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Welcome to the 1 year crafting grind. Let them know what we think.

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  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited July 2014
    uh ya, it is still 6000X3 no matter how it is rolled up, another 2 thumbs down on the R&D sense it only has added a X3 timer on production *COUGH* sense you still would *gasp* have 0XP for, low and behold, 2 other schools before and *giggles* +12,000 MORE to the one you want :D
    (pre X3 lvl5 schools)

    and here we are thinking that Star Trek was a pinnacle yet vague fantasy reference to humanities Mathematical and Technological proles, i guess not!! lol!
    eywdK7c.jpg
  • kintishokintisho Member Posts: 1,040 Arc User
    edited July 2014
    So the NERF I mean "fix" came through, ruined crafting for me as well.. Why SOOO much grabby this time? I mean seriously lock boxes with 1:900+ odds is quite bad enough thaks now time gate, money gate, wheres the trek? R and give us more money, we will provide you with a 0.0000000001% chance to get something that will return to you 0.000000001% of what you put in and no new content, more money then more again..

    FAIL PWE FAIL, put it back to prior to your fix and MAYBE its a system that wont break your bank
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    Just too long, especially the 15 to 20.

    If you could get to 1 to 15 in two months, and than to 10 in another two months, that would be okey.

    But a year? LOL dil scam.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • jacksonhuskyjacksonhusky Member Posts: 0 Arc User
    edited July 2014
    Everyone in my 100 player fleet gave up on crafting after the nerf. Several of them gave up on STO altogether and have enrolled in one of our gaming communities other sponsored games. No one has the desire to spend 105 days to reach level 15 in a crafting school let alone the ridiculous 345 day requirement to max a school. Now if each school were to take 90 days to max, that would be perfectly fine and I along with my fleet could handle that. But as it stands now, Cryptic/PWE can keep this travesty and stick it between their buns because we are no longer interested in what they're selling.
  • olivia211olivia211 Member Posts: 675 Arc User
    edited July 2014
    Still now word from Cryptic on this? Sigh.

    Guess I will try back again in a couple of days.
    No, I am not who you think I am. I am someone different. I am instead a banana.
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited July 2014
    anyone remember the last 1 year grind? the fleet system? boy, wasnt that a fulfilling system. when it was released it sounded so great, the potential for fleet-vs-fleet PVP, custom bases ripe with RP potential, a bunch of endgame gear, at least 5 new PVE queued missions, and the promise of all sorts of new things coming. it really made the fleet system seem like THE source of endgame content.

    compare that to the crafting system. both a 1 year grind, both likely to get additional grinds latched onto them with extra holdings/schools. both give a bunch of endgame gear. but thats where the similarities end.

    the fleet system had/has so much potential that they decided they couldnt do/didnt want to do (i blame laziness personally, as they seem to get side tracked way to easily.)
    the crafting system seems like it started as a good attempt at a revamp, then was blown way out of proportion as a grind to the extreme, with no visible or imaginable future. what could be expanded on from the crafting system besides new ways to suck us dry or get some toy we already have?

    the fleet system gave us FIVE new PVE queues. not all of them are great, but there's something for everyone. the crafting system just threw more junk onto the pre existing missions, which is okay until you realize how lazy that is. there's not even an attempt to make something similar to the exploration system, even as a place holder.

    i've been waiting for this update for a while to see if cryptic can salvage the game after their TRIBBLE ups. it doesnt look like they can, or at least, they dont know how. i'll glance at the game again when expansion 2 comes out. it seems a shame not to play the game after all the money i've invested, but cryptic is doing too good a job driving people away.
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    anyone remember the last 1 year grind? the fleet system?

    Well, thing about the fleet system is that is a group thing. The system was designed for groups of players to band together to get the whole thing done and build something together.

    Reputations that we got in Season 7 were meant to be the other side of the coin, letting players have individual shorter-term grinds to do.

    This crafting system is just a simple long-term annoyance, honestly. Designed to purposefully be unfulfilling and slow without any useful stuff for high level characters be easily made without either paying a ton of dil (and by extension wanting people to get Zen for that dil) or just wait ungodly amounts of time for it to finish, or grind your head off by making junk items to level faster.

    Before when it was about a month to hit level 15 in a school to make the unique equipment, that was one thing, and two months to max it out. It was long, but tolerable, allowing people to eventually finish the whole thing in a year. Now it might as well be a year just to get all the schools to level 15.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    A friend of mine gave data regarding the times needed now to finish crafting to Smirk. Smirk is supposed to be personally testing this stuff so we'll see what happens.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited July 2014
    olivia211 wrote: »
    Still now word from Cryptic on this? Sigh.

    Guess I will try back again in a couple of days.

    They aren't going to comment on this issue. If they were they would have by now. The next actual communication we have with them will be the announcement of the expansion and crafting will be left as is.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited July 2014
    ashkrik23 wrote: »
    A friend of mine gave data regarding the times needed now to finish crafting to Smirk. Smirk is supposed to be personally testing this stuff so we'll see what happens.

