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Welcome to the 1 year crafting grind. Let them know what we think.

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  • zulisvelzulisvel Member Posts: 518 Arc User
    edited July 2014
    MATH

    Holy TRIBBLE, that is just depressing.

    Yesterday I spent a good hour clicking making random components from the schools I'm interested in. Then I set up some beam arrays that are useless for the majority of my characters. One came out with an over mod and another with one of the pvp mods, lol pvp mods on mk 4 gear. :( After looking at the pitiful amount of xp I gained for all that clicking for an hour and waiting for mark 4 gear to come out of the oven and then looking at the xp numbers I'm going to have to reach to hit level 15+ just to craft worthwhile stuff in one school just isn't worth it. From now on when I log in (which isn't every day) I'm just going to line up the 20 hour project(s). This system as is just isn't worth it and I've got better things I can do with my time.

    Adjudicatorhawk, Adjudicatorhawk, why have thou forsaken us? :(
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited July 2014
    You know I think this can all be solved with one change. Leave the one per school daily project but just change the XP to say 10,000.

    10,000 XP would not allow you to level to 15 in 30 days like the old way but it would also not take you 105 days. Instead it would take around 64 days.

    Heck even 8,000 XP as it was on Tribble would make it 74 days...you know give the "dog a bone" kind of thing.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    I hope the devs respond soon. It has been rather quiet.
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  • echodarksidedechodarksided Member Posts: 0 Arc User
    edited July 2014
    I broke down the math tonight to see if buying Zen offers any real value in increasing the time to get a character to level 15 in all 7 tiers, and no matter how I look at it there is simply no value there.

    The 18,000 dilithium buy now option is prohibitably expensive for increasing the return on value for buying Zen. Even optimal spending, at a rate of 18,000 dilithium per day, it would still cost over $250 US and take 171 days, and that assumes the player spends 432,000 dilithium on day 1 to unlock the 4th slot.

    $250 US only saves a player 39 days to get one character to level 15 in all seven tiers. Really? They expect people to pay that much to save so little time? And that assumed the dilithium exchange rate stays at 150 or higher.

    Honestly, unless people who buy Zen are really stupid people (unlikely if they have lots of excess cash for a video game) there is no revenue for Cryptic in this current implementation. It may take them a month to realize this, but at some point the Chinese money men at PWE are going to realize what a huge capitalism fail this system is and Cryptic will change it.

    If I was giving advice, I wouldn't throw any dilithium beyond the first 432,000 into this system, by no math standard is there any value in doing so, and because there is no value it's hard to imagine this crafting system generates any revenue for Cryptic.

    Buying the 10+ million dilithium with Zen to optimally level all 7 tiers to level 20 costs the Zen equivalent of opening 800 lock boxes, and it would still take a player over 18 months... longer than a Moore's Law cycle, meaning this crafting system is Murphy's Law in the context of a revenue stream for Cryptic.

    I expect changes, probably lowering the "buy now" from 18000 to 8000, which still makes the system very long to complete, but at least puts value in buying Zen for Dilithium while accounting for a drop in exchange rate for Zen/Dilithium to 120... which is what Cryptic should expect if they intend to sell Zen at rates reasonable to activity. There is no way in hell they keep this system longer than two months, because by then all the podcasts will be showing math on why Zen is such a very bad deal in crafting, and revenue will fall short of the wishful thinking levels their starting assumptions must be if they accept this nonsense as viable.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    MATH

    I'm just spamming the doff assignments to scan TRIBBLE and archeology junk every day. The archeology ones give a nice amount of materials. Even with that, it's a looong and painful road. FYI, hoard all those elite STF boxes. They have a catalyst giveaway going on next weekend when you open boxes. If you have a trustful pal/fleetmate with lvl 15+ access, they could use that to craft you a nice console.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited July 2014
    I've come to the conclusion that selling blue components and *maybe* a few purples (god forbid) on the exchange is the only way to make something of this mess. So, in a matter of speaking, I have been crafting. For profit. I mean, I still run STFs and I'm finishing off my 8472 rep, so I might as well make a few bucks of the side, right?

