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Gear Upgrade Event (Now Ended)

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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    Huh, well I wasn't expecting that. So tell me, are you going to fix the small mountain of bugs with upgrading items before this goes live or are we just going to get started early on the DR forum rage threads when someone's TR-116B goes from Mk XII to Mk X when someone "upgrades" it?

    level 0 in a R&D school will allow you to craft ?

    Jack squat.


    And everyone should avoid the Basic tech upgrades. They're a huge EC/Dilithium sink.
    Not to mention the fact that the only way to get the upgrade kits is by either crafting, which not everyone does; or buying them on the exchange, which everyone knows will be in the tens of millions, if not hundreds of millions of ec. And thanks to the ec nerf not everyone has that much ec. Basically there will be a large part of the player base that will just be unable to upgrade any equipment. This is part of the reason that, no matter how hard I try, I just can't get excited about Delta Rising.

    Rumor has it that the upgrade kits are also in the loot table so the only thing it would cost you is the dilithium to apply the kits to your gear. Of course the drop rates are probably so low that it would take about 6 years to acquire enough kits from drops to upgrade an appreciable number of your items.

    saedeith wrote: »
    Pretty much this. If they would charge a set amount of dilith per mark increase, fine. Charging dilith every time you apply a kit is ridiculous and is basically what makes this system a joke.

    Technically they DO charge a set amount per Mark increase. The number of Tech Points for a Mark increase is a fixed cost, ergo by extension the number of kits needed to get that many TP is a fixed cost, ergo by extension the amount of dilithium is a fixed cost, it's just not a lump-sum cost but spread out over each upgrade kit that's applied.

    What is NOT a fixed cost is trying to increase the Rarity of the item once its Mark level has been maxed out.
    2) Judging from the [Rad] mod on your example item, I take it rarity upgrades still assign the mod randomly with no way to select?

    Set gear has fixed mods. They didn't want a player to upgrade a piece of set gear only to get a random mod from the pool of mods and then feel that they had to discard it and try again to get the mod they want. All other gear has random added mods except for the Epic quality upgrade which also has a fixed mod.

    questerius wrote: »
    On another note, has anyone on tribble tried upgrading Omega_Force ground? I'm curious what new modifiers are applied to these old sets.

    I haven't upgraded the full set to Gold, but here's the Autocarbine:
    https://i.imgur.com/2gKE6mA.jpg

    It doesn't get any new mods. I don't know if this is a bug or not. Like I said at the top of this post, there are a lot of bugs in the system, so pushing it live before October is baffling to me.

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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited September 2014
    It is, in part, according to... ...the Gear Upgrade Event! article. Since you'd be missing out on any possibility (however improbable) of getting a Quality upgrade when working with Ultra Rare items, I'd stick to upgrading only your Very Rare items if you want to tinker with it in this early form. Since this is Holodeck, I'd at least wait a bit before actually using them since all expenditures will be final... unlike Tribble, you can't just copy over your character again to try something else, so you have to be more careful about how you use your resources.

    The only thing I'm planning on is upgrading "TRIBBLE" level [Dmgx2][Over] Beam arrays to a usable mk xii (fighting the [Redacted] requires more firepower) but good to know.

    Or to put it another way, I won't be risking anything important.:P
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited September 2014
    chalpen wrote: »
    guys, the gear upgrade system isn't going to be craftable tomorrow. It will just be the once a week free stuff from what I am understanding, right?

    It really looks like we can start tomorrow.

    " By starting your upgrades now, you’ll have the opportunity to see just what this kind of gear can do by practicing in our existing queued events and missions. "
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  • rickskynightrickskynight Member Posts: 171 Arc User
    edited September 2014
    I Hope they have normalized the Tech Points while testing cus they are to damm high on Tribble

    ^^^ this right here... I was upgrading on tribble lastnight and it was taking a lot more than 3 superior upgrades to level up a purple mk xii item.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited September 2014
    I thank the devs for this event and the free kits.

