Research and Development:
Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
Only 1 Research Training project can be run at a time per school.
I honestly thought it was working as intended with them saying it would take around the same time as Rep (~month) once you opened the other slots (it would take a max of 35 of the 20 hour cycles to hit L15) if you did it passively.
I honestly thought it was working as intended with them saying it would take around the same time as Rep (~month) once you opened the other slots (it would take a max of 35 of the 20 hour cycles to hit L15) if you did it passively.
...that change, just blew my mind.
Agreed.
Watched out the devposts about it and assumed the current variant with multiple research projects was working as intended. Changing this is a major change -without any explanation- that drastically decreases the viability and attractiveness of crafting.
And Cryptic: Close to everyone is maxlevel, we need maxlevel crafting in a reasonable timeframe, not in a year. Do you really think making the process to level crafting a huge grind, with many people not bothering to do it at all, will increase your income? Draining dilithium to craft items? Fine. Draining dil to shortcut a major forced bottleneck? Best way to kill "new" crafting before it even really started.
This is so very bad. They are trying to force us to use crafting mats to compensate for the lost levelling ability or to insta complete with dil. Since I'm not willing to use rare and very rare mats on vendor trash and I don't have anywhere near enough dil (and I suspect I'm not alone in this situation) it will take me forever to level up.
There's nothing casual left in this game. You have to be hardcore all the time to get anything done. And you have to be dedicated enough to look up when the events are AND reset all your rep/fleet/whatever timed projects every day. If you only log on once in a while you're screwed into never getting good gear (rep/fleet).
Some of the craftable gear is empting (like the TR-116B and Shran's omnidirectional something or other Xindi bull**** beam) but it doesn't seem like it's worth the effort PWE expects. I have class and work and other real world things to do that don't involve this game. I admit there was a point when I had something like 3MIL DIL, but that was a while ago. I've moved on to better things. IE real world stuff.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
I suspect this change is to encourage more complete now clicks, so people might be tempted to buy dilithium. More money for PWE, that's all the explanation you need.
funny I can still run 3 of the same school at the same time...
The nerf comes tomorrow morning. After that, we have to milk the PvE queues like there is no tomorrow or farm EC to buy stuff off the Exchange. Then we have to play MafiaWars, I mean FarmVille, sorry craft material and gear gear over and over in order to advance quicker.m
I was happy to spend a lil cash on zen-dil here and there in the crafting and the game but after this... heh, not a chance. Might mean I have to spend more time grinding dili but this is just too extreme. I'm just not giving them anymore money if this is the kind of future they have planned with STO, not just in crafting but across the board.
Once they see that they can get away with a change like this they'll do it more and more. From now on I truely play for free Cryptic.
Though in truth I sense this is part of a bigger plan and I expect they will revert this change in part later as a way of appeasing players before they (Cryptic) do something else they have planned.
I was doing the new R&D just to get somethings that I don't want to pay millions of EC for. Now there is no point if it will take a year to do. I don't have the real world money to put into this. If this is how they want it then I am out. No more R&D for me and once again I will be selling all my crafting gear like I did for the old system. Really suck cause I wanted to do it this time it works great but not now.
If Cryptic/PWE allowed mobile access to the DOff system (including crafting), would we continue to argue this point?
Is this (or will this) upset create a business case for PWE to justify and sanction a mobility solution for DOff system access?
From the STOked interview last weekend, it was inferred that the new DOff system may be a step towards something for mobile platforms. Certainly, if you want to keep players loyal and engaged on STO, Cryptic/PWE would be wise to find a strong hook, like a mobile application.
And if a mobile app existed that allowed DOff system access, would players (aka customers) complain that the crafting grind is unreasonable?
Just food for thought...
I realize Cryptic/PWE has made NO formal announcement about such technologies or game features. But I wonder if mobile access to the DOff system would lessen the grind pain...
Look, I don't think that Season 9.5 was bad. At least, not except the doff interface, which was just unnecessary. But the crafting system was a distinct improvement over what we had before, and as I discussed in another thread, I really like the Xindi box.
But...Cryptic, you really need to change this back. I'm honestly not sure I'll be bothering with crafting anyway, because I'm not sure how useful I'd find it, but this change is unnecessary and kind of insane, if it's being interpreted correctly here.
So, yeah. This wasn't needed. You've been on the right track for a while concerning lessening grind, but this is a pretty major misstep.
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rattler2Member, Star Trek Online ModeratorPosts: 58,670Community Moderator
edited July 2014
Ok... I have to wonder about this move.