    As far as actually leveling goes...seriously even if I had the DIL it costs I STILL wouldn't do it purely out of principle.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    lucho80 wrote: »
    I'm just spamming the doff assignments to scan TRIBBLE and archeology junk every day. The archeology ones give a nice amount of materials. Even with that, it's a looong and painful road. FYI, hoard all those elite STF boxes. They have a catalyst giveaway going on next weekend when you open boxes. If you have a trustful pal/fleetmate with lvl 15+ access, they could use that to craft you a nice console.

    Lol, with doing the crafting I did yesterday - I didn't have any time actually to play anything...

    But thanks for the note about the Catalyst thing. I'll save any boxes I pick up along the way; but yesterday really sucked out any desire to play...
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    I had some hope for this and I was interested but now - MEH - no hurry. In fact I have no hurry to do anything.

    I have billions of EC and millions of refined dilithium - don't feel like using it on anything.

    The doff system is just broken for me. Other things are just broken to. I wanted to get one of my KDF - Rommies back into PvP.

    I bought some expensive new traits - opened them up - they don't show up in the trait section. I am finished T5 rep in all segments on her - don't have access to any active rep powers.

    Can't slot send off doff missions on several toons - even though the slots are all filled and I have everything required.

    Sent off some Tickets - but who knows if that will do any good. Some people might be upset that they lost millions of EC on traits that don't work - meh - I just don't really even care.

    Lots of good work there Cryptic.

    /Rant

    P.S. -

    Note to Cryptic - people being mad and upset and venting = still kind of good. People not caring any more = very bad.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    Note to Cryptic - people being mad and upset and venting = still kind of good. People not caring any more = very bad.

    Indeed on that being very very true.

    Most people who simply get that tired of dealing with it, usually aren't gonna make a fuss about it. They will simply leave.

    For every 1 person who might make an 'I Quit' thread here on the forums, there might be 10 who leave without a word, forum-goers or not.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    mimey2 wrote: »
    Indeed on that being very very true.

    Most people who simply get that tired of dealing with it, usually aren't gonna make a fuss about it. They will simply leave.

    For every 1 person who might make an 'I Quit' thread here on the forums, there might be 10 who leave without a word, forum-goers or not.

    I'll go down in a blaze of glory!
    Okay...it might be a matchstick of glory!
    Fine...it might be an old match that barely glowers.
    Meh...somebody will post a "Where's VD? thread and there simply won't be an answer...
  • schneemann83schneemann83 Member Posts: 0 Arc User
    edited July 2014
    ashkrik23 wrote: »
    I hope the devs respond soon. It has been rather quiet.

    Guess this silence is all the answer we need...
  • claudiusdkclaudiusdk Member Posts: 561 Arc User
    edited July 2014
    Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
    Disappointing! This wasn't an issue to begin with, this change need to be undone right away! :mad:
    Seriously, it was the one of the only things that made the grindfest/pay2win, and botched craftingXP curve semi-acceptable for a system thats slower and less rewarding than reputation.(inb4 someone claims you can't compare the two).

    When the crafting system was being tested on tribble, I quickly felt like I didn't want to waste time on it when it went live, cause it was just gonna be an endless grind. Only one reward I really wanted from that system, and its tradeable, so I could just wait and pay someone else to make it for me, otherwise I could live without it. :cool:
    But then it went live with these wonderful missions you could run multiple off and suddenly it was looking like it was worth getting into for myself again! And then you take away that option, making it worthless again. No fun/buzzkill. :(
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  • fakefivefakefive Member Posts: 94 Arc User
    edited July 2014
    Granted, the time/dil gate is terribad.
    What I find the most amusing about the entire scenario though is that at least Half of the naysayers to the crafting system on these forums are rapidly on their way maxing out their various crafting levels while drafting these comments.
    (first)

    That way they can sell the beams 'n whatnot upwards of 200 million ec.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2014
    Think all in all crafting revamp is a solid addition to sto. The pay dil button is a bit ridiculous for me personally but that should everybody decides for himself. As far as I am concerned I don’t mind a long term advancement system like the doff one. It does not need much effort either.