    I also add my voice to the chorus asking for lower prices and bug fixes. Thanks again!
  • captainmikeccaptainmikec Member Posts: 94 Arc User
    edited September 2014
    cool, im glad i will be able to do some upgrading for free
    i love my MACO ship set, ive been using MACO since the npcs on DS9


    my question is
    can the older reputation sets get some love please?
    not only a stat re-look but especially a warp core and a 4 piece set bonus like all the other new sets.
    that way they are more viable for the harder new content, spent a lot of time collecting marks and BNP the old fashion way.
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  • chalpenchalpen Member Posts: 2,207 Arc User
    edited September 2014
    It really looks like we can start tomorrow.

    " By starting your upgrades now, you’ll have the opportunity to see just what this kind of gear can do by practicing in our existing queued events and missions. "

    The wording still makes it sound that this is just a practice run
    Should I start posting again after all this time?
  • cookiecrookcookiecrook Member Posts: 4,543 Arc User
    edited September 2014
    chalpen wrote: »
    The wording still makes it sound that this is just a practice run

    Consider it a live test to see how much players rage about the insane costs versus how many fools and their money are quickly parted.
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited September 2014
    chalpen wrote: »
    The wording still makes it sound that this is just a practice run

    takesee backsies? I guess we'll see tomorrow.
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  • edited September 2014
    This content has been removed.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    And now for something whimsical from Tribble!!

    https://i.imgur.com/U1DlSwd.jpg

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • edited September 2014
    This content has been removed.
  • hyplhypl Member Posts: 3,719 Arc User
    edited September 2014
    I think I'm going to hold off on upgrading anything until the bugs get sorted out.
  • kapla1755kapla1755 Member Posts: 1,249
    edited September 2014
    And now for something whimsical from Tribble!!

    https://i.imgur.com/U1DlSwd.jpg

    The biggest problem for me is the inconsistant tech point required for mk/rarity, for example earlier I upgraded.....


    216k TP Plasma-Integrated warp core mk XIV Ultra-Rare to Epic

    106k TP Assimilated Shield mk XII VR to mk XIII VR

    212k TP Assimilated Shield mk XIII VR to mk XIV VR

    318k TP Assimilated Shield mk XIV VR to mk XIV UR [5% rarity increase per try]

    358k TP Assimilated Shield mk XIV UR to mk XIV EPIC [2% rarity increase per try]

    At 12.8k TP for a Superior kit it gets expensive fast upgrading set gear


    On a side note nice that the Federation cricket phaser got some love.
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  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited September 2014
    Why are there limits on upgrades going from Mark 12 Very Rare to Mark 14 Very Rare just a small margin from the image posted.
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  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited September 2014
    you’ll be able to use Tech Upgrades to improve your gear to Mark XIII, ultra-rare (ultraviolet) quality! Mark XIV and epic (gold) quality will not be available until Delta Rising is released
    I Wonder if:
    If i get the upgrades now, but use it after Delta Rising is launched, will there be chance
    to get Mk XIV epic (gold) upgrade?
  • kozar2kozar2 Member Posts: 602 Arc User
    edited September 2014
    saber1973a wrote: »
    I Wonder if:
    If i get the upgrades now, but use it after Delta Rising is launched, will there be chance
    to get Mk XIV epic (gold) upgrade?

    Yes. Just can't do it yet.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    saber1973a wrote: »
    I Wonder if:
    If i get the upgrades now, but use it after Delta Rising is launched, will there be chance
    to get Mk XIV epic (gold) upgrade?

    As far as I know these items are no different from the ones on Tribble, except for being character bound, so yes there's a 2.5% chance that if you wait until DR to use them then you can get a Gold upgrade out of it if you use them on an item that is already Ultra Rare.


    However, you can't upgrade any end-game gear for only 3 kits so you would need to either:
    1. supply the rest of the kits yourself
    2. claim 3 per day to get more of them if that's how the event is set up.. the wording sounds vague enough that this seems to not be the case, however
    3. or pass around an account-bound or non-bound item between multiple characters that each claim the 3 upgrades for that item's school

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    can't wait to try it out
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  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited September 2014
    I'll collect and wait for the dil prices in the upgrade process to drop before Delta Rising...

    Because there IS NO WAY I AM GOING TO BURN THRU THAT MUCH DIL on 4 characters. NO FRAKING WAY...
  • kozar2kozar2 Member Posts: 602 Arc User
    edited September 2014
    It's the mats that'll kill ya. Rad's are up to 300,000 each right now. They were under 40,000 this morning. Craylon is over 800,000.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited September 2014
    questerius wrote: »
    That was always true for theBreen_Absolute_Zero set.