    I'm not entirely optimistic, but that's better than nothing...
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    The link to Smirk.
    https://twitter.com/PWECaptainSmirk/status/492473819039162368

    This is only part of the conversation but this should be enough.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • huntingdon1701huntingdon1701 Member Posts: 155 Arc User
    edited July 2014
    The levelling time seems a little lengthy, but I'm more annoyed at how infrequently the very rare materials drop in the queues. I've played the Undine missions a dozen times now and not had it drop. At that rate, it's going to take more than a year to accumulate the materials needed for a Mk XII item, let alone the 4 or 5 needed to actually equip a ship.
  • architect13architect13 Member Posts: 1,076 Arc User
    edited July 2014
    If I do not have all the widgets pre made, it takes 95 mouse clicks to construct the widgets for the engine, shield, whatever. I will do some grinding, but not if I am going to burn out a mouse in the process.
    Have you tried the new forum on your phone?
  • malkarrismalkarris Member Posts: 797 Arc User
    edited July 2014
    You know, I had this angry post all planned out, but then I realized that everyone has pretty much made up their minds and its just raising my blood pressure. So I'll leave this review about the TR-116B here, and let you think on it. Consider it a PSA.

    https://www.youtube.com/watch?v=4ruCbP9TCKM&list=UUTDRdSfaA2Ie9enPIQE-P3w
    Joined September 2011
    Nouveau riche LTS member
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    The interesting thing is that it's a pain to craft stuff up until level 15. At that point, if you have enough VR TRIBBLE hoarded, you can advance at a rate of 12,000XP every 20 hours crafting extra special stuff.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited July 2014
    malkarris wrote: »
    You know, I had this angry post all planned out, but then I realized that everyone has pretty much made up their minds and its just raising my blood pressure. So I'll leave this review about the TR-116B here, and let you think on it. Consider it a PSA.

    https://www.youtube.com/watch?v=4ruCbP9TCKM&list=UUTDRdSfaA2Ie9enPIQE-P3w

    That thing is a piece of junk, I honestly didn't expect it to be that bad but there you go. Of course I'm never entirely satisfied until I've tested for myself but that's not a good start...

    I mean really it ought to do a lot more damage than that being that on paper it should do about as well as the MACO Rifle. At the end of the day if someone asks me for advice on what weapon to run I certainly won't be directing them towards that, as although I can think of some things that might help it I don't think it is necessarily worth making a specific ground build around one particular weapon.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • i8adragoni8adragon Member Posts: 0 Arc User
    edited July 2014
    Long ago when I first started playing I did the farming for R & D and got my level up high enough to be able to make anything I needed from R & D. I think I'll pass at having to do it all over again from scratch. Level 0 really, I have the old Aegis set!
    The other thing about the new R & D is that when ever I want to sell anything in Inventory (i.e. common stuff) I have to pan down past all the materials to get to my stuff in Inventory.

    Currently my solution to this issue is to simply dump everything. I will give the Developers a chance to fix this issues before I dump all the current materials I have in all the boxes I have yet to open; however, if they have not resolved this simple issue by the end of two weeks I can only hope nobody trips over all the junk I will leave in the isles. LOL
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    i8adragon wrote: »
    Long ago when I first started playing I did the farming for R & D and got my level up high enough to be able to make anything I needed from R & D. I think I'll pass at having to do it all over again from scratch. Level 0 really, I have the old Aegis set!
    The other thing about the new R & D is that when ever I want to sell anything in Inventory (i.e. common stuff) I have to pan down past all the materials to get to my stuff in Inventory.

    Currently my solution to this issue is to simply dump everything. I will give the Developers a chance to fix this issues before I dump all the current materials I have in all the boxes I have yet to open; however, if they have not resolved this simple issue by the end of two weeks I can only hope nobody trips over all the junk I will leave in the isles. LOL

    You know there's a separate tab for R&D right?
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited July 2014
    ashkrik23 wrote: »
    You know there's a separate tab for R&D right?

    not when youre vendoring.
  • gagocashgagocash Member Posts: 150 Arc User
    edited July 2014
    Just to speedup all 7 schools to level 20 crafting with the 20 hrs 6000 ep research project only, would cost you 43,470,000 dilithium or at a rate of 1:155 exactly 280452 zen. now if you consider that 1 zen=1 cent, 100 zen=$1.00 USD, 280452 zen is 2,804.52$ LOL....
    wtf? i could buy a car for this $ and trash it and have more fun than spending it on a mmo!
    the best thing is, someone already paid this sum, haha. wow, i'm speechless. i just hope for this person, that the next super market accepts EC as payment method.


    My own personal conclusion about this so called (un)superior crafted endgear and the cost for it:
    You can fool all the people some of the time, and some of the people all the time, but you cannot fool all the people all the time.