    The one and only thing I’m a bit disappointed in is the fact that they removed the ability to concentrate the XP advancement projects in one discipline. Players who run this game enthusiastically for years and demonstrate that by running multiple alts should be encouraged further and not limited.

    I am greatfull for the effort the devs have put into 9.5. I think it’s a cool addition and much more appreciated one than yet another reput system with a “daily grind” involved if it is to be maxed out on multiple toons.
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  • olivia211olivia211 Member Posts: 675 Arc User
    edited July 2014
    Since I just read some posts about the time gating and the dil "Pay your way," I have to say 18k dil for a 20 hour project is ridiculously high. I can see 7-8k since 8 is the max we can refine on one character a day under most circumstances (Yes, I know about the Fleet Mine and the LTS benefit). I know they are looking to control the gain from those projects, but 18k is just screaming DON'T GO FASTER! I do feel bad for the whales that dropped all that real cash just to get ahead on the R&D system. Sorry, but there is no way many of us are dropping 50m on one of those Omni directional beams. Just not worth it.
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  • adorenkoadorenko Member Posts: 0 Arc User
    edited July 2014
    Crafting is dead again!!! I'm sure its been mentioned in this thread already but crafting has turned into to another cash grab. The change made to prevent you from running more than one of the same school type project is a joke. But no one is laughing about it. They must have looked at the metrics and didn't see enough dilithium being spent or zen being spent on the new R&D boxes.

    Good job Cryptic, you really screwed the pouch on this one!!It would be nice to get something for FREE in this game, well I guess I can get it for free I just have to wait for year to get my skill up.

    Thanks :D:D

    not really :mad::mad:
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  • mal00mal00 Member Posts: 43 Arc User
    edited July 2014
    Not sure why people are saying 6.4 years to level all 7 schools to 20 as you unlock slot 2 on reaching lvl 2 and slot 3 at lvl 5 on one school, slot 4 at 3 schools getting to lvl 5 and slot 5 on getting to lvl 15 at most your looking at around 2 years to max all 7 schools, assuming you don't actually do any crafting and you don't want to spend dil and get no critical successes and you log on daily.

    To reach lvl 15 on all seven schools to unlock all craftable items and traits will take around 200 days again assuming you don't actually do any crafting and no crits.

    Even at lvl 7 when crafting lvl 6 items for exp you will get blue or purple items (white and greens are vendor trash) around half the time which can still sell on the exchange for around 20-500k ec, the exp project crits 39% at this lvl (if your using a purple doff),

    I don't really understand all the rage at the new crafting system with some saying they will quit playing. If you don't like it you don't have to do it, and any crafting material you get from mission rewards you can sell on the exchange as an additional ec source. You can get 1-5 k for each white or green material and around 15-25k for blue and 100k+ for purple,

    There also no need to do it on multiple toons as crafted items are bind on equip unless you want to unlock the trait for that school or if your are preping you toons for advanced schools.

    However I do feel that they should increase the exp reward from 6k to maybe 10k and crit from 7k to 12/13k, another solution could also be adding a 1hr exp project which give 1k exp to alleviate all the people who don't want to craft items for exp
  • x10110100x10110100 Member Posts: 44 Arc User
    edited July 2014
    mal00 wrote: »
    Not sure why people are saying 6.4 years to level all 7 schools to 20 as you unlock slot 2 on reaching lvl 2 and slot 3 at lvl 5 on one school, slot 4 at 3 schools getting to lvl 5 and slot 5 on getting to lvl 15 at most your looking at around 2 years to max all 7 schools, assuming you don't actually do any crafting and you don't want to spend dil and get no critical successes and you log on daily.


    Oh, only 2 years of logging in daily... wow that's awesome, hear that guys we can all rejoice it's only 2 years!!!1!!

    /sarcasm
  • edited July 2014
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  • mal00mal00 Member Posts: 43 Arc User
    edited July 2014
    x10110100 wrote: »
    Oh, only 2 years of logging in daily... wow that's awesome, hear that guys we can all rejoice it's only 2 years!!!1!!