    Why on earth would anyone upgrade the set you were probably referring to.

    On another note, has anyone on tribble tried upgrading Omega_Force ground? I'm curious what new modifiers are applied to these old sets.

    I for one am thinking of updating the breen tech so i can put it on a real breen ship
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  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited September 2014
    Hmm so it looks like unless people went Shields, Engineering, Science and their weapon of choice (usually Beams atm) we are utterly screwed for upgrading before 2017...

    There needs to be accelerators added to the catalyst range which can double XP gain otherwise the time sink is ridiculous, not to mention claiming that Dil can accelerate is just a method bordering on extortion. To get to lvl 15 is roughly 100-110 days of research. That's well over 3 months, when you are limited to 4 slots for 80-90% of that time it gets worse, even moreso that you only get an "extra" slot at your first lvl 15.

    Getting to lvl 20 is just unattainable in roughly 11 months without use of Dilithium. I'm all for creating content that draws players in, but this does exactly the opposite, it pushes players away as they have to wait for 20hr cooldowns OR spend ridiculous money (real or time based gathering the dil) to accelerate the process. When you can have 4 processes requiring 18K dil to accelerate with a limit of 8-9K refined Dil per day it starts to get really silly, even offensive.

    TBH I really think the content of the game needs to be reconsidered first giving players a real reason to play in higher level instances (think more like a WoW raid which is roughly 20-30mins long with high risk/reward potential) and storylines.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2014
    Thx Cryptic for early introduction of upgrade system to get used to it and to prepare a bit.

    My toons are around lvl13 in crafting in at least one of the available schools. From what I have read so for white (or green?) upgrade kits from vendors lead to a massive dil sink for the upgrade process. The superior purples ones will be tough to craft even if one is lvl 15 cuz of massive lack of available materials (drops)

    Could somebody provide figures how efficient blue upgrade Kits are? I could already craft em myself I guess but what mats/components do I need to do so and could the blue ones be a compromise (dil sink vs. mat availability) for the whole upgrade process?
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  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2014
    trek21 wrote: »
    But with the upcoming Specialization, if you get all the abilities, any further Specialization points are automatically converted to Dil Ore - free by all means via technical level-up, after a time

    And besides, the higher the tech upgrade, the less Dil you would have to pay. Higher quality and higher mark items will still be fairly expensive, of course, as is the idea

    I'm level 60 on trible, 722.000 skill points and have 10 specialization points.
    I think you get 1 for about every 36.000, to fill it you need 60 = 2.160.000 skll points before you get any dilitium out of this system (or you can level 7 charaters from 50 to 60, or 3 new character to 60 and 1 to 50). ps: they nerved the amount for skill-points you normaly get.
  • vorga113vorga113 Member Posts: 192 Arc User
    edited September 2014
    I take it that these "SPECIAL FREE" Gear Upgrades require absolutely zero dilithium to use?
    So not particularly special and definately not free then.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited September 2014
    vorga113 wrote: »
    I take it that these "SPECIAL FREE" Gear Upgrades require absolutely zero dilithium to use?
    So not particularly special and definately not free then.

    Why on Earth would you assume that, the kits are free, upgrading is not. :P
  • damzelltrilldamzelltrill Member Posts: 443 Arc User
    edited September 2014
    Yeah... are we still going to need about 30 to just upgrade one item?
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2014
    squatsauce wrote: »
    There needs to be a way to funnel it out of the economy without it affecting real-money income.



    That's BS. It's not a real economy. It's not a fixed value currency. It's not even limited. It's digital, nothing else. there is no limit or constraint on how much the system can generate at any given time because... it doesn't MATTER. The only thing Cryptic is thinking of is "People will be forced to buy zen and convert to dil so that we make a $#!tload of money off the poor suckers" and nothing else!
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2014
    I just want to say thanks for the upgrade events prior to DR. I hope I'm able to take advantage of them and I'm going to encourage my two sons who play STO to take advantage of it as well.

    Cryptic didn't have to be generous enough to do a special bonus event. I get that it's also a bit of PR hype to encourage people to take part in the upgrade system, but freebies are still appreciated by this player. And my unemployed sons definitely like freebies!
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