    Many players from our fleet left the game completely since 9.5, you do a great job in clearing of the player base cryptic, thanks for that. they saw how impossible and very expensive it is to achieve the end level in the new crafting reputation and just left this time and cash sink forever.

    P.S. why can't i select atleast the mods of the crafted gear? it's impossible now to have and equip the same gear and weapons for all of my toons. this is a complete chaotic disorder. let's suggest i have a ship with 5 front weapons and i want 5 dhc's in the front, but every of my crafted dhc's has a different mod! the current crafting system is useless in this stage, it's like crafting 1 pair of very expensive left shoes. you have it, but you can't use it.
    M.A.C.O. ELITE COMMANDER & KIRK'S PROTEGE
  • olivia211olivia211 Member Posts: 675 Arc User
    edited July 2014
    Still no official statement? Sigh. I will be back in...yes...two days.
    No, I am not who you think I am. I am someone different. I am instead a banana.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited July 2014
    olivia211 wrote: »
    Still no official statement? Sigh. I will be back in...yes...two days.

    It probably takes you longer to type that than it does to run start Research Project and go back to doing whatever it was you were doing before S9.5. :)
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • olivia211olivia211 Member Posts: 675 Arc User
    edited July 2014
    walshicus wrote: »
    It probably takes you longer to type that than it does to run start Research Project and go back to doing whatever it was you were doing before S9.5. :)

    I would like it more if I could go and click start on 3 projects for the same school though.
    No, I am not who you think I am. I am someone different. I am instead a banana.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited July 2014
    olivia211 wrote: »
    I would like it more if I could go and click start on 3 projects for the same school though.

    They're probably finding it amusing to test our resolve.

    You shouldn't have to have mass amounts of characters to be self-sufficient in crafting, that's just stupid. I had that thought earlier today when I realised I had a character for each school, though obviously they're each doing 3 schools at the moment, soon to be 4 schools at a time. Even if you're taking it from a 'makes people specialise' perspective you'd only need 2/3 characters to get all the schools after the whole time.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • olivia211olivia211 Member Posts: 675 Arc User
    edited July 2014
    I think perhaps if they are going to address it, they might do it AFTER the upcoming R&D weekend. After that, they might be more willing to let us do perhaps a second research assignment.

    How about that, Cryptic? Let us do a second one if we have 3 slots open and then a third once we get the 5th slot open. I think that sounds reasonable.
    No, I am not who you think I am. I am someone different. I am instead a banana.
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  • olivia211olivia211 Member Posts: 675 Arc User
    edited July 2014
    How about this.

    Let those who are SUBSCRIBED to the game get the ability to run three projects in the same school.

    Let those who don't want to subscribe be able to buy the ability to run up to three projects in the same school.

    Upgrade from one project to two would cost 3000 Zen
    Upgrade from two projects to three would cost 5400 Zen
    Upgrade from one project to three would cost 8100 Zen

    Subscribing has an added appeal and the non-sub aspect gains direct profit potential.

    Since all PWE cares about is money, then the only hope we have of getting things that we want is to show how they can be monetized.

    The subscription based option is an interesting idea, but $30USD to be able to do one extra assignment? Ouch. I know the amounts may also be exaggerated as you stated that PWE only cares about money. I cannot dislike them for that though. After all, they are a business and the idea is to make money. They also have shareholders to answer to.

    I still think the players and Cryptic / PWE can find a happy medium though. We can meet somewhere in the middle. Adding the extra slot as a LTS or sub based benefit may entice people to go gold. That might not be such a bad idea.
    No, I am not who you think I am. I am someone different. I am instead a banana.
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  • olivia211olivia211 Member Posts: 675 Arc User
    edited July 2014
    Well, I still think giving more to subscribers and LTS would be a great way to attract more people to subbing. After all, that's guaranteed revenue for them which is what they want. I can see some people cancelling their subs after getting max to the schools they want, but there are always new people coming in.

    How about it, Cryptic? What do you think about this? Add the extra slots as a benefit to LTS / subbing or, if a player prefers, let them just buy it. After all, it's what you all want. I am not saying this in a negative way. I think this might be a viable solution.
    No, I am not who you think I am. I am someone different. I am instead a banana.
  • jengozjengoz Member Posts: 0 Arc User
    edited July 2014
    I tried. I really tried to use the crafting system. But I gave up. first I stared making items. But the UI is so clunky. Make a item? Click. wait need components ! click. click. wait, which ones? click. click. okay. click. click. okay wait. how many? click. click. click. click. click. okay now I need another component. which one? click. click. click. click. click. how many, again? click. click. click click.click..... oh look a made a mkII purple beam array. what is it worth? Nothing. trash it! click!

    Then, I just logged in to run the research projects. But I was just logging in and clicking on them and then logging off. Then realized that wasn't fun and finally just stopped doing that.

    Sorry, I gave it a shot. It just does not added anything to STO for me.
    "Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
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