Exactly why lvl 15 is still TRIBBLE. Drop VR materials and dil and you can get blue junk.
Perhaps, but the average Diltihium cost from crafting is still lower than buying them from reputation stores. Plus, critting the component project cuts the cost to 1/3rd.
And it's not like all the equipment in the game isn't dirt cheap anyway.
Crafting is dead to me until this 'fix' is reversed. Hopefully enough other people will refuse to touch it after the latest patch that it will show up on the almighty metrics. Only then will it be recognised as an issue. >_<
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
I haven't really read through the thread to keep up with it, but I kind of like the idea of the 1 year grind aspect...
Cause it will take me around a year to save up enough EC because of the EC nerfs to buy the VR mats needed for Torpedoes that you get from running Undine Ground Elites which is not going to happen. Hell, let it take 2-3 years...that's a more likely scenario.
I haven't really read through the thread to keep up with it, but I kind of like the idea of the 1 year grind aspect...
Cause it will take me around a year to save up enough EC because of the EC nerfs to buy the VR mats needed for Torpedoes that you get from running Undine Ground Elites which is not going to happen. Hell, let it take 2-3 years...that's a more likely scenario.
Do you know how I think about it, and the current crafting system : My index finger goes beside the sleep of my head and starts to make a circulair motion, whilst I mumbling the word CUCKOO. We all knew that Cryptic was delving the grave for STO, now they pulled out the heavy machinery for it.
OK, if I have to stay here for a while, your cieling ... looks idious.:D
They're completely removing short-term goals that way. At least Rep-systems, which probably took some players the same 100 days to complete as well, had certain incentives alongside the way.
For crafting, the interesting stuff is at max-level. They might as well remove level 5-15 and condense it into a single, huge level.
It'll also become very, very annoying, when you have the first 4-5 schools maxed out (which will happen fairly simultaneous now) and have emtpy assignment slots left, as there aren't enough schools left over to run at the same time...
The upside from cryptics perspective is that now they can claim that they gave us 2+ years of "content" and will go on patting themselves on the back thinking they accomplished something.
Perhaps, but the average Diltihium cost from crafting is still lower than buying them from reputation stores. Plus, critting the component project cuts the cost to 1/3rd.
I dont see were its cheaper, especially when you want a certain modifiercombination, its luck on Crafting-side, while in Reps its 100% there or not. So with gambling the average dilithium costs can easily get bigger than Reps, not to mention that fleetgear is far cheaper then, 2 tries and you are over the price of a fleetweapon.
I haven't really read through the thread to keep up with it, but I kind of like the idea of the 1 year grind aspect...
Cause it will take me around a year to save up enough EC because of the EC nerfs to buy the VR mats needed for Torpedoes that you get from running Undine Ground Elites which is not going to happen. Hell, let it take 2-3 years...that's a more likely scenario.
I used to run a site (mmo-economics.com) that covered prices and such in STO and Neverwinter. It's gone now, but I still keep the spreadsheet updated every couple of days and I'm add the Very Rare crafting materials to my tracker.
I fully expect that these prices are going to follow a downward curve. I sold 3 Dentarium for 1.2 million EC a piece yesterday, and I doubt that will keep up into next month. Given VR mats seem to be dropping 10% of the time (I can share my log on this too if you're interested) that makes an Undine Infiltration Elite queue worth 360,000 EC on average. More if you sell the other matierals as well. That's a fairly high rate of return, which is going to draw more and more players into the queue. More players means more Dentarium, means lower prices.
That's one of the benefits of the system now - rarely played queues now have fairly chunky boosts to their rewards. You have a whole new economy of people playing these queues to sell their rewards to people who want to craft.
I dont see were its cheaper, especially when you want a certain modifiercombination, its luck on Crafting-side, while in Reps its 100% there or not. So with gambling the average dilithium costs can easily get bigger than Reps, not to mention that fleetgear is far cheaper then, 2 tries and you are over the price of a fleetweapon.