    /sarcasm

    If you read paragraph 2 of my post then you will realise that you only need to get to lvl 15 to unlock everything in all 7 schools, which will take around 200 days if you don't crit or craft (this drops to around 150-180days if you crit), if you do a moderate amount of crafting you can cut this time by half if not more. That's 2 year to max out all 7 schools (lvl 20) you don't need to max out each school.

    I also suggested that the dev's increase the amount of exp earned for the research project.

    They do need to make it so we can make stacks of components rather then 1 at a time.
  • adorenkoadorenko Member Posts: 0 Arc User
    edited July 2014
    mal00 wrote: »
    They do need to make it so we can make stacks of components rather then 1 at a time.

    No no, that would cut into their profit margins. I'm sorry sir but you'll have to come back in an hour and resubmit that request. Have a nice :D
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  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited July 2014
    I want cryptic to know that this thread doesn't represent the entire STO community. This thread boils down to one thing. These players are impatient and don't want to wait for the ability to create max level gear so they can start overcharging for it on the exchange. Nor do they want to spend dilithium to make it go faster. Instant gratification is all they desire.

    For me, the change is a good ones and one that common sense says was supposed to be there in the first place. And when you think about it, the timeframe for completion is roughly equivalent to what it takes the average player (one who has a job and a life outside this game) to complete the story from beginning to end and max out their character. I don't see this as a grind, I see it as a new way to get the items I want at each level of a new character without having to spend ec at the mob bank that is the exchange, or hoping to get it from enemy drops. So now, not only do I have a real reason to start up a brand new character, I have a reason to do stfs again on my old one.
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    mal00 wrote: »
    If you read paragraph 2 of my post then you will realise that you only need to get to lvl 15 to unlock everything in all 7 schools, which will take around 200 days if you don't crit or craft (this drops to around 150-180days if you crit), if you do a moderate amount of crafting you can cut this time by half if not more. That's 2 year to max out all 7 schools (lvl 20) you don't need to max out each school.

    I also suggested that the dev's increase the amount of exp earned for the research project.

    They do need to make it so we can make stacks of components rather then 1 at a time.

    I don't understand your math.

    Getting to level 15 in just one school takes 100+ assignments(personally I think the crit mechanic is broken - I am at LvL 6 in one school use a purple doff and have gotten none yet)

    so you open the second slot at lvl 2 and can start another - then another slot at lvl 4 and a 4th slot when 3 schools make it to lvl 5

    all and all after 150 days you should have 3 schools to level 15 and another one half way

    I don't see the math of how to get all schools to level 15 in just 200 days??

    And of course lvl 15 is so far far below lvl 20 - which you have to reach 2 million plus Xp

    so to go from 650k xp to 2 million takes 1 year+++

    So to max out all schools to level 20 WOULD take more than 2 years - TWO FREAKING years - every day of your life(or NON-LIFE) to level up crafting to max is not reasonable.

    The current system is a failure - it needs some major tweeking.

    We need - more XP per assignment

    We need to be able to craft stuff - good useable stuff for Level 50 toons right from the beginning. Crafting Vendor trash for weeks is not acceptable to most people - if it was - no-one would be able to sell anything as the exchange would be flooded with low end gear.

    No the current system will not succeed.
  • adorenkoadorenko Member Posts: 0 Arc User
    edited July 2014
    ghyudt wrote: »
    I want cryptic to know that this thread doesn't represent the entire STO community. This thread boils down to one thing. These players are impatient and don't want to wait for the ability to create max level gear so they can start overcharging for it on the exchange. Nor do they want to spend dilithium to make it go faster. Instant gratification is all they desire.

    For me, the change is a good ones and one that common sense says was supposed to be there in the first place. And when you think about it, the timeframe for completion is roughly equivalent to what it takes the average player (one who has a job and a life outside this game) to complete the story from beginning to end and max out their character. I don't see this as a grind, I see it as a new way to get the items I want at each level of a new character without having to spend ec at the mob bank that is the exchange, or hoping to get it from enemy drops. So now, not only do I have a real reason to start up a brand new character, I have a reason to do stfs again on my old one.

