's in the thread already but the Romulans need a proper dark green skin for all their ships. The Valdore in Nemesis had this wonderful dark green color that was very similar to the dark green Scimitar skin we have. I know the T5U skin is a dark green, but it's not accurate and half the ship glows are blue, which the Valdore did not possess.
  • spockout1spockout1 Member Posts: 314 Arc User
    edited April 2015
    T2 Cruiser/Cruiser Refit - Constitution skin:

    Missing ventral "thingie" (extension?) on the outer edge of the main deflector. There should be three of these extensions at the 3, 6, and 9 o'clock positions on the main deflector. The 6 o'clock is missing.

    As seen here. And here.

    As not seen here. Or here.
    "After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true. Except for a T5 Connie. That would be f*%#ing awesome." - Mr. Spock
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited April 2015
    Has anyone mentioned the messed up Warp glow on the nacelles of the Fed Command cruisers when coming out of and into warp? They glow at an outward-bent "V" instead of being aligned with the nacelles. VERY annoying and obvious (and likely a simple fix)
    T93uSC8.jpg
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited April 2015
    armitage95 wrote: »
    Actually, it seems that Season 10 may have fixed the problem with the vet ships (well the Chimera, anyway). Here is evidence to support that.

    nBbggcX.png

    I thinks it's a lucky coincidence that the chimera somehow became unbugged. The kdf & rom vet ships are still broken, tested it yersterday.
  • fj42fj42 Member Posts: 39 Arc User
    edited April 2015
    I thinks it's a lucky coincidence that the chimera somehow became unbugged. The kdf & rom vet ships are still broken, tested it yersterday.

    Can confirm. I grabbed some beauty shots of my Chimera while I knew we still had it.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited May 2015
    Hey guys, thanks for continuing to help document model errors and areas where older models can be improved! I don't know if our feedback has anything to do with the recent interest in revamping iconic Trek ship models, but either way I'm thrilled.

    Thank you to all the great work that went into the new and improved Intrepid and Galaxy models, as well as the great changes made to the Negh'Var!

    I'll continue the process of updating the original posts to reflect the feedback that you guys have been so tirelessly adding. Thank you again to everyone who's contributed.

    I'd like to request that this thread get stickied, please. It seems to have some value as a resource, even when there aren't new posts being added on a daily basis.
  • duriah22duriah22 Member Posts: 0 Arc User
    edited May 2015
    I recently purchased the Eclipse Intel Cruiser and immediately customized the ship detail and pattern. Everything was fine for several days, then it suddenly reverted to the original detail/patter. I am now unable to make any changes or even reload the saved custom mods. Any thoughts?
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited May 2015
    duriah22 wrote: »
    I recently purchased the Eclipse Intel Cruiser and immediately customized the ship detail and pattern. Everything was fine for several days, then it suddenly reverted to the original detail/patter. I am now unable to make any changes or even reload the saved custom mods. Any thoughts?

    Often stuff like this is fixed by hitting the "randomize" button. If not try to dismiss and reclaim the ship. And if that dosent't work either you might wanna get some dev support for this one 'cause then there's something severly broken.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited May 2015
    misterde3 wrote: »
    Kar'fi since Season 10:

    screenshot8807.jpg

    screenshote11e.jpg

    Well, it seems that the Kar'fi isn't the only 'see-through' ship - I just encountered some Breen Plesh Breks and a Chel Grett in a foundy mission that were windows and deflectors, but no hull, just like what's shown here...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited May 2015
    TOS Constitution model shows flickering decals in sector space, no other ship I have shows this beaviour.

    2uptvk4.jpg

    Oh, and it may be unrealted, but the registry and name on the model doesn't change, it always shows the default name "USS Orinoko".
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • hurny2009hurny2009 Member Posts: 1 Arc User
    edited June 2015
    The Avenger battle cruiser has a little visual bug on the left nacelle. The visual blast covers that protects the nacelle hover above the the top of the nacelle whenever the ship is under attack. I have tried changing all the graphical settings and nothing seems to fix the bug. It's just a little bug but becomes very annoying while using the cruiser and begins to ruin the feel of the ship.
  • mcalexev123mcalexev123 Member Posts: 46 Arc User
    edited June 2015
    Well, it seems that the Kar'fi isn't the only 'see-through' ship - I just encountered some Breen Plesh Breks and a Chel Grett in a foundy mission that were windows and deflectors, but no hull, just like what's shown here...

    Yeah, I'm having this bug aswell. I hope it gets fixed in the next patch. Verifying the files doesn't work so it's obviously something to do with the engine.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited June 2015
    Sticky, please? :)
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited June 2015
    Sticky, please? :)

    Not as good but at least a wholehearted *BUMP*;)


    The romulan and klingon T6 Vet ships are missing their sector space mode.....who would've guessed :rolleyes:
  • hyplhypl Member Posts: 3,719 Arc User
    edited August 2015
    Noticed this on the Fed battlecruiser using the Arbiter pylons with the Avenger nacelles. The ablative plating is off on the left nacelle.

    UPDATE: Seems the pylons don't matter. The ablative covers are not positioned correctly with the avenger nacelles.

    43fz7Zs.jpg
    Post edited by hypl on
  • litchy74litchy74 Member Posts: 417 Arc User
    First off I can't believe this thread isn't stickeyed, but I've recently gone back to my Guramba destroyer, got it looking sweet only to find when it switches to siege mode the base skin remains the same but the pattern and colours used vanish.
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    1. Fleet B'Rel is missing the B'Rotlh skin.
    2. Defiant (all tiers) cannot use the Type 6 material on any hull other than the São Paulo.

    Hopefully these will be fixed before the Kor and Valiant come out. ​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
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