They wanted to revamp crafting, and they did so. Now they're gonna shoot themselves in the foot again like they did when they added a DL requirement to the old system? Is this new Crafting system only friendly to leveling players now? Top level crafters are getting the shaft from this because we can't make stuff effectively for our level.
Honestly... I think this was a mistake, especially fron the point of view of lv 50 characters that have to craft mk VI level gear for a while to get experience.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Ok... I have to wonder about this move.
They wanted to revamp crafting, and they did so. Now they're gonna shoot themselves in the foot again like they did when they added a DL requirement to the old system? Is this new Crafting system only friendly to leveling players now? Top level crafters are getting the shaft from this because we can't make stuff effectively for our level.
Honestly... I think this was a mistake, especially fron the point of view of lv 50 characters that have to craft mk VI level gear for a while to get experience.
Is isn't even friendly to levelling players since it will take around ten times longer to max out one school than it does to get a character to max level.
I am on board with the "leave it as-is" crowd. I honestly thought this would all be doable when it went live on holodeck and we could slot multiple 20 hour projects for the same school. Heck it would even encourage people to become 'specialists' at something and race to one schools completion. Now...well, balls to it. I guess a year from now we'll be thinking about what should be our 4th or 5th school to complete. What a joke for a 'casual game' as the devs would call it.
Ok... I have to wonder about this move.
They wanted to revamp crafting, and they did so. Now they're gonna shoot themselves in the foot again like they did when they added a DL requirement to the old system? Is this new Crafting system only friendly to leveling players now? Top level crafters are getting the shaft from this because we can't make stuff effectively for our level.
Honestly... I think this was a mistake, especially fron the point of view of lv 50 characters that have to craft mk VI level gear for a while to get experience.
You know, I honestly thought that this so-called "Shoot themselves in the foot" thing was there from the start. Y'know "Oh, gotta take the slow way. No problem, slow road to grinding out two or three classes." Hit level 15, stop, deal with two or three more. Rinse and repeat.
There's two things that are driving me batty and one of them are the feet stompers, but I won't get into them. The other one is the reasoning behind this. Despite the tin-foil hat wearers who want to sit here and create this conspiracy theory of Cryptic trying to be Ebeneezer Scrooge or something like that, I still think that this was just a mistake that wasn't supposed to be here and players are angry because what they think is a "feature" and how dare Cryptic take away their "feature".
At this rate, Cryptic will have finally finished the Iconian story line, and we'll still be one or two crafting schools from maxing everything, and this is for people that can log in each day. Casual players might as well hoard EC somehow to buy from others.
I guess I can just take all my crafting doffs and beam them down to some barren planet then hit them from orbit with a plasma torpedo and watch the flesh melt from their bodies while they roll on the ground screaming and trying to put out the fire now that they are not needed anymore.
You know, I honestly thought that this so-called "Shoot themselves in the foot" thing was there from the start. Y'know "Oh, gotta take the slow way. No problem, slow road to grinding out two or three classes." Hit level 15, stop, deal with two or three more. Rinse and repeat.
There's two things that are driving me batty and one of them are the feet stompers, but I won't get into them. The other one is the reasoning behind this. Despite the tin-foil hat wearers who want to sit here and create this conspiracy theory of Cryptic trying to be Ebeneezer Scrooge or something like that, I still think that this was just a mistake that wasn't supposed to be here and players are angry because what they think is a "feature" and how dare Cryptic take away their "feature".
Yes, I remember back when you could slot multiples of the SCS doff missions. It was a bug, it got fixed. Apparently so is this.
At this rate, Cryptic will have finally finished the Iconian story line, and we'll still be one or two crafting schools from maxing everything, and this is for people that can log in each day. Casual players might as well hoard EC somehow to buy from others.
Heh, just what EC are they hoarding after the changes to the EC values for the vendor trash? If they want EC, they've got to spend real money for items that folks that already have EC might want.
Im sorry Devs, but we need a REASONABLE explanation for this UNREASONABLE decision...
I was already trudging through the crafting system revamp for a 3rd time...but this is not acceptable. Content doesn't come out decently enough to create a reason to log on for the next 6 plus months to just get a 1 minute or less doff assigned to a crafting mission in hopes that when Christmas hits again...we all will be around level 10 school in a single craft at that...
Please explain. Heck ill even accept middle ground and say we can only slot 2 a day per school...but 1 a day....good grief Charlie brown...:rolleyes:
Comments
20 days to 15 have become 100 days...
Cmon cryptic, that's bogus
My PvE/PvP hybrid skill tree
...that change, just blew my mind.
Watched out the devposts about it and assumed the current variant with multiple research projects was working as intended. Changing this is a major change -without any explanation- that drastically decreases the viability and attractiveness of crafting.