    Ok no fair Cryptic employee, making a fake account to bump the other side. By the way your about the only one.
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  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    ghyudt wrote: »
    I want cryptic to know that this thread doesn't represent the entire STO community. This thread boils down to one thing. These players are impatient and don't want to wait for the ability to create max level gear so they can start overcharging for it on the exchange. Nor do they want to spend dilithium to make it go faster. Instant gratification is all they desire.

    For me, the change is a good ones and one that common sense says was supposed to be there in the first place. And when you think about it, the timeframe for completion is roughly equivalent to what it takes the average player (one who has a job and a life outside this game) to complete the story from beginning to end and max out their character. I don't see this as a grind, I see it as a new way to get the items I want at each level of a new character without having to spend ec at the mob bank that is the exchange, or hoping to get it from enemy drops. So now, not only do I have a real reason to start up a brand new character, I have a reason to do stfs again on my old one.

    To me I hear one thing - I spent 1.9 million dilithium on getting a school to Lvl 15 and don't want too much competition for me selling $100 million EC Omni beams??

    Your case makes Zero logic - if someone has a "Life/Job" and was only to do this a few times per week it would take 3 to 5+ years!! to level up crafting - and you say this is what it takes for that player to complete the games story content?? I think you are posting in the wrong game forums - even if you only did one story mission a week it would not take you years to level a character to max.

    So I default back to - you rushed the "pay to win" button and want to hold a monopoly for as long as possible.
  • adorenkoadorenko Member Posts: 0 Arc User
    edited July 2014
    To me I hear one thing - I spent 1.9 million dilithium on getting a school to Lvl 15 and don't want too much competition for me selling $100 million EC Omni beams??

    Your case makes Zero logic - if someone has a "Life/Job" and was only to do this a few times per week it would take 3 to 5+ years!! to level up crafting - and you say this is what it takes for that player to complete the games story content?? I think you are posting in the wrong game forums - even if you only did one story mission a week it would not take you years to level a character to max.

    So I default back to - you rushed the "pay to win" button and want to hold a monopoly for as long as possible.

    Yep that sounds about right.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    ghyudt wrote: »
    I want cryptic to know that this thread doesn't represent the entire STO community. This thread boils down to one thing. These players are impatient and don't want to wait for the ability to create max level gear so they can start overcharging for it on the exchange. Nor do they want to spend dilithium to make it go faster. Instant gratification is all they desire.

    For me, the change is a good ones and one that common sense says was supposed to be there in the first place. And when you think about it, the timeframe for completion is roughly equivalent to what it takes the average player (one who has a job and a life outside this game) to complete the story from beginning to end and max out their character. I don't see this as a grind, I see it as a new way to get the items I want at each level of a new character without having to spend ec at the mob bank that is the exchange, or hoping to get it from enemy drops. So now, not only do I have a real reason to start up a brand new character, I have a reason to do stfs again on my old one.

    Do you even realize how long of a wait it was with the previous time tables? You do realize that the market is being overcharged right now? The few elite rich or exploiters have the market at their mercy. Go check the ultra-rare prices if you don't believe me.
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  • adorenkoadorenko Member Posts: 0 Arc User
    edited July 2014
    ashkrik23 wrote: »
    Do you even realize how long of a wait it was with the previous time tables? You do realize that the market is being overcharged right now? The few elite rich or exploiters have the market at their mercy. Go check the ultra-rare prices if you don't believe me.

    Oh he knows, he knows. He's one the people doing it right now!!
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  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited July 2014
    daqhegh wrote: »
    I've come to the conclusion that selling blue components and *maybe* a few purples (god forbid) on the exchange is the only way to make something of this mess. So, in a matter of speaking, I have been crafting. For profit. I mean, I still run STFs and I'm finishing off my 8472 rep, so I might as well make a few bucks of the side, right?

    As far as actually leveling goes...seriously even if I had the DIL it costs I STILL wouldn't do it purely out of principle.

    So you're engaging with the system and profiting then? Sounds like a win.

    Crafting should be about creating an ecosystem and clearly it's done that for you. Some people sell raw materials. Other people sell components. Some sell useful DOFFs. A few sell finalised items. Win.
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