I see your point if you're after certain [mods], and I hope we see the ability to customise them sooner than later. Fleet Gear isn't the same though - there are substantial Fleet Credit costs that don't directly map into the Dilithium economy. Remember that 500 fleet credits can be turned into an average of about 30,000 EC by way of DOFF selling (so there's an opportunity cost) and that you still have to earn Fleet Credits somehow...
The upside from cryptics perspective is that now they can claim that they gave us 2+ years of "content" and will go on patting themselves on the back thinking they accomplished something.
I don't see them claiming that. They have created an extensible system which has stuff for people to *do* though, for the long term. They've created new economic processes that players can participate in - either by crafting items for players or farming the materials for those items. Others might find their niche in crafting components and selling them on as time savers for people who craft items.
Heh, made me check the Exchange and it's still up to its old tricks.
Do an All search for Dentarium: 1m EC (165 items returned)
Do a R&D Materials search for Dentarium: 500k EC (185 items returned)
Thing is...an item which trashed for 40k+ now trashes for 8k if that.
So if somebody wants EC, it's going to involve a real money transaction at this point. Even if one grinds the Dil for the ZEN to buy Keys/etc, the ZEN can't exist without somebody having spent actual money.
Rather than introducing EC sinks, Cryptic nuked the ability to earn EC. So all the folks that had EC out the wahzoo are fine, cause they'll keep trading in their vast amounts - but anybody that didn't have a bank like that...isn't going to see a bank like that, unless they're involved in some form of real money transaction.
It wasn't about folks not running Ground to sell the Dentarium even I won't touch Ground - I know there are a bunch of folks that run Ground and enjoy it as well as there will be the folks that will run Ground to try to tap that market, etc, etc, etc.
It's a case that to buy that 500k Dentarium I'm looking at on the Exchange there...will require trashing over 60 deflectors/engines/shields/cores as opposed to 12 or so.
At some point, the market may or may not reflect the reduction in EC income potential...or...the market will simply reflect more and more actual cash transactions.
edit: Course, as I was typing this out - somebody bought out all the 500k Dentarium and the cheapest is now 945k. So that's over 118+ or so deflectors/et al...
I honestly don't mind any of the major changes or updates since LoR, the only exception to this is the removal of the multiples of the same R&D school.
I don't care about rushing through it, I don't care about multiple schools, I don't care about low-level vendorcrap, I don't care about making millions of EC.
All I want is to be reasonable high in it for crafting a few guns I want. I don't even mind the randomness as I wouldn't have wasted all my materials and Dilithium on things I was never going to use.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Is this the part where I as a player who doesn't craft and has no interest in crafting gets to say something like "I support all of these things Cryptic is doing because it doesn't affect me?"
I'm not sure if that's the right spot to put that feedback. But that is definitely the push-back argument many posters who didn't use exploration gave to people who thought removing exploration was bogus.
Just point me in the direction on where to put my "I don't use this so I don't care how horribly they butcher the concept" feedback and I'll shuffle along quietly.
Heh, made me check the Exchange and it's still up to its old tricks.
Do an All search for Dentarium: 1m EC (165 items returned)
Do a R&D Materials search for Dentarium: 500k EC (185 items returned)
Thing is...an item which trashed for 40k+ now trashes for 8k if that.
So if somebody wants EC, it's going to involve a real money transaction at this point. Even if one grinds the Dil for the ZEN to buy Keys/etc, the ZEN can't exist without somebody having spent actual money.
Rather than introducing EC sinks, Cryptic nuked the ability to earn EC. So all the folks that had EC out the wahzoo are fine, cause they'll keep trading in their vast amounts - but anybody that didn't have a bank like that...isn't going to see a bank like that, unless they're involved in some form of real money transaction.
It wasn't about folks not running Ground to sell the Dentarium even I won't touch Ground - I know there are a bunch of folks that run Ground and enjoy it as well as there will be the folks that will run Ground to try to tap that market, etc, etc, etc.
It's a case that to buy that 500k Dentarium I'm looking at on the Exchange there...will require trashing over 60 deflectors/engines/shields/cores as opposed to 12 or so.
At some point, the market may or may not reflect the reduction in EC income potential...or...the market will simply reflect more and more actual cash transactions.
edit: Course, as I was typing this out - somebody bought out all the 500k Dentarium and the cheapest is now 945k. So that's over 118+ or so deflectors/et al...
Schoolboy error thinking the "All" category actually returns everything!
I see where you're coming from. Had it been *me* in charge of the economy changes I'd have made the vendor-selling reduction much lower (20% maybe?) and put scaling EC costs on all crafted components, having more sink and less supply restriction.
And there is always one person trying to be the school hallway monitor.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Heh, made me check the Exchange and it's still up to its old tricks.
edit: Course, as I was typing this out - somebody bought out all the 500k Dentarium and the cheapest is now 945k. So that's over 118+ or so deflectors/et al...
Try argonite or craylon at 2 and 3 million PER particle. You will need I think 10 to make the 2 components to make 1 console or array.
Why are they the worst? No one wants to do the horrible viscous cycle. Not that the borg ground is much more palatable. And there is NO source of craylon except the recruiting mission tiny % chance and Buying a CHANCE to get it in the store.
Come on fix the gd voth space and put the craylon in the game. And for the store packs let us pick which VR we want. Make it remotely remotely fair.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Since the DOFF forum has been expanded to include R&D, I have moved this thread accordingly.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
I was looking forward to the new crafting and then found they stopped multiple research boost projects and that pretty much ended it for me. Everything costs too much real world money and I am a lifetime member and yet despite coughing up that amount of money as a lifetime member you get bugger all aside for some lame uniforms, a ship no one uses, and some fireworks... I would have at least expected some kind of discount but nope.
The new crafting system is a money grab plain and simple, there is no gameplay reason why being able to run multiple research projects is a bad thing it just means people will be less likely to click that "finish now"
I was already a bit annoyed by the terrible drop rates on VR materials forcing people to buy the packs but then adding the "finish now" option is just a blatant con and how does it even make sense in the game? If we throw enough of this odd crystal stuff at something it gets built quicker?
But anyway even without the obvious canon issues it's a blatant con there to line their pockets, I would love to see just how much they make from just STO alone, I know very well just how lucrative F2P games are as I have worked, and still work, on a few but we often try to avoid mandatory purchase options and forcing people to pay real world money.
It is not "optional" as they would say it is as you don't have to pay real world money but realistic to get most of the end game content you actually do.
Few games have been successfully sued for getting too greedy with regards to ingame purchases, Criptic are in danger of crossing that line very soon if this keeps up.
It is not "optional" as they would say it is as you don't have to pay real world money but realistic to get most of the end game content you actually do.
There are virtually NO things in this game that can't be bought with in-game currency. You can run every end-game mission without spending a single unit of Dilithium.
I was looking forward to the new crafting and then found they stopped multiple research boost projects and that pretty much ended it for me. Everything costs too much real world money and I am a lifetime member and yet despite coughing up that amount of money as a lifetime member you get bugger all aside for some lame uniforms, a ship no one uses, and some fireworks... I would have at least expected some kind of discount but nope.
The new crafting system is a money grab plain and simple, there is no gameplay reason why being able to run multiple research projects is a bad thing it just means people will be less likely to click that "finish now"
I was already a bit annoyed by the terrible drop rates on VR materials forcing people to buy the packs but then adding the "finish now" option is just a blatant con and how does it even make sense in the game? If we throw enough of this odd crystal stuff at something it gets built quicker?
But anyway even without the obvious canon issues it's a blatant con there to line their pockets, I would love to see just how much they make from just STO alone, I know very well just how lucrative F2P games are as I have worked, and still work, on a few but we often try to avoid mandatory purchase options and forcing people to pay real world money.