And Cryptic: Close to everyone is maxlevel, we need maxlevel crafting in a reasonable timeframe, not in a year. Do you really think making the process to level crafting a huge grind, with many people not bothering to do it at all, will increase your income? Draining dilithium to craft items? Fine. Draining dil to shortcut a major forced bottleneck? Best way to kill "new" crafting before it even really started.
Bad call guys, very bad call.
PVP 2014 - Fawn00bs,Vapers and leavers...
...Don't worry though. I won't hold my breath.
There's nothing casual left in this game. You have to be hardcore all the time to get anything done. And you have to be dedicated enough to look up when the events are AND reset all your rep/fleet/whatever timed projects every day. If you only log on once in a while you're screwed into never getting good gear (rep/fleet).
Some of the craftable gear is empting (like the TR-116B and Shran's omnidirectional something or other Xindi bull**** beam) but it doesn't seem like it's worth the effort PWE expects. I have class and work and other real world things to do that don't involve this game. I admit there was a point when I had something like 3MIL DIL, but that was a while ago. I've moved on to better things. IE real world stuff.
"It takes a special kind of r*****ed to f*** up Star Trek Online..."
The nerf comes tomorrow morning. After that, we have to milk the PvE queues like there is no tomorrow or farm EC to buy stuff off the Exchange. Then we have to play MafiaWars, I mean FarmVille, sorry craft material and gear gear over and over in order to advance quicker.m
Once they see that they can get away with a change like this they'll do it more and more. From now on I truely play for free Cryptic.
Though in truth I sense this is part of a bigger plan and I expect they will revert this change in part later as a way of appeasing players before they (Cryptic) do something else they have planned.
If Cryptic/PWE allowed mobile access to the DOff system (including crafting), would we continue to argue this point?
Is this (or will this) upset create a business case for PWE to justify and sanction a mobility solution for DOff system access?
From the STOked interview last weekend, it was inferred that the new DOff system may be a step towards something for mobile platforms. Certainly, if you want to keep players loyal and engaged on STO, Cryptic/PWE would be wise to find a strong hook, like a mobile application.
And if a mobile app existed that allowed DOff system access, would players (aka customers) complain that the crafting grind is unreasonable?
Just food for thought...
I realize Cryptic/PWE has made NO formal announcement about such technologies or game features. But I wonder if mobile access to the DOff system would lessen the grind pain...
But...Cryptic, you really need to change this back. I'm honestly not sure I'll be bothering with crafting anyway, because I'm not sure how useful I'd find it, but this change is unnecessary and kind of insane, if it's being interpreted correctly here.
So, yeah. This wasn't needed. You've been on the right track for a while concerning lessening grind, but this is a pretty major misstep.
They wanted to revamp crafting, and they did so. Now they're gonna shoot themselves in the foot again like they did when they added a DL requirement to the old system? Is this new Crafting system only friendly to leveling players now? Top level crafters are getting the shaft from this because we can't make stuff effectively for our level.
Honestly... I think this was a mistake, especially fron the point of view of lv 50 characters that have to craft mk VI level gear for a while to get experience.
normal text = me speaking as fellow formite
colored text = mod mode
Is isn't even friendly to levelling players since it will take around ten times longer to max out one school than it does to get a character to max level.
Not even Neverwinter's crafting is this slow.
You know, I honestly thought that this so-called "Shoot themselves in the foot" thing was there from the start. Y'know "Oh, gotta take the slow way. No problem, slow road to grinding out two or three classes." Hit level 15, stop, deal with two or three more. Rinse and repeat.
There's two things that are driving me batty and one of them are the feet stompers, but I won't get into them. The other one is the reasoning behind this. Despite the tin-foil hat wearers who want to sit here and create this conspiracy theory of Cryptic trying to be Ebeneezer Scrooge or something like that, I still think that this was just a mistake that wasn't supposed to be here and players are angry because what they think is a "feature" and how dare Cryptic take away their "feature".
Shameful.
My character Tsin'xing
Heh, just what EC are they hoarding after the changes to the EC values for the vendor trash? If they want EC, they've got to spend real money for items that folks that already have EC might want.
334 days if you use one 20 hour project a day to get to max level in a single school.
I was already trudging through the crafting system revamp for a 3rd time...but this is not acceptable. Content doesn't come out decently enough to create a reason to log on for the next 6 plus months to just get a 1 minute or less doff assigned to a crafting mission in hopes that when Christmas hits again...we all will be around level 10 school in a single craft at that...
Please explain. Heck ill even accept middle ground and say we can only slot 2 a day per school...but 1 a day....good grief Charlie brown...:rolleyes: