It would be different too if the reward structure wasn't the way it is. Or if it actually did scale to the group. Or if it even followed a proper tension building structure.
But no, it is either way too easy, or interrupt frustrating. But the participation ribbon is what I'm after so I really don't care. Actually I find it funny that you can get pretty good EC return if you just let the rifts keep spawning FaW pinatas.
Hmm, I wonder just what kind of return a 5 man high DPS group could get on average now that I think about it by not closing a single rift and just blasting everything on normal.
I think some folks are just doing that...grouping up, not closing rifts, and just farming.
The farming argument is nice, until you end up with a five to one Typhoon disadvantage.
For those of us just going for the completion rather than trying to generate immense amounts of drops that situation is a nightmare.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I think some folks are just doing that...grouping up, not closing rifts, and just farming.
In team groups in some of my better builds we have done just that, the loot and other perks can be nice in a well co-ordinated group that doesn't care about the outcome and just the rewards.
I think something can be said for enjoying the game though rather than just farming it, it play all of my toons there, of varying ability and in pugs and sometimes its head-deskingly infuriating, other times its awesome sauce,its a good mission overall.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
over, and over in this thread I have seen the same comment: "It seems like I am the only one closing rifts or doing the power transfer"
I few a Fleet Gal-X on the 3 times I have done this mission. And each time I did all the power transfers, closed about 6 rifts and trapped the dreadnought by closing it's rifts... alone.
My question: If myself and others are coming to the same conclusions/observations what are the other 4 players on the team doing for the whole mission? just sitting in the middle of a pack of NPC's and mashing their spacebar?
People need to at least make a tiny effort to learn the mission objectives and "Try" to work as a team. This is not Starbase 24 people..Sorry rant over..
^^ Amusingly egocentrical pov. I often think the same: "Why are none of these clowns drawing fire from these NPCs, so I can finally close that rift!?" Then I realize the others are probably thinking the exact same thing.
And so it occurs ppl like you keep thinking you're the only one doing the work, whilst everyone else is just goofing off. In reality, as a team, neither of you is communicating, and you're all thinking you're the only one pulling your weight.
That is the way of the PUG. It's always been that way: this mission just shows it more pronounced.
^^ Amusingly egocentrical pov. I often think the same: "Why are none of these clowns drawing fire from these NPCs, so I can finally close that rift!?" Then I realize the others are probably thinking the exact same thing.
And so it occurs ppl like you keep thinking you're the only one doing the work, whilst everyone else is just goofing off. In reality, as a team, neither of you is communicating, and you're all thinking you're the only one pulling your weight.
That is the way of the PUG. It's always been that way: this mission just shows it more pronounced.
But that's the thing, you can stop what you're doing and try to do what you expected them to do...and see that it doesn't matter...cause they're still clowns.
For the most part, it's perhaps one out of three or four where I'm wondering what folks are doing. For the most part, it tends to go smooth like butter...which makes those others stand out like a sore thumb.
Actually, the lag and rubber banding have proven to be the most lethal enemy for me in this comatose zerg rush. Perhaps I'll try again during the week when the network load is a little lighter.
Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
Actually, the lag and rubber banding have proven to be the most lethal enemy for me in this comatose zerg rush. Perhaps I'll try again during the week when the network load is a little lighter.
If it's a comatose zerg rush what do you need connectivity for?
Overall, it's a nice instance. Kudos to the devs on this one. My biggest gripe is that it's only a limited time mission, instead of a permanent addition to the game.
Overall, it's a nice instance. Kudos to the devs on this one. My biggest gripe is that it's only a limited time mission, instead of a permanent addition to the game.
Hopefully based on the feedback they get, they do what they did with Crystalline with it.
If it's a comatose zerg rush what do you need connectivity for?
Wot?? Even comatose zerg rushes need to be playable! :P (sarcasm detected ). Besides, it'll give me time for some refits...don't really like cannons for this.
Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
My recommendation is skip the elite version. You die instantly, get surrounded too quickly, and everything spams. Everything.
Normal mode is much better balanced, you can still be killed if you're not careful, and it's easy enough that you can always see the end in sight. Just go with normal mode.
I've seen the prompt button after the station was at 5. I didn't bother to because there was no point to it and I needed to get back to shooting and sealing.
Tried it just now and you can do the whole thing, initiate and what not. And nothing happens.
Ther is supposed to be a mirror universe version of everyone right?
Where is the mirror universe version of my captain?
Seems like an opportunity for a new mission?
Fighting myself. Or teaming up with myself etc?
Might be kinda fun?
Fun? Yes. But, I'm not sure it's actually possible, since that means having to create code that copies your character. Besides, I think that's something for the Literary Challenge, not the game, IMO.
My recommendation is skip the elite version. You die instantly, get surrounded too quickly, and everything spams. Everything.
Normal mode is much better balanced, you can still be killed if you're not careful, and it's easy enough that you can always see the end in sight. Just go with normal mode.
+1
It's not worth the 1.5x extra marks to go through elite, not in this variation and I hope Cryptic does see that. The times I've played in Normal Mode, I've gotten around 50 marks per go round, there's enough ships that we aren't overwhelmed instantly and completing the mission is actually quite easy. Hell, I hate to say it, but I think Normal Mode is one mission you don't want to go overboard and try to CLOSE ALL THE PORTALS.
It's not worth the 1.5x extra marks to go through elite, not in this variation and I hope Cryptic does see that. The times I've played in Normal Mode, I've gotten around 50 marks per go round, there's enough ships that we aren't overwhelmed instantly and completing the mission is actually quite easy. Hell, I hate to say it, but I think Normal Mode is one mission you don't want to go overboard and try to CLOSE ALL THE PORTALS.
Amusingly, the first time I did Normal Mode I got about 48 marks. First time I did Elite mode I got 32. :rolleyes:
Honestly as much as I hate it, I'm starting to agree. Even if on a great run I can get more marks out of the elite, on the average in PUGs I have a better chance of getting a higher and more consistent overall average mark payout across multiple games on normal than elite.
This would be different if Elite actually had an Elite dilithium reward.
Tried it just now and you can do the whole thing, initiate and what not. And nothing happens.
A perfect opportunity to cut down the timer.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I primarily play sci. Sci ships are HOPELESS in this mission due to shield bleedthrough and weak hulls that can't take the sort of punishment that this zerg rush dishes out. NOT. FUN.
As for teamwork - great, if you play in your fleet; but teamwork and PuG's don't go hand-in-hand.
Sorry to rewind the thread a few pages, but I take issue with this.
So your favourite build is flakey for this mission, boo hoo. I fly an Avenger which is neither sci, cruiser or tank but I can aggro a pile of them and not have the hull problems you are.
The biggest problem is that we are a few days into the event, and I mostly have pugged 'em as I want the marks, is that the other players are too busy making boom boom to understand or even try to follow the instructions. Well, that's their loss.
With inteliigent pugs I have hit 40 marks plus regularly, but with brain donors you can struggle to get 6 closures even using them as bait. I haven't tried elite with pugs, as I just don't trust 'em.
People need to learn the event, and not just pile in like berks and wonder why it goes wrong. Same story in very MMo that requires a modicum of teamwork and thought once in a while...
Can anyone confirm if 85 marks is the best reward for Elite?
I've gotten as much as 82 marks (I believe out of 85 possible), cause that time we didn't get the rewarded full SB health but only 9/10, however on that same event we got 40+ rifts closed which upped our reward and gave us lots of marks. I wonder if there is the chance to get over 50+ rifts closed and if that would award above 85 marks as well, and how people are able to get there?
I've been in teams where everyone is very efficient at closing rifts so pretty much after 25+ rifts closed the game stopped spawning more rifts and suddenly we find ourselves waiting for the timer to run out since no more rifts spawned. I believe the trick to have the most rifts spawned in the first 11 minutes is to not get the SB defense to tier 5 that fast, but this is just a hypothesis and I would like to confirm what's the strategy you guys found to get the rifts to keep spawning. After several tries I'm confident that having a team that closes rifts fast and levels the defenses fast too, actually hurts the reward rather than improve it.
long. I know people have said this before but i just played it after being away. Its far to long and not worth the rewards. Not sure yet but i may skip this one all together. 16 toons means 8 hours a day. FARRRRRRRR TOO LONG.
Normal. This team was gold though. We never got swarmed everyone was managing the aggro perfectly, we closed 27 rifts before the boss phase. Full health on the starbase and full power.
I walked out of that with 50 marks. We'd cleared everything with two minutes left to spare on the timer.
I may never touch elite again.
I did have a good run in elite, pulled 75 marks. There was a Scimitar and I was in my Tac BoP. But that has not been my normal experience.
But for the headache, I'll stick with normal.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Normal. This team was gold though. We never got swarmed everyone was managing the aggro perfectly, we closed 27 rifts before the boss phase. Full health on the starbase and full power.
I walked out of that with 50 marks. We'd cleared everything with two minutes left to spare on the timer.
I may never touch elite again.
I did have a good run in elite, pulled 75 marks. There was a Scimitar and I was in my Tac BoP. But that has not been my normal experience.
But for the headache, I'll stick with normal.
Heh, wonder if that was the same PUG I was running in this morning with my Tactical Escort.
Same story, everything cleared with time to spare, everyone keeping their eyes on each other and the broader situation.
People willing to help.
People noticing that someone else was pulling aggro and sealing rifts while their defenders were otherwise engaged.
We even had time for a chat before the second phase.
Quite frankly, I don't think elite is worth the headache on such a tightly timegated grind.
However, should it ever come back ala CE, then I shall happily run it on elite then.
Wow I just got 80 marks on Elite. I was in a Gax-x (a correctly Built, Boffed, Geared, Gal-x) I managed by just using common sense, to close 8 rifts and 3 power transfers myself. Just be aware of your surroundings watch your position and agro. It was not that hard. I also had a good player in a Jem Dread that had half a brain and knew how to fly and use a carrier (agro and draw off NPC's with pets while he closed the rift) The Base never took hardly any damage. We trapped the Dread within 20 seconds and it was a smooth mission. It can be done with at least 2 Tanky ships moving quicly to close rifts as soon as they appear ans the other 3 keeping the NPC's busy and off their backs. A few times I got swarmed while trying to close a rift and 2 escourts few in and drew the argo off me and I was able to close it and move on to the next 3 unmolested.
so ive been doing the math and got to the point that mirror just takes to long...
take my example, i have 9 characters and i want the doff and the dill on them all...
Mirror event with random pugs takes an average of 20 mins to complete...
20x9= 180mins = 3hours....
3*14 = 42 hous...
its too long... either the dill reward is better or its just not worthy to spend that much time in this game...
i prefered the older mirror event even alone you could do it faster... now you just have to relly on pugs if you are in a different time zone than most of you STO friends...
but even with friends youre stuck to the game timer... 15 mins?+1 or 2 for the Stadi... still too much time
Reduce the time or increase the rewards...
[SIGPIC][/SIGPIC] Federation :: Fleetless :: Klingon Jorge Silva - Tac | Nayja - Sci | Jorge E. Silva - Eng Jorge R. Silva - Tac (Romulan Fed) Nayja K Silva - Sci | Vurg'jah - Tac
There's just some folks that do not read, do not pay attention, to the point you can't help but think they're trolling because they couldn't possibly be that...ahem...yeah.
It tells you to close the rifts to prevent the Dread from jumping.
You can read the info if you don't want to listen and it says to close the rifts to prevent the Dread from jumping.
As you're sitting there shooting at the Dread without closing the rifts and it keeps jumping...it should be kind of apparent that maybe the rifts should be closed, eh?
And yet there was just a guy complaining that I wasn't shooting at it while closing the rifts.
I mean, it's the last rift - the Dread's already jumped and jumped - bonus timer is gone...I'm in a Marauder, I've got the Dread facing me...there's two Sci Vessels, a Warbird, and an Escort - do any of them try to close the rift? Nope. /facepalm So I go and close the rift, but not before it's jumped yet again (had to wait for it to be out of 10km while I was on the far side of the rift from it). And when I tried to explain closing the rifts (like the cutscene said, like the info said, and as they damn well should have realized as it kept jumping)...he wanted to argue that you don't.
they want you to stay in (thats not play) 15 minutes in a mission.Even if you are the best of the best you can't do that thing faster so afk it.
How about no? To OP: If you don't like the rewards, please go play something else that you like better, and leave the slot open for someone that actually wants to play.
Comments
Thank you! I agree a countdown clock would be greatly appreciated.
I think some folks are just doing that...grouping up, not closing rifts, and just farming.
For those of us just going for the completion rather than trying to generate immense amounts of drops that situation is a nightmare.
In team groups in some of my better builds we have done just that, the loot and other perks can be nice in a well co-ordinated group that doesn't care about the outcome and just the rewards.
I think something can be said for enjoying the game though rather than just farming it, it play all of my toons there, of varying ability and in pugs and sometimes its head-deskingly infuriating, other times its awesome sauce,its a good mission overall.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
^^ Amusingly egocentrical pov. I often think the same: "Why are none of these clowns drawing fire from these NPCs, so I can finally close that rift!?" Then I realize the others are probably thinking the exact same thing.
And so it occurs ppl like you keep thinking you're the only one doing the work, whilst everyone else is just goofing off. In reality, as a team, neither of you is communicating, and you're all thinking you're the only one pulling your weight.
That is the way of the PUG. It's always been that way: this mission just shows it more pronounced.
But that's the thing, you can stop what you're doing and try to do what you expected them to do...and see that it doesn't matter...cause they're still clowns.
For the most part, it's perhaps one out of three or four where I'm wondering what folks are doing. For the most part, it tends to go smooth like butter...which makes those others stand out like a sore thumb.
If it's a comatose zerg rush what do you need connectivity for?
Hopefully based on the feedback they get, they do what they did with Crystalline with it.
Wot?? Even comatose zerg rushes need to be playable! :P (sarcasm detected ). Besides, it'll give me time for some refits...don't really like cannons for this.
Ther is supposed to be a mirror universe version of everyone right?
Where is the mirror universe version of my captain?
Seems like an opportunity for a new mission?
Fighting myself. Or teaming up with myself etc?
Might be kinda fun?
Normal mode is much better balanced, you can still be killed if you're not careful, and it's easy enough that you can always see the end in sight. Just go with normal mode.
Tried it just now and you can do the whole thing, initiate and what not. And nothing happens.
Fun? Yes. But, I'm not sure it's actually possible, since that means having to create code that copies your character. Besides, I think that's something for the Literary Challenge, not the game, IMO.
+1
It's not worth the 1.5x extra marks to go through elite, not in this variation and I hope Cryptic does see that. The times I've played in Normal Mode, I've gotten around 50 marks per go round, there's enough ships that we aren't overwhelmed instantly and completing the mission is actually quite easy. Hell, I hate to say it, but I think Normal Mode is one mission you don't want to go overboard and try to CLOSE ALL THE PORTALS.
Amusingly, the first time I did Normal Mode I got about 48 marks. First time I did Elite mode I got 32. :rolleyes:
This would be different if Elite actually had an Elite dilithium reward.
A perfect opportunity to cut down the timer.
Officially Nerfed In Early 2410
Sorry to rewind the thread a few pages, but I take issue with this.
So your favourite build is flakey for this mission, boo hoo. I fly an Avenger which is neither sci, cruiser or tank but I can aggro a pile of them and not have the hull problems you are.
The biggest problem is that we are a few days into the event, and I mostly have pugged 'em as I want the marks, is that the other players are too busy making boom boom to understand or even try to follow the instructions. Well, that's their loss.
With inteliigent pugs I have hit 40 marks plus regularly, but with brain donors you can struggle to get 6 closures even using them as bait. I haven't tried elite with pugs, as I just don't trust 'em.
People need to learn the event, and not just pile in like berks and wonder why it goes wrong. Same story in very MMo that requires a modicum of teamwork and thought once in a while...
I've gotten as much as 82 marks (I believe out of 85 possible), cause that time we didn't get the rewarded full SB health but only 9/10, however on that same event we got 40+ rifts closed which upped our reward and gave us lots of marks. I wonder if there is the chance to get over 50+ rifts closed and if that would award above 85 marks as well, and how people are able to get there?
I've been in teams where everyone is very efficient at closing rifts so pretty much after 25+ rifts closed the game stopped spawning more rifts and suddenly we find ourselves waiting for the timer to run out since no more rifts spawned. I believe the trick to have the most rifts spawned in the first 11 minutes is to not get the SB defense to tier 5 that fast, but this is just a hypothesis and I would like to confirm what's the strategy you guys found to get the rifts to keep spawning. After several tries I'm confident that having a team that closes rifts fast and levels the defenses fast too, actually hurts the reward rather than improve it.
Normal. This team was gold though. We never got swarmed everyone was managing the aggro perfectly, we closed 27 rifts before the boss phase. Full health on the starbase and full power.
I walked out of that with 50 marks. We'd cleared everything with two minutes left to spare on the timer.
I may never touch elite again.
I did have a good run in elite, pulled 75 marks. There was a Scimitar and I was in my Tac BoP. But that has not been my normal experience.
But for the headache, I'll stick with normal.
Heh, wonder if that was the same PUG I was running in this morning with my Tactical Escort.
Same story, everything cleared with time to spare, everyone keeping their eyes on each other and the broader situation.
People willing to help.
People noticing that someone else was pulling aggro and sealing rifts while their defenders were otherwise engaged.
We even had time for a chat before the second phase.
Quite frankly, I don't think elite is worth the headache on such a tightly timegated grind.
However, should it ever come back ala CE, then I shall happily run it on elite then.
Especially if it rewards romulan marks.
take my example, i have 9 characters and i want the doff and the dill on them all...
Mirror event with random pugs takes an average of 20 mins to complete...
20x9= 180mins = 3hours....
3*14 = 42 hous...
its too long... either the dill reward is better or its just not worthy to spend that much time in this game...
i prefered the older mirror event even alone you could do it faster... now you just have to relly on pugs if you are in a different time zone than most of you STO friends...
but even with friends youre stuck to the game timer... 15 mins?+1 or 2 for the Stadi... still too much time
Reduce the time or increase the rewards...
Federation :: Fleetless :: Klingon
Jorge Silva - Tac | Nayja - Sci | Jorge E. Silva - Eng
Jorge R. Silva - Tac (Romulan Fed)
Nayja K Silva - Sci | Vurg'jah - Tac
they want you to stay in (thats not play) 15 minutes in a mission.Even if you are the best of the best you can't do that thing faster so afk it.
if I want to pvp all day I can't because some sad game designer want me to waste all my free time killing npcs.
It tells you to close the rifts to prevent the Dread from jumping.
You can read the info if you don't want to listen and it says to close the rifts to prevent the Dread from jumping.
As you're sitting there shooting at the Dread without closing the rifts and it keeps jumping...it should be kind of apparent that maybe the rifts should be closed, eh?
And yet there was just a guy complaining that I wasn't shooting at it while closing the rifts.
I mean, it's the last rift - the Dread's already jumped and jumped - bonus timer is gone...I'm in a Marauder, I've got the Dread facing me...there's two Sci Vessels, a Warbird, and an Escort - do any of them try to close the rift? Nope. /facepalm So I go and close the rift, but not before it's jumped yet again (had to wait for it to be out of 10km while I was on the far side of the rift from it). And when I tried to explain closing the rifts (like the cutscene said, like the info said, and as they damn well should have realized as it kept jumping)...he wanted to argue that you don't.
How about no? To OP: If you don't like the rewards, please go play something else that you like better, and leave the slot open for someone that actually wants to play.
"Don't be a d**k" --Wil Wheaton
(edited for politeness)