It is not "optional" as they would say it is as you don't have to pay real world money but realistic to get most of the end game content you actually do.
Few games have been successfully sued for getting too greedy with regards to ingame purchases, Criptic are in danger of crossing that line very soon if this keeps up.
I agree. I know I've spent my share on everything even as a LTS, but now I just open Lock boxes if there is something in the Lobi Store I want. Of the amount I've spent, which I'm guessing well into the hundreds, I have received 1 ship, a JHAS, which I used for my JHDC. Now with this "update", I do that even less. I won't go out and do the doom or you won't get my money anymore, but I won't touch crafting until it is fixed. If it isn't oh well I'll keep stocking up on resources or just sell it. If I feel like crafting, I'll go to the SWG EMU. 11 years old game being run by some peeps on donations and a 10000000 times better crafting system.
I was looking forward to the new crafting and then found they stopped multiple research boost projects and that pretty much ended it for me. Everything costs too much real world money and I am a lifetime member and yet despite coughing up that amount of money as a lifetime member you get bugger all aside for some lame uniforms, a ship no one uses, and some fireworks... I would have at least expected some kind of discount but nope.
The new crafting system is a money grab plain and simple, there is no gameplay reason why being able to run multiple research projects is a bad thing it just means people will be less likely to click that "finish now"
I was already a bit annoyed by the terrible drop rates on VR materials forcing people to buy the packs but then adding the "finish now" option is just a blatant con and how does it even make sense in the game? If we throw enough of this odd crystal stuff at something it gets built quicker?
But anyway even without the obvious canon issues it's a blatant con there to line their pockets, I would love to see just how much they make from just STO alone, I know very well just how lucrative F2P games are as I have worked, and still work, on a few but we often try to avoid mandatory purchase options and forcing people to pay real world money.
It is not "optional" as they would say it is as you don't have to pay real world money but realistic to get most of the end game content you actually do.
Few games have been successfully sued for getting too greedy with regards to ingame purchases, Criptic are in danger of crossing that line very soon if this keeps up.
I agree. I tried the crafting system for a few days. UI is chunky... can only make vendor trash till I hit 15. will take a year to hit level 15... sorry. just not worth it. logging in every day just to do a few clicks. just not fun... not going to bother.
"Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
I agree. I know I've spent my share on everything even as a LTS, but now I just open Lock boxes if there is something in the Lobi Store I want. Of the amount I've spent, which I'm guessing well into the hundreds, I have received 1 ship, a JHAS, which I used for my JHDC. Now with this "update", I do that even less. I won't go out and do the doom or you won't get my money anymore, but I won't touch crafting until it is fixed. If it isn't oh well I'll keep stocking up on resources or just sell it. If I feel like crafting, I'll go to the SWG EMU. 11 years old game being run by some peeps on donations and a 10000000 times better crafting system.
That EMU still running? Wow, is it even the full game yet?
And, yes, the crafting in SWG was beyond awesome. Made me love being a crafter!
In general I'm quite understanding of changes and fixes, but this really made a turn for the worse with the system.
Crafting materials are simply too scarce to waste them on vendor trash and the only alternative we had to level up at a decent pace is now taken away from us.
Something has to change here, this system took a big turn for the worse. Either let crafted items give more experience points or bring back the ability to run the research mission multiple times in the same school.
Comments
Perhaps, but the average Diltihium cost from crafting is still lower than buying them from reputation stores. Plus, critting the component project cuts the cost to 1/3rd.
And it's not like all the equipment in the game isn't dirt cheap anyway.
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
Cause it will take me around a year to save up enough EC because of the EC nerfs to buy the VR mats needed for Torpedoes that you get from running Undine Ground Elites which is not going to happen. Hell, let it take 2-3 years...that's a more likely scenario.
Do you know how I think about it, and the current crafting system : My index finger goes beside the sleep of my head and starts to make a circulair motion, whilst I mumbling the word CUCKOO. We all knew that Cryptic was delving the grave for STO, now they pulled out the heavy machinery for it.
For crafting, the interesting stuff is at max-level. They might as well remove level 5-15 and condense it into a single, huge level.
It'll also become very, very annoying, when you have the first 4-5 schools maxed out (which will happen fairly simultaneous now) and have emtpy assignment slots left, as there aren't enough schools left over to run at the same time...
I dont see were its cheaper, especially when you want a certain modifiercombination, its luck on Crafting-side, while in Reps its 100% there or not. So with gambling the average dilithium costs can easily get bigger than Reps, not to mention that fleetgear is far cheaper then, 2 tries and you are over the price of a fleetweapon.
I used to run a site (mmo-economics.com) that covered prices and such in STO and Neverwinter. It's gone now, but I still keep the spreadsheet updated every couple of days and I'm add the Very Rare crafting materials to my tracker.
I fully expect that these prices are going to follow a downward curve. I sold 3 Dentarium for 1.2 million EC a piece yesterday, and I doubt that will keep up into next month. Given VR mats seem to be dropping 10% of the time (I can share my log on this too if you're interested) that makes an Undine Infiltration Elite queue worth 360,000 EC on average. More if you sell the other matierals as well. That's a fairly high rate of return, which is going to draw more and more players into the queue. More players means more Dentarium, means lower prices.
That's one of the benefits of the system now - rarely played queues now have fairly chunky boosts to their rewards. You have a whole new economy of people playing these queues to sell their rewards to people who want to craft.
I see your point if you're after certain [mods], and I hope we see the ability to customise them sooner than later. Fleet Gear isn't the same though - there are substantial Fleet Credit costs that don't directly map into the Dilithium economy. Remember that 500 fleet credits can be turned into an average of about 30,000 EC by way of DOFF selling (so there's an opportunity cost) and that you still have to earn Fleet Credits somehow...
I don't see them claiming that. They have created an extensible system which has stuff for people to *do* though, for the long term. They've created new economic processes that players can participate in - either by crafting items for players or farming the materials for those items. Others might find their niche in crafting components and selling them on as time savers for people who craft items.
Do an All search for Dentarium: 1m EC (165 items returned)
Do a R&D Materials search for Dentarium: 500k EC (185 items returned)
Thing is...an item which trashed for 40k+ now trashes for 8k if that.
So if somebody wants EC, it's going to involve a real money transaction at this point. Even if one grinds the Dil for the ZEN to buy Keys/etc, the ZEN can't exist without somebody having spent actual money.
Rather than introducing EC sinks, Cryptic nuked the ability to earn EC. So all the folks that had EC out the wahzoo are fine, cause they'll keep trading in their vast amounts - but anybody that didn't have a bank like that...isn't going to see a bank like that, unless they're involved in some form of real money transaction.
It wasn't about folks not running Ground to sell the Dentarium even I won't touch Ground - I know there are a bunch of folks that run Ground and enjoy it as well as there will be the folks that will run Ground to try to tap that market, etc, etc, etc.
It's a case that to buy that 500k Dentarium I'm looking at on the Exchange there...will require trashing over 60 deflectors/engines/shields/cores as opposed to 12 or so.
At some point, the market may or may not reflect the reduction in EC income potential...or...the market will simply reflect more and more actual cash transactions.
edit: Course, as I was typing this out - somebody bought out all the 500k Dentarium and the cheapest is now 945k. So that's over 118+ or so deflectors/et al...
I don't care about rushing through it, I don't care about multiple schools, I don't care about low-level vendorcrap, I don't care about making millions of EC.
All I want is to be reasonable high in it for crafting a few guns I want. I don't even mind the randomness as I wouldn't have wasted all my materials and Dilithium on things I was never going to use.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Get the Forums Enhancement Extension!
Is this the part where I as a player who doesn't craft and has no interest in crafting gets to say something like "I support all of these things Cryptic is doing because it doesn't affect me?"
I'm not sure if that's the right spot to put that feedback. But that is definitely the push-back argument many posters who didn't use exploration gave to people who thought removing exploration was bogus.
Just point me in the direction on where to put my "I don't use this so I don't care how horribly they butcher the concept" feedback and I'll shuffle along quietly.
Schoolboy error thinking the "All" category actually returns everything!
I see where you're coming from. Had it been *me* in charge of the economy changes I'd have made the vendor-selling reduction much lower (20% maybe?) and put scaling EC costs on all crafted components, having more sink and less supply restriction.
And there is always one person trying to be the school hallway monitor.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Try argonite or craylon at 2 and 3 million PER particle. You will need I think 10 to make the 2 components to make 1 console or array.
Why are they the worst? No one wants to do the horrible viscous cycle. Not that the borg ground is much more palatable. And there is NO source of craylon except the recruiting mission tiny % chance and Buying a CHANCE to get it in the store.
Come on fix the gd voth space and put the craylon in the game. And for the store packs let us pick which VR we want. Make it remotely remotely fair.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
yea ok what customer service ,and if they cared enough they would of closed the thread or responded to it:mad:
Yeah, the 1000 ZEN R&D Gamble Boxes are kind of...well, they're /epicfacepalm to me.
Link: How to PM - Twitter @STOMod_Bluegeek
The new crafting system is a money grab plain and simple, there is no gameplay reason why being able to run multiple research projects is a bad thing it just means people will be less likely to click that "finish now"
I was already a bit annoyed by the terrible drop rates on VR materials forcing people to buy the packs but then adding the "finish now" option is just a blatant con and how does it even make sense in the game? If we throw enough of this odd crystal stuff at something it gets built quicker?
But anyway even without the obvious canon issues it's a blatant con there to line their pockets, I would love to see just how much they make from just STO alone, I know very well just how lucrative F2P games are as I have worked, and still work, on a few but we often try to avoid mandatory purchase options and forcing people to pay real world money.
It is not "optional" as they would say it is as you don't have to pay real world money but realistic to get most of the end game content you actually do.
Few games have been successfully sued for getting too greedy with regards to ingame purchases, Criptic are in danger of crossing that line very soon if this keeps up.
There are virtually NO things in this game that can't be bought with in-game currency. You can run every end-game mission without spending a single unit of Dilithium.
I agree. I know I've spent my share on everything even as a LTS, but now I just open Lock boxes if there is something in the Lobi Store I want. Of the amount I've spent, which I'm guessing well into the hundreds, I have received 1 ship, a JHAS, which I used for my JHDC. Now with this "update", I do that even less. I won't go out and do the doom or you won't get my money anymore, but I won't touch crafting until it is fixed. If it isn't oh well I'll keep stocking up on resources or just sell it. If I feel like crafting, I'll go to the SWG EMU. 11 years old game being run by some peeps on donations and a 10000000 times better crafting system.
I agree. I tried the crafting system for a few days. UI is chunky... can only make vendor trash till I hit 15. will take a year to hit level 15... sorry. just not worth it. logging in every day just to do a few clicks. just not fun... not going to bother.
That EMU still running? Wow, is it even the full game yet?
And, yes, the crafting in SWG was beyond awesome. Made me love being a crafter!
Yup, and making progress too. Some of the abilities do not work yet but it is getting there. Even the old SWGCraft website adopted over to the EMU.
In general I'm quite understanding of changes and fixes, but this really made a turn for the worse with the system.
Crafting materials are simply too scarce to waste them on vendor trash and the only alternative we had to level up at a decent pace is now taken away from us.
Something has to change here, this system took a big turn for the worse. Either let crafted items give more experience points or bring back the ability to run the research mission multiple times in the same school.
ITS SAINT OLIVIA, GIVE HER STUFFS SO SHE CAN GIVES IT AWAY
:D im bored